FarawayIsland_Interior_MapScripts:: @ 8267CFA map_script MAP_SCRIPT_ON_RESUME, FarawayIsland_Interior_MapScript1_267D54 map_script MAP_SCRIPT_ON_TRANSITION, FarawayIsland_Interior_MapScript1_267D72 map_script MAP_SCRIPT_ON_FRAME_TABLE, FarawayIsland_Interior_MapScript2_267D98 map_script MAP_SCRIPT_ON_RETURN_TO_FIELD, FarawayIsland_Interior_MapScript1_267D0F .byte 0 FarawayIsland_Interior_MapScript1_267D0F: @ 8267D0F call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_267D19 end FarawayIsland_Interior_EventScript_267D19:: @ 8267D19 specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, 1 goto_if_eq FarawayIsland_Interior_EventScript_267D4B compare VAR_RESULT, 4 goto_if_eq FarawayIsland_Interior_EventScript_267D4B compare VAR_RESULT, 5 goto_if_eq FarawayIsland_Interior_EventScript_267D4B compare VAR_RESULT, 10 goto_if_eq FarawayIsland_Interior_EventScript_267D4B return FarawayIsland_Interior_EventScript_267D4B:: @ 8267D4B setvar VAR_0x8004, 1 special sub_81D4A90 return FarawayIsland_Interior_MapScript1_267D54: @ 8267D54 call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_267D5E end FarawayIsland_Interior_EventScript_267D5E:: @ 8267D5E specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, 7 goto_if_ne Common_EventScript_NopReturn removeobject VAR_LAST_TALKED return FarawayIsland_Interior_MapScript1_267D72: @ 8267D72 setvar VAR_NEVER_READ_0x403A, 0 setvar VAR_TEMP_1, 1 call_if_unset FLAG_CAUGHT_MEW, FarawayIsland_Interior_EventScript_267D86 end FarawayIsland_Interior_EventScript_267D86:: @ 8267D86 goto_if_set FLAG_DEFEATED_MEW, Common_EventScript_NopReturn clearflag FLAG_HIDE_MEW setvar VAR_TEMP_1, 0 return FarawayIsland_Interior_MapScript2_267D98: @ 8267D98 map_script_2 VAR_TEMP_1, 0, FarawayIsland_Interior_EventScript_267DA2 .2byte 0 FarawayIsland_Interior_EventScript_267DA2:: @ 8267DA2 lockall playse SE_PIN applymovement 1, Common_Movement_ExclamationMark waitmovement 0 applymovement 1, Common_Movement_Delay48 waitmovement 0 applymovement 1, FarawayIsland_Interior_Movement_267DCE waitmovement 0 moveobjectoffscreen 1 setvar VAR_TEMP_1, 1 releaseall end FarawayIsland_Interior_Movement_267DCE: @ 8267DCE walk_up walk_up walk_up walk_in_place_fastest_down set_invisible step_end FarawayIsland_Interior_Movement_267DD4: @ 8267DD4 set_visible step_end FarawayIsland_Interior_Movement_267DD6: @ 8267DD6 lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_down walk_in_place_down step_end FarawayIsland_Interior_Movement_267DDD: @ 8267DDD lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_up walk_in_place_up step_end FarawayIsland_Interior_Movement_267DE4: @ 8267DE4 lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_right walk_in_place_right step_end FarawayIsland_Interior_Movement_267DEB: @ 8267DEB lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_left walk_in_place_left step_end FarawayIsland_Interior_EventScript_267DF2:: @ 8267DF2 lock faceplayer applymovement 1, FarawayIsland_Interior_Movement_267DD4 waitmovement 0 setvar VAR_0x8004, 0 special sub_81D4A90 message FarawayIsland_Interior_Text_2C6DFF waitse playmoncry SPECIES_MEW, 2 compare VAR_FACING, 2 call_if_eq FarawayIsland_Interior_EventScript_267EAF compare VAR_FACING, 1 call_if_eq FarawayIsland_Interior_EventScript_267EBA compare VAR_FACING, 3 call_if_eq FarawayIsland_Interior_EventScript_267EC5 compare VAR_FACING, 4 call_if_eq FarawayIsland_Interior_EventScript_267ED0 special sub_81D4BEC delay 40 waitmoncry setvar VAR_0x8004, 151 setvar VAR_0x8005, 30 setvar VAR_0x8006, 0 special CreateObedientEnemyMon setflag FLAG_SYS_CTRL_OBJ_DELETE special BattleSetup_StartLegendaryBattle waitstate clearflag FLAG_SYS_CTRL_OBJ_DELETE specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, 1 goto_if_eq FarawayIsland_Interior_EventScript_267E96 compare VAR_RESULT, 4 goto_if_eq FarawayIsland_Interior_EventScript_267EA4 compare VAR_RESULT, 5 goto_if_eq FarawayIsland_Interior_EventScript_267EA4 compare VAR_RESULT, 10 goto_if_eq FarawayIsland_Interior_EventScript_267EA4 setflag FLAG_CAUGHT_MEW release end FarawayIsland_Interior_EventScript_267E96:: @ 8267E96 setflag FLAG_DEFEATED_MEW setvar VAR_0x8004, 151 goto FarawayIsland_Interior_EventScript_273776 end FarawayIsland_Interior_EventScript_267EA4:: @ 8267EA4 setvar VAR_0x8004, 151 goto FarawayIsland_Interior_EventScript_273776 end FarawayIsland_Interior_EventScript_267EAF:: @ 8267EAF applymovement 1, FarawayIsland_Interior_Movement_267DD6 waitmovement 0 return FarawayIsland_Interior_EventScript_267EBA:: @ 8267EBA applymovement 1, FarawayIsland_Interior_Movement_267DDD waitmovement 0 return FarawayIsland_Interior_EventScript_267EC5:: @ 8267EC5 applymovement 1, FarawayIsland_Interior_Movement_267DE4 waitmovement 0 return FarawayIsland_Interior_EventScript_267ED0:: @ 8267ED0 applymovement 1, FarawayIsland_Interior_Movement_267DEB waitmovement 0 return FarawayIsland_Interior_EventScript_267EDB:: @ 8267EDB lockall fadescreenswapbuffers 1 setflag FLAG_HIDE_MEW removeobject 1 fadescreenswapbuffers 0 msgbox FarawayIsland_Interior_Text_267EF1, MSGBOX_DEFAULT closemessage releaseall end FarawayIsland_Interior_Text_267EF1: @ 8267EF1 .string "The feeling of being watched faded…$"