#include "global.h" #include "battle.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_interface.h" #include "decompress.h" #include "dma3.h" #include "gpu_regs.h" #include "graphics.h" #include "m4a.h" #include "main.h" #include "palette.h" #include "pokeball.h" #include "sound.h" #include "sprite.h" #include "task.h" #include "trig.h" #include "util.h" #include "constants/rgb.h" #include "constants/items.h" #include "constants/songs.h" // iwram int gUnknown_030062DC; u16 gUnknown_030062E0; u16 gUnknown_030062E4; static void sub_8170660(u8); static void sub_8170A38(u8); static void sub_8170EF0(u8); static void sub_8171104(struct Sprite *); static void sub_8171030(u8); static void sub_81710A8(u8); static void sub_8171134(struct Sprite *); static void sub_8171CAC(struct Sprite *); static void sub_81711E8(struct Sprite *); static void sub_8171240(struct Sprite *); static void sub_817138C(struct Sprite *); static void sub_81713D0(struct Sprite *); static void sub_81717B4(struct Sprite *); static void sub_81714D4(struct Sprite *); static void sub_8171520(struct Sprite *); static void sub_81717D8(struct Sprite *); static void sub_8171AE4(struct Sprite *); static void sub_81717F8(struct Sprite *); static void sub_81719EC(struct Sprite *); static void sub_81718D8(struct Sprite *); static void sub_81719C0(struct Sprite *); static void sub_8171D60(u8); static void sub_8171AAC(struct Sprite *); static void sub_8171BAC(struct Sprite *); static void sub_8171CE8(struct Sprite *); static void PokeBallOpenParticleAnimation_Step1(struct Sprite *); static void PokeBallOpenParticleAnimation_Step2(struct Sprite *); static void DestroyBallOpenAnimationParticle(struct Sprite *); static void FanOutBallOpenParticles_Step1(struct Sprite *); static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *); static void PremierBallOpenParticleAnimation_Step1(struct Sprite *); static void sub_8172AB0(u8); static void sub_8172B40(u8); static void sub_8172B90(u8); static void sub_8172FEC(u8); static void sub_81731FC(struct Sprite *); static void sub_8173250(struct Sprite *); static void sub_81731B0(u8); static void sub_817339C(struct Sprite *); static void sub_81733D4(struct Sprite *); static void sub_8173400(struct Sprite *); static void PokeBallOpenParticleAnimation(u8); static void GreatBallOpenParticleAnimation(u8); static void SafariBallOpenParticleAnimation(u8); static void UltraBallOpenParticleAnimation(u8); static void MasterBallOpenParticleAnimation(u8); static void DiveBallOpenParticleAnimation(u8); static void RepeatBallOpenParticleAnimation(u8); static void TimerBallOpenParticleAnimation(u8); static void PremierBallOpenParticleAnimation(u8); static void sub_817330C(struct Sprite *); struct BallCaptureSuccessStarData { s8 xOffset; s8 yOffset; s8 unk2; }; static const struct BallCaptureSuccessStarData sBallCaptureSuccessStarData[] = { { .xOffset = 10, .yOffset = 2, .unk2 = -3, }, { .xOffset = 15, .yOffset = 0, .unk2 = -4, }, { .xOffset = -10, .yOffset = 2, .unk2 = -4, }, }; const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] = { {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EC}, {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6ED}, {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EE}, {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EF}, {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F0}, {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F1}, {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F2}, {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F3}, {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F4}, {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F5}, {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F6}, {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F7}, }; const struct CompressedSpritePalette gBallOpenParticlePalettes[] = { {gBattleAnimSpritePalette_136, 0xD6EC}, {gBattleAnimSpritePalette_136, 0xD6ED}, {gBattleAnimSpritePalette_136, 0xD6EE}, {gBattleAnimSpritePalette_136, 0xD6EF}, {gBattleAnimSpritePalette_136, 0xD6F0}, {gBattleAnimSpritePalette_136, 0xD6F1}, {gBattleAnimSpritePalette_136, 0xD6F2}, {gBattleAnimSpritePalette_136, 0xD6F3}, {gBattleAnimSpritePalette_136, 0xD6F4}, {gBattleAnimSpritePalette_136, 0xD6F5}, {gBattleAnimSpritePalette_136, 0xD6F6}, {gBattleAnimSpritePalette_136, 0xD6F7}, }; const union AnimCmd gUnknown_085E5154[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(2, 1), ANIMCMD_FRAME(0, 1, .hFlip = TRUE), ANIMCMD_FRAME(2, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_JUMP(0), }; const