#ifndef GUARD_CONFIG_ITEM_H #define GUARD_CONFIG_ITEM_H // Item config #define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects. #define I_KEY_FOSSILS GEN_LATEST // In Gen4+, all Gen 3 fossils became regular items. #define I_KEY_ESCAPE_ROPE GEN_LATEST // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts. #define I_HEALTH_RECOVERY GEN_LATEST // In Gen7+, certain healing items recover a different amount of HP than they used to. #define I_SITRUS_BERRY_HEAL GEN_LATEST // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP. #define I_VITAMIN_EV_CAP GEN_LATEST // In Gen8, the Vitamins no longer have a cap of 100 EV per stat. // TM config #define I_REUSABLE_TMS FALSE // In Gen5-8, TMs are reusable. Setting this to TRUE will make all vanilla TMs reusable, though they can also be cherry-picked by setting their importance to 1. // Repel/Lure config // These two settings are both independent and complementary. #define VAR_LAST_REPEL_LURE_USED 0 // If this var has been assigned, last Repel/Lure used will be saved and the player will get prompted with the vanilla repel YES/NO option, unless I_REPEL_LURE_MENU is set to TRUE. #define I_REPEL_LURE_MENU TRUE // If TRUE, the player is able to choose which Repel/Lure to use once the previous one runs out. Cursor position is saved by VAR_LAST_REPEL_LURE_USED if not 0. #endif // GUARD_CONFIG_ITEM_H