#include "global.h" #include "battle_anim.h" #include "constants/rgb.h" #include "constants/songs.h" #include "sound.h" #include "util.h" #include "task.h" #include "trig.h" static void sub_8108EC8(struct Sprite *); static void sub_8108F08(struct Sprite *); static void sub_8108F4C(struct Sprite *); static void sub_8108FBC(struct Sprite *); static void sub_8109028(struct Sprite *); static void sub_8109064(struct Sprite *); static void sub_81090D8(struct Sprite *); static void sub_810916C(struct Sprite *); static void AnimEmberFlare(struct Sprite *); static void sub_8109200(struct Sprite *); static void AnimFireRing(struct Sprite *); static void AnimFireRingStep1(struct Sprite *); static void AnimFireRingStep2(struct Sprite *); static void AnimFireRingStep3(struct Sprite *); static void UpdateFireRingCircleOffset(struct Sprite *); static void AnimFireCross(struct Sprite *); static void sub_81093A4(struct Sprite *); static void sub_81093E4(struct Sprite *); static void sub_810940C(struct Sprite *); static void sub_81094D0(u8 taskId); static void sub_81097B4(u8 spriteId, u8 taskId, u8 a3); static void sub_81098EC(struct Sprite *); static u16 sub_8109930(u8 spriteId); static void sub_8109984(struct Sprite *sprite, s16 x, s16 y); static void sub_81099A0(struct Sprite *); static void sub_8109A10(struct Sprite *); static void sub_8109A64(struct Sprite *); static void sub_8109AFC(struct Sprite *); static void sub_8109C4C(struct Sprite *); static void sub_8109CB0(struct Sprite *); static void sub_8109E2C(u8 taskId); const union AnimCmd gUnknown_08595340[] = { ANIMCMD_FRAME(16, 4), ANIMCMD_FRAME(32, 4), ANIMCMD_FRAME(48, 4), ANIMCMD_JUMP(0), }; const union AnimCmd gUnknown_08595350[] = { ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_FRAME(48, 4, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_JUMP(0), }; const union AnimCmd *const gUnknown_08595360[] = { gUnknown_08595340, gUnknown_08595350, }; const struct SpriteTemplate gUnknown_08595368 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_08595360, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8108EC8, }; const struct SpriteTemplate gUnknown_08595380 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_08595360, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8108F08, }; const union AnimCmd gUnknown_08595398[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(16, 3), ANIMCMD_FRAME(32, 3), ANIMCMD_FRAME(48, 3), ANIMCMD_FRAME(64, 3), ANIMCMD_FRAME(80, 3), ANIMCMD_FRAME(96, 3), ANIMCMD_FRAME(112, 3), ANIMCMD_JUMP(0), }; const union AnimCmd *const gUnknown_085953BC[] = { gUnknown_08595398, }; const union AnimCmd gUnknown_085953C0[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(32, 5), ANIMCMD_FRAME(48, 5), ANIMCMD_FRAME(64, 5), ANIMCMD_JUMP(0), }; const union AnimCmd *const gUnknown_085953D8[] = { gUnknown_085953C0, }; const union AffineAnimCmd gUnknown_085953DC[] = { AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gUnknown_085953F4[] = { gUnknown_085953DC, }; const struct SpriteTemplate gUnknown_085953F8 = { .tileTag = ANIM_TAG_FIRE, .paletteTag = ANIM_TAG_FIRE, .oam = &gUnknown_08524974, .anims = gUnknown_085953BC, .images = NULL, .affineAnims = gUnknown_085953F4, .callback = sub_8108FBC, }; const struct SpriteTemplate gUnknown_08595410 = { .tileTag = ANIM_TAG_FIRE, .paletteTag = ANIM_TAG_FIRE, .oam = &gUnknown_08524914, .anims = gUnknown_085953BC, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8108FBC, }; const struct SpriteTemplate gUnknown_08595428 = { .tileTag = ANIM_TAG_FIRE_PLUME, .paletteTag = ANIM_TAG_FIRE_PLUME, .oam = &gUnknown_08524914, .anims = gUnknown_085953D8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8108F4C, }; const struct SpriteTemplate gUnknown_08595440 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_085953D8, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8108F4C, }; const union AnimCmd gUnknown_08595458[] = { ANIMCMD_FRAME(16, 6), ANIMCMD_FRAME(32, 6), ANIMCMD_FRAME(48, 6), ANIMCMD_JUMP(0), }; const union AnimCmd *const