#ifndef GUARD_FIELD_EFFECT_CONSTANTS_H
#define GUARD_FIELD_EFFECT_CONSTANTS_H

#define FLDEFF_EXCLAMATION_MARK_ICON     0 
#define FLDEFF_USE_CUT_ON_GRASS          1
#define FLDEFF_USE_CUT_ON_TREE           2
#define FLDEFF_SHADOW                    3
#define FLDEFF_TALL_GRASS                4
#define FLDEFF_RIPPLE                    5
#define FLDEFF_FIELD_MOVE_SHOW_MON       6
#define FLDEFF_ASH                       7
#define FLDEFF_SURF_BLOB                 8
#define FLDEFF_USE_SURF                  9
#define FLDEFF_DUST                      10
#define FLDEFF_USE_SECRET_POWER_CAVE     11
#define FLDEFF_JUMP_TALL_GRASS           12
#define FLDEFF_SAND_FOOTPRINTS           13
#define FLDEFF_JUMP_BIG_SPLASH           14
#define FLDEFF_SPLASH                    15
#define FLDEFF_JUMP_SMALL_SPLASH         16
#define FLDEFF_LONG_GRASS                17
#define FLDEFF_JUMP_LONG_GRASS           18
#define FLDEFF_UNUSED_GRASS              19
#define FLDEFF_UNUSED_GRASS_2            20
#define FLDEFF_UNUSED_SAND               21
#define FLDEFF_WATER_SURFACING           22
#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
#define FLDEFF_DEEP_SAND_FOOTPRINTS      24
#define FLDEFF_POKECENTER_HEAL           25
#define FLDEFF_USE_SECRET_POWER_TREE     26
#define FLDEFF_USE_SECRET_POWER_SHRUB    27
#define FLDEFF_TREE_DISGUISE             28
#define FLDEFF_MOUNTAIN_DISGUISE         29
#define FLDEFF_NPCFLY_OUT                30
#define FLDEFF_USE_FLY                   31
#define FLDEFF_FLY_IN                    32
#define FLDEFF_QUESTION_MARK_ICON        33
#define FLDEFF_FEET_IN_FLOWING_WATER     34
#define FLDEFF_BIKE_TIRE_TRACKS          35
#define FLDEFF_SAND_DISGUISE             36
#define FLDEFF_USE_ROCK_SMASH            37
#define FLDEFF_USE_DIG                   38
#define FLDEFF_SAND_PILE                 39
#define FLDEFF_USE_STRENGTH              40
#define FLDEFF_SHORT_GRASS               41
#define FLDEFF_HOT_SPRINGS_WATER         42
#define FLDEFF_USE_WATERFALL             43
#define FLDEFF_USE_DIVE                  44
#define FLDEFF_POKEBALL                  45
#define FLDEFF_HEART_ICON                46
#define FLDEFF_NOP_47                    47
#define FLDEFF_NOP_48                    48
#define FLDEFF_ASH_PUFF                  49
#define FLDEFF_ASH_LAUNCH                50
#define FLDEFF_SWEET_SCENT               51
#define FLDEFF_SAND_PILLAR               52
#define FLDEFF_BUBBLES                   53
#define FLDEFF_SPARKLE                   54
#define FLDEFF_SECRET_POWER_CAVE         55
#define FLDEFF_SECRET_POWER_TREE         56
#define FLDEFF_SECRET_POWER_SHRUB        57
#define FLDEFF_CUT_GRASS                 58
#define FLDEFF_FIELD_MOVE_SHOW_MON_INIT  59
#define FLDEFF_USE_TOMB_PUZZLE_EFFECT    60
#define FLDEFF_PCTURN_ON                 61
#define FLDEFF_HALL_OF_FAME_RECORD       62
#define FLDEFF_USE_TELEPORT              63
#define FLDEFF_RAYQUAZA_SPOTLIGHT        64
#define FLDEFF_DESTROY_DEOXYS_ROCK       65
#define FLDEFF_MOVE_DEOXYS_ROCK          66

#define FLDEFFOBJ_SHADOW_S              0
#define FLDEFFOBJ_SHADOW_M              1
#define FLDEFFOBJ_SHADOW_L              2
#define FLDEFFOBJ_SHADOW_XL             3
#define FLDEFFOBJ_TALL_GRASS            4
#define FLDEFFOBJ_RIPPLE                5
#define FLDEFFOBJ_ASH                   6
#define FLDEFFOBJ_SURF_BLOB             7
#define FLDEFFOBJ_ARROW                 8
#define FLDEFFOBJ_GROUND_IMPACT_DUST    9
#define FLDEFFOBJ_JUMP_TALL_GRASS       10
#define FLDEFFOBJ_SAND_FOOTPRINTS       11
#define FLDEFFOBJ_JUMP_BIG_SPLASH       12
#define FLDEFFOBJ_SPLASH                13
#define FLDEFFOBJ_JUMP_SMALL_SPLASH     14
#define FLDEFFOBJ_LONG_GRASS            15
#define FLDEFFOBJ_JUMP_LONG_GRASS       16
#define FLDEFFOBJ_UNUSED_GRASS          17
#define FLDEFFOBJ_UNUSED_GRASS_2        18
#define FLDEFFOBJ_UNUSED_SAND           19
#define FLDEFFOBJ_WATER_SURFACING       20
#define FLDEFFOBJ_REFLECTION_DISTORTION 21
#define FLDEFFOBJ_SPARKLE               22
#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS  23
#define FLDEFFOBJ_TREE_DISGUISE         24
#define FLDEFFOBJ_MOUNTAIN_DISGUISE     25
#define FLDEFFOBJ_BIRD                  26
#define FLDEFFOBJ_BIKE_TIRE_TRACKS      27
#define FLDEFFOBJ_SAND_DISGUISE         28
#define FLDEFFOBJ_SAND_PILE             29
#define FLDEFFOBJ_SHORT_GRASS           30
#define FLDEFFOBJ_HOT_SPRINGS_WATER     31
#define FLDEFFOBJ_ASH_PUFF              32
#define FLDEFFOBJ_ASH_LAUNCH            33
#define FLDEFFOBJ_BUBBLES               34
#define FLDEFFOBJ_SMALL_SPARKLE         35
#define FLDEFFOBJ_RAYQUAZA              36

#define FLDEFF_PAL_TAG_CUT_GRASS          0x1000
#define FLDEFF_PAL_TAG_SECRET_POWER_TREE  0x1003
#define FLDEFF_PAL_TAG_GENERAL_0          0x1004
#define FLDEFF_PAL_TAG_GENERAL_1          0x1005
#define FLDEFF_PAL_TAG_POKEBALL_GLOW      0x1007
#define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008
#define FLDEFF_PAL_TAG_POKEBALL           0x1009
#define FLDEFF_PAL_TAG_ASH                0x100D
#define FLDEFF_PAL_TAG_SAND_PILLAR        0x100E
#define FLDEFF_PAL_TAG_SMALL_SPARKLE      0x100F
#define FLDEFF_PAL_TAG_HOF_MONITOR        0x1010
#define FLDEFF_PAL_TAG_UNKNOWN            0x1011

#endif // GUARD_FIELD_EFFECT_CONSTANTS_H