#include "global.h" #include "event_data.h" #include "field_camera.h" #include "field_effect.h" #include "script.h" #include "sound.h" #include "task.h" #include "constants/field_effects.h" #include "constants/maps.h" #include "constants/songs.h" #include "constants/metatile_labels.h" #include "fieldmap.h" #include "party_menu.h" #include "fldeff.h" // why do this, GF? enum { REGIROCK_PUZZLE, REGISTEEL_PUZZLE }; EWRAM_DATA static u8 sBraillePuzzleCallbackFlag = 0; static const u8 gRegicePathCoords[][2] = { {4, 21}, {5, 21}, {6, 21}, {7, 21}, {8, 21}, {9, 21}, {10, 21}, {11, 21}, {12, 21}, {12, 22}, {12, 23}, {13, 23}, {13, 24}, {13, 25}, {13, 26}, {13, 27}, {12, 27}, {12, 28}, {4, 29}, {5, 29}, {6, 29}, {7, 29}, {8, 29}, {9, 29}, {10, 29}, {11, 29}, {12, 29}, {4, 28}, {4, 27}, {3, 27}, {3, 26}, {3, 25}, {3, 24}, {3, 23}, {4, 23}, {4, 22}, }; void SealedChamberShakingEffect(u8); void DoBrailleRegirockEffect(void); void DoBrailleRegisteelEffect(void); bool8 ShouldDoBrailleDigEffect(void) { if (!FlagGet(FLAG_SYS_BRAILLE_DIG) && (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEALED_CHAMBER_OUTER_ROOM) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEALED_CHAMBER_OUTER_ROOM))) { if (gSaveBlock1Ptr->pos.x == 10 && gSaveBlock1Ptr->pos.y == 3) return TRUE; if (gSaveBlock1Ptr->pos.x == 9 && gSaveBlock1Ptr->pos.y == 3) return TRUE; if (gSaveBlock1Ptr->pos.x == 11 && gSaveBlock1Ptr->pos.y == 3) return TRUE; } return FALSE; } void DoBrailleDigEffect(void) { MapGridSetMetatileIdAt(16, 8, METATILE_Cave_SealedChamberEntrance_TopLeft); MapGridSetMetatileIdAt(17, 8, METATILE_Cave_SealedChamberEntrance_TopMid); MapGridSetMetatileIdAt(18, 8, METATILE_Cave_SealedChamberEntrance_TopRight); MapGridSetMetatileIdAt(16, 9, METATILE_Cave_SealedChamberEntrance_BottomLeft | METATILE_COLLISION_MASK); MapGridSetMetatileIdAt(17, 9, METATILE_Cave_SealedChamberEntrance_BottomMid); MapGridSetMetatileIdAt(18, 9, METATILE_Cave_SealedChamberEntrance_BottomRight | METATILE_COLLISION_MASK); DrawWholeMapView(); PlaySE(SE_BANG); FlagSet(FLAG_SYS_BRAILLE_DIG); ScriptContext2_Disable(); } bool8 CheckRelicanthWailord(void) { // Emerald change: why did they flip it? // First comes Wailord if (GetMonData(&gPlayerParty[0], MON_DATA_SPECIES2, 0) == SPECIES_WAILORD) { CalculatePlayerPartyCount(); // Last comes Relicanth if (GetMonData(&gPlayerParty[gPlayerPartyCount - 1], MON_DATA_SPECIES2, 0) == SPECIES_RELICANTH) return TRUE; } return FALSE; } // THEORY: this was caused by block commenting out all of the older R/S braille functions but leaving the call to it itself, which creates the nullsub. // the code is shown below to show what this might look like. void ShouldDoBrailleRegirockEffectOld(void) { /* if (!FlagGet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED) && (gSaveBlock1.location.mapGroup == MAP_GROUP_DESERT_RUINS && gSaveBlock1.location.mapNum == MAP_ID_DESERT_RUINS)) { if (gSaveBlock1.pos.x == 10 && gSaveBlock1.pos.y == 23) return TRUE; else if (gSaveBlock1.pos.x == 9 && gSaveBlock1.pos.y == 23) return TRUE; else if (gSaveBlock1.pos.x == 11 && gSaveBlock1.pos.y == 23) return TRUE; } return FALSE; } void DoBrailleRegirockEffect(void) { FieldEffectActiveListRemove(FLDEFF_USE_STRENGTH); MapGridSetMetatileIdAt(14, 26, 554); MapGridSetMetatileIdAt(15, 26, 555); MapGridSetMetatileIdAt(16, 26, 556); MapGridSetMetatileIdAt(14, 27, 3634); MapGridSetMetatileIdAt(15, 27, 563); MapGridSetMetatileIdAt(16, 27, 3636); DrawWholeMapView(); PlaySE(SE_BANG); FlagSet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED); ScriptContext2_Disable(); } bool8 ShouldDoBrailleRegisteelEffect(void) { if (!FlagGet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED) && (gSaveBlock1.location.mapGroup == MAP_GROUP_ANCIENT_TOMB && gSaveBlock1.location.mapNum == MAP_ID_ANCIENT_TOMB)) { if (gSaveBlock1.pos.x == 8 && gSaveBlock1.pos.y == 25) return TRUE; } return