gUnknown_08595468[] = { gUnknown_08595458, }; const struct SpriteTemplate gUnknown_0859546C = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_08595468, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8109064, }; const union AffineAnimCmd gUnknown_08595484[] = { AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0), AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1), AFFINEANIMCMD_JUMP(1), }; const union AffineAnimCmd *const gUnknown_0859549C[] = { gUnknown_08595484, }; const struct SpriteTemplate gUnknown_085954A0 = { .tileTag = ANIM_TAG_SUNLIGHT, .paletteTag = ANIM_TAG_SUNLIGHT, .oam = &gUnknown_08524A94, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gUnknown_0859549C, .callback = sub_810916C, }; const union AnimCmd gUnknown_085954B8[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(16, 4), ANIMCMD_FRAME(32, 4), ANIMCMD_FRAME(48, 4), ANIMCMD_FRAME(64, 4), ANIMCMD_JUMP(0), }; const union AnimCmd *const gUnknown_085954D0[] = { gUnknown_085954B8, }; const struct SpriteTemplate gEmberSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = TranslateAnimSpriteToTargetMonLocation, }; const struct SpriteTemplate gEmberFlareSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_085954D0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimEmberFlare, }; const struct SpriteTemplate gUnknown_08595504 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_085954D0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8109200, }; const struct SpriteTemplate gUnknown_0859551C = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_085954D0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimFireRing, }; const union AnimCmd gUnknown_08595534[] = { ANIMCMD_FRAME(32, 6), ANIMCMD_FRAME(48, 6), ANIMCMD_JUMP(0), }; const union AnimCmd *const gUnknown_08595540[] = { gUnknown_08595534, }; const union AffineAnimCmd gUnknown_08595544[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_08595554[] = { AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gUnknown_08595564[] = { gUnknown_08595544, gUnknown_08595554, }; const struct SpriteTemplate gUnknown_0859556C = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_08595540, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimFireCross, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_8595584 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_085954D0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_81093A4, }; const struct SpriteTemplate gUnknown_0859559C = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_085954D0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80A8EE4, }; const struct SpriteTemplate gUnknown_085955B4 = { .tileTag = ANIM_TAG_WARM_ROCK, .paletteTag = ANIM_TAG_WARM_ROCK, .oam = &gUnknown_0852490C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_81098EC, }; // gHeatedRockCoords const s16 gUnknown_085955CC[][2] = { {-2, -5}, {-1, -1}, { 3, -6}, { 4, -2}, { 2, -8}, {-5, -5}, { 4, -7}, }; const struct SpriteTemplate gUnknown_085955E8 = { .tileTag = ANIM_TAG_WARM_ROCK, .paletteTag = ANIM_TAG_WARM_ROCK, .oam = &gUnknown_08524914, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8109A10, }; const union AnimCmd gUnknown_08595600[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(4, 5), ANIMCMD_FRAME(8, 5), ANIMCMD_FRAME(12, 5), ANIMCMD_JUMP(0), }; const union AnimCmd gUnknown_08595614[] = { ANIMCMD_FRAME(16, 5), ANIMCMD_END, }; const union AnimCmd gUnknown_0859561C[] = { ANIMCMD_FRAME(20, 5), ANIMCMD_END, }; const union AnimCmd gUnknown_08595624[] = { ANIMCMD_FRAME(20, 5), ANIMCMD_END, }; const union AnimCmd *const gUnknown_0859562C[] = { gUnknown_08595600, gUnknown_08595614, gUnknown_0859561C, gUnknown_08595624, }; const struct SpriteTemplate gUnknown_0859563C = { .tileTag = ANIM_TAG_WISP_ORB, .paletteTag = ANIM_TAG_WISP_ORB, .oam = &gUnknown_0852490C, .anims = gUnknown_0859562C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8109AFC, }; const union AnimCmd gUnknown_08595654[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(32, 5), ANIMCMD_FRAME(48, 