.include "asm/macros.inc"
	.include "constants/constants.inc"

	.syntax unified

	.text

	thumb_func_start sub_80D51AC
sub_80D51AC: @ 80D51AC
	push {r4,r5,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	ldr r4, =gBattleAnimArgs
	ldrb r0, [r4]
	bl GetAnimBankSpriteId
	lsls r0, 24
	lsrs r2, r0, 24
	cmp r2, 0xFF
	bne _080D51D0
	adds r0, r5, 0
	bl DestroyAnimVisualTask
	b _080D520C
	.pool
_080D51D0:
	ldr r1, =gSprites
	lsls r0, r2, 4
	adds r0, r2
	lsls r0, 2
	adds r0, r1
	ldrh r1, [r4, 0x2]
	strh r1, [r0, 0x24]
	ldrh r1, [r4, 0x4]
	strh r1, [r0, 0x26]
	ldr r1, =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r0, r1
	strh r2, [r0, 0x8]
	ldrh r1, [r4, 0x6]
	strh r1, [r0, 0xA]
	ldrh r1, [r4, 0x8]
	strh r1, [r0, 0xC]
	ldrh r1, [r4, 0x8]
	strh r1, [r0, 0xE]
	ldrh r1, [r4, 0x2]
	strh r1, [r0, 0x10]
	ldrh r1, [r4, 0x4]
	strh r1, [r0, 0x12]
	ldr r1, =sub_80D5220
	str r1, [r0]
	adds r0, r5, 0
	bl _call_via_r1
_080D520C:
	pop {r4,r5}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D51AC

	thumb_func_start sub_80D5220
sub_80D5220: @ 80D5220
	push {r4-r7,lr}
	lsls r0, 24
	lsrs r4, r0, 24
	ldr r1, =gTasks
	lsls r0, r4, 2
	adds r0, r4
	lsls r0, 3
	adds r3, r0, r1
	ldrh r0, [r3, 0xE]
	movs r2, 0xE
	ldrsh r5, [r3, r2]
	adds r7, r1, 0
	cmp r5, 0
	bne _080D52C6
	ldr r2, =gSprites
	movs r6, 0x8
	ldrsh r1, [r3, r6]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r1, r0, r2
	movs r6, 0x24
	ldrsh r0, [r1, r6]
	adds r6, r2, 0
	cmp r0, 0
	bne _080D5264
	ldrh r0, [r3, 0x10]
	strh r0, [r1, 0x24]
	b _080D5266
	.pool
_080D5264:
	strh r5, [r1, 0x24]
_080D5266:
	lsls r2, r4, 2
	adds r0, r2, r4
	lsls r0, 3
	adds r3, r0, r7
	movs r0, 0x8
	ldrsh r1, [r3, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r1, r0, r6
	movs r5, 0x26
	ldrsh r0, [r1, r5]
	cmp r0, 0
	bne _080D5286
	ldrh r0, [r3, 0x12]
	b _080D5288
_080D5286:
	movs r0, 0
_080D5288:
	strh r0, [r1, 0x26]
	adds r0, r2, r4
	lsls r0, 3
	adds r2, r0, r7
	ldrh r0, [r2, 0xC]
	strh r0, [r2, 0xE]
	ldrh r0, [r2, 0xA]
	subs r0, 0x1
	strh r0, [r2, 0xA]
	lsls r0, 16
	asrs r3, r0, 16
	cmp r3, 0
	bne _080D52CA
	movs r0, 0x8
	ldrsh r1, [r2, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r6
	strh r3, [r0, 0x24]
	movs r5, 0x8
	ldrsh r1, [r2, r5]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r6
	strh r3, [r0, 0x26]
	adds r0, r4, 0
	bl DestroyAnimVisualTask
	b _080D52CA
_080D52C6:
	subs r0, 0x1
	strh r0, [r3, 0xE]
_080D52CA:
	pop {r4-r7}
	pop {r0}
	bx r0
	thumb_func_end sub_80D5220

	thumb_func_start sub_80D52D0
sub_80D52D0: @ 80D52D0
	push {r4-r6,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	movs r6, 0
	ldr r2, =gBattleAnimArgs
	ldrh r0, [r2]
	movs r3, 0
	ldrsh r1, [r2, r3]
	cmp r1, 0x3
	bgt _080D52FC
	lsls r0, 24
	lsrs r0, 24
	bl GetAnimBankSpriteId
	lsls r0, 24
	lsrs r3, r0, 24
	cmp r3, 0xFF
	bne _080D5352
	b _080D5356
	.pool
_080D52FC:
	cmp r1, 0x8
	beq _080D5348
	movs r1, 0
	ldrsh r0, [r2, r1]
	cmp r0, 0x5
	beq _080D531C
	cmp r0, 0x5
	bgt _080D5312
	cmp r0, 0x4
	beq _080D5318
	b _080D5324
_080D5312:
	cmp r0, 0x6
	beq _080D5320
	b _080D5324
_080D5318:
	movs r0, 0
	b _080D5326
_080D531C:
	movs r0, 0x2
	b _080D5326
_080D5320:
	movs r0, 0x1
	b _080D5326
_080D5324:
	movs r0, 0x3
_080D5326:
	bl GetBankByIdentity
	lsls r0, 24
	lsrs r4, r0, 24
	adds r0, r4, 0
	bl IsAnimBankSpriteVisible
	lsls r0, 24
	cmp r0, 0
	bne _080D533C
	movs r6, 0x1
_080D533C:
	ldr r0, =gBankSpriteIds
	adds r0, r4, r0
	b _080D5350
	.pool
_080D5348:
	ldr r1, =gBankSpriteIds
	ldr r0, =gAnimBankAttacker
	ldrb r0, [r0]
	adds r0, r1
_080D5350:
	ldrb r3, [r0]
_080D5352:
	cmp r6, 0
	beq _080D5368
_080D5356:
	adds r0, r5, 0
	bl DestroyAnimVisualTask
	b _080D53A6
	.pool
_080D5368:
	ldr r1, =gSprites
	lsls r0, r3, 4
	adds r0, r3
	lsls r0, 2
	adds r0, r1
	ldr r2, =gBattleAnimArgs
	ldrh r1, [r2, 0x2]
	strh r1, [r0, 0x24]
	ldrh r1, [r2, 0x4]
	strh r1, [r0, 0x26]
	ldr r1, =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r0, r1
	strh r3, [r0, 0x8]
	ldrh r1, [r2, 0x6]
	strh r1, [r0, 0xA]
	ldrh r1, [r2, 0x8]
	strh r1, [r0, 0xC]
	ldrh r1, [r2, 0x8]
	strh r1, [r0, 0xE]
	ldrh r1, [r2, 0x2]
	strh r1, [r0, 0x10]
	ldrh r1, [r2, 0x4]
	strh r1, [r0, 0x12]
	ldr r1, =sub_80D53BC
	str r1, [r0]
	adds r0, r5, 0
	bl _call_via_r1
_080D53A6:
	pop {r4-r6}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D52D0

	thumb_func_start sub_80D53BC
sub_80D53BC: @ 80D53BC
	push {r4-r7,lr}
	mov r7, r8
	push {r7}
	lsls r0, 24
	lsrs r6, r0, 24
	ldr r1, =gTasks
	lsls r0, r6, 2
	adds r0, r6
	lsls r0, 3
	adds r3, r0, r1
	ldrh r2, [r3, 0xE]
	movs r4, 0xE
	ldrsh r0, [r3, r4]
	mov r12, r1
	cmp r0, 0
	bne _080D5474
	ldr r2, =gSprites
	movs r7, 0x8
	ldrsh r1, [r3, r7]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r4, r0, r2
	movs r0, 0x24
	ldrsh r1, [r4, r0]
	ldrh r5, [r3, 0x10]
	movs r7, 0x10
	ldrsh r0, [r3, r7]
	adds r7, r2, 0
	cmp r1, r0
	bne _080D5408
	negs r0, r5
	strh r0, [r4, 0x24]
	b _080D540A
	.pool
_080D5408:
	strh r5, [r4, 0x24]
_080D540A:
	lsls r3, r6, 2
	adds r1, r3, r6
	lsls r1, 3
	add r1, r12
	movs r0, 0x8
	ldrsh r2, [r1, r0]
	lsls r0, r2, 4
	adds r0, r2
	lsls r0, 2
	adds r4, r0, r7
	movs r0, 0x26
	ldrsh r2, [r4, r0]
	mov r8, r2
	ldrh r5, [r1, 0x12]
	movs r2, 0x12
	ldrsh r0, [r1, r2]
	cmp r8, r0
	bne _080D5434
	negs r0, r5
	strh r0, [r4, 0x26]
	b _080D5436
_080D5434:
	strh r5, [r4, 0x26]
_080D5436:
	adds r0, r3, r6
	lsls r0, 3
	mov r4, r12
	adds r3, r0, r4
	ldrh r0, [r3, 0xC]
	strh r0, [r3, 0xE]
	ldrh r0, [r3, 0xA]
	subs r0, 0x1
	strh r0, [r3, 0xA]
	lsls r0, 16
	asrs r2, r0, 16
	cmp r2, 0
	bne _080D5478
	movs r0, 0x8
	ldrsh r1, [r3, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r7
	strh r2, [r0, 0x24]
	movs r4, 0x8
	ldrsh r1, [r3, r4]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r7
	strh r2, [r0, 0x26]
	adds r0, r6, 0
	bl DestroyAnimVisualTask
	b _080D5478
_080D5474:
	subs r0, r2, 0x1
	strh r0, [r3, 0xE]
_080D5478:
	pop {r3}
	mov r8, r3
	pop {r4-r7}
	pop {r0}
	bx r0
	thumb_func_end sub_80D53BC

