@ Initialize the Battle Arena challenge .macro arena_init setvar VAR_0x8004, BATTLE_ARENA_FUNC_INIT special CallBattleArenaFunction .endm @ Unused. Get the value of some ARENA_DATA_*. See GetArenaData for the data types that can be retrieved .macro arena_get data:req setvar VAR_0x8004, BATTLE_ARENA_FUNC_GET_DATA setvar VAR_0x8005, \data special CallBattleArenaFunction .endm @ Set some ARENA_DATA_* to val. See SetArenaData for the data types that can be set .macro arena_set data:req, val:req setvar VAR_0x8004, BATTLE_ARENA_FUNC_SET_DATA setvar VAR_0x8005, \data .if \val >= VARS_START copyvar VAR_0x8006, \val .else setvar VAR_0x8006, \val .endif special CallBattleArenaFunction .endm @ Save the game and set the challenge status .macro arena_save challengeStatus:req setvar VAR_0x8004, BATTLE_ARENA_FUNC_SAVE setvar VAR_0x8005, \challengeStatus special CallBattleArenaFunction .endm @ Unused. Set the prize item to give from one of two lists of possible prizes, depending on streak. .macro arena_setprize setvar VAR_0x8004, BATTLE_ARENA_FUNC_SET_PRIZE special CallBattleArenaFunction .endm @ Unused. Give the set prize item to the player. TRUE if room in Bag for prize, FALSE otherwise .macro arena_giveprize setvar VAR_0x8004, BATTLE_ARENA_FUNC_GIVE_PRIZE special CallBattleArenaFunction .endm @ Buffer the opponents name to STR_VAR_1 .macro arena_gettrainername setvar VAR_0x8004, BATTLE_ARENA_FUNC_GET_TRAINER_NAME special CallBattleArenaFunction .endm