BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815 map_script 3, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825 map_script 2, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861 map_script 4, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34 .byte 0 BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825 setvar VAR_0x8004, 5 special sub_81A1780 call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833 end BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833 checkplayergender compare VAR_RESULT, 0 goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856 return BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B setvar VAR_0x4011, 100 setvar VAR_0x4010, 100 return BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856 setvar VAR_0x4011, 105 setvar VAR_0x4010, 105 return BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861 map_script_2 VAR_0x4000, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B .2byte 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B showobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special sub_81A1780 compare VAR_RESULT, 0 goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B waitmovement 0 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC setvar VAR_0x4002, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 1 special sub_81A1780 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92 waitmovement 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF setvar VAR_0x8004, 3 special sub_8161F74 addobject 2 applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1 waitmovement 0 setvar VAR_0x8004, 5 special sub_8195960 msgbox 0x2021fc4, 4 waitmessage call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 switch VAR_RESULT case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911 BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 4 special sub_81A1780 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911 call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special sub_81A1780 addvar VAR_RESULT, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 2 copyvar VAR_0x8006, VAR_RESULT special sub_81A1780 switch VAR_RESULT case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7 waitmovement 0 removeobject 2 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, 4 special copy_player_party_from_sav1 special copy_player_party_to_sav1 setvar VAR_0x8004, 3 setvar VAR_0x8005, 3 special sub_81A1780 playfanfare BGM_ME_ASA waitfanfare special sp000_heal_pokemon BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A setvar VAR_0x8004, 9 special sub_81A1780 copyvar VAR_0x400F, VAR_RESULT compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61 setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special sub_81A1780 compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66 compare VAR_RESULT, 2 call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D compare VAR_RESULT, 3 call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74 compare VAR_RESULT, 4 call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B compare VAR_RESULT, 5 call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82 compare VAR_RESULT, 6 call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89 call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42 multichoice 19, 4, 103, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14 case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78 case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42 multichoice 20, 6, 104, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14 case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78 message BattleFrontier_BattlePalaceBattleRoom_Text_25009E waitmessage multichoicedefault 20, 8, 94, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8B4 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, 5 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2 message BattleFrontier_BattlePalaceBattleRoom_Text_25005A waitmessage multichoicedefault 20, 8, 94, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 closemessage goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 3 special sub_81A1780 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F message BattleFrontier_BattlePalaceBattleRoom_Text_25007E waitmessage setvar VAR_0x8004, 7 setvar VAR_0x8005, 2 special sub_8195960 playse SE_SAVE waitse fadescreen 1 setvar VAR_0x8004, 4 special sub_81A1780 end BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61 compare VAR_0x4002, 1 goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, 4 setvar VAR_0x4002, 1 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79 message BattleFrontier_BattlePalaceBattleRoom_Text_25014A waitmessage call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0 multichoice 19, 4, 103, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06 case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78 case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0 multichoice 20, 6, 104, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06 case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4 case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2 case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06 call BattleFrontier_BattlePalaceBattleRoom_EventScript_242170 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, 4 closemessage applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97 setobjectxyperm 2, 15, 1 addobject 2 hideobjectat 2, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM setobjectxy 2, 13, 1 setobjectxyperm 2, 13, 1 applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7 applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2 waitmovement 0 switch VAR_0x400F case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA case 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67 setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special sub_81A1780 compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, 4 setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special sub_81A1780 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, 4 call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7 setvar VAR_0x8004, 6 special sub_8195960 setvar VAR_0x8004, 12 special sub_81A1780 compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, 4 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, 4 playfanfare BGM_ME_BATTLE_SYMBOL message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC waitmessage waitfanfare setvar VAR_0x8004, 13 special sub_81A1780 applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6 waitmovement 0 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, 4 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special sub_81A1780 compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, 4 setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special sub_81A1780 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, 4 call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84 setvar VAR_0x8004, 6 special sub_8195960 setvar VAR_0x8004, 12 special sub_81A1780 compare VAR_RESULT, 2 goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, 4 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, 4 playfanfare BGM_ME_BATTLE_SYMBOL message BattleFrontier_BattlePalaceBattleRoom_Text_250699 waitmessage waitfanfare setvar VAR_0x8004, 13 special sub_81A1780 applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6 waitmovement 0 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8 waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, 