#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_MAKE_IT_RAIN].effect == EFFECT_MAKE_IT_RAIN); } SINGLE_BATTLE_TEST("Make It Rain lowers special attack by one stage") { s16 damage[2]; GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_MAKE_IT_RAIN); } TURN { MOVE(player, MOVE_MAKE_IT_RAIN); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_MAKE_IT_RAIN, player); HP_BAR(opponent, captureDamage: &damage[0]); MESSAGE("Coins scattered everywhere!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's Sp. Atk fell!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_MAKE_IT_RAIN, player); HP_BAR(opponent, captureDamage: &damage[1]); MESSAGE("Coins scattered everywhere!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's Sp. Atk fell!"); } THEN { EXPECT_MUL_EQ(damage[0], Q_4_12(0.66), damage[1]); } }