FALSE; } void DoBrailleRegisteelEffect(void) { gFieldEffectArguments[0] = gLastFieldPokeMenuOpened; FieldEffectStart(FLDEFF_USE_TOMB_PUZZLE_EFFECT); } bool8 FldEff_UseFlyAncientTomb(void) { u8 taskId = CreateFieldMoveTask(); gTasks[taskId].data[8] = (u32)UseRegisteelHm_Callback >> 16; gTasks[taskId].data[9] = (u32)UseRegisteelHm_Callback; return FALSE; } void UseRegisteelHm_Callback(void) { FieldEffectActiveListRemove(FLDEFF_USE_TOMB_PUZZLE_EFFECT); UseFlyAncientTomb_Finish(); } void UseFlyAncientTomb_Finish(void) { MapGridSetMetatileIdAt(14, 26, 554); MapGridSetMetatileIdAt(15, 26, 555); MapGridSetMetatileIdAt(16, 26, 556); MapGridSetMetatileIdAt(14, 27, 3634); MapGridSetMetatileIdAt(15, 27, 563); MapGridSetMetatileIdAt(16, 27, 3636); DrawWholeMapView(); PlaySE(SE_BANG); FlagSet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED); ScriptContext2_Disable(); } */ } void DoSealedChamberShakingEffect1(void) { u8 taskId = CreateTask(SealedChamberShakingEffect, 9); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = 0; gTasks[taskId].data[4] = 2; gTasks[taskId].data[5] = 5; gTasks[taskId].data[6] = 50; SetCameraPanningCallback(0); } void DoSealedChamberShakingEffect2(void) { u8 taskId = CreateTask(SealedChamberShakingEffect, 9); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = 0; gTasks[taskId].data[4] = 3; gTasks[taskId].data[5] = 5; gTasks[taskId].data[6] = 2; SetCameraPanningCallback(0); } void SealedChamberShakingEffect(u8 taskId) { struct Task *task = &gTasks[taskId]; task->data[1]++; if (!(task->data[1] % task->data[5])) { task->data[1] = 0; task->data[2]++; task->data[4] = -task->data[4]; SetCameraPanning(0, task->data[4]); if (task->data[2] == task->data[6]) { DestroyTask(taskId); EnableBothScriptContexts(); InstallCameraPanAheadCallback(); } } } // moved later in the function because it was rewritten. bool8 ShouldDoBrailleRegirockEffect(void) { if (!FlagGet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED) && gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(DESERT_RUINS) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(DESERT_RUINS)) { if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23) { sBraillePuzzleCallbackFlag = REGIROCK_PUZZLE; return TRUE; } else if (gSaveBlock1Ptr->pos.x == 5 && gSaveBlock1Ptr->pos.y == 23) { sBraillePuzzleCallbackFlag = REGIROCK_PUZZLE; return TRUE; } else if (gSaveBlock1Ptr->pos.x == 7 && gSaveBlock1Ptr->pos.y == 23) { sBraillePuzzleCallbackFlag = REGIROCK_PUZZLE; return TRUE; } } return FALSE; } void SetUpPuzzleEffectRegirock(void) { gFieldEffectArguments[0] = GetCursorSelectionMonId(); FieldEffectStart(FLDEFF_USE_TOMB_PUZZLE_EFFECT); } void UseRegirockHm_Callback(void) { FieldEffectActiveListRemove(FLDEFF_USE_TOMB_PUZZLE_EFFECT); DoBrailleRegirockEffect(); } void DoBrailleRegirockEffect(void) { MapGridSetMetatileIdAt(14, 26, METATILE_Cave_SealedChamberEntrance_TopLeft); MapGridSetMetatileIdAt(15, 26, METATILE_Cave_SealedChamberEntrance_TopMid); MapGridSetMetatileIdAt(16, 26, METATILE_Cave_SealedChamberEntrance_TopRight); MapGridSetMetatileIdAt(14, 27, METATILE_Cave_SealedChamberEntrance_BottomLeft | METATILE_COLLISION_MASK); MapGridSetMetatileIdAt(15, 27, METATILE_Cave_SealedChamberEntrance_BottomMid); MapGridSetMetatileIdAt(16, 27, METATILE_Cave_SealedChamberEntrance_BottomRight | METATILE_COLLISION_MASK); DrawWholeMapView(); PlaySE(SE_BANG); FlagSet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED); ScriptContext2_Disable(); } bool8 ShouldDoBrailleRegisteelEffect(void) { if (!FlagGet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED) && (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ANCIENT_TOMB) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ANCIENT_TOMB))) { if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25) { sBraillePuzzleCallbackFlag = REGISTEEL_PUZZLE; return TRUE; } } return FALSE; } void