	thumb_func_start sub_80D5484
sub_80D5484: @ 80D5484
	push {r4-r6,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	ldr r4, =gBattleAnimArgs
	ldrb r0, [r4]
	bl GetAnimBankSpriteId
	lsls r0, 24
	lsrs r3, r0, 24
	cmp r3, 0xFF
	bne _080D54A8
	adds r0, r5, 0
	bl DestroyAnimVisualTask
	b _080D54F6
	.pool
_080D54A8:
	ldr r0, =gSprites
	lsls r1, r3, 4
	adds r1, r3
	lsls r1, 2
	adds r1, r0
	ldrh r0, [r4, 0x2]
	ldrh r2, [r1, 0x24]
	adds r0, r2
	movs r2, 0
	strh r0, [r1, 0x24]
	ldrh r0, [r4, 0x4]
	ldrh r6, [r1, 0x26]
	adds r0, r6
	strh r0, [r1, 0x26]
	ldr r0, =gTasks
	lsls r1, r5, 2
	adds r1, r5
	lsls r1, 3
	adds r1, r0
	strh r3, [r1, 0x8]
	strh r2, [r1, 0xA]
	ldrh r0, [r4, 0x6]
	strh r0, [r1, 0xC]
	strh r2, [r1, 0xE]
	ldrh r0, [r4, 0x8]
	strh r0, [r1, 0x10]
	movs r2, 0x2
	ldrsh r0, [r4, r2]
	lsls r0, 1
	strh r0, [r1, 0x12]
	movs r6, 0x4
	ldrsh r0, [r4, r6]
	lsls r0, 1
	strh r0, [r1, 0x14]
	ldr r2, =sub_80D5508
	str r2, [r1]
	adds r0, r5, 0
	bl _call_via_r2
_080D54F6:
	pop {r4-r6}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5484

	thumb_func_start sub_80D5508
sub_80D5508: @ 80D5508
	push {r4-r6,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	ldr r1, =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r4, r0, r1
	ldrh r2, [r4, 0xE]
	movs r3, 0xE
	ldrsh r0, [r4, r3]
	adds r6, r1, 0
	cmp r0, 0
	beq _080D5526
	b _080D5638
_080D5526:
	ldrh r1, [r4, 0xA]
	movs r0, 0x1
	ands r0, r1
	cmp r0, 0
	beq _080D5568
	ldr r2, =gSprites
	movs r0, 0x8
	ldrsh r1, [r4, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r2
	ldrh r1, [r4, 0x12]
	ldrh r3, [r0, 0x24]
	adds r1, r3
	strh r1, [r0, 0x24]
	movs r0, 0x8
	ldrsh r1, [r4, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r2
	ldrh r1, [r4, 0x14]
	ldrh r3, [r0, 0x26]
	adds r1, r3
	strh r1, [r0, 0x26]
	adds r3, r2, 0
	b _080D5592
	.pool
_080D5568:
	ldr r3, =gSprites
	movs r0, 0x8
	ldrsh r1, [r4, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r3
	ldrh r1, [r0, 0x24]
	ldrh r2, [r4, 0x12]
	subs r1, r2
	strh r1, [r0, 0x24]
	movs r2, 0x8
	ldrsh r1, [r4, r2]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r3
	ldrh r1, [r0, 0x26]
	ldrh r2, [r4, 0x14]
	subs r1, r2
	strh r1, [r0, 0x26]
_080D5592:
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r4, r0, r6
	ldrh r0, [r4, 0x10]
	strh r0, [r4, 0xE]
	ldrh r0, [r4, 0xA]
	adds r2, r0, 0x1
	strh r2, [r4, 0xA]
	lsls r0, r2, 16
	asrs r0, 16
	movs r6, 0xC
	ldrsh r1, [r4, r6]
	cmp r0, r1
	blt _080D563C
	movs r0, 0x1
	ands r2, r0
	cmp r2, 0
	beq _080D55F8
	movs r1, 0x8
	ldrsh r0, [r4, r1]
	lsls r1, r0, 4
	adds r1, r0
	lsls r1, 2
	adds r1, r3
	movs r2, 0x12
	ldrsh r0, [r4, r2]
	lsrs r2, r0, 31
	adds r0, r2
	asrs r0, 1
	ldrh r6, [r1, 0x24]
	adds r0, r6
	strh r0, [r1, 0x24]
	movs r1, 0x8
	ldrsh r0, [r4, r1]
	lsls r1, r0, 4
	adds r1, r0
	lsls r1, 2
	adds r1, r3
	movs r2, 0x14
	ldrsh r0, [r4, r2]
	lsrs r2, r0, 31
	adds r0, r2
	asrs r0, 1
	ldrh r3, [r1, 0x26]
	adds r0, r3
	strh r0, [r1, 0x26]
	b _080D5630
	.pool
_080D55F8:
	movs r6, 0x8
	ldrsh r0, [r4, r6]
	lsls r2, r0, 4
	adds r2, r0
	lsls r2, 2
	adds r2, r3
	movs r0, 0x12
	ldrsh r1, [r4, r0]
	lsrs r0, r1, 31
	adds r1, r0
	asrs r1, 1
	ldrh r0, [r2, 0x24]
	subs r0, r1
	strh r0, [r2, 0x24]
	movs r1, 0x8
	ldrsh r0, [r4, r1]
	lsls r2, r0, 4
	adds r2, r0
	lsls r2, 2
	adds r2, r3
	movs r3, 0x14
	ldrsh r1, [r4, r3]
	lsrs r0, r1, 31
	adds r1, r0
	asrs r1, 1
	ldrh r0, [r2, 0x26]
	subs r0, r1
	strh r0, [r2, 0x26]
_080D5630:
	adds r0, r5, 0
	bl DestroyAnimVisualTask
	b _080D563C
_080D5638:
	subs r0, r2, 0x1
	strh r0, [r4, 0xE]
_080D563C:
	pop {r4-r6}
	pop {r0}
	bx r0
	thumb_func_end sub_80D5508

	thumb_func_start sub_80D5644
sub_80D5644: @ 80D5644
	push {r4,r5,lr}
	adds r4, r0, 0
	lsls r4, 24
	lsrs r4, 24
	ldr r5, =gBattleAnimArgs
	ldrb r0, [r5]
	bl GetAnimBankSpriteId
	lsls r0, 24
	lsrs r0, 24
	ldr r2, =gSprites
	lsls r1, r0, 4
	adds r1, r0
	lsls r1, 2
	adds r1, r2
	ldrh r2, [r5, 0x2]
	strh r2, [r1, 0x24]
	ldr r2, =gTasks
	lsls r1, r4, 2
	adds r1, r4
	lsls r1, 3
	adds r1, r2
	strh r0, [r1, 0x8]
	ldrh r0, [r5, 0x2]
	strh r0, [r1, 0xA]
	ldrh r0, [r5, 0x4]
	strh r0, [r1, 0xC]
	ldrh r0, [r5, 0x6]
	strh r0, [r1, 0xE]
	ldrh r0, [r5, 0x8]
	strh r0, [r1, 0x10]
	ldr r2, =sub_80D56A4
	str r2, [r1]
	adds r0, r4, 0
	bl _call_via_r2
	pop {r4,r5}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5644

