#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_GIGATON_HAMMER].effect == EFFECT_GIGATON_HAMMER); } SINGLE_BATTLE_TEST("Struggle will be used if slow Encore is used on Gigaton Hammer") { GIVEN { ASSUME(gBattleMoves[MOVE_ENCORE].effect == EFFECT_ENCORE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_GIGATON_HAMMER); MOVE(opponent, MOVE_ENCORE); } TURN { FORCED_MOVE(player); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player); } } SINGLE_BATTLE_TEST("Gigaton Hammer strikes again if fast encore is used") { GIVEN { ASSUME(gBattleMoves[MOVE_ENCORE].effect == EFFECT_ENCORE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_GIGATON_HAMMER); } TURN { MOVE(opponent, MOVE_ENCORE); FORCED_MOVE(player); } TURN { FORCED_MOVE(player); } TURN { FORCED_MOVE(player); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player); } } SINGLE_BATTLE_TEST("Gigaton Hammer alternates with Struggle if it is the only usable move left") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_GIGATON_HAMMER, MOVE_NONE, MOVE_NONE, MOVE_NONE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_GIGATON_HAMMER); } TURN { FORCED_MOVE(player); } TURN { MOVE(player, MOVE_GIGATON_HAMMER); } TURN { FORCED_MOVE(player); } TURN { MOVE(player, MOVE_GIGATON_HAMMER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player); } }