SetUpPuzzleEffectRegisteel(void) { gFieldEffectArguments[0] = GetCursorSelectionMonId(); FieldEffectStart(FLDEFF_USE_TOMB_PUZZLE_EFFECT); } void UseRegisteelHm_Callback(void) { FieldEffectActiveListRemove(FLDEFF_USE_TOMB_PUZZLE_EFFECT); DoBrailleRegisteelEffect(); } void DoBrailleRegisteelEffect(void) { MapGridSetMetatileIdAt(14, 26, METATILE_Cave_SealedChamberEntrance_TopLeft); MapGridSetMetatileIdAt(15, 26, METATILE_Cave_SealedChamberEntrance_TopMid); MapGridSetMetatileIdAt(16, 26, METATILE_Cave_SealedChamberEntrance_TopRight); MapGridSetMetatileIdAt(14, 27, METATILE_Cave_SealedChamberEntrance_BottomLeft | METATILE_COLLISION_MASK); MapGridSetMetatileIdAt(15, 27, METATILE_Cave_SealedChamberEntrance_BottomMid); MapGridSetMetatileIdAt(16, 27, METATILE_Cave_SealedChamberEntrance_BottomRight | METATILE_COLLISION_MASK); DrawWholeMapView(); PlaySE(SE_BANG); FlagSet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED); ScriptContext2_Disable(); } // theory: another commented out DoBrailleWait and Task_BrailleWait. void DoBrailleWait(void) { /* if (!FlagGet(FLAG_SYS_BRAILLE_REGICE_COMPLETED)) CreateTask(Task_BrailleWait, 0x50); } void Task_BrailleWait(u8 taskId) { s16 *data = gTasks[taskId].data; switch (data[0]) { case 0: data[1] = 7200; data[0] = 1; break; case 1: if (BrailleWait_CheckButtonPress() != FALSE) { MenuZeroFillScreen(); PlaySE(SE_SELECT); data[0] = 2; } else { data[1] = data[1] - 1; if (data[1] == 0) { MenuZeroFillScreen(); data[0] = 3; data[1] = 30; } } break; case 2: if (BrailleWait_CheckButtonPress() == FALSE) { data[1] = data[1] - 1; if (data[1] == 0) data[0] = 4; break; } sub_8064E2C(); DestroyTask(taskId); ScriptContext2_Disable(); break; case 3: data[1] = data[1] - 1; if (data[1] == 0) data[0] = 4; break; case 4: sub_8064E2C(); ScriptContext1_SetupScript(S_OpenRegiceChamber); DestroyTask(taskId); break; } } bool32 BrailleWait_CheckButtonPress(void) { u16 keyMask = A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON | DPAD_ANY; if (gSaveBlock2.optionsButtonMode == OPTIONS_BUTTON_MODE_LR) keyMask |= L_BUTTON | R_BUTTON; if (gSaveBlock2.optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A) keyMask |= L_BUTTON; if (gMain.newKeys & keyMask) return TRUE; else return FALSE; */ } // this used to be FldEff_UseFlyAncientTomb . why did GF merge the 2 functions? bool8 FldEff_UsePuzzleEffect(void) { u8 taskId = CreateFieldMoveTask(); if (sBraillePuzzleCallbackFlag == REGISTEEL_PUZZLE) { gTasks[taskId].data[8] = (u32)UseRegisteelHm_Callback >> 16; gTasks[taskId].data[9] = (u32)UseRegisteelHm_Callback; } else { gTasks[taskId].data[8] = (u32)UseRegirockHm_Callback >> 16; gTasks[taskId].data[9] = (u32)UseRegirockHm_Callback; } return FALSE; } bool8 ShouldDoBrailleRegicePuzzle(void) { u8 i; if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ISLAND_CAVE) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ISLAND_CAVE)) { if (FlagGet(FLAG_SYS_BRAILLE_REGICE_COMPLETED)) return FALSE; if (FlagGet(FLAG_TEMP_2) == FALSE) return FALSE; if (FlagGet(FLAG_TEMP_3) == TRUE) return FALSE; for (i = 0; i < 36; i++) { u8 xPos = gRegicePathCoords[i][0]; u8 yPos = gRegicePathCoords[i][1]; if (gSaveBlock1Ptr->pos.x == xPos && gSaveBlock1Ptr->pos.y == yPos) { u16 varValue; if (i < 16) { u16 val = VarGet(VAR_REGICE_STEPS_1); val |= 1 << i; VarSet(VAR_REGICE_STEPS_1, val); } else if (i < 32) { u16 val = VarGet(VAR_REGICE_STEPS_2); val |= 1 << (i - 16); VarSet(VAR_REGICE_STEPS_2, val); } else { u16 val = VarGet(VAR_REGICE_STEPS_3); val |= 1 << (i - 32); VarSet(VAR_REGICE_STEPS_3, val); } varValue = VarGet(VAR_REGICE_STEPS_1); if (varValue != 0xFFFF || VarGet(VAR_REGICE_STEPS_2) != 0xFFFF || VarGet(VAR_REGICE_STEPS_3) != 0xF) return FALSE; // This final check is redundant. if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 21) return TRUE; else return FALSE; } } FlagSet(FLAG_TEMP_3); FlagClear(FLAG_TEMP_2); } return FALSE; }