#ifndef GUARD_CONSTANTS_VARS_H #define GUARD_CONSTANTS_VARS_H #define VAR_0x3F20 0x3F20 #define VARS_START 0x4000 // temporary vars // The first 0x10 vars are are temporary--they are cleared every time a map is loaded. #define VAR_TEMP_0 0x4000 #define VAR_TEMP_1 0x4001 #define VAR_TEMP_2 0x4002 #define VAR_TEMP_3 0x4003 #define VAR_TEMP_4 0x4004 #define VAR_TEMP_5 0x4005 #define VAR_TEMP_6 0x4006 #define VAR_TEMP_7 0x4007 #define VAR_TEMP_8 0x4008 #define VAR_TEMP_9 0x4009 #define VAR_TEMP_A 0x400A #define VAR_TEMP_B 0x400B #define VAR_TEMP_C 0x400C #define VAR_TEMP_D 0x400D #define VAR_TEMP_E 0x400E #define VAR_TEMP_F 0x400F // object gfx id vars // These 0x10 vars are used to dynamically control a event object's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. // See VarGetEventObjectGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 #define VAR_OBJ_GFX_ID_3 0x4013 #define VAR_OBJ_GFX_ID_4 0x4014 #define VAR_OBJ_GFX_ID_5 0x4015 #define VAR_OBJ_GFX_ID_6 0x4016 #define VAR_OBJ_GFX_ID_7 0x4017 #define VAR_OBJ_GFX_ID_8 0x4018 #define VAR_OBJ_GFX_ID_9 0x4019 #define VAR_OBJ_GFX_ID_A 0x401A #define VAR_OBJ_GFX_ID_B 0x401B #define VAR_OBJ_GFX_ID_C 0x401C #define VAR_OBJ_GFX_ID_D 0x401D #define VAR_OBJ_GFX_ID_E 0x401E #define VAR_OBJ_GFX_ID_F 0x401F // general purpose vars #define VAR_RECYCLE_GOODS 0x4020 #define VAR_REPEL_STEP_COUNT 0x4021 #define VAR_ICE_STEP_COUNT 0x4022 #define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip #define VAR_MIRAGE_RND_H 0x4024 #define VAR_MIRAGE_RND_L 0x4025 #define VAR_SECRET_BASE_MAP 0x4026 #define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027 #define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028 #define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029 #define VAR_HAPPINESS_STEP_COUNTER 0x402A #define VAR_POISON_STEP_COUNTER 0x402B #define VAR_RESET_RTC_ENABLE 0x402C #define VAR_ENIGMA_BERRY_AVAILABLE 0x402D #define VAR_DAYS 0x4040 #define VAR_FANCLUB_UNKNOWN_1 0x4041 // TODO: document these two fanclub vars #define VAR_FANCLUB_UNKNOWN_2 0x4042 #define VAR_DEPT_STORE_FLOOR 0x4043 #define VAR_TRICK_HOUSE_ROOMS_COMPLETED 0x4044 #define VAR_LOTTERY_PRIZE 0x4045 #define VAR_NATIONAL_DEX 0x4046 #define VAR_SHROOMISH_SIZE_RECORD 0x4047 #define VAR_ASH_GATHER_COUNT 0x4048 #define VAR_BIRCH_STATE 0x4049 #define VAR_CRUISE_STEP_COUNT 0x404A #define VAR_LOTTERY_RND_L 0x404B #define VAR_LOTTERY_RND_H 0x404C #define VAR_BARBOACH_SIZE_RECORD 0x404F #define VAR_LITTLEROOT_STATE 0x4050 #define VAR_ROUTE102_ACCESSIBLE 0x4051 #define VAR_LAVARIDGE_RIVAL_STATE 0x4053 #define VAR_CURRENT_SECRET_BASE 0x4054 #define VAR_PETALBURG_STATE 0x4057 #define VAR_SLATEPORT_STATE 0x4058 #define VAR_RUSTBORO_STATE 0x405A #define VAR_SOOTOPOLIS_STATE 0x405E #define VAR_ROUTE101_STATE 0x4060 #define VAR_ROUTE103_STATE 0x4062 #define VAR_ROUTE110_STATE 0x4069 #define VAR_ROUTE116_STATE 0x406F #define VAR_ROUTE118_STATE 0x4071 #define VAR_ROUTE119_STATE 0x4072 #define VAR_ROUTE121_STATE 0x4074 #define VAR_ROUTE128_STATE 0x407B #define VAR_LITTLEROOT_HOUSES_STATE 0x4082 // TODO: needs more investigation #define VAR_BIRCH_LAB_STATE 0x4084 #define VAR_PETALBURG_GYM_STATE 0x4085 #define VAR_LINK_CONTEST_ROOM_STATE 0x4086 #define VAR_CABLE_CLUB_STATE 0x4087 #define VAR_CONTEST_LOCATION 0x4088 #define VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F 