#include "global.h" #include "naming_screen.h" #include "alloc.h" #include "palette.h" #include "task.h" #include "sprite.h" #include "string_util.h" #include "window.h" #include "bg.h" #include "gpu_regs.h" #include "pokemon.h" #include "field_specials.h" #include "field_player_avatar.h" #include "event_object_movement.h" #include "event_data.h" #include "constants/vars.h" #include "constants/songs.h" #include "pokemon_storage_system.h" #include "graphics.h" #include "sound.h" #include "trig.h" #include "field_effect.h" #include "pokemon_icon.h" #include "data2.h" #include "strings.h" #include "menu.h" #include "text_window.h" #include "overworld.h" #include "constants/event_objects.h" EWRAM_DATA static struct NamingScreenData *gNamingScreenData = NULL; extern u16 gKeyRepeatStartDelay; // extern text extern const u8 gExpandedPlaceholder_Empty[]; extern const u8 gText_PkmnTransferredSomeonesPC[]; extern const u8 gText_PkmnTransferredLanettesPC[]; extern const u8 gText_PkmnBoxSomeonesPCFull[]; extern const u8 gText_PkmnBoxLanettesPCFull[]; extern const u8 gText_MoveOkBack[]; extern const u8 gText_YourName[]; extern const u8 gText_BoxName[]; extern const u8 gText_PkmnsNickname[]; extern const u8 gText_TellHimTheWords[]; extern const u8 gUnknown_0862B88D[]; extern const u8 gUnknown_0862B8AE[]; extern const u8 gUnknown_0862B8CF[]; extern const u8 gUnknown_0862B8F0[]; extern const u8 gUnknown_0862B911[]; extern const u8 gUnknown_0862B932[]; extern const u8 gUnknown_0862B953[]; extern const u8 gUnknown_0862B974[]; extern const u8 gUnknown_0862B995[]; extern const u8 gUnknown_0862B9AE[]; extern const u8 gUnknown_0862B9C7[]; extern const u8 gUnknown_0862B9E0[]; // start of .rodata static const u8 gSpriteImage_858BBF8[] = INCBIN_U8("graphics/naming_screen/pc_icon/0.4bpp"); static const u8 gSpriteImage_858BCB8[] = INCBIN_U8("graphics/naming_screen/pc_icon/1.4bpp"); static const u16 gUnknown_0858BD78[] = INCBIN_U16("graphics/naming_screen/0.gbapal"); static const u16 gUnknown_0858BD98[] = INCBIN_U16("graphics/naming_screen/1.gbapal"); static const u8 *const gUnknown_0858BDB8[] = { gText_PkmnTransferredSomeonesPC, gText_PkmnTransferredLanettesPC, gText_PkmnBoxSomeonesPCFull, gText_PkmnBoxLanettesPCFull }; static const u8 gUnknown_0858BDC8[] = _("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!"); static const struct BgTemplate gUnknown_0858BE00[] = { { .bg = 0, .charBaseIndex = 0, .mapBaseIndex = 30, .priority = 0 }, { .bg = 1, .charBaseIndex = 2, .mapBaseIndex = 29, .priority = 1 }, { .bg = 2, .charBaseIndex = 2, .mapBaseIndex = 28, .priority = 2 }, { .bg = 3, .charBaseIndex = 3, .mapBaseIndex = 31, .priority = 3 } }; static const struct WindowTemplate gUnknown_0858BE10[] = { { .bg = 1, .tilemapLeft = 3, .tilemapTop = 10, .width = 19, .height = 8, .paletteNum = 10, .baseBlock = 0x030 }, { .bg = 2, .tilemapLeft = 3, .tilemapTop = 10, .width = 19, .height = 8, .paletteNum = 10, .baseBlock = 0x0C8 }, { .bg = 3, .tilemapLeft = 8, .tilemapTop = 6, .width = 17, .height = 2, .paletteNum = 10, .baseBlock = 0x030 }, { .bg = 3, .tilemapLeft = 8, .tilemapTop = 4, .width = 17, .height = 2, .paletteNum = 10, .baseBlock = 0x052 }, { .bg = 0, .tilemapLeft = 0, .tilemapTop = 0, .width = 30, .height = 2, .paletteNum = 11, .baseBlock = 0x074 }, DUMMY_WIN_TEMPLATE }; static const u8 gUnknown_0858BE40[] = __("abcdef .ghijkl ,mnopqrs tuvwxyz ABCDEF .GHIJKL ,MNOPQRS TUVWXYZ 01234 56789 !?♂♀/- …“”‘' "); static const u8 gUnknown_0858BEA0[] = { 8, 8, 6 }; static const u8 gUnknown_0858BEA3[] = { 0, 12, 24, 56, 68, 80, 92, 123, 0, 12, 24, 56, 68, 80, 92, 123, 0, 22, 44, 66, 88, 110, 0, 0 }; // forward declarations static const struct NamingScreenTemplate *const sNamingScreenTemplates[]; static const struct SubspriteTable gUnknown_0858C050[]; static const struct SubspriteTable gUnknown_0858C058[]; static const struct SubspriteTable gUnknown_0858C070[]; static const struct SubspriteTable gUnknown_0858C078[]; static const struct SpriteTemplate gUnknown_0858C0C0; static const struct SpriteTemplate gUnknown_0858C0D8; static const struct SpriteTemplate gUnknown_0858C0F0; static const struct SpriteTemplate gUnknown_0858C108; static const struct SpriteTemplate gUnknown_0858C120; static const struct SpriteTemplate gUnknown_0858C138; static const struct SpriteTemplate sSpriteTemplate_InputArrow; static const struct SpriteTemplate sSpriteTemplate_Underscore; static const struct SpriteTemplate gUnknown_0858C180; static const u8* const gUnknown_0858C198[][4]; static const struct SpriteSheet gUnknown_0858C1C8[]; static const struct SpritePalette gUnknown_0858C230[]; static void C2_NamingScreen(void); static void NamingScreen_Init(void); static void NamingScreen_InitBGs(void); static void sub_80E3194(void); static void sub_80E31B0(u8 taskId); static bool8 MainState_BeginFadeIn(void); static bool8 MainState_WaitFadeIn(void); static bool8 MainState_HandleInput(void); static bool8 MainState_MoveToOKButton(void); static bool8 MainState_6(void); static bool8 MainState_BeginFadeInOut(void); static bool8 MainState_WaitFadeOutAndExit(void); static void DisplaySentToPCMessage(void); static bool8 sub_80E3604(void); static bool8 MainState_StartPageSwap(void); static bool8 MainState_WaitPageSwap(void); static void StartPageSwapAnim(void); static void Task_HandlePageSwapAnim(u8); static bool8 IsPageSwapAnimNotInProgress(void); static void sub_80E3948(u8, u8, u8); static void Task_80E39BC(u8); static u16 sub_80E3A74(u8); static void sub_80E3AE8(u8); static void sub_80E3B10(struct Task *, u8, u8); static void sub_80E3CC8(void); static void CursorInit(void); static void SetCursorPos(s16, s16); static void GetCursorPos(s16 *x, s16 *y); static void MoveCursorToOKButton(void); static void sub_80E3E3C(u8); static void sub_80E3E94(u8); static u8 IsCursorAnimFinished(void); static u8 GetCurrentPageColumnCount(void); static void CreatePageSwitcherSprites(void); static void sub_80E4050(void); static void sub_80E41B8(u8, struct Sprite *, struct Sprite *); static void CreateBackOkSprites(void); static void CreateUnderscoreSprites(void); static void CreateInputTargetIcon(void); static u8 HandleKeyboardEvent(void); static u8 sub_80E45E0(void); static u8 GetInputEvent(void); static void SetInputState(u8); static void sub_80E4964(void); static u8 GetTextCaretPosition(void); static void DeleteTextCharacter(void); static bool8 sub_80E4B54(void); static void AddTextCharacter(u8); static void sub_80E4BE4(void); static void choose_name_or_words_screen_load_bg_tile_patterns(void); static void sub_80E4CB8(void); static void choose_name_or_words_screen_apply_bg_pals(void); static void sub_80E4CF8(u8, const void *); static void nullsub_10(u8, u8); static void sub_80E4D10(void); static void sub_80E4DE4(u8, u8); static void sub_80E4E5C(void); static void sub_80E4EF0(void); static void sub_80E4F58(void); static void NamingScreen_TurnOffScreen(void); static void NamingScreen_InitDisplayMode(void); static void VBlankCB_NamingScreen(void); static void sub_80E501C(void); static bool8 sub_80E503C(u8); void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback) { gNamingScreenData = Alloc(sizeof(struct NamingScreenData)); if (!gNamingScreenData) { SetMainCallback2(returnCallback); } else { gNamingScreenData->templateNum = templateNum; gNamingScreenData->monSpecies = monSpecies; gNamingScreenData->monGender = monGender; gNamingScreenData->monPersonality = monPersonality; gNamingScreenData->destBuffer = destBuffer; gNamingScreenData->returnCallback = returnCallback; if (templateNum == 0) StartTimer1(); SetMainCallback2(C2_NamingScreen); } } static void C2_NamingScreen(void) { switch (gMain.state) { case 0: NamingScreen_TurnOffScreen(); NamingScreen_Init(); gMain.state++; break; case 1: NamingScreen_InitBGs(); gMain.state++; break; case 2: ResetPaletteFade(); gMain.state++; break; case 3: ResetSpriteData(); FreeAllSpritePalettes(); gMain.state++; break; case 4: ResetTasks(); gMain.state++; break; case 5: choose_name_or_words_screen_apply_bg_pals(); gMain.state++; break; case 6: choose_name_or_words_screen_load_bg_tile_patterns(); gMain.state++; break; case 7: sub_80E3CC8(); UpdatePaletteFade(); sub_80E501C(); gMain.state++; break; default: sub_80E4CB8(); sub_80E3194(); break; } } static void NamingScreen_Init(void) { gNamingScreenData->state = 0; gNamingScreenData->bg1vOffset = 0; gNamingScreenData->bg2vOffset = 0; gNamingScreenData->bg1Priority = BGCNT_PRIORITY(1); gNamingScreenData->bg2Priority = BGCNT_PRIORITY(2); gNamingScreenData->bgToReveal = 0; gNamingScreenData->bgToHide = 1; gNamingScreenData->template = sNamingScreenTemplates[gNamingScreenData->templateNum]; gNamingScreenData->currentPage = gNamingScreenData->template->initialPage; gNamingScreenData->inputCharBaseXPos = (240 - gNamingScreenData->template->maxChars * 8) / 2 + 6; if (gNamingScreenData->templateNum == 4) gNamingScreenData->inputCharBaseXPos += 11; gNamingScreenData->keyRepeatStartDelayCopy = gKeyRepeatStartDelay; memset(gNamingScreenData->textBuffer, 0xFF, sizeof(gNamingScreenData->textBuffer)); if (gNamingScreenData->template->copyExistingString != 0) StringCopy(gNamingScreenData->textBuffer, gNamingScreenData->destBuffer); gKeyRepeatStartDelay = 16; } static void sub_80E2FA4(void) { u8 i; for (i = 0; i < MAX_SPRITES; i++) { if (gSprites[i].inUse) gSprites[i].invisible = FALSE; } sub_80E3E3C(0); } static void NamingScreen_InitBGs(void) { u8 i; DmaClearLarge16(3, (void *)VRAM, VRAM_SIZE, 0x1000); DmaClear32(3, (void *)OAM, OAM_SIZE); DmaClear16(3, (void *)PLTT, PLTT_SIZE); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, gUnknown_0858BE00, 4); ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); ChangeBgX(1, 0, 0); ChangeBgY(1, 0, 0); ChangeBgX(2, 0, 0); ChangeBgY(2, 0, 0); ChangeBgX(3, 0, 0); ChangeBgY(3, 0, 0); InitStandardTextBoxWindows(); sub_8197200(); for (i = 0; i < 5; i++) gNamingScreenData->windows[i] = AddWindow(&gUnknown_0858BE10[i]); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0xC, 0x8)); SetBgTilemapBuffer(1, gNamingScreenData->tilemapBuffer1); SetBgTilemapBuffer(2, gNamingScreenData->tilemapBuffer2); SetBgTilemapBuffer(3, gNamingScreenData->tilemapBuffer3); FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 0x20, 0x20); FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 0x20, 0x20); FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 0x20, 0x20); } static void sub_80E3194(void) { CreateTask(sub_80E31B0, 2); SetMainCallback2(sub_80E4F58); } static void sub_80E31B0(u8 taskId) { switch (gNamingScreenData->state) { case 0: MainState_BeginFadeIn(); sub_80E2FA4(); NamingScreen_InitDisplayMode(); break; case 1: MainState_WaitFadeIn(); break; case 2: MainState_HandleInput(); break; case 3: MainState_MoveToOKButton(); MainState_HandleInput(); break; case 4: MainState_StartPageSwap(); break; case 5: MainState_WaitPageSwap(); break; case 6: MainState_6(); break; case 7: sub_80E3604(); break; case 8: MainState_BeginFadeInOut(); break; case 9: MainState_WaitFadeOutAndExit(); break; } } static const u8 gUnknown_0858BEBB[] = { 0, 2, 1 }; static const u8 gUnknown_0858BEBE[] = { 1, 0, 2 }; static const u8 gUnknown_0858BEC1[] = { 2, 1, 0 }; static u8 sub_80E3244(u8 a1) { return gUnknown_0858BEBB[a1]; } static u8 sub_80E3254(void) { return gUnknown_0858BEBE[gNamingScreenData->currentPage]; } static u8 sub_80E3274(void) { return gUnknown_0858BEC1[gNamingScreenData->currentPage]; } static bool8 MainState_BeginFadeIn(void) { sub_80E4CF8(3, gUnknown_08DD4544); gNamingScreenData->currentPage = 1; sub_80E4CF8(2, gUnknown_08DD46E0); sub_80E4CF8(1, gUnknown_08DD4620); sub_80E4DE4(gNamingScreenData->windows[1], 0); sub_80E4DE4(gNamingScreenData->windows[0], 1); nullsub_10(2, 0); nullsub_10(1, 1); sub_80E4D10(); sub_80E4964(); sub_80E4EF0(); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(2); CopyBgTilemapBufferToVram(3); BlendPalettes(-1, 16, 0); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); gNamingScreenData->state++; return