#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Bad poison deals 1/16th cumulative damage per turn") { u32 j; GIVEN { PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { for (j = 0; j < 4; j++) TURN {} } SCENE { s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP); for (j = 0; j < 4; j++) HP_BAR(player, damage: maxHP / 16 * (j + 1)); } } SINGLE_BATTLE_TEST("Bad poison cumulative damage resets on switch") { u32 j; GIVEN { PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); } PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN {} TURN {} TURN { SWITCH(player, 1); } TURN { SWITCH(player, 0); } TURN {} TURN {} } SCENE { s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP); for (j = 0; j < 2; j++) HP_BAR(player, damage: maxHP / 16 * (j + 1)); for (j = 0; j < 2; j++) HP_BAR(player, damage: maxHP / 16 * (j + 1)); } }