0x4089 // TODO: related to decorations #define VAR_CONTEST_PRIZE_PICKUP 0x408A #define VAR_LITTLEROOT_HOUSES_STATE_2 0x408C // TODO: needs more investigation #define VAR_LITTLEROOT_RIVAL_STATE 0x408D #define VAR_BOARD_BRINEY_BOAT_ROUTE104_STATE 0x408E #define VAR_DEVON_CORP_3F_STATE 0x408F #define VAR_BRINEY_HOUSE_STATE 0x4090 #define VAR_LITTLEROOT_INTRO_STATE 0x4092 #define VAR_MAUVILLE_GYM_STATE 0x4093 #define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094 #define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095 #define VAR_BRINEY_LOCATION 0x4096 #define VAR_0x4097 0x4097 // TODO: related to creating new secret base #define VAR_PETALBURG_WOODS_STATE 0x4098 #define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099 #define VAR_RUSTURF_TUNNEL_STATE 0x409a #define VAR_CAVE_OF_ORIGIN_B4F_STATE 0x409B #define VAR_ELITE_4_STATE 0x409C #define VAR_SLATEPORT_HARBOR_STATE 0x40A0 #define VAR_SEAFLOOR_CAVERN_STATE 0x40A2 #define VAR_CABLE_CAR_STATION_STATE 0x40A3 #define VAR_SAFARI_ZONE_STATE 0x40A4 #define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A5 #define VAR_TRICK_HOUSE_ENTRANCE_STATE_2 0x40A6 #define VAR_TRICK_HOUSE_ENTRANCE_STATE_3 0x40A7 #define VAR_CYCLING_CHALLENGE_STATE 0x40A9 #define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA #define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB #define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC #define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD #define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE #define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF #define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0 #define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1 #define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2 #define VAR_WEATHER_INSTITUTE_STATE 0x40B3 #define VAR_PORTHOLE_STATE 0x40B4 #define VAR_TRICK_HOUSE_STATE 0x40B5 // TODO: needs some further investigation #define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 #define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7 #define VAR_MT_PYRE_STATE 0x40B9 #define VAR_NEW_MAUVILLE_STATE 0x40BA #define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC #define VAR_JAGGED_PASS_VOLCANIC_ASH_WEATHER 0x40BD #define VAR_GLASS_WORKSHOP_STATE 0x40BE #define VAR_METEOR_FALLS_STATE 0x40BF #define VAR_GAME_CORNER_STATE 0x40C0 #define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1 #define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2 #define VAR_VICTORY_ROAD_1F_STATE 0x40C3 #define VAR_FOSSIL_RESURRECTION_STATE 0x40C4 #define VAR_WHICH_FOSSIL_REVIVED 0x40C5 #define VAR_STEVENS_HOUSE_STATE 0x40C6 #define VAR_OLDALE_STATE 0x40C7 // special vars // They are commonly used as parameters to commands, or return values from commands. #define VAR_SPECIAL_0 0x8000 #define VAR_SPECIAL_1 0x8001 #define VAR_SPECIAL_2 0x8002 #define VAR_SPECIAL_3 0x8003 #define VAR_SPECIAL_4 0x8004 #define VAR_SPECIAL_5 0x8005 #define VAR_SPECIAL_6 0x8006 #define VAR_SPECIAL_7 0x8007 #define VAR_SPECIAL_8 0x8008 #define VAR_SPECIAL_9 0x8009 #define VAR_SPECIAL_A 0x800A #define VAR_SPECIAL_B 0x800B #define FACING 0x800C #define RESULT 0x800D #define ITEM_ID 0x800E #define LAST_TALKED 0x800F #define CONTEST_RANK 0x8010 #define CONTEST_CATEGORY 0x8011 #endif // GUARD_CONSTANTS_VARS_H