#include "global.h" #include "event_data.h" #include "constants/region_map_sections.h" struct Landmark { const u8 *name; u16 flag; }; struct LandmarkList { u8 mapSection; u8 id; const struct Landmark *const *landmarks; }; static const u8 LandmarkName_FlowerShop[] = _("FLOWER SHOP"); static const u8 LandmarkName_PetalburgWoods[] = _("PETALBURG WOODS"); static const u8 LandmarkName_MrBrineysCottage[] = _("MR. BRINEY’S COTTAGE"); static const u8 LandmarkName_AbandonedShip[] = _("ABANDONED SHIP"); static const u8 LandmarkName_SeashoreHouse[] = _("SEASHORE HOUSE"); static const u8 LandmarkName_SlateportBeach[] = _("SLATEPORT BEACH"); static const u8 LandmarkName_CyclingRoad[] = _("CYCLING ROAD"); static const u8 LandmarkName_NewMauville[] = _("NEW MAUVILLE"); static const u8 LandmarkName_TrickHouse[] = _("TRICK HOUSE"); static const u8 LandmarkName_OldLadysRestShop[] = _("OLD LADY’S REST STOP"); static const u8 LandmarkName_Desert[] = _("DESERT"); static const u8 LandmarkName_WinstrateFamily[] = _("THE WINSTRATE FAMILY"); static const u8 LandmarkName_CableCar[] = _("CABLE CAR"); static const u8 LandmarkName_GlassWorkshop[] = _("GLASS WORKSHOP"); static const u8 LandmarkName_WeatherInstitute[] = _("WEATHER INSTITUTE"); static const u8 LandmarkName_MeteorFalls[] = _("METEOR FALLS"); static const u8 LandmarkName_TunnelersRestHouse[] = _("TUNNELER’S RESTHOUSE"); static const u8 LandmarkName_RusturfTunnel[] = _("RUSTURF TUNNEL"); static const u8 LandmarkName_PokemonDayCare[] = _("POKéMON DAY CARE"); static const u8 LandmarkName_SafariZoneEntrance[] = _("SAFARI ZONE ENTRANCE"); static const u8 LandmarkName_MtPyre[] = _("MT. PYRE"); static const u8 LandmarkName_ShoalCave[] = _("SHOAL CAVE"); static const u8 LandmarkName_SeafloorCavern[] = _("SEAFLOOR CAVERN"); static const u8 LandmarkName_GraniteCave[] = _("GRANITE CAVE"); static const u8 LandmarkName_OceanCurrent[] = _("OCEAN CURRENT"); static const u8 LandmarkName_LanettesHouse[] = _("LANETTE’S HOUSE"); static const u8 LandmarkName_FieryPath[] = _("FIERY PATH"); static const u8 LandmarkName_JaggedPass[] = _("JAGGED PASS"); static const u8 LandmarkName_SkyPillar[] = _("SKY PILLAR"); static const u8 LandmarkName_BerryMastersHouse[] = _("BERRY MASTER’S HOUSE"); static const u8 LandmarkName_IslandCave[] = _("ISLAND CAVE"); static const u8 LandmarkName_DesertRuins[] = _("DESERT RUINS"); static const u8 LandmarkName_ScorchedSlab[] = _("SCORCHED SLAB"); static const u8 LandmarkName_AncientTomb[] = _("ANCIENT TOMB"); static const u8 LandmarkName_SealedChamber[] = _("SEALED CHAMBER"); static const u8 LandmarkName_FossilManiacsHouse[] = _("FOSSIL MANIAC’S HOUSE"); static const u8 LandmarkName_HuntersHouse[] = _("HUNTER’S HOUSE"); static const u8 LandmarkName_MagmaHideout[] = _("MAGMA HIDEOUT"); static const u8 LandmarkName_MirageTower[] = _("MIRAGE TOWER"); static const u8 LandmarkName_AlteringCave[] = _("ALTERING CAVE"); static const u8 LandmarkName_DesertUnderpass[] = _("DESERT UNDERPASS"); static const u8 LandmarkName_TrainerHill[] = _("TRAINER HILL"); static const struct Landmark Landmark_FlowerShop = {LandmarkName_FlowerShop, FLAG_LANDMARK_FLOWER_SHOP}; static const struct Landmark Landmark_PetalburgWoods = {LandmarkName_PetalburgWoods, -1}; static const struct Landmark Landmark_MrBrineysCottage = {LandmarkName_MrBrineysCottage, FLAG_LANDMARK_MR_BRINEY_HOUSE}; static const struct Landmark Landmark_AbandonedShip = {LandmarkName_AbandonedShip, FLAG_LANDMARK_ABANDONED_SHIP}; static const struct Landmark Landmark_SeashoreHouse = {LandmarkName_SeashoreHouse, FLAG_LANDMARK_SEASHORE_HOUSE}; static