5), ANIMCMD_JUMP(0), }; const union AnimCmd *const gUnknown_08595668[] = { gUnknown_08595654, }; const struct SpriteTemplate gUnknown_0859566C = { .tileTag = ANIM_TAG_WISP_FIRE, .paletteTag = ANIM_TAG_WISP_FIRE, .oam = &gUnknown_08524914, .anims = gUnknown_08595668, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8109CB0, }; const s8 gUnknown_08595684[16] = { -1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1, }; const s8 gUnknown_08595694[16] = { -1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1, }; static void sub_8108EC8(struct Sprite *sprite) { sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = 0x3C; sprite->data[2] = 0x9; sprite->data[3] = 0x1E; sprite->data[4] = 0xFE00; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); sprite->callback = TranslateSpriteInGrowingCircleOverDuration; sprite->callback(sprite); } static void sub_8108F08(struct Sprite *sprite) { SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; sprite->callback = TranslateSpriteLinearFixedPoint; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } static void sub_8108F4C(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; } else { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; } sprite->data[1] = gBattleAnimArgs[2]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[5]; sprite->callback = sub_8109028; } static void sub_8108FBC(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; } else { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; } sprite->data[1] = gBattleAnimArgs[2]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[5]; sprite->callback = sub_8109028; } static void sub_8109028(struct Sprite *sprite) { if (++sprite->data[0] < sprite->data[4]) { sprite->pos2.x += sprite->data[2]; sprite->pos2.y += sprite->data[3]; } if (sprite->data[0] == sprite->data[1]) DestroySpriteAndMatrix(sprite); } static void sub_8109064(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; } else { sprite->pos1.x += gBattleAnimArgs[0]; sprite->subpriority = 8; } sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = gBattleAnimArgs[5]; sprite->data[4] = gBattleAnimArgs[6]; sprite->data[5] = 0; sprite->callback = sub_81090D8; } static void sub_81090D8(struct Sprite *sprite) { if (sprite->data[3]) { if(sprite->data[5] > 10000) sprite->subpriority = 1; sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); sprite->data[0] += sprite->data[2]; sprite->data[5] += sprite->data[4]; if (sprite->data[0] > 255) sprite->data[0] -= 256; else if (sprite->data[0] < 0) sprite->data[0] += 256; sprite->data[3]--; } else { DestroySpriteAndMatrix(sprite); } } //sunlight static void sub_810916C(struct Sprite *sprite) { sprite->pos1.x = 0; sprite->pos1.y = 0; sprite->data[0] = 60; sprite->data[2] = 140; sprite->data[4] = 80; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } //fire 2 // Animates the secondary effect of MOVE_EMBER, where the flames grow and slide // horizontally a bit. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: target x pixel offset // arg 3: target y pixel offset // arg 4: duration // arg 5: ? (todo: something related to which mon the pixel offsets are based on) // arg 6: ? (todo: something related to which mon the pixel offsets are based on) static void AnimEmberFlare(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget) && (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) || gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->callback = sub_80A7938; sprite->callback(sprite); } static void sub_8109200(struct Sprite *sprite) { gBattleAnimArgs[0] = -gBattleAnimArgs[0]; gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->callback = sub_80A7938; } // Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST // animation. The fire sprite first moves in a circle around the mon, // and then it is translated towards the target mon, while still rotating. // Lastly, it moves in a circle around the target mon. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: initial wave offset //void AnimFireRing(struct Sprite *sprite) void AnimFireRing(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, 1); sprite->data[7] = gBattleAnimArgs[2]; sprite->data[0] = 0; sprite->callback = AnimFireRingStep1; } static void AnimFireRingStep1(struct Sprite *sprite) { UpdateFireRingCircleOffset(sprite); if (++sprite->data[0] == 0x12) { sprite->data[0] = 0x19; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); InitAnimLinearTranslation(sprite); sprite->callback = AnimFireRingStep2; } } static void AnimFireRingStep2(struct Sprite *sprite) { if (AnimTranslateLinear(sprite)) { sprite->data[0] = 0; sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->pos2.y = 0; sprite->pos2.x = 0; sprite->callback = AnimFireRingStep3; sprite->callback(sprite); } else { sprite->pos2.x += Sin(sprite->data[7], 28); sprite->pos2.y += Cos(sprite->data[7], 28); sprite->data[7] = (sprite->data[7] + 20) & 0xFF; } } static void AnimFireRingStep3(struct Sprite *sprite) { UpdateFireRingCircleOffset(sprite); if (++sprite->data[0] == 0x1F) DestroyAnimSprite(sprite); } static void UpdateFireRingCircleOffset(struct Sprite *sprite) { sprite->pos2.x = Sin(sprite->data[7], 28); sprite->pos2.y = Cos(sprite->data[7], 28); sprite->data[7] = (sprite->data[7] + 20) & 0xFF; } // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: duration // arg 3: x delta // arg 4: y delta // AnimFireCross(struct Sprite *sprite) static void AnimFireCross(struct Sprite *sprite) { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); sprite->callback = TranslateSpriteLinear; } static void sub_81093A4(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, 1); sprite->data[1] = gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[3]; sprite->invisible = TRUE; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, sub_81093E4); } static void sub_81093E4(struct Sprite *sprite) { sprite->invisible = FALSE; sprite->data[0] = sprite->data[1]; sprite->data[1] = 0; sprite->callback = sub_810940C; sprite->callback(sprite); } static void sub_810940C(struct Sprite *sprite) { sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8); sprite->data[1] = (sprite->data[1] + 10) & 0xFF; sprite->data[2] += 0xD0; if (--sprite->data[0] == -1) DestroyAnimSprite(sprite); } void sub_8109460(u8 taskId) // initialize animation task for Move_ERUPTION? { struct Task *task = &gTasks[taskId]; task->data[15] = GetAnimBattlerSpriteId(0); task->data[0] = 0; task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; task->data[4] = gSprites[task->data[15]].pos1.y; task->data[5] = GetBattlerSide(gBattleAnimAttacker); task->data[6] = 0; PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL); task->func = sub_81094D0; } static void sub_81094D0(u8 taskId) // animate Move_ERUPTION? { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: sub_80A805C(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20); task->data[0]++; case 1: if (++task->data[1] > 1) { task->data[1] = 0; if (++task->data[2] & 0x1) gSprites[task->data[15]].pos2.x = 3; else gSprites[task->data[15]].pos2.x = -3; } if (task->data[5]) { if (++task->data[3] > 4) { task->data[3] = 0; gSprites[task->data[15]].pos1.y++; } } if(!sub_80A80C8(task)) { SetBattlerSpriteYOffsetFromYScale(task->data[15]); gSprites[task->data[15]].pos2.x = 0; task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; task->data[0]++; } break; case 2: if (++task->data[1] > 4) { if (task->data[5]) sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6); else sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6); task->data[1] = 0; task->data[0]++; } break; case 3: if (!sub_80A80C8(task)) { sub_81097B4(task->data[15], taskId, 6); task->data[0]++; } break; case 4: if (++task->data[1] > 1) { task->data[1] = 0; if (++task->data[2] & 1) gSprites[task->data[15]].pos2.y += 3; else gSprites[task->data[15]].pos2.y -= 3; } if (++task->data[3] > 0x18) { if (task->data[5]) sub_80A805C(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8); else sub_80A805C(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8); if (task->data[2] & 