#ifndef GUARD_ITEM_MENU_H #define GUARD_ITEM_MENU_H #include "item.h" #include "menu_helpers.h" enum { ITEMMENULOCATION_FIELD, ITEMMENULOCATION_BATTLE, ITEMMENULOCATION_PARTY, ITEMMENULOCATION_SHOP, ITEMMENULOCATION_BERRY_TREE, ITEMMENULOCATION_BERRY_BLENDER_CRUSH, ITEMMENULOCATION_ITEMPC, ITEMMENULOCATION_FAVOR_LADY, ITEMMENULOCATION_QUIZ_LADY, ITEMMENULOCATION_APPRENTICE, ITEMMENULOCATION_WALLY, ITEMMENULOCATION_PCBOX, ITEMMENULOCATION_LAST, }; // Window IDs for the item menu enum { ITEMWIN_1x1, ITEMWIN_1x2, ITEMWIN_2x2, ITEMWIN_2x3, ITEMWIN_MESSAGE, ITEMWIN_YESNO_LOW, ITEMWIN_YESNO_HIGH, ITEMWIN_QUANTITY, ITEMWIN_QUANTITY_WIDE, ITEMWIN_MONEY, ITEMWIN_COUNT }; #define ITEMMENU_SWAP_LINE_LENGTH 8 // Swap line is 8 sprites long enum { ITEMMENUSPRITE_BAG, ITEMMENUSPRITE_BALL, ITEMMENUSPRITE_ITEM, ITEMMENUSPRITE_ITEM_ALT, // Need two when selecting new item ITEMMENUSPRITE_SWAP_LINE, ITEMMENUSPRITE_COUNT = ITEMMENUSPRITE_SWAP_LINE + ITEMMENU_SWAP_LINE_LENGTH, }; struct BagPosition { void (*exitCallback)(void); u8 location; u8 pocket; u16 pocketSwitchArrowPos; u16 cursorPosition[POCKETS_COUNT]; u16 scrollPosition[POCKETS_COUNT]; }; extern struct BagPosition gBagPosition; struct BagMenu { void (*newScreenCallback)(void); u8 tilemapBuffer[BG_SCREEN_SIZE]; u8 spriteIds[ITEMMENUSPRITE_COUNT]; u8 windowIds[ITEMWIN_COUNT]; u8 toSwapPos; u8 pocketSwitchDisabled:4; u8 itemIconSlot:2; u8 inhibitItemDescriptionPrint:1; u8 hideCloseBagText:1; u8 unused1[2]; u8 pocketScrollArrowsTask; u8 pocketSwitchArrowsTask; const u8 *contextMenuItemsPtr; u8 contextMenuItemsBuffer[4]; u8 contextMenuNumItems; u8 numItemStacks[POCKETS_COUNT]; u8 numShownItems[POCKETS_COUNT]; s16 graphicsLoadState; u8 unused2[14]; u8 pocketNameBuffer[32][32]; u8 unused3[4]; }; extern struct BagMenu *gBagMenu; extern u16 gSpecialVar_ItemId; void CB2_GoToItemDepositMenu(void); void FavorLadyOpenBagMenu(void); void QuizLadyOpenBagMenu(void); void ApprenticeOpenBagMenu(void); void CB2_BagMenuFromBattle(void); void UpdatePocketListPosition(u8 pocketId); void CB2_ReturnToBagMenuPocket(void); void CB2_BagMenuFromStartMenu(void); u8 GetItemListPosition(u8 pocketId); bool8 UseRegisteredKeyItemOnField(void); void CB2_GoToSellMenu(void); void GoToBagMenu(u8 bagMenuType, u8 pocketId, void ( *exitCallback)()); void DoWallyTutorialBagMenu(void); void ResetBagScrollPositions(void); void ChooseBerryForMachine(void (*exitCallback)(void)); void CB2_ChooseBerry(void); void Task_FadeAndCloseBagMenu(u8 taskId); void BagMenu_YesNo(u8 taskId, u8 windowType, const struct YesNoFuncTable* funcTable); void UpdatePocketItemList(u8 pocketId); void DisplayItemMessage(u8 taskId, u8 fontId, const u8 *str, void ( *callback)(u8 taskId)); void DisplayItemMessageOnField(u8 taskId, const u8 *src, TaskFunc callback); void CloseItemMessage(u8 taskId); #endif //GUARD_ITEM_MENU_H