	thumb_func_start sub_80D56A4
sub_80D56A4: @ 80D56A4
	push {r4-r7,lr}
	lsls r0, 24
	lsrs r6, r0, 24
	ldr r2, =gTasks
	lsls r0, r6, 2
	adds r0, r6
	lsls r0, 3
	adds r3, r0, r2
	ldrb r5, [r3, 0x8]
	ldrh r4, [r3, 0xA]
	ldrh r1, [r3, 0x18]
	adds r0, r1, 0x1
	strh r0, [r3, 0x18]
	movs r7, 0xC
	ldrsh r0, [r3, r7]
	lsls r1, 16
	asrs r1, 16
	mov r12, r2
	ldr r7, =gSprites
	cmp r0, r1
	bne _080D56F6
	movs r0, 0
	strh r0, [r3, 0x18]
	lsls r0, r5, 4
	adds r0, r5
	lsls r0, 2
	adds r1, r0, r7
	ldrh r3, [r1, 0x24]
	movs r0, 0x24
	ldrsh r2, [r1, r0]
	lsls r0, r4, 16
	asrs r0, 16
	cmp r2, r0
	bne _080D56EE
	negs r0, r2
	lsls r0, 16
	lsrs r4, r0, 16
_080D56EE:
	lsls r0, r4, 16
	asrs r0, 16
	adds r0, r3
	strh r0, [r1, 0x24]
_080D56F6:
	lsls r2, r6, 2
	adds r2, r6
	lsls r2, 3
	add r2, r12
	strh r4, [r2, 0xA]
	ldrh r1, [r2, 0xE]
	ldrh r0, [r2, 0x1A]
	adds r1, r0
	strh r1, [r2, 0x1A]
	lsls r0, r5, 4
	adds r0, r5
	lsls r0, 2
	adds r0, r7
	lsls r1, 16
	asrs r1, 24
	strh r1, [r0, 0x26]
	ldrh r0, [r2, 0x10]
	subs r0, 0x1
	strh r0, [r2, 0x10]
	lsls r0, 16
	cmp r0, 0
	bne _080D5728
	adds r0, r6, 0
	bl DestroyAnimVisualTask
_080D5728:
	pop {r4-r7}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D56A4

	thumb_func_start sub_80D5738
sub_80D5738: @ 80D5738
	push {r4-r7,lr}
	mov r7, r8
	push {r7}
	lsls r0, 24
	lsrs r5, r0, 24
	movs r6, 0x1
	ldr r4, =gBattleAnimArgs
	ldrb r0, [r4]
	bl GetAnimBankSpriteId
	lsls r0, 24
	lsrs r7, r0, 24
	movs r1, 0x8
	ldrsh r0, [r4, r1]
	cmp r0, 0x5
	ble _080D575C
	movs r0, 0x5
	strh r0, [r4, 0x8]
_080D575C:
	movs r1, 0
	movs r2, 0x8
	ldrsh r0, [r4, r2]
	adds r3, r4, 0
	ldr r2, =gTasks
	mov r12, r2
	lsls r4, r5, 2
	ldr r2, =sub_80D57B8
	mov r8, r2
	cmp r1, r0
	bge _080D5782
	adds r2, r0, 0
_080D5774:
	lsls r0, r6, 25
	lsrs r6, r0, 24
	adds r0, r1, 0x1
	lsls r0, 24
	lsrs r1, r0, 24
	cmp r1, r2
	blt _080D5774
_080D5782:
	adds r0, r4, r5
	lsls r0, 3
	add r0, r12
	strh r7, [r0, 0x8]
	ldrh r1, [r3, 0x2]
	strh r1, [r0, 0xA]
	ldrh r1, [r3, 0x4]
	strh r1, [r0, 0xC]
	ldrh r1, [r3, 0x6]
	strh r1, [r0, 0xE]
	strh r6, [r0, 0x10]
	mov r1, r8
	str r1, [r0]
	adds r0, r5, 0
	bl _call_via_r8
	pop {r3}
	mov r8, r3
	pop {r4-r7}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5738

	thumb_func_start sub_80D57B8
sub_80D57B8: @ 80D57B8
	push {r4-r6,lr}
	lsls r0, 24
	lsrs r0, 24
	adds r6, r0, 0
	ldr r1, =gTasks
	lsls r0, r6, 2
	adds r0, r6
	lsls r0, 3
	adds r5, r0, r1
	ldrb r4, [r5, 0x8]
	movs r1, 0x12
	ldrsh r0, [r5, r1]
	movs r2, 0xA
	ldrsh r1, [r5, r2]
	bl Sin
	ldr r2, =gSprites
	lsls r1, r4, 4
	adds r1, r4
	lsls r1, 2
	adds r4, r1, r2
	strh r0, [r4, 0x24]
	movs r1, 0x12
	ldrsh r0, [r5, r1]
	movs r2, 0xC
	ldrsh r1, [r5, r2]
	bl Cos
	negs r0, r0
	strh r0, [r4, 0x26]
	ldrh r1, [r5, 0xC]
	adds r0, r1
	strh r0, [r4, 0x26]
	ldrh r0, [r5, 0x10]
	ldrh r1, [r5, 0x12]
	adds r0, r1
	movs r1, 0xFF
	ands r0, r1
	strh r0, [r5, 0x12]
	cmp r0, 0
	bne _080D5810
	ldrh r0, [r5, 0xE]
	subs r0, 0x1
	strh r0, [r5, 0xE]
_080D5810:
	movs r2, 0xE
	ldrsh r0, [r5, r2]
	cmp r0, 0
	bne _080D5822
	strh r0, [r4, 0x24]
	strh r0, [r4, 0x26]
	adds r0, r6, 0
	bl DestroyAnimVisualTask
_080D5822:
	pop {r4-r6}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D57B8

	thumb_func_start sub_80D5830
sub_80D5830: @ 80D5830
	push {r4,lr}
	lsls r0, 24
	lsrs r4, r0, 24
	ldr r0, =gAnimBankAttacker
	ldrb r0, [r0]
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _080D584C
	ldr r1, =gBattleAnimArgs
	ldrh r0, [r1, 0x2]
	negs r0, r0
	strh r0, [r1, 0x2]
_080D584C:
	adds r0, r4, 0
	bl sub_80D5738
	pop {r4}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5830

	thumb_func_start sub_80D5860
sub_80D5860: @ 80D5860
	push {r4,lr}
	adds r4, r0, 0
	adds r2, r4, 0
	adds r2, 0x3E
	ldrb r0, [r2]
	movs r1, 0x4
	orrs r0, r1
	strb r0, [r2]
	ldr r0, =gAnimBankAttacker
	ldrb r0, [r0]
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _080D5890
	ldr r1, =gBattleAnimArgs
	ldrh r0, [r1, 0x2]
	negs r0, r0
	b _080D5894
	.pool
_080D5890:
	ldr r1, =gBattleAnimArgs
	ldrh r0, [r1, 0x2]
_080D5894:
	strh r0, [r4, 0x30]
	ldrh r2, [r1]
	movs r0, 0
	strh r2, [r4, 0x2E]
	strh r0, [r4, 0x32]
	ldr r1, =gBankSpriteIds
	ldr r0, =gAnimBankAttacker
	ldrb r0, [r0]
	adds r0, r1
	ldrb r0, [r0]
	strh r0, [r4, 0x34]
	strh r2, [r4, 0x36]
	ldr r1, =sub_80D58D4
	adds r0, r4, 0
	bl StoreSpriteCallbackInData6
	ldr r0, =sub_80A6630
	str r0, [r4, 0x1C]
	pop {r4}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5860

	thumb_func_start sub_80D58D4
sub_80D58D4: @ 80D58D4
	push {lr}
	ldrh r1, [r0, 0x36]
	strh r1, [r0, 0x2E]
	ldrh r1, [r0, 0x30]
	negs r1, r1
	strh r1, [r0, 0x30]
	ldr r1, =sub_80A6630
	str r1, [r0, 0x1C]
	ldr r1, =DestroyAnimSprite
	bl StoreSpriteCallbackInData6
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D58D4

