.include "MPlayDef.s" .equ se_t_ame_grp, voicegroup128 .equ se_t_ame_pri, 2 .equ se_t_ame_rev, reverb_set+50 .equ se_t_ame_mvl, 127 .equ se_t_ame_key, 0 .equ se_t_ame_tbs, 1 .equ se_t_ame_exg, 0 .equ se_t_ame_cmp, 1 .section .rodata .global se_t_ame .align 2 @********************** Track 1 **********************@ se_t_ame_1: .byte KEYSH , se_t_ame_key+0 .byte TEMPO , 220*se_t_ame_tbs/2 .byte VOICE , 36 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 15*se_t_ame_mvl/mxv .byte BEND , c_v+0 .byte N24 , Gn3 , v060 .byte W03 .byte VOL , 27*se_t_ame_mvl/mxv .byte W03 .byte 39*se_t_ame_mvl/mxv .byte W03 .byte 44*se_t_ame_mvl/mxv .byte W03 .byte 52*se_t_ame_mvl/mxv .byte W03 .byte 59*se_t_ame_mvl/mxv .byte W03 .byte 68*se_t_ame_mvl/mxv .byte W03 .byte 80*se_t_ame_mvl/mxv .byte W03 se_t_ame_1_B1: .byte N60 , Gn3 , v060 .byte W24 .byte W24 .byte W12 .byte GOTO .word se_t_ame_1_B1 .byte W12 .byte FINE @******************************************************@ .align 2 se_t_ame: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_t_ame_pri @ Priority .byte se_t_ame_rev @ Reverb. .word se_t_ame_grp .word se_t_ame_1 .end