#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_BIDE].effect == EFFECT_BIDE); } SINGLE_BATTLE_TEST("Bide deals twice the taken damage over two turns") { s16 damage1; s16 damage2; s16 bideDamage; GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_BIDE); MOVE(opponent, MOVE_TACKLE); } TURN { SKIP_TURN(player); MOVE(opponent, MOVE_TACKLE); } TURN { SKIP_TURN(player); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_BIDE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); HP_BAR(player, captureDamage: &damage1); MESSAGE("Wobbuffet is storing energy!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); HP_BAR(player, captureDamage: &damage2); MESSAGE("Wobbuffet unleashed energy!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_BIDE, player); HP_BAR(opponent, captureDamage: &bideDamage); } FINALLY { EXPECT_EQ(bideDamage, damage1 + damage2); } }