	thumb_func_start sub_80D58F8
sub_80D58F8: @ 80D58F8
	push {r4,r5,lr}
	adds r4, r0, 0
	adds r2, r4, 0
	adds r2, 0x3E
	ldrb r0, [r2]
	movs r1, 0x4
	orrs r0, r1
	strb r0, [r2]
	ldr r5, =gBattleAnimArgs
	ldrb r0, [r5, 0x4]
	bl GetAnimBankSpriteId
	lsls r0, 24
	lsrs r0, 24
	ldrh r2, [r5]
	movs r1, 0
	strh r2, [r4, 0x2E]
	strh r1, [r4, 0x30]
	ldrh r1, [r5, 0x2]
	strh r1, [r4, 0x32]
	strh r0, [r4, 0x34]
	strh r2, [r4, 0x36]
	ldr r1, =sub_80D5944
	adds r0, r4, 0
	bl StoreSpriteCallbackInData6
	ldr r0, =sub_80A6630
	str r0, [r4, 0x1C]
	pop {r4,r5}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D58F8

	thumb_func_start sub_80D5944
sub_80D5944: @ 80D5944
	push {lr}
	ldrh r1, [r0, 0x36]
	strh r1, [r0, 0x2E]
	ldrh r1, [r0, 0x32]
	negs r1, r1
	strh r1, [r0, 0x32]
	ldr r1, =sub_80A6630
	str r1, [r0, 0x1C]
	ldr r1, =DestroyAnimSprite
	bl StoreSpriteCallbackInData6
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5944

	thumb_func_start sub_80D5968
sub_80D5968: @ 80D5968
	push {r4-r7,lr}
	sub sp, 0x4
	adds r6, r0, 0
	ldr r0, =gBattleAnimArgs
	movs r1, 0
	ldrsh r0, [r0, r1]
	cmp r0, 0
	bne _080D598C
	ldr r1, =gBankSpriteIds
	ldr r0, =gAnimBankAttacker
	b _080D5990
	.pool
_080D598C:
	ldr r1, =gBankSpriteIds
	ldr r0, =gAnimBankTarget
_080D5990:
	ldrb r0, [r0]
	adds r0, r1
	ldrb r7, [r0]
	ldr r5, =gBattleAnimArgs
	ldrh r0, [r5, 0x4]
	movs r3, 0
	strh r0, [r6, 0x2E]
	ldr r0, =gSprites
	lsls r4, r7, 4
	adds r4, r7
	lsls r4, 2
	adds r4, r0
	ldrh r0, [r4, 0x24]
	ldrh r1, [r4, 0x20]
	adds r0, r1
	strh r0, [r6, 0x30]
	ldrh r0, [r4, 0x20]
	strh r0, [r6, 0x32]
	ldrh r0, [r4, 0x26]
	ldrh r1, [r4, 0x22]
	adds r0, r1
	strh r0, [r6, 0x34]
	ldrh r0, [r4, 0x22]
	strh r0, [r6, 0x36]
	adds r0, r6, 0
	str r3, [sp]
	bl sub_80A6E14
	ldr r3, [sp]
	strh r3, [r6, 0x34]
	strh r3, [r6, 0x36]
	ldrh r0, [r4, 0x24]
	strh r0, [r6, 0x38]
	ldrh r0, [r4, 0x26]
	strh r0, [r6, 0x3A]
	adds r2, r6, 0
	adds r2, 0x3E
	ldrb r0, [r2]
	movs r1, 0x4
	orrs r0, r1
	strb r0, [r2]
	movs r1, 0x2
	ldrsh r0, [r5, r1]
	cmp r0, 0x1
	bne _080D5A00
	strh r3, [r6, 0x32]
	b _080D5A06
	.pool
_080D5A00:
	cmp r0, 0x2
	bne _080D5A06
	strh r3, [r6, 0x30]
_080D5A06:
	ldr r0, =gBattleAnimArgs
	ldrh r1, [r0, 0x2]
	lsls r0, r7, 8
	orrs r0, r1
	strh r0, [r6, 0x3C]
	ldr r0, =sub_80D5A24
	str r0, [r6, 0x1C]
	add sp, 0x4
	pop {r4-r7}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5968

	thumb_func_start sub_80D5A24
sub_80D5A24: @ 80D5A24
	push {r4-r6,lr}
	adds r2, r0, 0
	ldrh r0, [r2, 0x3C]
	lsls r1, r0, 24
	lsrs r4, r1, 24
	adds r5, r4, 0
	lsls r0, 16
	asrs r0, 24
	lsls r1, r0, 4
	adds r1, r0
	lsls r1, 2
	ldr r0, =gSprites
	adds r3, r1, r0
	ldrh r0, [r2, 0x2E]
	movs r6, 0x2E
	ldrsh r1, [r2, r6]
	cmp r1, 0
	bne _080D5A64
	cmp r4, 0x1
	bhi _080D5A4E
	strh r1, [r3, 0x24]
_080D5A4E:
	cmp r5, 0x2
	beq _080D5A56
	cmp r5, 0
	bne _080D5A58
_080D5A56:
	strh r1, [r3, 0x26]
_080D5A58:
	adds r0, r2, 0
	bl DestroyAnimSprite
	b _080D5A8E
	.pool
_080D5A64:
	subs r0, 0x1
	strh r0, [r2, 0x2E]
	ldrh r1, [r2, 0x30]
	ldrh r0, [r2, 0x34]
	adds r1, r0
	strh r1, [r2, 0x34]
	ldrh r0, [r2, 0x32]
	ldrh r4, [r2, 0x36]
	adds r0, r4
	strh r0, [r2, 0x36]
	lsls r1, 16
	asrs r1, 24
	ldrh r6, [r2, 0x38]
	adds r1, r6
	strh r1, [r3, 0x24]
	ldrh r0, [r2, 0x36]
	lsls r0, 16
	asrs r0, 24
	ldrh r2, [r2, 0x3A]
	adds r0, r2
	strh r0, [r3, 0x26]
_080D5A8E:
	pop {r4-r6}
	pop {r0}
	bx r0
	thumb_func_end sub_80D5A24

	thumb_func_start sub_80D5A94
sub_80D5A94: @ 80D5A94
	push {r4-r6,lr}
	adds r5, r0, 0
	ldr r0, =gBattleAnimArgs
	movs r1, 0
	ldrsh r0, [r0, r1]
	cmp r0, 0
	bne _080D5AB0
	ldr r0, =gAnimBankAttacker
	b _080D5AB2
	.pool
_080D5AB0:
	ldr r0, =gAnimBankTarget
_080D5AB2:
	ldrb r2, [r0]
	ldr r0, =gBankSpriteIds
	adds r0, r2, r0
	ldrb r6, [r0]
	adds r0, r2, 0
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _080D5ADC
	ldr r1, =gBattleAnimArgs
	ldrh r0, [r1, 0x2]
	negs r0, r0
	strh r0, [r1, 0x2]
	movs r2, 0x6
	ldrsh r0, [r1, r2]
	cmp r0, 0x1
	bne _080D5ADC
	ldrh r0, [r1, 0x4]
	negs r0, r0
	strh r0, [r1, 0x4]
_080D5ADC:
	ldr r2, =gBattleAnimArgs
	ldrh r0, [r2, 0x8]
	movs r4, 0
	strh r0, [r5, 0x2E]
	ldr r0, =gSprites
	lsls r1, r6, 4
	adds r1, r6
	lsls r1, 2
	adds r1, r0
	ldrh r0, [r1, 0x20]
	strh r0, [r5, 0x30]
	ldrh r0, [r2, 0x2]
	ldrh r3, [r1, 0x20]
	adds r0, r3
	strh r0, [r5, 0x32]
	ldrh r0, [r1, 0x22]
	strh r0, [r5, 0x34]
	ldrh r0, [r2, 0x4]
	ldrh r1, [r1, 0x22]
	adds r0, r1
	strh r0, [r5, 0x36]
	adds r0, r5, 0
	bl sub_80A6E14
	strh r4, [r5, 0x34]
	strh r4, [r5, 0x36]
	strh r6, [r5, 0x38]
	adds r2, r5, 0
	adds r2, 0x3E
	ldrb r0, [r2]
	movs r1, 0x4
	orrs r0, r1
	strb r0, [r2]
	ldr r1, =DestroyAnimSprite
	adds r0, r5, 0
	bl StoreSpriteCallbackInData6
	ldr r0, =sub_80A6680
	str r0, [r5, 0x1C]
	pop {r4-r6}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5A94