const struct Landmark Landmark_SlateportBeach = {LandmarkName_SlateportBeach, -1}; static const struct Landmark Landmark_CyclingRoad = {LandmarkName_CyclingRoad, -1}; static const struct Landmark Landmark_NewMauville = {LandmarkName_NewMauville, FLAG_LANDMARK_NEW_MAUVILLE}; static const struct Landmark Landmark_TrickHouse = {LandmarkName_TrickHouse, FLAG_LANDMARK_TRICK_HOUSE}; static const struct Landmark Landmark_OldLadysRestShop = {LandmarkName_OldLadysRestShop, FLAG_LANDMARK_OLD_LADY_REST_SHOP}; static const struct Landmark Landmark_Desert = {LandmarkName_Desert, -1}; static const struct Landmark Landmark_WinstrateFamily = {LandmarkName_WinstrateFamily, FLAG_LANDMARK_WINSTRATE_FAMILY}; static const struct Landmark Landmark_CableCar = {LandmarkName_CableCar, -1}; static const struct Landmark Landmark_GlassWorkshop = {LandmarkName_GlassWorkshop, FLAG_LANDMARK_GLASS_WORKSHOP}; static const struct Landmark Landmark_WeatherInstitute = {LandmarkName_WeatherInstitute, -1}; static const struct Landmark Landmark_MeteorFalls = {LandmarkName_MeteorFalls, -1}; static const struct Landmark Landmark_TunnelersRestHouse = {LandmarkName_TunnelersRestHouse, FLAG_LANDMARK_TUNNELERS_REST_HOUSE}; static const struct Landmark Landmark_RusturfTunnel = {LandmarkName_RusturfTunnel, -1}; static const struct Landmark Landmark_PokemonDayCare = {LandmarkName_PokemonDayCare, FLAG_LANDMARK_POKEMON_DAYCARE}; static const struct Landmark Landmark_SafariZoneEntrance = {LandmarkName_SafariZoneEntrance, -1}; static const struct Landmark Landmark_MtPyre = {LandmarkName_MtPyre, -1}; static const struct Landmark Landmark_ShoalCave = {LandmarkName_ShoalCave, -1}; static const struct Landmark Landmark_SeafloorCavern = {LandmarkName_SeafloorCavern, FLAG_LANDMARK_SEAFLOOR_CAVERN}; static const struct Landmark Landmark_GraniteCave = {LandmarkName_GraniteCave, -1}; static const struct Landmark Landmark_OceanCurrent = {LandmarkName_OceanCurrent, -1}; static const struct Landmark Landmark_LanettesHouse = {LandmarkName_LanettesHouse, FLAG_LANDMARK_LANETTES_HOUSE}; static const struct Landmark Landmark_FieryPath = {LandmarkName_FieryPath, FLAG_LANDMARK_FIERY_PATH}; static const struct Landmark Landmark_JaggedPass = {LandmarkName_JaggedPass, -1}; static const struct Landmark Landmark_BerryMastersHouse = {LandmarkName_BerryMastersHouse, FLAG_LANDMARK_BERRY_MASTERS_HOUSE}; static const struct Landmark Landmark_IslandCave = {LandmarkName_IslandCave, FLAG_LANDMARK_ISLAND_CAVE}; static const struct Landmark Landmark_DesertRuins = {LandmarkName_DesertRuins, FLAG_LANDMARK_DESERT_RUINS}; static const struct Landmark Landmark_ScorchedSlab = {LandmarkName_ScorchedSlab, FLAG_LANDMARK_SCORCHED_SLAB}; static const struct Landmark Landmark_AncientTomb = {LandmarkName_AncientTomb, FLAG_LANDMARK_ANCIENT_TOMB}; static const struct Landmark Landmark_SealedChamber = {LandmarkName_SealedChamber, FLAG_LANDMARK_SEALED_CHAMBER}; static const struct Landmark Landmark_FossilManiacsHouse = {LandmarkName_FossilManiacsHouse, FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE}; static const struct Landmark Landmark_HuntersHouse = {LandmarkName_HuntersHouse, FLAG_LANDMARK_HUNTERS_HOUSE}; static const struct Landmark Landmark_SkyPillar = {LandmarkName_SkyPillar, FLAG_LANDMARK_SKY_PILLAR}; static const struct Landmark Landmark_MirageTower = {LandmarkName_MirageTower, FLAG_LANDMARK_MIRAGE_TOWER}; static const struct Landmark Landmark_AlteringCave = {LandmarkName_AlteringCave, FLAG_LANDMARK_ALTERING_CAVE}; static const struct Landmark Landmark_DesertUnderpass = {LandmarkName_DesertUnderpass, FLAG_LANDMARK_DESERT_UNDERPASS}; static const struct Landmark Landmark_TrainerHill = {LandmarkName_TrainerHill, FLAG_LANDMARK_TRAINER_HILL}; static const struct Landmark *const Landmarks_Route103_2[] = { &Landmark_AlteringCave, NULL, }; static const struct Landmark *const Landmarks_Route104_0[] = { &Landmark_FlowerShop, NULL, }; static const struct Landmark *const Landmarks_Route104_1[] = { &Landmark_PetalburgWoods, &Landmark_MrBrineysCottage, NULL, }; static const struct Landmark *const Landmarks_Route105_0[] = { &Landmark_IslandCave, NULL, }; static const struct Landmark *const Landmarks_Route106_1[] = { &Landmark_GraniteCave, NULL, }; static const struct Landmark *const Landmarks_Route108_0[] = { &Landmark_AbandonedShip, NULL, }; static const struct Landmark *const Landmarks_Route109_0[] = { &Landmark_SeashoreHouse, &Landmark_SlateportBeach, NULL, }; static const struct Landmark *const Landmarks_Route110_0[] = { &Landmark_CyclingRoad, &Landmark_NewMauville, NULL, }; static const struct Landmark *const Landmarks_Route110_1[] = { &Landmark_CyclingRoad, NULL, }; static const struct Landmark *const Landmarks_Route110_2[] = { &Landmark_CyclingRoad, &Landmark_TrickHouse, NULL, }; static const struct Landmark *const Landmarks_Route111_0[] = { &Landmark_OldLadysRestShop, NULL, }; static const struct Landmark *const Landmarks_Route111_1[] = { &Landmark_Desert, NULL, }; static const struct Landmark *const Landmarks_Route111_2[] = { &Landmark_MirageTower, &Landmark_Desert, NULL, }; static const struct Landmark *const Landmarks_Route111_3[] = { &Landmark_DesertRuins, &Landmark_Desert, NULL, }; static const struct Landmark *const Landmarks_Route111_4[] = { &Landmark_TrainerHill, &Landmark_WinstrateFamily, &Landmark_Desert, NULL, }; static const struct Landmark *const Landmarks_Route112_0[] = { &Landmark_FieryPath, &Landmark_JaggedPass, NULL, }; static const struct Landmark *const Landmarks_Route112_1[] = { &Landmark_CableCar, &Landmark_FieryPath, NULL, }; static const struct Landmark *const Landmarks_Route113_1[] = { &Landmark_GlassWorkshop, NULL, }; static const struct Landmark *const Landmarks_Route114_1[] = { &Landmark_DesertUnderpass, &Landmark_FossilManiacsHouse, NULL, }; static const struct Landmark *const Landmarks_Route114_2[] = { &Landmark_LanettesHouse, NULL, }; static const struct Landmark *const Landmarks_MeteorFalls[] = { &Landmark_MeteorFalls, NULL, }; static const struct Landmark *const Landmarks_Route116_1[] = { &Landmark_TunnelersRestHouse, &Landmark_RusturfTunnel, NULL, }; static const struct Landmark *const Landmarks_Route116_2[] = { &Landmark_RusturfTunnel, NULL, }; static const struct Landmark *const Landmarks_Route117_2[] = { &Landmark_PokemonDayCare, NULL, }; static const struct Landmark *const Landmarks_Route119_1[] = { &Landmark_WeatherInstitute, NULL, }; static const struct Landmark *const Landmarks_Route120_0[] = { &Landmark_ScorchedSlab, NULL, }; static const struct Landmark *const Landmarks_Route120_2[] = { &Landmark_AncientTomb, NULL, }; static const struct Landmark *const Landmarks_Route121_2[] = { &Landmark_SafariZoneEntrance, NULL, }; static const struct Landmark *const Landmarks_Route122_0[] = { &Landmark_MtPyre, NULL, }; static const struct Landmark *const Landmarks_Route123_0[] = { &Landmark_BerryMastersHouse, NULL, }; static const struct Landmark *const Landmarks_Route124_7[] = { &Landmark_HuntersHouse, NULL, }; static const struct Landmark *const Landmarks_Route125_2[] = { &Landmark_ShoalCave, NULL, }; static const struct Landmark *const