#ifndef GUARD_TEST_RUNNER_H #define GUARD_TEST_RUNNER_H extern const bool8 gTestRunnerEnabled; extern const bool8 gTestRunnerHeadless; extern const bool8 gTestRunnerSkipIsFail; #if TESTING void TestRunner_Battle_RecordAbilityPopUp(u32 battlerId, u32 ability); void TestRunner_Battle_RecordAnimation(u32 animType, u32 animId); void TestRunner_Battle_RecordHP(u32 battlerId, u32 oldHP, u32 newHP); void TestRunner_Battle_RecordMessage(const u8 *message); void TestRunner_Battle_RecordStatus1(u32 battlerId, u32 status1); void TestRunner_Battle_AfterLastTurn(void); void TestRunner_Battle_CheckBattleRecordActionType(u32 battlerId, u32 recordIndex, u32 actionType); u32 TestRunner_Battle_GetForcedAbility(u32 side, u32 partyIndex); #else #define TestRunner_Battle_RecordAbilityPopUp(...) (void)0 #define TestRunner_Battle_RecordAnimation(...) (void)0 #define TestRunner_Battle_RecordHP(...) (void)0 #define TestRunner_Battle_RecordMessage(...) (void)0 #define TestRunner_Battle_RecordStatus1(...) (void)0 #define TestRunner_Battle_AfterLastTurn(...) (void)0 #define TestRunner_Battle_CheckBattleRecordActionType(...) (void)0 #define TestRunner_Battle_GetForcedAbility(...) (u32)0 #endif #endif