FALSE; } static bool8 MainState_WaitFadeIn(void) { if (!gPaletteFade.active) { SetInputState(INPUT_STATE_ENABLED); sub_80E3E94(1); gNamingScreenData->state++; } return FALSE; } static bool8 MainState_HandleInput(void) { return HandleKeyboardEvent(); } static bool8 MainState_MoveToOKButton(void) { if (IsCursorAnimFinished()) { SetInputState(INPUT_STATE_ENABLED); MoveCursorToOKButton(); gNamingScreenData->state = MAIN_STATE_HANDLE_INPUT; } return FALSE; } static bool8 MainState_6(void) { sub_80E4BE4(); SetInputState(INPUT_STATE_DISABLED); sub_80E3E94(0); sub_80E3948(3, 0, 1); if (gNamingScreenData->templateNum == NAMING_SCREEN_CAUGHT_MON && CalculatePlayerPartyCount() >= 6) { DisplaySentToPCMessage(); gNamingScreenData->state = MAIN_STATE_UPDATE_SENT_TO_PC_MESSAGE; return FALSE; } else { gNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT; return TRUE; //Exit the naming screen } } static bool8 MainState_BeginFadeInOut(void) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); gNamingScreenData->state++; return FALSE; } static bool8 MainState_WaitFadeOutAndExit(void) { if (!gPaletteFade.active) { if (gNamingScreenData->templateNum == NAMING_SCREEN_PLAYER) SeedRngAndSetTrainerId(); SetMainCallback2(gNamingScreenData->returnCallback); DestroyTask(FindTaskIdByFunc(sub_80E31B0)); FreeAllWindowBuffers(); FREE_AND_SET_NULL(gNamingScreenData); } return FALSE; } static void DisplaySentToPCMessage(void) { u8 stringToDisplay = 0; if (!sub_813B260()) { StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); StringCopy(gStringVar2, gNamingScreenData->destBuffer); } else { StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); StringCopy(gStringVar2, gNamingScreenData->destBuffer); StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id())); stringToDisplay = 2; } if (FlagGet(FLAG_SYS_PC_LANETTE)) stringToDisplay++; StringExpandPlaceholders(gStringVar4, gUnknown_0858BDB8[stringToDisplay]); NewMenuHelpers_DrawDialogueFrame(0, 0); gTextFlags.canABSpeedUpPrint = TRUE; AddTextPrinterParameterized2(0, 1, gStringVar4, GetPlayerTextSpeedDelay(), 0, 2, 1, 3); CopyWindowToVram(0, 3); } static bool8 sub_80E3604(void) { RunTextPrinters(); if (!IsTextPrinterActive(0) && (gMain.newKeys & A_BUTTON)) gNamingScreenData->state = MAIN_STATE_BEGIN_FADE_OUT; return FALSE; } static bool8 MainState_StartPageSwap(void) { SetInputState(INPUT_STATE_DISABLED); sub_80E4050(); StartPageSwapAnim(); sub_80E3E3C(1); sub_80E3948(0, 0, 1); PlaySE(SE_WIN_OPEN); gNamingScreenData->state = MAIN_STATE_WAIT_PAGE_SWAP; return FALSE; } static bool8 MainState_WaitPageSwap(void) { s16 cursorX; s16 cursorY; bool32 var3; if (IsPageSwapAnimNotInProgress()) { GetCursorPos(&cursorX, &cursorY); var3 = (cursorX == GetCurrentPageColumnCount()); gNamingScreenData->state = MAIN_STATE_HANDLE_INPUT; gNamingScreenData->currentPage++; gNamingScreenData->currentPage %= 3; if (var3) { cursorX = GetCurrentPageColumnCount(); } else { if (cursorX >= GetCurrentPageColumnCount()) cursorX = GetCurrentPageColumnCount() - 1; } SetCursorPos(cursorX, cursorY); sub_80E4E5C(); SetInputState(INPUT_STATE_ENABLED); sub_80E3E3C(0); } return FALSE; } //-------------------------------------------------- // Page Swap //-------------------------------------------------- #define tState data[0] #define tFrameCount data[1] static bool8 PageSwapAnimState_Init(struct Task *); static bool8 PageSwapAnimState_1(struct Task *); static bool8 PageSwapAnimState_2(struct Task *); static bool8 PageSwapAnimState_Done(struct Task *); static bool8 (*const sPageSwapAnimStateFuncs[])(struct Task *) = { PageSwapAnimState_Init, PageSwapAnimState_1, PageSwapAnimState_2, PageSwapAnimState_Done, }; static void StartPageSwapAnim(void) { u8 taskId; taskId = CreateTask(Task_HandlePageSwapAnim, 0); Task_HandlePageSwapAnim(taskId); } static void Task_HandlePageSwapAnim(u8 taskId) { while (sPageSwapAnimStateFuncs[gTasks[taskId].tState](&gTasks[taskId]) != 0); } static bool8 IsPageSwapAnimNotInProgress(void) { if (FindTaskIdByFunc(Task_HandlePageSwapAnim) == 0xFF) return TRUE; else return FALSE; } static bool8 PageSwapAnimState_Init(struct Task *task) { gNamingScreenData->bg1vOffset = 0; gNamingScreenData->bg2vOffset = 0; task->tState++; return 0; } static bool8 PageSwapAnimState_1(struct Task *task) { u16 *const arr[] = { &gNamingScreenData->bg2vOffset, &gNamingScreenData->bg1vOffset }; task->tFrameCount += 4; *arr[gNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40); *arr[gNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40); if (task->tFrameCount >= 64) { u8 temp = gNamingScreenData->bg1Priority; //Why u8 and not u16? gNamingScreenData->bg1Priority = gNamingScreenData->bg2Priority; gNamingScreenData->bg2Priority = temp; task->tState++; } return 0; } static bool8 PageSwapAnimState_2(struct Task *task) { u16 *const arr[] = { &gNamingScreenData->bg2vOffset, &gNamingScreenData->bg1vOffset }; task->tFrameCount += 4; *arr[gNamingScreenData->bgToReveal] = Sin(task->tFrameCount, 40); *arr[gNamingScreenData->bgToHide] = Sin((task->tFrameCount + 128) & 0xFF, 40); if (task->tFrameCount >= 128) { u8 temp = gNamingScreenData->bgToReveal; gNamingScreenData->bgToReveal = gNamingScreenData->bgToHide; gNamingScreenData->bgToHide = temp; task->tState++; } return 0; } static bool8 PageSwapAnimState_Done(struct Task *task) { DestroyTask(FindTaskIdByFunc(Task_HandlePageSwapAnim)); return 0; } #undef tState #undef tFrameCount //-------------------------------------------------- // //-------------------------------------------------- static void sub_80E3920(void) { u8 taskId; taskId = CreateTask(Task_80E39BC, 3); gTasks[taskId].data[0] = 3; } static void sub_80E3948(u8 a, u8 b, u8 c) { struct Task *task = &gTasks[FindTaskIdByFunc(Task_80E39BC)]; if (a == task->data[0] && c == 0) { task->data[1] = b; task->data[2] = 1; return; } if (a == 3 && task->data[1] == 0 && c == 0) return; if (task->data[0] != 3) sub_80E3AE8(task->data[0]); sub_80E3B10(task, a, b); } static