Landmarks_Route128_1[] = { &Landmark_SeafloorCavern, NULL, }; static const struct Landmark *const Landmarks_Route131_1[] = { &Landmark_SkyPillar, NULL, }; static const struct Landmark *const Landmarks_OceanCurrent[] = { &Landmark_OceanCurrent, NULL, }; static const struct Landmark *const Landmarks_Route134_2[] = { &Landmark_SealedChamber, &Landmark_OceanCurrent, NULL, }; static const struct Landmark *const Landmarks_MtChimney_2[] = { &Landmark_CableCar, &Landmark_JaggedPass, NULL, }; static const struct LandmarkList gLandmarkLists[] = { {MAPSEC_ROUTE_103, 2, Landmarks_Route103_2}, {MAPSEC_ROUTE_104, 0, Landmarks_Route104_0}, {MAPSEC_ROUTE_104, 1, Landmarks_Route104_1}, {MAPSEC_ROUTE_105, 0, Landmarks_Route105_0}, {MAPSEC_ROUTE_106, 1, Landmarks_Route106_1}, {MAPSEC_ROUTE_108, 0, Landmarks_Route108_0}, {MAPSEC_ROUTE_109, 0, Landmarks_Route109_0}, {MAPSEC_ROUTE_110, 0, Landmarks_Route110_0}, {MAPSEC_ROUTE_110, 1, Landmarks_Route110_1}, {MAPSEC_ROUTE_110, 2, Landmarks_Route110_2}, {MAPSEC_ROUTE_111, 0, Landmarks_Route111_0}, {MAPSEC_ROUTE_111, 1, Landmarks_Route111_1}, {MAPSEC_ROUTE_111, 2, Landmarks_Route111_2}, {MAPSEC_ROUTE_111, 3, Landmarks_Route111_3}, {MAPSEC_ROUTE_111, 4, Landmarks_Route111_4}, {MAPSEC_ROUTE_112, 0, Landmarks_Route112_0}, {MAPSEC_ROUTE_112, 1, Landmarks_Route112_1}, {MAPSEC_ROUTE_113, 1, Landmarks_Route113_1}, {MAPSEC_ROUTE_114, 1, Landmarks_Route114_1}, {MAPSEC_ROUTE_114, 2, Landmarks_Route114_2}, {MAPSEC_ROUTE_114, 3, Landmarks_MeteorFalls}, {MAPSEC_ROUTE_115, 0, Landmarks_MeteorFalls}, {MAPSEC_ROUTE_115, 1, Landmarks_MeteorFalls}, {MAPSEC_ROUTE_116, 1, Landmarks_Route116_1}, {MAPSEC_ROUTE_116, 2, Landmarks_Route116_2}, {MAPSEC_ROUTE_117, 2, Landmarks_Route117_2}, {MAPSEC_ROUTE_119, 1, Landmarks_Route119_1}, {MAPSEC_ROUTE_120, 0, Landmarks_Route120_0}, {MAPSEC_ROUTE_120, 2, Landmarks_Route120_2}, {MAPSEC_ROUTE_121, 2, Landmarks_Route121_2}, {MAPSEC_ROUTE_122, 0, Landmarks_Route122_0}, {MAPSEC_ROUTE_123, 0, Landmarks_Route123_0}, {MAPSEC_ROUTE_122, 1, Landmarks_Route122_0}, {MAPSEC_ROUTE_124, 7, Landmarks_Route124_7}, {MAPSEC_ROUTE_125, 2, Landmarks_Route125_2}, {MAPSEC_ROUTE_128, 1, Landmarks_Route128_1}, {MAPSEC_ROUTE_131, 1, Landmarks_Route131_1}, {MAPSEC_ROUTE_132, 0, Landmarks_OceanCurrent}, {MAPSEC_ROUTE_132, 1, Landmarks_OceanCurrent}, {MAPSEC_ROUTE_133, 0, Landmarks_OceanCurrent}, {MAPSEC_ROUTE_133, 1, Landmarks_OceanCurrent}, {MAPSEC_ROUTE_133, 2, Landmarks_OceanCurrent}, {MAPSEC_ROUTE_134, 0, Landmarks_OceanCurrent}, {MAPSEC_ROUTE_134, 1, Landmarks_OceanCurrent}, {MAPSEC_ROUTE_134, 2, Landmarks_Route134_2}, {MAPSEC_MT_CHIMNEY, 2, Landmarks_MtChimney_2}, {MAPSEC_NONE, 0, NULL}, }; static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id); const u8 *GetLandmarkName(u8 mapSection, u8 id, u8 count) { const struct Landmark *const *landmarks = GetLandmarks(mapSection, id); if (!landmarks) return NULL; while (1) { const struct Landmark *landmark = *landmarks; if (landmark->flag == 0xFFFF || FlagGet(landmark->flag) == TRUE) { if (count == 0) break; else count--; } landmarks++; if (!*landmarks) return NULL; } return (*landmarks)->name; } static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id) { u16 i = 0; for (; gLandmarkLists[i].mapSection != MAPSEC_NONE; i++) { if (gLandmarkLists[i].mapSection > mapSection) return NULL; if (gLandmarkLists[i].mapSection == mapSection) break; } if (gLandmarkLists[i].mapSection == MAPSEC_NONE) return NULL; for (; gLandmarkLists[i].mapSection == mapSection; i++) { if (gLandmarkLists[i].id == id) return gLandmarkLists[i].landmarks; } return NULL; }