#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H #define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H // Battle Scripting and BattleCommunication addresses #define sPAINSPLIT_HP gBattleScripting #define sBIDE_DMG gBattleScripting + 4 #define sMULTIHIT_STRING gBattleScripting + 8 #define sDMG_MULTIPLIER gBattleScripting + 0xE #define sTWOTURN_STRINGID gBattleScripting + 0xF #define sB_ANIM_ARG1 gBattleScripting + 0x10 #define sB_ANIM_ARG2 gBattleScripting + 0x11 #define sTRIPLE_KICK_POWER gBattleScripting + 0x12 #define sMOVEEND_STATE gBattleScripting + 0x14 #define sBATTLER_WITH_ABILITY gBattleScripting + 0x15 #define sMULTIHIT_EFFECT gBattleScripting + 0x16 #define sBATTLER gBattleScripting + 0x17 #define sB_ANIM_TURN gBattleScripting + 0x18 #define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19 #define sSTATCHANGER gBattleScripting + 0x1A #define sSTAT_ANIM_PLAYED gBattleScripting + 0x1B #define sGIVEEXP_STATE gBattleScripting + 0x1C #define sBATTLE_STYLE gBattleScripting + 0x1D #define sLVLBOX_STATE gBattleScripting + 0x1E #define sLEARNMOVE_STATE gBattleScripting + 0x1F #define sFIELD_20 gBattleScripting + 0x20 #define sRESHOW_MAIN_STATE gBattleScripting + 0x21 #define sRESHOW_HELPER_STATE gBattleScripting + 0x22 #define sFIELD_23 gBattleScripting + 0x23 #define sWINDOWS_TYPE gBattleScripting + 0x24 #define sMULTIPLAYER_ID gBattleScripting + 0x25 #define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26 #define cEFFECT_CHOOSER gBattleCommunication + 3 #define cMULTISTRING_CHOOSER gBattleCommunication + 5 // Battle Script defines for getting the wanted battler #define BS_TARGET 0 #define BS_ATTACKER 1 #define BS_EFFECT_BATTLER 2 #define BS_FAINTED 3 #define BS_BATTLER_0 7 #define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon #define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability #define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability #define BS_SCRIPTING 10 #define BS_PLAYER1 11 #define BS_OPPONENT1 12 #define BS_PLAYER2 13 #define BS_OPPONENT2 14 // Cmd_accuracycheck #define NO_ACC_CALC 0xFFFE #define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF #define ACC_CURR_MOVE 0 // compare operands #define CMP_EQUAL 0x0 #define CMP_NOT_EQUAL 0x1 #define CMP_GREATER_THAN 0x2 #define CMP_LESS_THAN 0x3 #define CMP_COMMON_BITS 0x4 #define CMP_NO_COMMON_BITS 0x5 // Cmd_various #define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 #define VARIOUS_SET_MAGIC_COAT_TARGET 1 #define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 #define VARIOUS_GET_MOVE_TARGET 3 #define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 #define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 #define VARIOUS_ARENA_JUDGMENT_WINDOW 9 #define VARIOUS_ARENA_OPPONENT_MON_LOST 10 #define VARIOUS_ARENA_PLAYER_MON_LOST 11 #define VARIOUS_ARENA_BOTH_MONS_LOST 12 #define VARIOUS_EMIT_YESNOBOX 13 #define VARIOUS_ARENA_JUDGMENT_STRING 16 #define VARIOUS_ARENA_WAIT_STRING 17 #define VARIOUS_WAIT_CRY 18 #define VARIOUS_RETURN_OPPONENT_MON1 19 #define VARIOUS_RETURN_OPPONENT_MON2 20 #define VARIOUS_VOLUME_DOWN 21 #define VARIOUS_VOLUME_UP 22 #define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23 #define VARIOUS_SET_TELEPORT_OUTCOME 25 #define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 // Cmd_manipulatedmg #define DMG_CHANGE_SIGN 0 #define DMG_RECOIL_FROM_MISS 1 #define DMG_DOUBLED 2 // Cmd_jumpifcantswitch #define SWITCH_IGNORE_ESCAPE_PREVENTION 0x80 // Cmd_statbuffchange #define STAT_BUFF_ALLOW_PTR 0x1 // If set, allow use of jumpptr. Set in every use of statbuffchange #define STAT_BUFF_NOT_PROTECT_AFFECTED 0x20 // stat change flags for Cmd_playstatchangeanimation #define STAT_CHANGE_NEGATIVE 0x1 #define STAT_CHANGE_BY_TWO 0x2 #define STAT_CHANGE_MULTIPLE_STATS 0x4 #define STAT_CHANGE_CANT_PREVENT 0x8 // stat flags for Cmd_playstatchangeanimation #define BIT_HP 0x1 #define BIT_ATK 0x2 #define BIT_DEF 0x4 #define BIT_SPEED 0x8 #define BIT_SPATK 0x10 #define BIT_SPDEF 0x20 #define BIT_ACC 0x40 #define BIT_EVASION 0x80 // cases for Cmd_moveend #define MOVEEND_RAGE 0 #define MOVEEND_DEFROST 1 #define MOVEEND_SYNCHRONIZE_TARGET 2 #define MOVEEND_ON_DAMAGE_ABILITIES 3 #define MOVEEND_IMMUNITY_ABILITIES 4 #define MOVEEND_SYNCHRONIZE_ATTACKER 5 #define MOVEEND_CHOICE_MOVE 6 #define MOVEEND_CHANGED_ITEMS 7 #define MOVEEND_ATTACKER_INVISIBLE 8 #define MOVEEND_ATTACKER_VISIBLE 9 #define MOVEEND_TARGET_VISIBLE 10 #define MOVEEND_ITEM_EFFECTS_ALL 11 #define MOVEEND_KINGSROCK_SHELLBELL 12 #define MOVEEND_SUBSTITUTE 13 #define MOVEEND_UPDATE_LAST_MOVES 14 #define MOVEEND_MIRROR_MOVE 15 #define MOVEEND_NEXT_TARGET 16 #define MOVEEND_COUNT 17 #endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H