#ifndef GUARD_VARS_H #define GUARD_VARS_H #define VAR_0x4000 0x4000 #define VAR_0x4001 0x4001 #define VAR_0x4002 0x4002 #define VAR_0x4003 0x4003 #define VAR_0x4004 0x4004 #define VAR_0x4005 0x4005 #define VAR_0x4006 0x4006 #define VAR_0x4007 0x4007 #define VAR_0x4008 0x4008 #define VAR_0x4009 0x4009 #define VAR_0x400A 0x400A #define VAR_0x4010 0x4010 #define VAR_0x4011 0x4011 #define VAR_0x401F 0x401F #define VAR_RECYCLE_GOODS 0x4020 #define VAR_REPEL_STEP_COUNT 0x4021 #define VAR_ICE_STEP_COUNT 0x4022 #define VAR_FIRST_POKE 0x4023 #define VAR_MIRAGE_RND_H 0x4024 #define VAR_MIRAGE_RND_L 0x4025 #define VAR_SECRET_BASE_MAP 0x4026 #define VAR_HAPPINESS_STEP_COUNTER 0x402A #define VAR_POISON_STEP_COUNTER 0x402B #define VAR_RESET_RTC_ENABLE 0x402C #define VAR_DAYS 0x4040 #define VAR_DEPT_STORE_FLOOR 0x4043 #define VAR_STORAGE_UNKNOWN 0x4036 #define VAR_POKELOT_PRIZE 0x4045 #define VAR_NATIONAL_DEX 0x4046 #define VAR_SEEDOT_SIZE_RECORD 0x4047 #define VAR_ASH_GATHER_COUNT 0x4048 #define VAR_BIRCH_STATE 0x4049 #define VAR_CRUISE_STEP_COUNT 0x404A #define VAR_POKELOT_RND1 0x404B #define VAR_POKELOT_RND2 0x404C #define VAR_LOTAD_SIZE_RECORD 0x404F #define VAR_0x4054 0x4054 #define VAR_0x4089 0x4089 #define VAR_0x4095 0x4095 #define VAR_0x4097 0x4097 #define VAR_0x409a 0x409a #define VAR_PORTHOLE 0x40B4 #define VAR_0x40BC 0x40BC #define VAR_0x40C2 0x40C2 #endif // GUARD_VARS_H