#include "global.h" #include "data2.h" #include "decompress.h" #include "sprite.h" #include "util.h" static void sub_8075370(struct Sprite *); u8 sub_807521C(s16 x, s16 y, u8 a3) { u8 mainSpriteId; u8 spriteId1, spriteId2, spriteId3, spriteId4; struct Sprite *mainSprite; if (GetSpriteTileStartByTag(gUnknown_0831C620.tag) == 0xFFFF) { LoadCompressedSpriteSheetUsingHeap(&gUnknown_0831C620); LoadCompressedSpritePaletteUsingHeap(&gUnknown_0831C628); } mainSpriteId = CreateInvisibleSpriteWithCallback(sub_8075370); mainSprite = &gSprites[mainSpriteId]; mainSprite->data[1] = a3; spriteId1 = CreateSprite(&gUnknown_0831C688, x - 16, y - 16, 2); gSprites[spriteId1].data[0] = mainSpriteId; mainSprite->data[0]++; AnimateSprite(&gSprites[spriteId1]); spriteId2 = CreateSprite(&gUnknown_0831C688, x, y - 16, 2); gSprites[spriteId2].data[0] = mainSpriteId; mainSprite->data[0]++; StartSpriteAnim(&gSprites[spriteId2], 1); AnimateSprite(&gSprites[spriteId2]); spriteId3 = CreateSprite(&gUnknown_0831C688, x - 16, y, 2); gSprites[spriteId3].data[0] = mainSpriteId; mainSprite->data[0]++; StartSpriteAnim(&gSprites[spriteId3], 2); AnimateSprite(&gSprites[spriteId3]); spriteId4 = CreateSprite(&gUnknown_0831C688, x, y, 2); gSprites[spriteId4].data[0] = mainSpriteId; mainSprite->data[0]++; StartSpriteAnim(&gSprites[spriteId4], 3); AnimateSprite(&gSprites[spriteId4]); return mainSpriteId; } static void sub_8075370(struct Sprite *sprite) { if (!sprite->data[0]) { FreeSpriteTilesByTag(gUnknown_0831C620.tag); FreeSpritePaletteByTag(gUnknown_0831C628.tag); if (!sprite->data[1]) DestroySprite(sprite); else sprite->callback = SpriteCallbackDummy; } } void sub_80753B4(struct Sprite *sprite) { if (sprite->animEnded) { gSprites[sprite->data[0]].data[0]--; DestroySprite(sprite); } }