void Task_80E39BC(u8 taskId) { struct Task *task = &gTasks[taskId]; if (task->data[0] == 3 || task->data[2] == 0) return; MultiplyInvertedPaletteRGBComponents(sub_80E3A74(task->data[0]), task->data[3], task->data[3], task->data[3]); if (task->data[5] != 0) { task->data[5]--; if (task->data[5] != 0) return; } task->data[5] = 2; if (task->data[4] >= 0) { if (task->data[3] < 14) { task->data[3] += task->data[4]; task->data[6] += task->data[4]; } else { task->data[3] = 16; task->data[6]++; } } else { task->data[3] += task->data[4]; task->data[6] += task->data[4]; } if (task->data[3] == 16 && task->data[6] == 22) { task->data[4] = -4; } else if (task->data[3] == 0) { task->data[2] = task->data[1]; task->data[4] = 2; task->data[6] = 0; } } static u16 sub_80E3A74(u8 a) { const u16 arr[] = { IndexOfSpritePaletteTag(4) * 16 + 0x10E, IndexOfSpritePaletteTag(6) * 16 + 0x10E, IndexOfSpritePaletteTag(7) * 16 + 0x10E, IndexOfSpritePaletteTag(7) * 16 + 0x101, }; return arr[a]; } static void sub_80E3AE8(u8 a) { u16 index = sub_80E3A74(a); gPlttBufferFaded[index] = gPlttBufferUnfaded[index]; } static void sub_80E3B10(struct Task *task, u8 b, u8 c) { task->data[0] = b; task->data[1] = c; task->data[2] = 1; task->data[3] = 4; task->data[4] = 2; task->data[5] = 0; task->data[6] = 4; } static void sub_80E3B30(struct Sprite *sprite) { if (sprite->animEnded) StartSpriteAnim(sprite, 0); sprite->invisible = (sprite->data[4] & 0xFF); if (sprite->data[0] == GetCurrentPageColumnCount()) sprite->invisible = TRUE; if (sprite->invisible || (sprite->data[4] & 0xFF00) == 0 || sprite->data[0] != sprite->data[2] || sprite->data[1] != sprite->data[3]) { sprite->data[5] = 0; sprite->data[6] = 2; sprite->data[7] = 2; } sprite->data[7]--; if (sprite->data[7] == 0) { sprite->data[5] += sprite->data[6]; if (sprite->data[5] == 16 || sprite->data[5] == 0) sprite->data[6] = -sprite->data[6]; sprite->data[7] = 2; } if ((sprite->data[4] & 0xFF00) != 0) { s8 gb = sprite->data[5]; s8 r = sprite->data[5] >> 1; u16 index = IndexOfSpritePaletteTag(5) * 16 + 0x0101; MultiplyInvertedPaletteRGBComponents(index, r, gb, gb); } } static void sub_80E3C20(struct Sprite *sprite) { const s16 arr[] = {0, -4, -2, -1}; if (sprite->data[0] == 0 || --sprite->data[0] == 0) { sprite->data[0] = 8; sprite->data[1] = (sprite->data[1] + 1) & 3; } sprite->pos2.x = arr[sprite->data[1]]; } static void sub_80E3C6C(struct Sprite *sprite) { const s16 arr[] = {2, 3, 2, 1}; u8 var; var = GetTextCaretPosition(); if (var != (u8)sprite->data[0]) { sprite->pos2.y = 0; sprite->data[1] = 0; sprite->data[2] = 0; } else { sprite->pos2.y = arr[sprite->data[1]]; sprite->data[2]++; if (sprite->data[2] > 8) { sprite->data[1] = (sprite->data[1] + 1) & 3; sprite->data[2] = 0; } } } //-------------------------------------------------- // Cursor //-------------------------------------------------- static void sub_80E3CC8(void) { CursorInit(); CreatePageSwitcherSprites(); CreateBackOkSprites(); CreateUnderscoreSprites(); CreateInputTargetIcon(); } static void CursorInit(void) { gNamingScreenData->cursorSpriteId = CreateSprite(&gUnknown_0858C138, 38, 88, 1); sub_80E3E3C(1); gSprites[gNamingScreenData->cursorSpriteId].oam.priority = 1; gSprites[gNamingScreenData->cursorSpriteId].oam.objMode = 1; gSprites[gNamingScreenData->cursorSpriteId].data[6] = 1; gSprites[gNamingScreenData->cursorSpriteId].data[6] = 2; SetCursorPos(0, 0); } static void SetCursorPos(s16 x, s16 y) { struct Sprite *cursorSprite = &gSprites[gNamingScreenData->cursorSpriteId]; if (x < gUnknown_0858BEA0[sub_80E3274()]) cursorSprite->pos1.x = gUnknown_0858BEA3[x + sub_80E3274() * 8] + 38; else cursorSprite->pos1.x = 0; cursorSprite->pos1.y = y * 16 + 88; cursorSprite->data[2] = cursorSprite->data[0]; cursorSprite->data[3] = cursorSprite->data[1]; cursorSprite->data[0] = x; cursorSprite->data[1] = y; } static void GetCursorPos(s16 *x, s16 *y) { struct Sprite *cursorSprite = &gSprites[gNamingScreenData->cursorSpriteId]; *x = cursorSprite->data[0]; *y = cursorSprite->data[1]; } static void MoveCursorToOKButton(void) { SetCursorPos(GetCurrentPageColumnCount(), 2); } static void sub_80E3E3C(u8 a) { gSprites[gNamingScreenData->cursorSpriteId].data[4] &= -256; gSprites[gNamingScreenData->cursorSpriteId].data[4] |= a; StartSpriteAnim(&gSprites[gNamingScreenData->cursorSpriteId], 0); } static void sub_80E3E94(u8 a) { gSprites[gNamingScreenData->cursorSpriteId].data[4] &= 0xFF; gSprites[gNamingScreenData->cursorSpriteId].data[4] |= a << 8; } static void sub_80E3ED8(void) { StartSpriteAnim(&gSprites[gNamingScreenData->cursorSpriteId], 1); } static bool8 IsCursorAnimFinished(void) { return gSprites[gNamingScreenData->cursorSpriteId].animEnded; } enum { KEY_ROLE_CHAR, KEY_ROLE_PAGE, KEY_ROLE_BACKSPACE, KEY_ROLE_OK, }; static const u8 sKeyRoles[] = {KEY_ROLE_PAGE, KEY_ROLE_BACKSPACE, KEY_ROLE_OK}; static u8 GetKeyRoleAtCursorPos(void) { s16 cursorX; s16 cursorY; GetCursorPos(&cursorX, &cursorY); if (cursorX < GetCurrentPageColumnCount()) return KEY_ROLE_CHAR; else return sKeyRoles[cursorY]; } static u8 GetCurrentPageColumnCount(void) { return gUnknown_0858BEA0[sub_80E3274()]; } static void CreatePageSwitcherSprites(void) { u8 spriteId1; u8 spriteId2; u8 spriteId3; spriteId1 = CreateSprite(&gUnknown_0858C0C0, 0xCC, 0x58, 0); gNamingScreenData->selectBtnFrameSpriteId = spriteId1; SetSubspriteTables(&gSprites[spriteId1], gUnknown_0858C050); gSprites[spriteId1].invisible = TRUE; spriteId2 = CreateSprite(&gUnknown_0858C0F0, 0xCC, 0x54, 1); gSprites[spriteId1].data[6] = spriteId2; SetSubspriteTables(&gSprites[spriteId2], gUnknown_0858C058); gSprites[spriteId2].invisible = TRUE; spriteId3 = CreateSprite(&gUnknown_0858C0D8, 0xCC, 0x53, 2); gSprites[spriteId3].oam.priority = 1; gSprites[spriteId1].data[7] = spriteId3; gSprites[spriteId3].invisible = TRUE; } static void sub_80E4050(void) { struct Sprite *sprite = &gSprites[gNamingScreenData->selectBtnFrameSpriteId]; sprite->data[0] = 2; sprite->data[1] = gNamingScreenData->currentPage; } static