.set LOCALID_ATTENDANT, 1 BattleFrontier_BattlePikeRoomFinal_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomFinal_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomFinal_OnWarp .byte 0 BattleFrontier_BattlePikeRoomFinal_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom .2byte 0 BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom:: delay 16 applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer waitmovement 0 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON lockall msgbox BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease, MSGBOX_DEFAULT closemessage releaseall warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6 waitstate end BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer: walk_down walk_down step_end BattleFrontier_BattlePikeRoomFinal_OnWarp: map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_4, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease: .string "Congratulations…\n" .string "Now, this way, please…$"