	thumb_func_start sub_80D5B48
sub_80D5B48: @ 80D5B48
	push {r4-r7,lr}
	adds r6, r0, 0
	adds r2, r6, 0
	adds r2, 0x3E
	ldrb r0, [r2]
	movs r1, 0x4
	orrs r0, r1
	strb r0, [r2]
	ldr r0, =gBattleAnimArgs
	movs r1, 0
	ldrsh r0, [r0, r1]
	cmp r0, 0
	bne _080D5B70
	ldr r0, =gAnimBankAttacker
	b _080D5B72
	.pool
_080D5B70:
	ldr r0, =gAnimBankTarget
_080D5B72:
	ldrb r1, [r0]
	ldr r0, =gBankSpriteIds
	adds r0, r1, r0
	ldrb r7, [r0]
	adds r0, r1, 0
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _080D5B9C
	ldr r1, =gBattleAnimArgs
	ldrh r0, [r1, 0x2]
	negs r0, r0
	strh r0, [r1, 0x2]
	movs r2, 0x6
	ldrsh r0, [r1, r2]
	cmp r0, 0x1
	bne _080D5B9C
	ldrh r0, [r1, 0x4]
	negs r0, r0
	strh r0, [r1, 0x4]
_080D5B9C:
	ldr r5, =gBattleAnimArgs
	ldrh r0, [r5, 0x8]
	strh r0, [r6, 0x2E]
	ldr r0, =gSprites
	lsls r4, r7, 4
	adds r4, r7
	lsls r4, 2
	adds r4, r0
	ldrh r0, [r4, 0x24]
	ldrh r1, [r4, 0x20]
	adds r0, r1
	strh r0, [r6, 0x30]
	ldrh r1, [r5, 0x2]
	adds r0, r1
	strh r0, [r6, 0x32]
	ldrh r0, [r4, 0x26]
	ldrh r2, [r4, 0x22]
	adds r0, r2
	strh r0, [r6, 0x34]
	ldrh r1, [r5, 0x4]
	adds r0, r1
	strh r0, [r6, 0x36]
	adds r0, r6, 0
	bl sub_80A6E14
	ldrh r0, [r4, 0x24]
	lsls r0, 8
	strh r0, [r6, 0x34]
	ldrh r0, [r4, 0x26]
	lsls r0, 8
	strh r0, [r6, 0x36]
	strh r7, [r6, 0x38]
	ldrh r0, [r5, 0xA]
	strh r0, [r6, 0x3A]
	lsls r0, 16
	cmp r0, 0
	bne _080D5C04
	ldr r1, =DestroyAnimSprite
	adds r0, r6, 0
	bl StoreSpriteCallbackInData6
	b _080D5C0C
	.pool
_080D5C04:
	ldr r1, =sub_80D5C20
	adds r0, r6, 0
	bl StoreSpriteCallbackInData6
_080D5C0C:
	ldr r0, =sub_80A6680
	str r0, [r6, 0x1C]
	pop {r4-r7}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5B48

	thumb_func_start sub_80D5C20
sub_80D5C20: @ 80D5C20
	push {r4,lr}
	ldr r4, =gSprites
	movs r1, 0x38
	ldrsh r2, [r0, r1]
	lsls r1, r2, 4
	adds r1, r2
	lsls r1, 2
	adds r1, r4
	movs r3, 0
	strh r3, [r1, 0x24]
	movs r1, 0x38
	ldrsh r2, [r0, r1]
	lsls r1, r2, 4
	adds r1, r2
	lsls r1, 2
	adds r1, r4
	strh r3, [r1, 0x26]
	bl DestroyAnimSprite
	pop {r4}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5C20

	thumb_func_start sub_80D5C50
sub_80D5C50: @ 80D5C50
	push {r4-r7,lr}
	lsls r0, 24
	lsrs r6, r0, 24
	ldr r5, =gBattleAnimArgs
	movs r0, 0x6
	ldrsh r1, [r5, r0]
	movs r0, 0x80
	lsls r0, 8
	bl __divsi3
	lsls r0, 16
	lsrs r7, r0, 16
	ldr r0, =gAnimBankAttacker
	ldrb r0, [r0]
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _080D5C82
	ldrh r0, [r5, 0x2]
	negs r0, r0
	strh r0, [r5, 0x2]
	ldrh r0, [r5, 0xA]
	negs r0, r0
	strh r0, [r5, 0xA]
_080D5C82:
	ldrb r0, [r5]
	bl GetAnimBankSpriteId
	ldr r1, =gTasks
	lsls r4, r6, 2
	adds r4, r6
	lsls r4, 3
	adds r4, r1
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r4, 0x8]
	movs r1, 0x2
	ldrsh r0, [r5, r1]
	lsls r0, 8
	movs r2, 0x6
	ldrsh r1, [r5, r2]
	bl __divsi3
	strh r0, [r4, 0xA]
	ldrh r0, [r5, 0x4]
	strh r0, [r4, 0xC]
	ldrh r0, [r5, 0x6]
	strh r0, [r4, 0xE]
	ldrh r0, [r5, 0x8]
	strh r0, [r4, 0x10]
	movs r1, 0xA
	ldrsh r0, [r5, r1]
	lsls r0, 8
	movs r2, 0xC
	ldrsh r1, [r5, r2]
	bl __divsi3
	strh r0, [r4, 0x12]
	ldrh r0, [r5, 0xC]
	strh r0, [r4, 0x14]
	strh r7, [r4, 0x16]
	ldr r0, =sub_80D5CE4
	str r0, [r4]
	pop {r4-r7}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5C50

	thumb_func_start sub_80D5CE4
sub_80D5CE4: @ 80D5CE4
	push {r4,r5,lr}
	lsls r0, 24
	lsrs r0, 24
	ldr r2, =gTasks
	lsls r1, r0, 2
	adds r1, r0
	lsls r1, 3
	adds r5, r1, r2
	ldrb r1, [r5, 0x8]
	ldrh r0, [r5, 0xA]
	ldrh r2, [r5, 0x1E]
	adds r0, r2
	strh r0, [r5, 0x1E]
	ldr r2, =gSprites
	lsls r4, r1, 4
	adds r4, r1
	lsls r4, 2
	adds r4, r2
	lsls r0, 16
	asrs r0, 24
	strh r0, [r4, 0x24]
	ldrh r0, [r5, 0x1C]
	lsrs r0, 8
	movs r2, 0xC
	ldrsh r1, [r5, r2]
	bl Sin
	strh r0, [r4, 0x26]
	ldrh r0, [r5, 0x16]
	ldrh r1, [r5, 0x1C]
	adds r0, r1
	strh r0, [r5, 0x1C]
	ldrh r0, [r5, 0xE]
	subs r0, 0x1
	strh r0, [r5, 0xE]
	lsls r0, 16
	cmp r0, 0
	bne _080D5D34
	ldr r0, =sub_80D5D48
	str r0, [r5]
_080D5D34:
	pop {r4,r5}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5CE4

	thumb_func_start sub_80D5D48
sub_80D5D48: @ 80D5D48
	push {r4,r5,lr}
	lsls r0, 24
	lsrs r0, 24
	adds r5, r0, 0
	ldr r1, =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r4, r0, r1
	ldrh r1, [r4, 0x10]
	movs r2, 0x10
	ldrsh r0, [r4, r2]
	cmp r0, 0
	ble _080D5D70
	subs r0, r1, 0x1
	strh r0, [r4, 0x10]
	b _080D5DA4
	.pool
_080D5D70:
	ldrb r0, [r4, 0x8]
	ldrh r2, [r4, 0x12]
	ldrh r1, [r4, 0x20]
	adds r2, r1
	strh r2, [r4, 0x20]
	ldr r3, =gSprites
	lsls r1, r0, 4
	adds r1, r0
	lsls r1, 2
	adds r1, r3
	lsls r2, 16
	asrs r2, 24
	ldrh r0, [r4, 0x1E]
	lsls r0, 16
	asrs r0, 24
	adds r2, r0
	strh r2, [r1, 0x24]
	ldrh r0, [r4, 0x14]
	subs r0, 0x1
	strh r0, [r4, 0x14]
	lsls r0, 16
	cmp r0, 0
	bne _080D5DA4
	adds r0, r5, 0
	bl DestroyAnimVisualTask
_080D5DA4:
	pop {r4,r5}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5D48