u8 sub_80E40AC(struct Sprite *); static u8 sub_80E4100(struct Sprite *); static u8 sub_80E4104(struct Sprite *); static u8 sub_80E4178(struct Sprite *); static u8 (*const gUnknown_0858BEE8[])(struct Sprite *) = { sub_80E40AC, sub_80E4100, sub_80E4104, sub_80E4178, }; static void sub_80E4084(struct Sprite *sprite) { while (gUnknown_0858BEE8[sprite->data[0]](sprite) != 0); } static u8 sub_80E40AC(struct Sprite *sprite) { struct Sprite *sprite1 = &gSprites[sprite->data[6]]; struct Sprite *sprite2 = &gSprites[sprite->data[7]]; sub_80E41B8(sub_80E3244(gNamingScreenData->currentPage), sprite1, sprite2); sprite->data[0]++; return 0; } static u8 sub_80E4100(struct Sprite *sprite) { return 0; } static u8 sub_80E4104(struct Sprite *sprite) { struct Sprite *r4 = &gSprites[sprite->data[6]]; struct Sprite *r5 = &gSprites[sprite->data[7]]; r4->pos2.y++; if (r4->pos2.y > 7) { sprite->data[0]++; r4->pos2.y = -4; r4->invisible = TRUE; sub_80E41B8(sub_80E3244(((u8)sprite->data[1] + 1) % 3), r4, r5); } return 0; } static u8 sub_80E4178(struct Sprite *sprite) { struct Sprite *r2 = &gSprites[sprite->data[6]]; r2->invisible = FALSE; r2->pos2.y++; if (r2->pos2.y >= 0) { r2->pos2.y = 0; sprite->data[0] = 1; } return 0; } static const u16 gUnknown_0858BEF8[] = {1, 3, 2}; static const u16 gUnknown_0858BEFE[] = {4, 6, 5}; static void sub_80E41B8(u8 a, struct Sprite *b, struct Sprite *c) { c->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_0858BEF8[a]); b->sheetTileStart = GetSpriteTileStartByTag(gUnknown_0858BEFE[a]); b->subspriteTableNum = a; } // static void CreateBackOkSprites(void) { u8 spriteId; spriteId = CreateSprite(&gUnknown_0858C108, 0xCC, 0x74, 0); SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C070); gSprites[spriteId].invisible = TRUE; spriteId = CreateSprite(&gUnknown_0858C120, 0xCC, 0x8C, 0); SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C070); gSprites[spriteId].invisible = TRUE; } static void CreateUnderscoreSprites(void) { u8 spriteId; s16 xPos; u8 i; xPos = gNamingScreenData->inputCharBaseXPos - 5; spriteId = CreateSprite(&sSpriteTemplate_InputArrow, xPos, 0x38, 0); gSprites[spriteId].oam.priority = 3; gSprites[spriteId].invisible = TRUE; xPos = gNamingScreenData->inputCharBaseXPos; for (i = 0; i < gNamingScreenData->template->maxChars; i++, xPos += 8) { spriteId = CreateSprite(&sSpriteTemplate_Underscore, xPos + 3, 0x3C, 0); gSprites[spriteId].oam.priority = 3; gSprites[spriteId].data[0] = i; gSprites[spriteId].invisible = TRUE; } } //-------------------------------------------------- // Icon creation (the thing you're naming or giving input to) //-------------------------------------------------- static void TaskDummy2(void); static void NamingScreen_CreatePlayerIcon(void); static void NamingScreen_CreatePCIcon(void); static void NamingScreen_CreateMonIcon(void); static void NamingScreen_CreateWandaDadIcon(void); static void (*const sIconFunctions[])(void) = { TaskDummy2, NamingScreen_CreatePlayerIcon, NamingScreen_CreatePCIcon, NamingScreen_CreateMonIcon, NamingScreen_CreateWandaDadIcon, }; static void CreateInputTargetIcon(void) { sIconFunctions[gNamingScreenData->template->iconFunction](); } static void TaskDummy2(void) { } static void NamingScreen_CreatePlayerIcon(void) { u8 rivalGfxId; u8 spriteId; rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, gNamingScreenData->monSpecies); spriteId = AddPseudoEventObject(rivalGfxId, SpriteCallbackDummy, 0x38, 0x25, 0); gSprites[spriteId].oam.priority = 3; StartSpriteAnim(&gSprites[spriteId], 4); } static void NamingScreen_CreatePCIcon(void) { u8 spriteId; spriteId = CreateSprite(&gUnknown_0858C180, 0x38, 0x29, 0); SetSubspriteTables(&gSprites[spriteId], gUnknown_0858C078); gSprites[spriteId].oam.priority = 3; } static void NamingScreen_CreateMonIcon(void) { u8 spriteId; LoadMonIconPalettes(); spriteId = CreateMonIcon(gNamingScreenData->monSpecies, SpriteCallbackDummy, 0x38, 0x28, 0, gNamingScreenData->monPersonality, 1); gSprites[spriteId].oam.priority = 3; } static void NamingScreen_CreateWandaDadIcon(void) { u8 spriteId; spriteId = AddPseudoEventObject(EVENT_OBJ_GFX_MAN_1, SpriteCallbackDummy, 0x38, 0x25, 0); gSprites[spriteId].oam.priority = 3; StartSpriteAnim(&gSprites[spriteId], 4); } //-------------------------------------------------- // Keyboard handling //-------------------------------------------------- static bool8 KeyboardKeyHandler_Character(u8); static bool8 KeyboardKeyHandler_Page(u8); static bool8 KeyboardKeyHandler_Backspace(u8); static bool8 KeyboardKeyHandler_OK(u8); static bool8 (*const sKeyboardKeyHandlers[])(u8) = { KeyboardKeyHandler_Character, KeyboardKeyHandler_Page, KeyboardKeyHandler_Backspace, KeyboardKeyHandler_OK, }; static bool8 HandleKeyboardEvent(void) { u8 event = GetInputEvent(); u8 keyRole = GetKeyRoleAtCursorPos(); if (event == KBEVENT_PRESSED_SELECT) { return sub_80E45E0(); } else if (event == KBEVENT_PRESSED_B) { DeleteTextCharacter(); return FALSE; } else if (event == KBEVENT_PRESSED_START) { MoveCursorToOKButton(); return FALSE; } else { return sKeyboardKeyHandlers[keyRole](event); } } static bool8 KeyboardKeyHandler_Character(u8 event) { sub_80E3948(3, 0, 0); if (event == KBEVENT_PRESSED_A) { bool8 var = sub_80E4B54(); sub_80E3ED8(); if (var) { SetInputState(INPUT_STATE_2); gNamingScreenData->state = MAIN_STATE_MOVE_TO_OK_BUTTON; } } return FALSE; } static bool8 KeyboardKeyHandler_Page(u8 event) { sub_80E3948(0, 1, 0); if (event == KBEVENT_PRESSED_A) return sub_80E45E0(); else return FALSE; } static bool8 KeyboardKeyHandler_Backspace(u8 event) { sub_80E3948(1, 1, 0); if (event == KBEVENT_PRESSED_A) DeleteTextCharacter(); return FALSE; } static bool8 KeyboardKeyHandler_OK(u8 event) { sub_80E3948(2, 1, 0); if (event == KBEVENT_PRESSED_A) { PlaySE(SE_SELECT); gNamingScreenData->state = MAIN_STATE_6; return TRUE; } else return FALSE; } static bool8 sub_80E45E0(void) { gNamingScreenData->state = MAIN_STATE_START_PAGE_SWAP; return