@ TODO: Add explanatory comments @ .macro pyramid_init setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT special CallBattlePyramidFunction .endm @ .macro pyramid_get data:req setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_GET_DATA setvar VAR_0x8005, \data special CallBattlePyramidFunction .endm @ .macro pyramid_set data:req, val:req setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_DATA setvar VAR_0x8005, \data setvar VAR_0x8006, \val special CallBattlePyramidFunction .endm @ .macro pyramid_save challengeStatus:req setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SAVE setvar VAR_0x8005, \challengeStatus special CallBattlePyramidFunction .endm @ .macro pyramid_setprize setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_PRIZE special CallBattlePyramidFunction .endm @ .macro pyramid_seedfloor setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SEED_FLOOR special CallBattlePyramidFunction .endm @ .macro pyramid_setitem setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_ITEM special CallBattlePyramidFunction .endm @ .macro pyramid_hideitem setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_HIDE_ITEM special CallBattlePyramidFunction .endm @ .macro pyramid_inittrainers setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_INIT_TRAINERS special CallBattlePyramidFunction .endm @ .macro pyramid_showhint setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT special CallBattlePyramidFunction .endm @ VAR_RESULT is 1 if on a Pyramid floor, 2 if on the Pyramid peak .macro pyramid_inchallenge setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_IS_IN special CallBattlePyramidFunction .endm @ .macro pyramid_updatelight radius:req, mode:req setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT setvar VAR_0x8005, \radius setvar VAR_0x8006, \mode special CallBattlePyramidFunction .endm @ .macro pyramid_clearhelditems setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS special CallBattlePyramidFunction .endm @ BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE .macro pyramid_setfloorpal setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE special CallBattlePyramidFunction .endm @ .macro pyramid_healparty setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_RESTORE_PARTY special CallBattlePyramidFunction .endm