#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Xerneas changes into Active Form upon battle start") { GIVEN { ASSUME(P_GEN_6_POKEMON == TRUE); PLAYER(SPECIES_XERNEAS); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_CELEBRATE); } } THEN { EXPECT_EQ(player->species, SPECIES_XERNEAS_ACTIVE); } } SINGLE_BATTLE_TEST("Zacian changes into its Crowned Form when holding the Rusted Sword upon battle start") { u16 item; PARAMETRIZE { item = ITEM_NONE; } PARAMETRIZE { item = ITEM_RUSTED_SWORD; } GIVEN { ASSUME(P_GEN_8_POKEMON == TRUE); PLAYER(SPECIES_ZACIAN) { Item(item); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_CELEBRATE); } } THEN { if (item == ITEM_NONE) EXPECT_EQ(player->species, SPECIES_ZACIAN); else EXPECT_EQ(player->species, SPECIES_ZACIAN_CROWNED_SWORD); } } SINGLE_BATTLE_TEST("Zacian's Iron Head becomes Behemoth Blade upon form change") { GIVEN { ASSUME(P_GEN_8_POKEMON == TRUE); PLAYER(SPECIES_ZACIAN) { Item(ITEM_RUSTED_SWORD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_CELEBRATE); } } THEN { ASSUME(player->species == SPECIES_ZACIAN_CROWNED_SWORD); // Assumes form change worked. EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BLADE); } } SINGLE_BATTLE_TEST("Zamazenta changes into its Crowned Form when holding the Rusted Shield upon battle start") { u16 item; PARAMETRIZE { item = ITEM_NONE; } PARAMETRIZE { item = ITEM_RUSTED_SHIELD; } GIVEN { ASSUME(P_GEN_8_POKEMON == TRUE); PLAYER(SPECIES_ZAMAZENTA) { Item(item); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_CELEBRATE); } } THEN { if (item == ITEM_NONE) EXPECT_EQ(player->species, SPECIES_ZAMAZENTA); else EXPECT_EQ(player->species, SPECIES_ZAMAZENTA_CROWNED_SHIELD); } } SINGLE_BATTLE_TEST("Zamazenta's Iron Head becomes Behemoth Bash upon form change") { GIVEN { ASSUME(P_GEN_8_POKEMON == TRUE); PLAYER(SPECIES_ZAMAZENTA) { Item(ITEM_RUSTED_SHIELD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_CELEBRATE); } } THEN { ASSUME(player->species == SPECIES_ZAMAZENTA_CROWNED_SHIELD); // Assumes form change worked. EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BASH); } }