	thumb_func_start sub_80D5DB0
sub_80D5DB0: @ 80D5DB0
	push {r4-r6,lr}
	lsls r0, 24
	lsrs r6, r0, 24
	ldr r1, =gBattleAnimArgs
	movs r2, 0
	ldrsh r0, [r1, r2]
	cmp r0, 0x2
	beq _080D5DDE
	cmp r0, 0x2
	bgt _080D5DD8
	cmp r0, 0
	blt _080D5E10
	ldrb r0, [r1]
	bl GetAnimBankSpriteId
	lsls r0, 24
	lsrs r2, r0, 24
	b _080D5E18
	.pool
_080D5DD8:
	cmp r0, 0x3
	beq _080D5DE8
	b _080D5E10
_080D5DDE:
	ldr r5, =gAnimBankAttacker
	b _080D5DEA
	.pool
_080D5DE8:
	ldr r5, =gAnimBankTarget
_080D5DEA:
	ldrb r0, [r5]
	movs r4, 0x2
	eors r0, r4
	bl IsAnimBankSpriteVisible
	lsls r0, 24
	cmp r0, 0
	beq _080D5E10
	ldr r1, =gBankSpriteIds
	ldrb r0, [r5]
	eors r0, r4
	adds r0, r1
	ldrb r2, [r0]
	b _080D5E18
	.pool
_080D5E10:
	adds r0, r6, 0
	bl DestroyAnimVisualTask
	b _080D5E58
_080D5E18:
	ldr r1, =gTasks
	lsls r4, r6, 2
	adds r0, r4, r6
	lsls r0, 3
	adds r5, r0, r1
	strh r2, [r5, 0x8]
	ldr r0, =gAnimBankTarget
	ldrb r0, [r0]
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _080D5E44
	ldr r0, =gBattleAnimArgs
	ldrh r0, [r0, 0x2]
	b _080D5E4A
	.pool
_080D5E44:
	ldr r0, =gBattleAnimArgs
	ldrh r0, [r0, 0x2]
	negs r0, r0
_080D5E4A:
	strh r0, [r5, 0xA]
	ldr r0, =gTasks
	adds r1, r4, r6
	lsls r1, 3
	adds r1, r0
	ldr r0, =sub_80D5E6C
	str r0, [r1]
_080D5E58:
	pop {r4-r6}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5DB0

	thumb_func_start sub_80D5E6C
sub_80D5E6C: @ 80D5E6C
	push {r4,lr}
	lsls r0, 24
	lsrs r4, r0, 24
	ldr r0, =gTasks
	lsls r1, r4, 2
	adds r1, r4
	lsls r1, 3
	adds r1, r0
	ldrb r2, [r1, 0x8]
	ldr r3, =gSprites
	lsls r0, r2, 4
	adds r0, r2
	lsls r0, 2
	adds r0, r3
	ldrh r1, [r1, 0xA]
	ldrh r2, [r0, 0x24]
	adds r1, r2
	strh r1, [r0, 0x24]
	movs r2, 0x24
	ldrsh r1, [r0, r2]
	movs r2, 0x20
	ldrsh r0, [r0, r2]
	adds r1, r0
	adds r1, 0x20
	movs r0, 0x98
	lsls r0, 1
	cmp r1, r0
	bls _080D5EAA
	adds r0, r4, 0
	bl DestroyAnimVisualTask
_080D5EAA:
	pop {r4}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5E6C

	thumb_func_start sub_80D5EB8
sub_80D5EB8: @ 80D5EB8
	push {r4-r6,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	ldr r6, =gAnimBankAttacker
	ldrb r0, [r6]
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _080D5ED4
	ldr r1, =gBattleAnimArgs
	ldrh r0, [r1, 0x2]
	negs r0, r0
	strh r0, [r1, 0x2]
_080D5ED4:
	ldr r4, =gBattleAnimArgs
	ldrb r0, [r4, 0x8]
	bl GetAnimBankSpriteId
	lsls r0, 24
	lsrs r0, 24
	ldr r2, =gTasks
	lsls r3, r5, 2
	adds r1, r3, r5
	lsls r1, 3
	adds r2, r1, r2
	ldrh r1, [r4]
	strh r1, [r2, 0x8]
	ldrh r1, [r4, 0x2]
	strh r1, [r2, 0xA]
	ldrh r1, [r4, 0x4]
	strh r1, [r2, 0xC]
	ldrh r1, [r4, 0x6]
	strh r1, [r2, 0xE]
	strh r0, [r2, 0x10]
	movs r1, 0x8
	ldrsh r0, [r4, r1]
	cmp r0, 0
	bne _080D5F14
	ldrb r0, [r6]
	b _080D5F18
	.pool
_080D5F14:
	ldr r0, =gAnimBankTarget
	ldrb r0, [r0]
_080D5F18:
	strh r0, [r2, 0x12]
	ldr r1, =gTasks
	adds r0, r3, r5
	lsls r0, 3
	adds r0, r1
	movs r1, 0x1
	strh r1, [r0, 0x20]
	ldr r1, =sub_80D5F3C
	str r1, [r0]
	pop {r4-r6}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5EB8

	thumb_func_start sub_80D5F3C
sub_80D5F3C: @ 80D5F3C
	push {r4-r7,lr}
	mov r7, r9
	mov r6, r8
	push {r6,r7}
	lsls r0, 24
	lsrs r6, r0, 24
	ldr r1, =gTasks
	lsls r0, r6, 2
	adds r0, r6
	lsls r0, 3
	adds r4, r0, r1
	ldrb r7, [r4, 0x10]
	ldrh r0, [r4, 0xC]
	ldrh r1, [r4, 0x1C]
	adds r0, r1
	lsls r1, r0, 16
	strh r0, [r4, 0x1C]
	lsrs r1, 24
	mov r8, r1
	mov r0, r8
	movs r2, 0xA
	ldrsh r1, [r4, r2]
	bl Sin
	lsls r0, 16
	lsrs r5, r0, 16
	mov r9, r5
	movs r1, 0x8
	ldrsh r0, [r4, r1]
	cmp r0, 0
	bne _080D5F94
	ldr r0, =gSprites
	lsls r2, r7, 4
	adds r1, r2, r7
	lsls r1, 2
	adds r1, r0
	strh r5, [r1, 0x24]
	mov r9, r0
	adds r4, r2, 0
	b _080D5FDA
	.pool
_080D5F94:
	ldrb r0, [r4, 0x12]
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	bne _080D5FBC
	ldr r1, =gSprites
	lsls r2, r7, 4
	adds r0, r2, r7
	lsls r0, 2
	adds r3, r0, r1
	lsls r0, r5, 16
	asrs r0, 16
	mov r9, r1
	adds r4, r2, 0
	cmp r0, 0
	bge _080D5FD8
	b _080D5FD6
	.pool
_080D5FBC:
	ldr r1, =gSprites
	lsls r2, r7, 4
	adds r0, r2, r7
	lsls r0, 2
	adds r3, r0, r1
	mov r4, r9
	lsls r0, r4, 16
	asrs r0, 16
	mov r9, r1
	adds r4, r2, 0
	cmp r0, 0
	bge _080D5FD6
	negs r0, r0
_080D5FD6:
	negs r0, r0
_080D5FD8:
	strh r0, [r3, 0x26]
_080D5FDA:
	mov r5, r8
	cmp r5, 0x7F
	bls _080D5FFC
	ldr r1, =gTasks
	lsls r2, r6, 2
	adds r0, r2, r6
	lsls r0, 3
	adds r3, r0, r1
	movs r5, 0x1E
	ldrsh r0, [r3, r5]
	adds r5, r1, 0
	cmp r0, 0
	bne _080D5FFC
	movs r1, 0x20
	ldrsh r0, [r3, r1]
	cmp r0, 0x1
	beq _080D601E
_080D5FFC:
	mov r2, r8
	cmp r2, 0x7E
	bhi _080D6050
	ldr r1, =gTasks
	lsls r2, r6, 2
	adds r0, r2, r6
	lsls r0, 3
	adds r3, r0, r1
	movs r5, 0x1E
	ldrsh r0, [r3, r5]
	adds r5, r1, 0
	cmp r0, 0x1
	bne _080D6050
	movs r1, 0x20
	ldrsh r0, [r3, r1]
	cmp r0, 0
	bne _080D6050
_080D601E:
	adds r1, r2, r6
	lsls r1, 3
	adds r1, r5
	ldrh r0, [r1, 0x1E]
	movs r2, 0x1
	eors r0, r2
	strh r0, [r1, 0x1E]
	ldrh r0, [r1, 0x20]
	eors r0, r2
	strh r0, [r1, 0x20]
	ldrh r0, [r1, 0xE]
	subs r0, 0x1
	strh r0, [r1, 0xE]
	lsls r0, 16
	asrs r3, r0, 16
	cmp r3, 0
	bne _080D6050
	adds r0, r4, r7
	lsls r0, 2
	add r0, r9
	strh r3, [r0, 0x24]
	strh r3, [r0, 0x26]
	adds r0, r6, 0
	bl DestroyAnimVisualTask
_080D6050:
	pop {r3,r4}
	mov r8, r3
	mov r9, r4
	pop {r4-r7}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D5F3C

