BattleFrontier_BattleTowerCorridor2_MapScripts:: @ 8248D4A map_script 3, BattleFrontier_BattleTowerCorridor2_MapScript1_248D5A map_script 4, BattleFrontier_BattleTowerCorridor2_MapScript2_248D95 map_script 2, BattleFrontier_BattleTowerCorridor2_MapScript2_248DB2 .byte 0 BattleFrontier_BattleTowerCorridor2_MapScript1_248D5A: @ 8248D5A compare VAR_FRONTIER_BATTLE_MODE, 2 call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248D71 compare VAR_FRONTIER_BATTLE_MODE, 3 call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248D91 end BattleFrontier_BattleTowerCorridor2_EventScript_248D71:: @ 8248D71 setvar VAR_0x8004, 14 special sub_8161F74 checkplayergender compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerCorridor2_EventScript_248D8B setvar VAR_OBJ_GFX_ID_F, 0 return BattleFrontier_BattleTowerCorridor2_EventScript_248D8B:: @ 8248D8B setvar VAR_OBJ_GFX_ID_F, 89 return BattleFrontier_BattleTowerCorridor2_EventScript_248D91:: @ 8248D91 special sub_813A76C return BattleFrontier_BattleTowerCorridor2_MapScript2_248D95: @ 8248D95 map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerCorridor2_EventScript_248D9F .2byte 0 BattleFrontier_BattleTowerCorridor2_EventScript_248D9F:: @ 8248D9F hideobjectat 255, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2 hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2 hideobjectat 4, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2 special sub_8139980 end BattleFrontier_BattleTowerCorridor2_MapScript2_248DB2: @ 8248DB2 map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerCorridor2_EventScript_248DBC .2byte 0 BattleFrontier_BattleTowerCorridor2_EventScript_248DBC:: @ 8248DBC lockall setflag FLAG_SPECIAL_FLAG_0x4002 setvar VAR_0x8004, 14 setvar VAR_0x8005, 1 opendoor 1, 1 waitdooranim clearflag FLAG_SPECIAL_FLAG_0x4002 showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2 showobjectat 4, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2 applymovement 1, BattleFrontier_BattleTowerCorridor2_Movement_248EE6 applymovement 4, BattleFrontier_BattleTowerCorridor2_Movement_248EE6 waitmovement 0 setflag FLAG_SPECIAL_FLAG_0x4002 setvar VAR_0x8004, 14 setvar VAR_0x8005, 1 closedoor 1, 1 waitdooranim clearflag FLAG_SPECIAL_FLAG_0x4002 applymovement 1, BattleFrontier_BattleTowerCorridor2_Movement_248EBC applymovement 4, BattleFrontier_BattleTowerCorridor2_Movement_248EC4 applymovement 3, BattleFrontier_BattleTowerCorridor2_Movement_248ECC applymovement 2, BattleFrontier_BattleTowerCorridor2_Movement_248ED5 waitmovement 0 delay 40 applymovement 3, BattleFrontier_BattleTowerCorridor2_Movement_2725A6 applymovement 2, BattleFrontier_BattleTowerCorridor2_Movement_2725A6 waitmovement 0 opendoor 7, 1 waitdooranim applymovement 3, BattleFrontier_BattleTowerCorridor2_Movement_248EE3 applymovement 2, BattleFrontier_BattleTowerCorridor2_Movement_248EE3 applymovement 1, BattleFrontier_BattleTowerCorridor2_Movement_248EDE applymovement 4, BattleFrontier_BattleTowerCorridor2_Movement_248EDE waitmovement 0 closedoor 7, 1 waitdooranim delay 30 setvar VAR_TEMP_1, 1 call BattleFrontier_BattleTowerCorridor2_EventScript_248E71 releaseall end BattleFrontier_BattleTowerCorridor2_EventScript_248E71:: @ 8248E71 compare VAR_FRONTIER_BATTLE_MODE, 0 call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248E9E compare VAR_FRONTIER_BATTLE_MODE, 1 call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248E9E compare VAR_FRONTIER_BATTLE_MODE, 2 call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248EA8 compare VAR_FRONTIER_BATTLE_MODE, 3 call_if 1, BattleFrontier_BattleTowerCorridor2_EventScript_248EB2 return BattleFrontier_BattleTowerCorridor2_EventScript_248E9E:: @ 8248E9E warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8 waitstate return BattleFrontier_BattleTowerCorridor2_EventScript_248EA8:: @ 8248EA8 warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2, 255, 4, 5 waitstate return BattleFrontier_BattleTowerCorridor2_EventScript_248EB2:: @ 8248EB2 warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2, 255, 4, 5 waitstate return BattleFrontier_BattleTowerCorridor2_Movement_248EBC: @ 8248EBC walk_down walk_right walk_right walk_right walk_right walk_right walk_right step_end BattleFrontier_BattleTowerCorridor2_Movement_248EC4: @ 8248EC4 walk_down walk_left walk_left walk_left walk_left walk_left walk_left step_end BattleFrontier_BattleTowerCorridor2_Movement_248ECC: @ 8248ECC walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_in_place_fastest_right step_end BattleFrontier_BattleTowerCorridor2_Movement_248ED5: @ 8248ED5 walk_left walk_left walk_left walk_left walk_left walk_left walk_up walk_in_place_fastest_left step_end BattleFrontier_BattleTowerCorridor2_Movement_248EDE: @ 8248EDE delay_16 walk_up walk_up set_invisible step_end BattleFrontier_BattleTowerCorridor2_Movement_248EE3: @ 8248EE3 walk_up set_invisible step_end BattleFrontier_BattleTowerCorridor2_Movement_248EE6: @ 8248EE6 walk_down step_end