TRUE; } //-------------------------------------------------- // Input handling //-------------------------------------------------- enum { FNKEY_CASE, FNKEY_BACK, FNKEY_OK, }; #define tState data[0] #define tKeyboardEvent data[1] #define tKbFunctionKey data[2] static void InputState_Disabled(struct Task *); static void InputState_Enabled(struct Task *); static void InputState_2(struct Task *); static void (*const sInputStateFuncs[])(struct Task *) = { InputState_Disabled, InputState_Enabled, InputState_2, }; static void Task_HandleInput(u8); static void HandleDpadMovement(struct Task *); static void InputInit(void) { CreateTask(Task_HandleInput, 1); } static u8 GetInputEvent(void) { u8 taskId = FindTaskIdByFunc(Task_HandleInput); return gTasks[taskId].tKeyboardEvent; } static void SetInputState(u8 state) { u8 taskId = FindTaskIdByFunc(Task_HandleInput); gTasks[taskId].tState = state; } static void Task_HandleInput(u8 taskId) { sInputStateFuncs[gTasks[taskId].tState](&gTasks[taskId]); } static void InputState_Disabled(struct Task *task) { task->tKeyboardEvent = 0; } static void InputState_Enabled(struct Task *task) { task->tKeyboardEvent = 0; if (gMain.newKeys & A_BUTTON) task->tKeyboardEvent = KBEVENT_PRESSED_A; else if (gMain.newKeys & B_BUTTON) task->tKeyboardEvent = KBEVENT_PRESSED_B; else if (gMain.newKeys & SELECT_BUTTON) task->tKeyboardEvent = KBEVENT_PRESSED_SELECT; else if (gMain.newKeys & START_BUTTON) task->tKeyboardEvent = KBEVENT_PRESSED_START; else HandleDpadMovement(task); } static void InputState_2(struct Task *task) { task->tKeyboardEvent = 0; } static void HandleDpadMovement(struct Task *task) { const s16 sDpadDeltaX[] = { 0, //none 0, //up 0, //down -1, //left 1 //right }; const s16 sDpadDeltaY[] = { 0, //none -1, //up 1, //down 0, //left 0 //right }; const s16 s4RowTo3RowTableY[] = {0, 1, 1, 2}; const s16 gUnknown_0858BF50[] = {0, 0, 3}; s16 cursorX; s16 cursorY; u16 dpadDir; s16 prevCursorX; GetCursorPos(&cursorX, &cursorY); dpadDir = 0; if (gMain.newAndRepeatedKeys & DPAD_UP) dpadDir = 1; if (gMain.newAndRepeatedKeys & DPAD_DOWN) dpadDir = 2; if (gMain.newAndRepeatedKeys & DPAD_LEFT) dpadDir = 3; if (gMain.newAndRepeatedKeys & DPAD_RIGHT) dpadDir = 4; //Get new cursor position prevCursorX = cursorX; cursorX += sDpadDeltaX[dpadDir]; cursorY += sDpadDeltaY[dpadDir]; //Wrap cursor position in the X direction if (cursorX < 0) cursorX = GetCurrentPageColumnCount(); if (cursorX > GetCurrentPageColumnCount()) cursorX = 0; //Handle cursor movement in X direction if (sDpadDeltaX[dpadDir] != 0) { if (cursorX == GetCurrentPageColumnCount()) { //We are now on the last column task->tKbFunctionKey = cursorY; cursorY = s4RowTo3RowTableY[cursorY]; } else if (prevCursorX == GetCurrentPageColumnCount()) { if (cursorY == 1) cursorY = task->tKbFunctionKey; else cursorY = gUnknown_0858BF50[cursorY]; } } if (cursorX == GetCurrentPageColumnCount()) { //There are only 3 keys on the last column, unlike the others, //so wrap Y accordingly if (cursorY < 0) cursorY = 2; if (cursorY > 2) cursorY = 0; if (cursorY == 0) task->tKbFunctionKey = FNKEY_BACK; else if (cursorY == 2) task->tKbFunctionKey = FNKEY_OK; } else { if (cursorY < 0) cursorY = 3; if (cursorY > 3) cursorY = 0; } SetCursorPos(cursorX, cursorY); } #undef tState #undef tKeyboardEvent #undef tKbFunctionKey static void sub_80E4894(void) { FillWindowPixelBuffer(gNamingScreenData->windows[3], PIXEL_BUFFER_WHITE); AddTextPrinterParameterized(gNamingScreenData->windows[3], 1, gNamingScreenData->template->title, 8, 1, 0, 0); PutWindowTilemap(gNamingScreenData->windows[3]); } static void sub_80E48E8(void) { u8 buffer[0x20]; StringCopy(buffer, gSpeciesNames[gNamingScreenData->monSpecies]); StringAppendN(buffer, gNamingScreenData->template->title, 15); FillWindowPixelBuffer(gNamingScreenData->windows[3], PIXEL_BUFFER_WHITE); AddTextPrinterParameterized(gNamingScreenData->windows[3], 1, buffer, 8, 1, 0, 0); PutWindowTilemap(gNamingScreenData->windows[3]); } static void (*const gUnknown_0858BF58[])(void) = { sub_80E4894, sub_80E4894, sub_80E48E8, sub_80E48E8, sub_80E4894, }; static void sub_80E4964(void) { gUnknown_0858BF58[gNamingScreenData->templateNum](); } static void TaskDummy3(void); static void sub_80E49BC(void); static void (*const gUnknown_0858BF6C[])(void) = { TaskDummy3, sub_80E49BC, }; static void sub_80E498C(void) { gUnknown_0858BF6C[gNamingScreenData->template->addGenderIcon](); } static void TaskDummy3(void) { } static const u8 sGenderColors[2][3] = { {0, 9, 8}, {0, 5, 4} }; static void sub_80E49BC(void) { u8 genderSymbol[2]; bool8 isFemale = FALSE; StringCopy(genderSymbol, gText_MaleSymbol); if (gNamingScreenData->monGender != MON_GENDERLESS) { if (gNamingScreenData->monGender == MON_FEMALE) { StringCopy(genderSymbol, gText_FemaleSymbol); isFemale = TRUE; } AddTextPrinterParameterized3(gNamingScreenData->windows[2], 1, 0x68, 1, sGenderColors[isFemale], -1, genderSymbol); } } static u8 GetCharAtKeyboardPos(s16 a, s16 b) { return gUnknown_0858BE40[a + b * 8 + sub_80E3274() * 32]; } static u8 GetTextCaretPosition(void) { u8 i; for (i = 0; i < gNamingScreenData->template->maxChars; i++) { if (gNamingScreenData->textBuffer[i] == EOS) return i; } return gNamingScreenData->template->maxChars - 1; } static u8 GetPreviousTextCaretPosition(void) { s8 i; for (i = gNamingScreenData->template->maxChars - 1; i > 0; i--) { if (gNamingScreenData->textBuffer[i] != EOS) return i; } return 0; } static void DeleteTextCharacter(void) { u8 index; u8 var2; index = GetPreviousTextCaretPosition(); gNamingScreenData->textBuffer[index] = 0; sub_80E4D10(); CopyBgTilemapBufferToVram(3); gNamingScreenData->textBuffer[index] = EOS; var2 = GetKeyRoleAtCursorPos(); if (var2 == 0 || var2 == 2) sub_80E3948(1, 0, 1); PlaySE(SE_BOWA); } static bool8 sub_80E4B54(void) { s16 x; s16 y; GetCursorPos(&x, &y); AddTextCharacter(GetCharAtKeyboardPos(x, y)); sub_80E4D10(); CopyBgTilemapBufferToVram(3); PlaySE(SE_SELECT); if (GetPreviousTextCaretPosition() != gNamingScreenData->template->maxChars - 1) return FALSE; else return TRUE; } static void AddTextCharacter(u8 ch) { u8 index = GetTextCaretPosition(); gNamingScreenData->textBuffer[index] = ch; } static void sub_80E4BE4(void) { u8 i; for (i = 0; i < gNamingScreenData->template->maxChars; i++) { if (gNamingScreenData->textBuffer[i] != CHAR_SPACE && gNamingScreenData->textBuffer[i] != EOS) { StringCopyN(gNamingScreenData->destBuffer, gNamingScreenData->textBuffer, gNamingScreenData->template->maxChars + 1); break; } } } static void choose_name_or_words_screen_load_bg_tile_patterns(void) { LZ77UnCompWram(gNamingScreenMenu_Gfx, gNamingScreenData->tileBuffer); LoadBgTiles(1, gNamingScreenData->tileBuffer, 0x600, 0); LoadBgTiles(2, gNamingScreenData->tileBuffer, 0x600, 0); LoadBgTiles(3, gNamingScreenData->tileBuffer, 0x600, 0); LoadSpriteSheets(gUnknown_0858C1C8); LoadSpritePalettes(gUnknown_0858C230); } static void sub_80E4CB8(void) { InputInit(); sub_80E3920(); } static void choose_name_or_words_screen_apply_bg_pals(void) { LoadPalette(gNamingScreenMenu_Pal, 0, 0xC0); LoadPalette(gUnknown_0858BD78, 0xA0, sizeof(gUnknown_0858BD78)); LoadPalette(stdpal_get(2), 0xB0, 0x20); } static void sub_80E4CF8(u8 bg, const void *src) { CopyToBgTilemapBuffer(bg, src, 0, 0); } static void nullsub_10(u8 a1, u8 a2) { } static void sub_80E4D10(void) { u8 i; u8 temp[2]; u16 unk2; u8 maxChars = gNamingScreenData->template->maxChars; u16 unk = gNamingScreenData->inputCharBaseXPos - 0x40; FillWindowPixelBuffer(gNamingScreenData->windows[2], PIXEL_BUFFER_WHITE); for (i = 0; i < maxChars; i++) { temp[0] = gNamingScreenData->textBuffer[i]; temp[1] = gExpandedPlaceholder_Empty[0]; unk2 = (sub_80E503C(temp[0]) == 1) ? 2 : 0; AddTextPrinterParameterized(gNamingScreenData->windows[2], 1, temp, i * 8 + unk + unk2, 1, 0xFF, NULL); } sub_80E498C(); CopyWindowToVram(gNamingScreenData->windows[2], 2); PutWindowTilemap(gNamingScreenData->windows[2]); } struct TextColorThing // needed because of alignment... it's so stupid { u8 colors[3][4]; }; static const struct TextColorThing sUnkColorStruct = { { {13, 1, 2}, {14, 1, 2}, {15, 1, 2} } }; static const u8 sFillValues[3] = { 0xEE, 0xDD, 0xFF }; static const u8 *const sUnkColors[3] = { sUnkColorStruct.colors[1], sUnkColorStruct.colors[0], sUnkColorStruct.colors[2] }; static void sub_80E4DE4(u8 window, u8 a1) { u8 i; FillWindowPixelBuffer(window, sFillValues[a1]); for (i = 0; i < 4; i++) { AddTextPrinterParameterized3(window, 1, 0, i * 16 + 1, sUnkColors[a1], 0, gUnknown_0858C198[a1][i]); } PutWindowTilemap(window); } static const u8 *const gUnknown_0858BF98[] = { gUnknown_08DD4620, gUnknown_08DD46E0, gUnknown_08DD47A0 }; static void sub_80E4E5C(void) { u8 unk1; u8 unk2; u8 unk3; u8 bg1Priority = GetGpuReg(REG_OFFSET_BG1CNT) & 3; u8 bg2Priority = GetGpuReg(REG_OFFSET_BG2CNT) & 3; if (bg1Priority > bg2Priority) { unk1 = 1; unk2 = 1; unk3 = gNamingScreenData->windows[0]; } else { unk1 = 2; unk2 = 2; unk3 = gNamingScreenData->windows[1]; } sub_80E4CF8(unk1, gUnknown_0858BF98[gNamingScreenData->currentPage]); sub_80E4DE4(unk3, sub_80E3254()); nullsub_10(unk1, sub_80E3254()); CopyBgTilemapBufferToVram(unk2); } static void sub_80E4EF0(void) { const u8 color[3] = { 15, 1, 2 }; FillWindowPixelBuffer(gNamingScreenData->windows[4], PIXEL_BUFFER_UNKNOWN); AddTextPrinterParameterized3(gNamingScreenData->windows[4], 0, 2, 1, color, 0, gText_MoveOkBack); PutWindowTilemap(gNamingScreenData->windows[4]); CopyWindowToVram(gNamingScreenData->windows[4], 3); } static void sub_80E4F58(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void NamingScreen_TurnOffScreen(void) { SetVBlankCallback(NULL); SetHBlankCallback(NULL); } static void NamingScreen_InitDisplayMode(void) { SetVBlankCallback(VBlankCB_NamingScreen); } static void VBlankCB_NamingScreen(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); SetGpuReg(REG_OFFSET_BG1VOFS, gNamingScreenData->bg1vOffset); SetGpuReg(REG_OFFSET_BG2VOFS, gNamingScreenData->bg2vOffset); SetGpuReg(REG_OFFSET_BG1CNT, GetGpuReg(REG_OFFSET_BG1CNT) & 0xFFFC); SetGpuRegBits(REG_OFFSET_BG1CNT, gNamingScreenData->bg1Priority); SetGpuReg(REG_OFFSET_BG2CNT, GetGpuReg(REG_OFFSET_BG2CNT) & 0xFFFC); SetGpuRegBits(REG_OFFSET_BG2CNT, gNamingScreenData->bg2Priority); } static void sub_80E501C(void) { ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); } static bool8 sub_80E503C(u8 character) { u8 i; for (i = 0; gUnknown_0858BDC8[i] != EOS; i++) { if (character == gUnknown_0858BDC8[i]) return FALSE; } return FALSE; } static void sub_80E5074(void) { DoNamingScreen(0, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); } static void sub_80E509C(void) { DoNamingScreen(1, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); } static void sub_80E50C4(void) { DoNamingScreen(2, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); } static void sub_80E50EC(void) { DoNamingScreen(3, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldWithOpenMenu); } //-------------------------------------------------- // Forward-declared variables //-------------------------------------------------- static const struct NamingScreenTemplate playerNamingScreenTemplate = { .copyExistingString = 0, .maxChars = 7, .iconFunction = 1, .addGenderIcon = 0, .initialPage = 1, .unused = 35, .title = gText_YourName, }; static const struct NamingScreenTemplate pcBoxNamingTemplate = { .copyExistingString = 0, .maxChars = 8, .iconFunction = 2, .addGenderIcon = 0, .initialPage = 1, .unused = 19, .title = gText_BoxName, }; static const struct NamingScreenTemplate monNamingScreenTemplate = { .copyExistingString = 0, .maxChars = 10, .iconFunction = 3, .addGenderIcon = 1, .initialPage = 1, .unused = 35, .title = gText_PkmnsNickname, }; static const struct NamingScreenTemplate wandaWordsScreenTemplate = { .copyExistingString = 1, .maxChars = 15, .iconFunction = 4, .addGenderIcon = 0, .initialPage = 1, .unused = 11, .title = gText_TellHimTheWords, }; static const struct NamingScreenTemplate *const sNamingScreenTemplates[] = { &playerNamingScreenTemplate, &pcBoxNamingTemplate, &monNamingScreenTemplate, &monNamingScreenTemplate, &wandaWordsScreenTemplate, }; const struct OamData gOamData_858BFEC = { .y = 0, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 0, .x = 0, .matrixNum = 0, .size = 0, .