	thumb_func_start sub_80D6064
sub_80D6064: @ 80D6064
	push {r4-r6,lr}
	adds r4, r0, 0
	lsls r4, 24
	lsrs r4, 24
	ldr r6, =gBattleAnimArgs
	ldrb r0, [r6, 0x6]
	bl GetAnimBankSpriteId
	adds r5, r0, 0
	lsls r5, 24
	lsrs r5, 24
	ldrb r1, [r6, 0x8]
	adds r0, r5, 0
	bl sub_80A7270
	ldr r1, =gTasks
	lsls r0, r4, 2
	adds r0, r4
	lsls r0, 3
	adds r0, r1
	ldrh r1, [r6]
	strh r1, [r0, 0x8]
	ldrh r1, [r6, 0x2]
	strh r1, [r0, 0xA]
	ldrh r1, [r6, 0x4]
	strh r1, [r0, 0xC]
	ldrh r1, [r6, 0x4]
	strh r1, [r0, 0xE]
	strh r5, [r0, 0x10]
	movs r1, 0x80
	lsls r1, 1
	strh r1, [r0, 0x1C]
	strh r1, [r0, 0x1E]
	ldr r1, =sub_80D60BC
	str r1, [r0]
	pop {r4-r6}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D6064

	thumb_func_start sub_80D60BC
sub_80D60BC: @ 80D60BC
	push {r4-r6,lr}
	lsls r0, 24
	lsrs r0, 24
	adds r5, r0, 0
	ldr r1, =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r4, r0, r1
	ldrh r0, [r4, 0x8]
	ldrh r1, [r4, 0x1C]
	adds r0, r1
	strh r0, [r4, 0x1C]
	ldrh r0, [r4, 0xA]
	ldrh r3, [r4, 0x1E]
	adds r0, r3
	strh r0, [r4, 0x1E]
	ldrb r0, [r4, 0x10]
	adds r6, r0, 0
	movs r0, 0x1C
	ldrsh r1, [r4, r0]
	movs r3, 0x1E
	ldrsh r2, [r4, r3]
	adds r0, r6, 0
	movs r3, 0
	bl obj_id_set_rotscale
	ldrh r0, [r4, 0xC]
	subs r0, 0x1
	strh r0, [r4, 0xC]
	lsls r0, 16
	asrs r1, r0, 16
	cmp r1, 0
	bne _080D612C
	ldrh r2, [r4, 0xE]
	movs r3, 0xE
	ldrsh r0, [r4, r3]
	cmp r0, 0
	ble _080D6120
	ldrh r0, [r4, 0x8]
	negs r0, r0
	strh r0, [r4, 0x8]
	ldrh r0, [r4, 0xA]
	negs r0, r0
	strh r0, [r4, 0xA]
	strh r2, [r4, 0xC]
	strh r1, [r4, 0xE]
	b _080D612C
	.pool
_080D6120:
	adds r0, r6, 0
	bl sub_80A7344
	adds r0, r5, 0
	bl DestroyAnimVisualTask
_080D612C:
	pop {r4-r6}
	pop {r0}
	bx r0
	thumb_func_end sub_80D60BC

	thumb_func_start sub_80D6134
sub_80D6134: @ 80D6134
	push {r4-r7,lr}
	mov r7, r8
	push {r7}
	lsls r0, 24
	lsrs r7, r0, 24
	ldr r4, =gBattleAnimArgs
	ldrb r0, [r4, 0x4]
	bl GetAnimBankSpriteId
	lsls r0, 24
	lsrs r0, 24
	mov r8, r0
	movs r1, 0
	bl sub_80A7270
	ldr r1, =gTasks
	lsls r0, r7, 2
	adds r0, r7
	lsls r0, 3
	adds r2, r0, r1
	movs r1, 0
	strh r1, [r2, 0xA]
	ldrh r0, [r4]
	strh r0, [r2, 0xC]
	movs r3, 0x6
	ldrsh r0, [r4, r3]
	cmp r0, 0x1
	beq _080D6178
	strh r1, [r2, 0xE]
	b _080D6184
	.pool
_080D6178:
	ldrh r0, [r4]
	ldrh r1, [r4, 0x2]
	adds r3, r0, 0
	muls r3, r1
	adds r0, r3, 0
	strh r0, [r2, 0xE]
_080D6184:
	ldr r1, =gTasks
	lsls r4, r7, 2
	adds r0, r4, r7
	lsls r0, 3
	adds r5, r0, r1
	ldr r6, =gBattleAnimArgs
	ldrh r0, [r6, 0x2]
	strh r0, [r5, 0x10]
	mov r0, r8
	strh r0, [r5, 0x12]
	ldrh r0, [r6, 0x6]
	strh r0, [r5, 0x14]
	bl IsContest
	lsls r0, 24
	mov r8, r4
	cmp r0, 0
	beq _080D61B8
	movs r0, 0x1
	strh r0, [r5, 0x16]
	b _080D61DC
	.pool
_080D61B8:
	movs r1, 0x4
	ldrsh r0, [r6, r1]
	cmp r0, 0
	bne _080D61C8
	ldr r0, =gAnimBankAttacker
	b _080D61CA
	.pool
_080D61C8:
	ldr r0, =gAnimBankTarget
_080D61CA:
	ldrb r0, [r0]
	bl GetBankSide
	movs r1, 0
	lsls r0, 24
	cmp r0, 0
	bne _080D61DA
	movs r1, 0x1
_080D61DA:
	strh r1, [r5, 0x16]
_080D61DC:
	ldr r0, =gTasks
	mov r2, r8
	adds r1, r2, r7
	lsls r1, 3
	adds r4, r1, r0
	movs r3, 0x16
	ldrsh r0, [r4, r3]
	cmp r0, 0
	beq _080D6208
	bl IsContest
	lsls r0, 24
	cmp r0, 0
	bne _080D6208
	movs r1, 0xE
	ldrsh r0, [r4, r1]
	negs r0, r0
	strh r0, [r4, 0xE]
	movs r2, 0x10
	ldrsh r0, [r4, r2]
	negs r0, r0
	strh r0, [r4, 0x10]
_080D6208:
	ldr r0, =gTasks
	mov r3, r8
	adds r1, r3, r7
	lsls r1, 3
	adds r1, r0
	ldr r0, =sub_80D6308
	str r0, [r1]
	pop {r3}
	mov r8, r3
	pop {r4-r7}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D6134

	thumb_func_start sub_80D622C
sub_80D622C: @ 80D622C
	push {r4-r7,lr}
	mov r7, r8
	push {r7}
	lsls r0, 24
	lsrs r5, r0, 24
	ldr r4, =gBattleAnimArgs
	ldrb r0, [r4, 0x4]
	bl GetAnimBankSpriteId
	lsls r0, 24
	lsrs r0, 24
	mov r8, r0
	movs r1, 0
	bl sub_80A7270
	ldr r1, =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r0, r1
	movs r1, 0
	strh r1, [r0, 0xA]
	ldrh r1, [r4]
	strh r1, [r0, 0xC]
	movs r1, 0x4
	ldrsh r0, [r4, r1]
	cmp r0, 0
	bne _080D6274
	ldr r0, =gAnimBankAttacker
	b _080D6276
	.pool
_080D6274:
	ldr r0, =gAnimBankTarget
_080D6276:
	ldrb r0, [r0]
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _080D6288
	ldrh r0, [r4, 0x2]
	negs r0, r0
	strh r0, [r4, 0x2]
_080D6288:
	ldr r0, =gBattleAnimArgs
	movs r2, 0x6
	ldrsh r1, [r0, r2]
	adds r6, r0, 0
	cmp r1, 0x1
	beq _080D62B0
	ldr r2, =gTasks
	lsls r3, r5, 2
	adds r0, r3, r5
	lsls r0, 3
	adds r0, r2
	movs r1, 0
	strh r1, [r0, 0xE]
	b _080D62CA
	.pool
_080D62B0:
	ldr r3, =gTasks
	lsls r4, r5, 2
	adds r0, r4, r5
	lsls r0, 3
	adds r0, r3
	ldrh r2, [r6]
	ldrh r1, [r6, 0x2]
	adds r7, r2, 0
	muls r7, r1
	adds r1, r7, 0
	strh r1, [r0, 0xE]
	adds r2, r3, 0
	adds r3, r4, 0
_080D62CA:
	adds r1, r3, r5
	lsls r1, 3
	adds r1, r2
	ldrh r0, [r6, 0x2]
	strh r0, [r1, 0x10]
	mov r0, r8
	strh r0, [r1, 0x12]
	ldrh r0, [r6, 0x6]
	strh r0, [r1, 0x14]
	movs r0, 0x1
	strh r0, [r1, 0x16]
	movs r2, 0xE
	ldrsh r0, [r1, r2]
	negs r0, r0
	strh r0, [r1, 0xE]
	movs r7, 0x10
	ldrsh r0, [r1, r7]
	negs r0, r0
	strh r0, [r1, 0x10]
	ldr r0, =sub_80D6308
	str r0, [r1]
	pop {r3}
	mov r8, r3
	pop {r4-r7}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D622C

