#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Frostbite reduces the special attack by 50 percent") { s16 reducedDamage; s16 normaleDamage; GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); } } WHEN { TURN { MOVE(opponent, MOVE_SWIFT); MOVE(player, MOVE_FLAME_WHEEL); } TURN { MOVE(opponent, MOVE_SWIFT); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, opponent); HP_BAR(player, captureDamage: &reducedDamage); ANIMATION(ANIM_TYPE_MOVE, MOVE_FLAME_WHEEL, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, opponent); HP_BAR(player, captureDamage: &normaleDamage); } THEN { EXPECT_EQ(reducedDamage * 2, normaleDamage); } } SINGLE_BATTLE_TEST("Frostbite deals 1/16 damage to effected pokemon") { s16 frostbiteDamage; GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); } } WHEN { TURN {} } SCENE { MESSAGE("Foe Wobbuffet is hurt by its frostbite!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent); HP_BAR(opponent, captureDamage: &frostbiteDamage); } THEN { EXPECT_EQ(frostbiteDamage, opponent->maxHP / 16); } } SINGLE_BATTLE_TEST("Frostbite is healed if hit with a thawing move") { u32 move; PARAMETRIZE { move = MOVE_FLAME_WHEEL; } PARAMETRIZE { move = MOVE_SACRED_FIRE; } PARAMETRIZE { move = MOVE_FLARE_BLITZ; } PARAMETRIZE { move = MOVE_FUSION_FLARE; } PARAMETRIZE { move = MOVE_EMBER; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); } } WHEN { TURN { MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); if (move == MOVE_EMBER) { NONE_OF { MESSAGE("Foe Wobbuffet's frostbite was healed!"); } } else { MESSAGE("Foe Wobbuffet's frostbite was healed!"); } } } SINGLE_BATTLE_TEST("Frostbite is healed when the user uses a thawing move") { u32 move; PARAMETRIZE { move = MOVE_FLAME_WHEEL; } PARAMETRIZE { move = MOVE_SACRED_FIRE; } PARAMETRIZE { move = MOVE_FLARE_BLITZ; } PARAMETRIZE { move = MOVE_FUSION_FLARE; } PARAMETRIZE { move = MOVE_EMBER; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent); if (move == MOVE_EMBER) { MESSAGE("Wobbuffet is hurt by its frostbite!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, player); } else { NONE_OF { MESSAGE("Wobbuffet is hurt by its frostbite!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, player); } } } }