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; const struct OamData gOamData_858BFF4 = { .y = 0, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 0, .x = 0, .matrixNum = 0, .size = 1, .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; const struct OamData gOamData_858BFFC = { .y = 0, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 1, .x = 0, .matrixNum = 0, .size = 2, .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct Subsprite gUnknown_0858C004[] = { {-20, -16, 1, 1, 0, 1}, { 12, -16, 0, 0, 4, 1}, {-20, -8, 1, 1, 5, 1}, { 12, -8, 0, 0, 9, 1}, {-20, 0, 1, 1, 10, 1}, { 12, 0, 0, 0, 14, 1}, {-20, 8, 1, 1, 15, 1}, { 12, 8, 0, 0, 19, 1} }; static const struct Subsprite gUnknown_0858C024[] = { {-12, -4, 1, 0, 0, 1}, { 4, -4, 0, 0, 2, 1} }; static const struct Subsprite gUnknown_0858C02C[] = { {-20, -12, 1, 1, 0, 1}, { 12, -12, 0, 0, 4, 1}, {-20, -4, 1, 1, 5, 1}, { 12, -4, 0, 0, 9, 1}, {-20, 4, 1, 1, 10, 1}, { 12, 4, 0, 0, 14, 1} }; static const struct Subsprite gUnknown_0858C044[] = { {-8, -12, 1, 0, 0, 3}, {-8, -4, 1, 0, 2, 3}, {-8, 4, 1, 0, 4, 3} }; static const struct SubspriteTable gUnknown_0858C050[] = { {ARRAY_COUNT(gUnknown_0858C004), gUnknown_0858C004} }; static const struct SubspriteTable gUnknown_0858C058[] = { {ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024}, {ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024}, {ARRAY_COUNT(gUnknown_0858C024), gUnknown_0858C024} }; static const struct SubspriteTable gUnknown_0858C070[] = { {ARRAY_COUNT(gUnknown_0858C02C), gUnknown_0858C02C} }; static const struct SubspriteTable gUnknown_0858C078[] = { {ARRAY_COUNT(gUnknown_0858C044), gUnknown_0858C044} }; static const struct SpriteFrameImage gUnknown_0858C080[] = { {gSpriteImage_858BBF8, sizeof(gSpriteImage_858BBF8)}, {gSpriteImage_858BCB8, sizeof(gSpriteImage_858BCB8)}, }; static const union AnimCmd gSpriteAnim_858C090[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0) }; static const union AnimCmd gSpriteAnim_858C098[] = { ANIMCMD_FRAME(4, 8), ANIMCMD_FRAME(8, 8), ANIMCMD_END }; static const union AnimCmd gSpriteAnim_858C0A4[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_JUMP(0) }; static const union AnimCmd *const gSpriteAnimTable_858C0B0[] = { gSpriteAnim_858C090 }; static const union AnimCmd *const gSpriteAnimTable_858C0B4[] = { gSpriteAnim_858C090, gSpriteAnim_858C098 }; static const union AnimCmd *const gSpriteAnimTable_858C0BC[] = { gSpriteAnim_858C0A4 }; static const struct SpriteTemplate gUnknown_0858C0C0 = { .tileTag = 0x0002, .paletteTag = 0x0004, .oam = &gOamData_858BFEC, .anims = gSpriteAnimTable_858C0B0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80E4084 }; static const struct SpriteTemplate gUnknown_0858C0D8 = { .tileTag = 0x0003, .paletteTag = 0x0001, .oam = &gOamData_858BFFC, .anims = gSpriteAnimTable_858C0B0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate gUnknown_0858C0F0 = { .tileTag = 0x0004, .paletteTag = 0x0004, .oam = &gOamData_858BFEC, .anims = gSpriteAnimTable_858C0B0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate gUnknown_0858C108 = { .tileTag = 0x0000, .paletteTag = 0x0006, .oam = &gOamData_858BFEC, .anims = gSpriteAnimTable_858C0B0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate gUnknown_0858C120 = { .tileTag = 0x0001, .paletteTag = 0x0007, .oam = &gOamData_858BFEC, .anims = gSpriteAnimTable_858C0B0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct SpriteTemplate gUnknown_0858C138 = { .tileTag = 0x0007, .paletteTag = 0x0005, .oam = &gOamData_858BFF4, .anims = gSpriteAnimTable_858C0B4, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80E3B30 }; static const struct SpriteTemplate sSpriteTemplate_InputArrow = { .tileTag = 0x000A, .paletteTag = 0x0003, .oam = &gOamData_858BFEC, .anims = gSpriteAnimTable_858C0B0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80E3C20 }; static const struct SpriteTemplate sSpriteTemplate_Underscore = { .tileTag = 0x000B, .paletteTag = 0x0003, .oam = &gOamData_858BFEC, .anims = gSpriteAnimTable_858C0B0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80E3C6C }; static const struct SpriteTemplate gUnknown_0858C180 = { .tileTag = 0xFFFF, .paletteTag = 0x0000, .oam = &gOamData_858BFEC, .anims = gSpriteAnimTable_858C0BC, .images = gUnknown_0858C080, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const u8* const gUnknown_0858C198[][4] = { { gUnknown_0862B88D, gUnknown_0862B8AE, gUnknown_0862B8CF, gUnknown_0862B8F0 }, { gUnknown_0862B911, gUnknown_0862B932, gUnknown_0862B953, gUnknown_0862B974 }, { gUnknown_0862B995, gUnknown_0862B9AE, gUnknown_0862B9C7, gUnknown_0862B9E0 }, }; static const struct SpriteSheet gUnknown_0858C1C8[] = { {gNamingScreenRWindow_Gfx + 0x280, 0x1E0, 0x0000}, {gNamingScreenRWindow_Gfx + 0x460, 0x1E0, 0x0001}, {gNamingScreenRWindow_Gfx, 0x280, 0x0002}, {gNamingScreenKeyboardButton_Gfx + 0x20, 0x100, 0x0003}, {gNamingScreenROptions_Gfx, 0x060, 0x0004}, {gNamingScreenROptions_Gfx + 0xA0, 0x060, 0x0005}, {gNamingScreenROptions_Gfx + 0x140, 0x060, 0x0006}, {gNamingScreenCursor_Gfx, 0x080, 0x0007}, {gNamingScreenCursor_Gfx + 0xA0, 0x080, 0x0008}, {gNamingScreenCursor_Gfx + 0x140, 0x080, 0x0009}, {gNamingScreenRightPointingTriangleTiles, 0x020, 0x000A}, {gNamingScreenUnderscoreTiles, 0x020, 0x000B}, {NULL} }; static const struct SpritePalette gUnknown_0858C230[] = { {gNamingScreenMenu_Pal, 0x0000}, {gNamingScreenMenu_Pal + 0x10, 0x0001}, {gNamingScreenMenu_Pal + 0x20, 0x0002}, {gNamingScreenMenu_Pal + 0x30, 0x0003}, {gNamingScreenMenu_Pal + 0x40, 0x0004}, {gNamingScreenMenu_Pal + 0x50, 0x0005}, {gNamingScreenMenu_Pal + 0x40, 0x0006}, {gNamingScreenMenu_Pal + 0x40, 0x0007}, {NULL} };