#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Snow Cloak prevents damage from hail") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_GLACEON) { Ability(ABILITY_SNOW_CLOAK); } } WHEN { TURN { MOVE(player, MOVE_HAIL); MOVE(opponent, MOVE_SKILL_SWAP); } } SCENE { NONE_OF { HP_BAR(player); } } } SINGLE_BATTLE_TEST("Snow Cloak increases evasion during hail") { PASSES_RANDOMLY(4, 5, RNG_ACCURACY); GIVEN { ASSUME(gBattleMoves[MOVE_POUND].accuracy == 100); PLAYER(SPECIES_GLACEON) { Ability(ABILITY_SNOW_CLOAK); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_HAIL); } TURN { MOVE(opponent, MOVE_POUND); } } SCENE { HP_BAR(player); } }