1) gSprites[task->data[15]].pos2.y -= 3; task->data[1] = 0; task->data[2] = 0; task->data[3] = 0; task->data[0]++; } break; case 5: if (task->data[5]) gSprites[task->data[15]].pos1.y--; if (!sub_80A80C8(task)) { gSprites[task->data[15]].pos1.y = task->data[4]; ResetSpriteRotScale(task->data[15]); task->data[2] = 0; task->data[0]++; } break; case 6: if (!task->data[6]) DestroyAnimVisualTask(taskId); break; default: } } static void sub_81097B4(u8 spriteId, u8 taskId, u8 a3) { u16 i, j; s8 sign; u16 y = sub_8109930(spriteId); u16 x = gSprites[spriteId].pos1.x; if(!GetBattlerSide(gBattleAnimAttacker)) { x -= 0xC; sign = 1; } else { x += 0x10; sign = -1; } for (i = 0, j = 0; i <= 6; i++) { u8 spriteId = CreateSprite(&gUnknown_085955B4, x, y, 2); if (spriteId != 0x40) { gSprites[spriteId].oam.tileNum += j * 4 + 0x40; if (++j >= 5) j = 0; //gHeatedRockCoords sub_8109984(&gSprites[spriteId], gUnknown_085955CC[i][0] * sign, gUnknown_085955CC[i][1]); gSprites[spriteId].data[6] = taskId; gSprites[spriteId].data[7] = a3; gTasks[taskId].data[a3]++; } } } static void sub_81098EC(struct Sprite *sprite) { sub_81099A0(sprite); if (sprite->invisible) { gTasks[sprite->data[6]].data[sprite->data[7]]--; DestroySprite(sprite); } } static u16 sub_8109930(u8 spriteId) { u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY; if (GetBattlerSide(gBattleAnimAttacker) == 0) { var1 = ((var1 << 16) + 0x4A0000) >> 16; } else { var1 = ((var1 << 16) + 0x2C0000) >> 16; } return var1; } static void sub_8109984(struct Sprite *sprite, s16 x, s16 y) { sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = (u16)sprite->pos1.x * 8; sprite->data[3] = (u16)sprite->pos1.y * 8; sprite->data[4] = x * 8; sprite->data[5] = y * 8; } static void sub_81099A0(struct Sprite *sprite) { int var1; if (++sprite->data[0] > 2) { sprite->data[0] = 0; ++sprite->data[1]; var1 = (u16)sprite->data[1] * (u16)sprite->data[1]; sprite->data[3] += var1; } sprite->data[2] += sprite->data[4]; sprite->pos1.x = sprite->data[2] >> 3; sprite->data[3] += sprite->data[5]; sprite->pos1.y = sprite->data[3] >> 3; if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120) sprite->invisible = TRUE; } static void sub_8109A10(struct Sprite *sprite) { sprite->pos1.x = gBattleAnimArgs[0]; sprite->pos1.y = gBattleAnimArgs[1]; sprite->data[0] = 0; sprite->data[1] = 0; sprite->data[2] = 0; sprite->data[6] = gBattleAnimArgs[2]; sprite->data[7] = gBattleAnimArgs[3]; sprite->oam.tileNum += gBattleAnimArgs[4] * 16; sprite->callback = sub_8109A64; } static void sub_8109A64(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: if (sprite->data[6] != 0) { sprite->data[6]--; return; } sprite->data[0]++; // fall through case 1: sprite->pos1.y += 8; if (sprite->pos1.y >= sprite->data[7]) { sprite->pos1.y = sprite->data[7]; sprite->data[0]++; } break; case 2: if (++sprite->data[1] > 1) { sprite->data[1] = 0; if ((++sprite->data[2] & 1) != 0) { sprite->pos2.y = -3; } else { sprite->pos2.y = 3; } } if (++sprite->data[3] > 16) { DestroyAnimSprite(sprite); } break; } } //wisp orb static void sub_8109AFC(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: InitSpritePosToAnimAttacker(sprite, 0); StartSpriteAnim(sprite, gBattleAnimArgs[2]); sprite->data[7] = gBattleAnimArgs[2]; if (GetBattlerSide(gBattleAnimAttacker) != 0) { sprite->data[4] = 4; } else { sprite->data[4] = -4; } sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); sprite->data[0]++; break; case 1: sprite->data[1] += 192; if (GetBattlerSide(gBattleAnimAttacker) != 0) { sprite->pos2.y = -(sprite->data[1] >> 8); } else { sprite->pos2.y = sprite->data[1] >> 8; } sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]); sprite->data[2] = (sprite->data[2] + 4) & 0xFF; if (++sprite->data[3] == 1) { sprite->data[3] = 0; sprite->data[0]++; } break; case 2: sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]); sprite->data[2] = (sprite->data[2] + 4) & 0xFF; if (++sprite->data[3] == 31) { sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.y = 0; sprite->pos2.x = 0; sprite->data[0] = 256; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sub_80A6FD4(sprite); sprite->callback = sub_8109C4C; } break; } } static void sub_8109C4C(struct Sprite *sprite) { s16 initialData5; s16 newData5; if (!AnimTranslateLinear(sprite)) { sprite->pos2.x += Sin(sprite->data[5], 16); initialData5 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 4) & 0xFF; newData5 = sprite->data[5]; if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0) { PlaySE12WithPanning(SE_W172, gUnknown_02038440); } } else { DestroyAnimSprite(sprite); } } //wisp fire void sub_8109CB0(struct Sprite *sprite) { if (!sprite->data[0]) { sprite->data[1] = gBattleAnimArgs[0]; sprite->data[0] += 1; } sprite->data[3] += 0xC0 * 2; sprite->data[4] += 0xA0; sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8); sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8); sprite->data[1] = (sprite->data[1] + 7) & 0xFF; if (!IsContest()) { if (sprite->data[1] < 64 || sprite->data[1] > 195) sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); else sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1; } else { if (sprite->data[1] < 64 || sprite->data[1] > 195) sprite->subpriority = 0x1D; else sprite->subpriority = 0x1F; } if (++sprite->data[2] > 0x14) sprite->invisible ^= 1; if (sprite->data[2] == 0x1E) DestroyAnimSprite(sprite); } void sub_8109DBC(u8 taskId) { struct Task *task = &gTasks[taskId]; task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1; task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1; task->data[14] = GetAnimBattlerSpriteId(1); task->data[15] = GetAnimBattlerSpriteId(3); task->func = sub_8109E2C; } static void sub_8109E2C(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: task->data[10] += task->data[12] * 2; if (++task->data[1] >= 2) { task->data[1] = 0; task->data[2]++; if (task->data[2] & 1) task->data[11] = 2; else task->data[11] = -2; } for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) { gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; } if (++task->data[9] == 16) { task->data[9] = 0; task->data[0]++; } break; case 1: if (++task->data[1] >= 5) { task->data[1] = 0; task->data[2]++; if (task->data[2] & 1) task->data[11] = 2; else task->data[11] = -2; } for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) { gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; } if (++task->data[9] == 96) { task->data[9] = 0; task->data[0]++; } break; case 2: task->data[10] -= task->data[12] * 2; if (++task->data[1] >= 2) { task->data[1] = 0; task->data[2]++; if (task->data[2] & 1) task->data[11] = 2; else task->data[11] = -2; } for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) { gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11]; } if (++task->data[9] == 16) { task->data[0]++; } break; case 3: for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++) { gSprites[task->data[task->data[3] + 14]].pos2.x = 0; } DestroyAnimVisualTask(taskId); break; } } // Used to add a color mask to the battle interface / HUD in Heat Wave. // arg 0: opacity // arg 1: color code void AnimTask_BlendBackground(u8 taskId) { struct BattleAnimBgData animBg; sub_80A6B30(&animBg); BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor DestroyAnimVisualTask(taskId); } void sub_810A094(u8 taskId) { s8 unk; u8 spriteId; if (gTasks[taskId].data[0] == 0) { gTasks[taskId].data[1] = gBattleAnimArgs[0]; gTasks[taskId].data[2] = gBattleAnimArgs[1]; gTasks[taskId].data[3] = gBattleAnimArgs[2]; gTasks[taskId].data[4] = gBattleAnimArgs[3]; } gTasks[taskId].data[0]++; spriteId = gBattlerSpriteIds[gBattleAnimTarget]; if (!gTasks[taskId].data[4]) unk = gUnknown_08595684[gTasks[taskId].data[0] % 10]; else unk = gUnknown_08595694[gTasks[taskId].data[0] % 10]; if (gTasks[taskId].data[3] == 1) gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk; else gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * unk; if (gTasks[taskId].data[0] == gTasks[taskId].data[1]) { gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = 0; DestroyAnimVisualTask(taskId); } }