4 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7 VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7 closemessage setvar VAR_0x4002, 0 setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 0 special sub_81A1780 special sp000_heal_pokemon setvar VAR_0x8004, 4 setvar VAR_0x8005, 0 special sub_8163AC4 waitstate setvar VAR_0x8004, 18 special sub_81A1780 special sp000_heal_pokemon setvar VAR_0x8004, 21 special sub_81A1780 return BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34 map_script_2 VAR_0x4001, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E .2byte 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E hideobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833 setvar VAR_0x4001, 1 applymovement 255, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 removeobject 2 applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90 end BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66 message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28 waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54 waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74 message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80 waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82 message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8 waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89 message BattleFrontier_BattlePalaceBattleRoom_Text_250004 waitmessage return BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90 step_54 step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92 step_55 step_up step_up step_up step_up BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97 step_03 step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99 step_01 step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B step_55 step_up step_up step_up step_up step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1 step_down step_down step_down step_down step_02 step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7 step_up step_up step_up step_up step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC step_00 step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE step_55 slow_step_down slow_step_down step_02 step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3 step_55 slow_step_down step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6 slow_step_down slow_step_down slow_step_down step_02 step_end BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB copyvar VAR_RESULT, VAR_0x40CE compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5 warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7 waitstate end BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5 warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7 waitstate end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF step_14 step_14 step_55 step_down step_right step_down step_27 step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7 step_55 step_15 step_18 step_15 step_15 step_15 step_15 step_15 step_27 step_14 step_end BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2 step_14 step_14 step_14 step_14 step_14 step_14 step_14 step_55 slow_step_down slow_step_down slow_step_down slow_step_down step_02 step_end BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00 VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00 .string "Excellent…\n" .string "Let me restore your POKéMON.$" BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28 VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28 .string "The 2nd opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54 VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54 .string "The 3rd opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80 .string "The 4th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC .string "The 5th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8 .string "The 6th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004 .string "The 7th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030 VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030 .string "Would you like to save and quit\n" .string "the game?$" BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A .string "Do you wish to quit your challenge?$" BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E .string "Saving the data.\n" .string "Have patience…$" BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E .string "Do you wish to record your latest\n" .string "match on your FRONTIER PASS?$" BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD .string "And now…\p" .string "By winning consistently, you have\n" .string "earned the privilege of challenging\l" .string "our master, the PALACE MAVEN…$" BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A .string "I shall send for the PALACE MAVEN.\n" .string "Are you ready?$" BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C .string "Let great fanfare announce the arrival\n" .string "of the PALACE MAVEN, SPENSER!$" BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1 .string "SPENSER: My physical being is with\n" .string "POKéMON always!\p" .string "My heart beats as one with\n" .string "POKéMON always!\p" .string "Young one of a TRAINER!\n" .string "Do you believe in your POKéMON?\p" .string "Can you believe them through\n" .string "and through?\p" .string "If your bonds of trust are frail,\n" .string "you will never beat my brethren!$" BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4 .string "The bond you share with your POKéMON!\n" .string "Prove it to me here!$" BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF .string "SPENSER: Gwahahah!\p" .string "Hah, you never fell for my bluster!\n" .string "Sorry for trying that stunt!\p" .string "Here!\n" .string "Bring me the thing!$" BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D .string "My, my, if only you could maintain that\n" .string "facade of distinguished authority…\p" .string "Here!\n" .string "Let’s see your FRONTIER PASS!$" BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC .string "The Spirits Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412 .string "SPENSER: Your POKéMON’s eyes are \n" .string "truly clear and unclouded.\p" .string "I will eagerly await the next\n" .string "opportunity to see you.$" BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485 .string "SPENSER: Gwahahah!\n" .string "You’ve battled your way up again?\p" .string "You must have developed a truly\n" .string "formidable bond with your POKéMON.\p" .string "So be it!\p" .string "This time, I won’t bluster or hold back.\n" .string "This time, there’s no fooling around.\p" .string "Ready now?\n" .string "Prepare to lose!$" BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572 .string "… … …Kaaah!$" BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E .string "SPENSER: Well, that was some display!\n" .string "Even fully unleashed, my brethren\l" .string "could not overpower you.\p" .string "Your team spirit is truly admirable!\p" .string "Here!\n" .string "Bring me that thing, will you?$" BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629 .string "My, my, if only you could maintain\n" .string "a certain level of decorum…\p" .string "Gaaah, here!\n" .string "Hurry with that FRONTIER PASS, you!$" BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699 .string "The Spirits Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4 .string "SPENSER: Gwahahah!\p" .string "Come see me time and again!\n" .string "My brethren and I will be waiting!$"