	thumb_func_start sub_80D6308
sub_80D6308: @ 80D6308
	push {r4,r5,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	ldr r1, =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r4, r0, r1
	ldrh r0, [r4, 0x10]
	ldrh r1, [r4, 0xE]
	adds r0, r1
	strh r0, [r4, 0xE]
	ldrb r0, [r4, 0x12]
	movs r2, 0x80
	lsls r2, 1
	ldrh r3, [r4, 0xE]
	adds r1, r2, 0
	bl obj_id_set_rotscale
	movs r2, 0x16
	ldrsh r0, [r4, r2]
	cmp r0, 0
	beq _080D633C
	ldrb r0, [r4, 0x12]
	bl sub_80A73A0
_080D633C:
	ldrh r0, [r4, 0xA]
	adds r0, 0x1
	strh r0, [r4, 0xA]
	lsls r0, 16
	asrs r0, 16
	movs r2, 0xC
	ldrsh r1, [r4, r2]
	cmp r0, r1
	blt _080D6382
	movs r1, 0x14
	ldrsh r0, [r4, r1]
	cmp r0, 0x1
	beq _080D6364
	cmp r0, 0x1
	ble _080D636A
	cmp r0, 0x2
	beq _080D6372
	b _080D636A
	.pool
_080D6364:
	ldrb r0, [r4, 0x12]
	bl sub_80A7344
_080D636A:
	adds r0, r5, 0
	bl DestroyAnimVisualTask
	b _080D6382
_080D6372:
	movs r0, 0
	strh r0, [r4, 0xA]
	movs r2, 0x10
	ldrsh r0, [r4, r2]
	negs r0, r0
	strh r0, [r4, 0x10]
	movs r0, 0x1
	strh r0, [r4, 0x14]
_080D6382:
	pop {r4,r5}
	pop {r0}
	bx r0
	thumb_func_end sub_80D6308

	thumb_func_start sub_80D6388
sub_80D6388: @ 80D6388
	push {r4-r7,lr}
	mov r7, r8
	push {r7}
	lsls r0, 24
	lsrs r7, r0, 24
	ldr r0, =gBattleAnimArgs
	movs r2, 0
	ldrsh r1, [r0, r2]
	mov r8, r0
	cmp r1, 0
	bne _080D63C0
	ldr r4, =gTasks
	lsls r5, r7, 2
	adds r0, r5, r7
	lsls r0, 3
	adds r6, r0, r4
	ldr r0, =gAnimMovePower
	ldrh r0, [r0]
	movs r1, 0xC
	bl __udivsi3
	b _080D63D4
	.pool
_080D63C0:
	ldr r4, =gTasks
	lsls r5, r7, 2
	adds r0, r5, r7
	lsls r0, 3
	adds r6, r0, r4
	ldr r0, =gAnimMoveDmg
	ldr r0, [r0]
	movs r1, 0xC
	bl __divsi3
_080D63D4:
	strh r0, [r6, 0x26]
	lsls r0, 16
	adds r1, r4, 0
	cmp r0, 0
	bgt _080D63E2
	movs r0, 0x1
	strh r0, [r6, 0x26]
_080D63E2:
	movs r2, 0x26
	ldrsh r0, [r6, r2]
	cmp r0, 0x10
	ble _080D63EE
	movs r0, 0x10
	strh r0, [r6, 0x26]
_080D63EE:
	adds r4, r5, r7
	lsls r4, 3
	adds r4, r1
	movs r0, 0x26
	ldrsh r1, [r4, r0]
	lsrs r0, r1, 31
	adds r1, r0
	asrs r1, 1
	movs r5, 0
	strh r1, [r4, 0x24]
	ldrh r2, [r4, 0x26]
	movs r0, 0x1
	ands r0, r2
	adds r1, r0
	strh r1, [r4, 0x22]
	strh r5, [r4, 0x20]
	mov r1, r8
	ldrh r0, [r1, 0x6]
	strh r0, [r4, 0x1C]
	ldrh r0, [r1, 0x8]
	strh r0, [r4, 0x1E]
	movs r0, 0x1
	bl GetAnimBankSpriteId
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r4, 0x16]
	ldr r2, =gSprites
	movs r0, 0x16
	ldrsh r1, [r4, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r2
	ldrh r0, [r0, 0x24]
	strh r0, [r4, 0x18]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r2
	ldrh r0, [r0, 0x26]
	strh r0, [r4, 0x1A]
	strh r5, [r4, 0x8]
	mov r1, r8
	ldrh r0, [r1, 0x2]
	strh r0, [r4, 0xA]
	ldrh r0, [r1, 0x4]
	strh r0, [r4, 0xC]
	ldr r0, =sub_80D646C
	str r0, [r4]
	pop {r3}
	mov r8, r3
	pop {r4-r7}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D6388

	thumb_func_start sub_80D646C
sub_80D646C: @ 80D646C
	push {r4,r5,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	ldr r1, =gTasks
	adds r3, r0, r1
	ldrh r0, [r3, 0x8]
	adds r0, 0x1
	strh r0, [r3, 0x8]
	lsls r0, 16
	asrs r0, 16
	movs r2, 0xA
	ldrsh r1, [r3, r2]
	cmp r0, r1
	ble _080D654A
	movs r0, 0
	strh r0, [r3, 0x8]
	ldrh r0, [r3, 0x20]
	adds r1, r0, 0x1
	movs r0, 0x1
	ands r1, r0
	strh r1, [r3, 0x20]
	movs r2, 0x1C
	ldrsh r0, [r3, r2]
	cmp r0, 0
	beq _080D64DE
	cmp r1, 0
	beq _080D64C8
	ldr r2, =gSprites
	movs r0, 0x16
	ldrsh r1, [r3, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r2
	ldrh r1, [r3, 0x22]
	ldrh r2, [r3, 0x18]
	adds r1, r2
	b _080D64DC
	.pool
_080D64C8:
	ldr r2, =gSprites
	movs r0, 0x16
	ldrsh r1, [r3, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r2
	ldrh r1, [r3, 0x18]
	ldrh r2, [r3, 0x24]
	subs r1, r2
_080D64DC:
	strh r1, [r0, 0x24]
_080D64DE:
	movs r1, 0x1E
	ldrsh r0, [r3, r1]
	cmp r0, 0
	beq _080D6518
	movs r2, 0x20
	ldrsh r4, [r3, r2]
	cmp r4, 0
	beq _080D6508
	ldr r2, =gSprites
	movs r0, 0x16
	ldrsh r1, [r3, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r2
	ldrh r1, [r3, 0x26]
	strh r1, [r0, 0x26]
	b _080D6518
	.pool
_080D6508:
	ldr r2, =gSprites
	movs r0, 0x16
	ldrsh r1, [r3, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r2
	strh r4, [r0, 0x26]
_080D6518:
	ldrh r0, [r3, 0xC]
	subs r0, 0x1
	strh r0, [r3, 0xC]
	lsls r0, 16
	asrs r4, r0, 16
	cmp r4, 0
	bne _080D654A
	ldr r2, =gSprites
	movs r0, 0x16
	ldrsh r1, [r3, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r2
	strh r4, [r0, 0x24]
	movs r0, 0x16
	ldrsh r1, [r3, r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r2
	strh r4, [r0, 0x26]
	adds r0, r5, 0
	bl DestroyAnimVisualTask
_080D654A:
	pop {r4,r5}
	pop {r0}
	bx r0
	.pool
	thumb_func_end sub_80D646C

	.align 2, 0 @ Don't pad with nop.