union AnimCmd gUnknown_085E5170[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_END, }; const union AnimCmd gUnknown_085E5178[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END, }; const union AnimCmd gUnknown_085E5180[] = { ANIMCMD_FRAME(5, 1), ANIMCMD_END, }; const union AnimCmd gUnknown_085E5188[] = { ANIMCMD_FRAME(6, 4), ANIMCMD_FRAME(7, 4), ANIMCMD_JUMP(0), }; const union AnimCmd gUnknown_085E5194[] = { ANIMCMD_FRAME(7, 4), ANIMCMD_END, }; const union AnimCmd *const gUnknown_085E519C[] = { gUnknown_085E5154, gUnknown_085E5170, gUnknown_085E5178, gUnknown_085E5180, gUnknown_085E5188, gUnknown_085E5194, }; const u8 gBallOpenParticleAnimNums[] = { 0, 0, 0, 5, 1, 2, 2, 3, 5, 5, 4, 4, }; const TaskFunc gBallOpenParticleAnimationFuncs[] = { PokeBallOpenParticleAnimation, GreatBallOpenParticleAnimation, SafariBallOpenParticleAnimation, UltraBallOpenParticleAnimation, MasterBallOpenParticleAnimation, SafariBallOpenParticleAnimation, DiveBallOpenParticleAnimation, UltraBallOpenParticleAnimation, RepeatBallOpenParticleAnimation, TimerBallOpenParticleAnimation, GreatBallOpenParticleAnimation, PremierBallOpenParticleAnimation, }; const struct SpriteTemplate gUnknown_085E51F0[] = { { .tileTag = 55020, .paletteTag = 55020, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55021, .paletteTag = 55021, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55022, .paletteTag = 55022, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55023, .paletteTag = 55023, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55024, .paletteTag = 55024, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55025, .paletteTag = 55025, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55026, .paletteTag = 55026, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55027, .paletteTag = 55027, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55028, .paletteTag = 55028, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55029, .paletteTag = 55029, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55030, .paletteTag = 55030, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55031, .paletteTag = 55031, .oam = &gUnknown_08524904, .anims = gUnknown_085E519C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, }; const u16 gUnknown_085E5310[] = { RGB(31, 22, 30), RGB(16, 23, 30), RGB(23, 30, 20), RGB(31, 31, 15), RGB(23, 20, 28), RGB(21, 31, 25), RGB(12, 25, 30), RGB(30, 27, 10), RGB(31, 24, 16), RGB(29, 30, 30), RGB(31, 17, 10), RGB(31, 9, 10), RGB(0, 0, 0), RGB(1, 16, 0), RGB(3, 0, 1), RGB(1, 8, 0), RGB(0, 8, 0), RGB(3, 8, 1), RGB(6, 8, 1), RGB(4, 0, 0), }; const struct SpriteTemplate gBattleAnimSpriteTemplate_85E5338 = { .tileTag = ANIM_TAG_UNUSED_RED_BRICK, .paletteTag = ANIM_TAG_UNUSED_RED_BRICK, .oam = &gUnknown_0852490C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_817330C, }; const union AnimCmd gUnknown_085E5350[] = { ANIMCMD_FRAME(64, 1), ANIMCMD_END, }; const union AnimCmd *const gUnknown_085E5358[] = { gUnknown_085E5350, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_085E535C = { .tileTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS, .oam = &gUnknown_08524914, .anims = gUnknown_085E5358, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_817330C, }; extern const struct SpriteTemplate gUnknown_085CE388; extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate; void unref_sub_8170478(u8 taskId) { struct BattleAnimBgData unknownStruct; u8 healthBoxSpriteId; u8 battler; u8 spriteId1, spriteId2, spriteId3, spriteId4; battler = gBattleAnimAttacker; gBattle_WIN0H = 0; gBattle_WIN0V = 0; SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0); SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1); SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); healthBoxSpriteId = gHealthboxSpriteIds[battler]; spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; spriteId2 = gSprites[healthBoxSpriteId].data[5]; spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); gSprites[healthBoxSpriteId].oam.priority = 1; gSprites[spriteId1].oam.priority = 1; gSprites[spriteId2].oam.priority = 1; gSprites[spriteId3] = gSprites[healthBoxSpriteId]; gSprites[spriteId4] = gSprites[spriteId1]; gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW; gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW; gSprites[spriteId3].callback = SpriteCallbackDummy; gSprites[spriteId4].callback = SpriteCallbackDummy; sub_80A6B30(&unknownStruct); AnimLoadCompressedBgTilemap(unknownStruct.bgId, gUnknown_08C2EA9C); AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset); LoadCompressedPalette(gCureBubblesPal, unknownStruct.paletteId << 4, 32); gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32; gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32; gTasks[taskId].data[1] = 640; gTasks[taskId].data[0] = spriteId3; gTasks[taskId].data[2] = spriteId4; gTasks[taskId].func = sub_8170660; } static void sub_8170660(u8 taskId) { u8 spriteId1, spriteId2; u8 battler; battler = gBattleAnimAttacker; gTasks[taskId].data[13] += gTasks[taskId].data[1]; gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8; gTasks[taskId].data[13] &= 0xFF; switch (gTasks[taskId].data[15]) { case 0: if (gTasks[taskId].data[11]++ > 1) { gTasks[taskId].data[11] = 0; gTasks[taskId].data[12]++; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); if (gTasks[taskId].data[12] == 8) gTasks[taskId].data[15]++; } break; case 1: if (++gTasks[taskId].data[10] == 30) gTasks[taskId].data[15]++; break; case 2: if (gTasks[taskId].data[11]++ > 1) { gTasks[taskId].data[11] = 0; gTasks[taskId].data[12]--; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); if (gTasks[taskId].data[12] == 0) { sub_80A477C(0); gBattle_WIN0H = 0; gBattle_WIN0V = 0; SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); if (!IsContest()) SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0)); DestroySprite(&gSprites[gTasks[taskId].data[0]]); DestroySprite(&gSprites[gTasks[taskId].data[2]]); SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0); spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam; spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5]; gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1; gSprites[spriteId1].oam.priority = 1; gSprites[spriteId2].oam.priority = 1; DestroyAnimVisualTask(taskId); } } break; } } static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler) { u8 healthBoxSpriteId; u8 spriteId1, spriteId2; u16 offset1, offset2; healthBoxSpriteId = gHealthboxSpriteIds[battler]; spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; spriteId2 = gSprites[healthBoxSpriteId].data[5]; *paletteId1 = AllocSpritePalette(0xD709); *paletteId2 = AllocSpritePalette(0xD70A); offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100; offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100; LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20); LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20); gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1; gSprites[spriteId1].oam.paletteNum = *paletteId1; gSprites[spriteId2].oam.paletteNum = *paletteId2; } void sub_8170920(u8 taskId) { u8 paletteId1, paletteId2; sub_8170834(&paletteId1, &paletteId2, gBattleAnimAttacker); DestroyAnimVisualTask(taskId); } static void sub_817094C(u8 battler) { u8 healthBoxSpriteId; u8 spriteId1, spriteId2; u8 paletteId1, paletteId2; healthBoxSpriteId = gHealthboxSpriteIds[battler]; spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; spriteId2 = gSprites[healthBoxSpriteId].data[5]; FreeSpritePaletteByTag(0xD709); FreeSpritePaletteByTag(0xD70A); paletteId1 = IndexOfSpritePaletteTag(0xD6FF); paletteId2 = IndexOfSpritePaletteTag(0xD704); gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1; gSprites[spriteId1].oam.paletteNum = paletteId1; gSprites[spriteId2].oam.paletteNum = paletteId2; } void sub_81709EC(u8 taskId) { sub_817094C(gBattleAnimAttacker); DestroyAnimVisualTask(taskId); } void sub_8170A0C(u8 taskId) { gTasks[taskId].data[10] = gBattleAnimArgs[0]; gTasks[taskId].data[11] = gBattleAnimArgs[1]; gTasks[taskId].func = sub_8170A38; } static void sub_8170A38(u8 taskId) { u8 paletteNum; int paletteOffset, colorOffset; gTasks[taskId].data[0]++; if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11]) { gTasks[taskId].data[0] = 0; paletteNum = IndexOfSpritePaletteTag(0xD709); colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2; switch (gTasks[taskId].data[1]) { case 0: gTasks[taskId].data[2] += 2; if (gTasks[taskId].data[2] > 16) gTasks[taskId].data[2] = 16; paletteOffset = paletteNum * 16 + 0x100; BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); if (gTasks[taskId].data[2] == 16) gTasks[taskId].data[1]++; break; case 1: gTasks[taskId].data[2] -= 2; if (gTasks[taskId].data[2] < 0) gTasks[taskId].data[2] = 0; paletteOffset = paletteNum * 16 + 0x100; BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); if (gTasks[taskId].data[2] == 0) DestroyAnimVisualTask(taskId); break; } } } void sub_8170B04(u8 taskId) { u8 spriteId; spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; switch (gTasks[taskId].data[0]) { case 0: PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); gTasks[taskId].data[10] = 0x100; gTasks[taskId].data[0]++; break; case 1: gTasks[taskId].data[10] += 0x30; SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); SetBattlerSpriteYOffsetFromYScale(spriteId); if (gTasks[taskId].data[10] >= 0x2D0) gTasks[taskId].data[0]++; break; case 2: ResetSpriteRotScale(spriteId); gSprites[spriteId].invisible = 1; DestroyAnimVisualTask(taskId); break; } } void sub_8170BB0(u8 taskId) { u8 spriteId; u16 ball; u8 ballId; u8 x, y; u8 priority, subpriority; u32 selectedPalettes; spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL); else ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL); ballId = ItemIdToBallId(ball); switch (gTasks[taskId].data[0]) { case 0: x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); priority = gSprites[spriteId].oam.priority; subpriority = gSprites[spriteId].subpriority; gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId); selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0); gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId); gTasks[taskId].data[0]++; break; case 1: if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive) DestroyAnimVisualTask(taskId); break; } } void sub_8170CFC(u8 taskId) { u8 ballId = ItemIdToBallId(gLastUsedItem); LoadBallGfx(ballId); DestroyAnimVisualTask(taskId); } void sub_8170D24(u8 taskId) { u8 ballId = ItemIdToBallId(gLastUsedItem); FreeBallGfx(ballId); DestroyAnimVisualTask(taskId); } void AnimTask_IsBallBlockedByTrainer(u8 taskId) { if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK) gBattleAnimArgs[7] = -1; else gBattleAnimArgs[7] = 0; DestroyAnimVisualTask(taskId); } u8 ItemIdToBallId(u16 ballItem) { switch (ballItem) { case ITEM_MASTER_BALL: return 4; case ITEM_ULTRA_BALL: return 3; case ITEM_GREAT_BALL: return 1; case ITEM_SAFARI_BALL: return 2; case ITEM_NET_BALL: return 5; case ITEM_DIVE_BALL: return 6; case ITEM_NEST_BALL: return 7; case ITEM_REPEAT_BALL: return 8; case ITEM_TIMER_BALL: return 9; case ITEM_LUXURY_BALL: return 10; case ITEM_PREMIER_BALL: return 11; case ITEM_POKE_BALL: default: return 0; } } void sub_8170E04(u8 taskId) { u8 ballId; u8 spriteId; ballId = ItemIdToBallId(gLastUsedItem); spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29); gSprites[spriteId].data[0] = 34; gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0); gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16; gSprites[spriteId].callback = sub_8171104; gBattleSpritesDataPtr->animationData->field_9_x2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible; gTasks[taskId].data[0] = spriteId; gTasks[taskId].func = sub_8170EF0; } static void sub_8170EF0(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; if ((u16)gSprites[spriteId].data[0] == 0xFFFF) DestroyAnimVisualTask(taskId); } void sub_8170F2C(u8 taskId) { int x, y; u8 ballId; u8 subpriority; u8 spriteId; if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) { x = 32; y = 11; } else { x = 23; y = 5; } ballId = ItemIdToBallId(gLastUsedItem); subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1; spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority); gSprites[spriteId].data[0] = 34; gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0); gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16; gSprites[spriteId].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = sub_8039E84; gTasks[taskId].data[0] = spriteId; gTasks[taskId].func = sub_8171030; } static void sub_8171030(u8 taskId) { if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1) { PlaySE12WithPanning(SE_NAGERU, 0); gSprites[gTasks[taskId].data[0]].callback = sub_8171104; CreateTask(sub_81710A8, 10); gTasks[taskId].func = sub_8170EF0; } } static void sub_81710A8(u8 taskId) { if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded) { StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0); DestroyTask(taskId); } } static void sub_8171104(struct Sprite *sprite) { u16 temp = sprite->data[1]; u16 temp2 = sprite->data[2]; sprite->data[1] = sprite->pos1.x; sprite->data[2] = temp; sprite->data[3] = sprite->pos1.y; sprite->data[4] = temp2; sprite->data[5] = -40; InitAnimArcTranslation(sprite); sprite->callback = sub_8171134; } static void sub_8171134(struct Sprite *sprite) { int i; u8 ballId; int ballId2; // extra var needed to match if (TranslateAnimHorizontalArc(sprite)) { if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK) { sprite->callback = sub_8171CAC; } else { StartSpriteAnim(sprite, 1); sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.x = 0; sprite->pos2.y = 0; for (i = 0; i < 8; i++) sprite->data[i] = 0; sprite->data[5] = 0; sprite->callback = sub_81711E8; ballId = ItemIdToBallId(gLastUsedItem); ballId2 = ballId; if (ballId2 > 11) return; if (ballId2 < 0) return; AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId); } } } static void sub_81711E8(struct Sprite *sprite) { if (++sprite->data[5] == 10) { sprite->data[5] = CreateTask(TaskDummy, 50); sprite->callback = sub_8171240; gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0; } } static void sub_8171240(struct Sprite *sprite) { u8 spriteId; u8 taskId; spriteId = gBattlerSpriteIds[gBattleAnimTarget]; taskId = sprite->data[5]; if (++gTasks[taskId].data[1] == 11) PlaySE(SE_SUIKOMU); switch (gTasks[taskId].data[0]) { case 0: PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); gTasks[taskId].data[10] = 256; gUnknown_030062DC = 28; gUnknown_030062E4 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); gUnknown_030062E0 = (u32)(gUnknown_030062E4 * 256) / 28; gTasks[taskId].data[2] = gUnknown_030062E0; gTasks[taskId].data[0]++; break; case 1: gTasks[taskId].data[10] += 0x20; SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); gTasks[taskId].data[3] += gTasks[taskId].data[2]; gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8; if (gTasks[taskId].data[10] >= 0x480) gTasks[taskId].data[0]++; break; case 2: ResetSpriteRotScale(spriteId); gSprites[spriteId].invisible = 1; gTasks[taskId].data[0]++; break; default: if (gTasks[taskId].data[1] > 10) { DestroyTask(taskId); StartSpriteAnim(sprite, 2); sprite->data[5] = 0; sprite->callback = sub_817138C; } break; } } static void sub_817138C(struct Sprite *sprite) { int angle; if (sprite->animEnded) { sprite->data[3] = 0; sprite->data[4] = 40; sprite->data[5] = 0; angle = 0; sprite->pos1.y += Cos(angle, 40); sprite->pos2.y = -Cos(angle, sprite->data[4]); sprite->callback = sub_81713D0; } } static void sub_81713D0(struct Sprite *sprite) { bool8 lastBounce; int bounceCount; lastBounce = 0; switch (sprite->data[3] & 0xFF) { case 0: sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] += (sprite->data[3] >> 8) + 4; if (sprite->data[5] >= 64) { sprite->data[4] -= 10; sprite->data[3] += 257; bounceCount = sprite->data[3] >> 8; if (bounceCount == 4) lastBounce = 1; // Play a different sound effect for each pokeball bounce. switch (bounceCount) { case 1: PlaySE(SE_KON); break; case 2: PlaySE(SE_KON2); break; case 3: PlaySE(SE_KON3); break; default: PlaySE(SE_KON4); break; } } break; case 1: sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] -= (sprite->data[3] >> 8) + 4; if (sprite->data[5] <= 0) { sprite->data[5] = 0; sprite->data[3] &= -0x100; } break; } if (lastBounce) { sprite->data[3] = 0; sprite->pos1.y += Cos(64, 40); sprite->pos2.y = 0; if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES) { sprite->data[5] = 0; sprite->callback = sub_81717B4; } else { sprite->callback = sub_81714D4; sprite->data[4] = 1; sprite->data[5] = 0; } } } static void sub_81714D4(struct Sprite *sprite) { if (++sprite->data[3] == 31) { sprite->data[3] = 0; sprite->affineAnimPaused = 1; StartSpriteAffineAnim(sprite, 1); gBattleSpritesDataPtr->animationData->field_C = 0; sprite->callback = sub_8171520; PlaySE(SE_BOWA); } } static void sub_8171520(struct Sprite *sprite) { s8 state; u16 var0; switch (sprite->data[3] & 0xFF) { case 0: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { sprite->pos2.x += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else { gBattleSpritesDataPtr->animationData->field_C += 0xB0; } sprite->data[5]++; sprite->affineAnimPaused = 0; var0 = sprite->data[5] + 7; if (var0 > 14) { gBattleSpritesDataPtr->animationData->field_C = 0; sprite->data[3]++; sprite->data[5] = 0; } break; case 1: if (++sprite->data[5] == 1) { sprite->data[5] = 0; sprite->data[4] = -sprite->data[4]; sprite->data[3]++; sprite->affineAnimPaused = 0; if (sprite->data[4] < 0) ChangeSpriteAffineAnim(sprite, 2); else ChangeSpriteAffineAnim(sprite, 1); } else { sprite->affineAnimPaused = 1; } break; case 2: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { sprite->pos2.x += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else { gBattleSpritesDataPtr->animationData->field_C += 0xB0; } sprite->data[5]++; sprite->affineAnimPaused = 0; var0 = sprite->data[5] + 12; if (var0 > 24) { gBattleSpritesDataPtr->animationData->field_C = 0; sprite->data[3]++; sprite->data[5] = 0; } break; case 3: if (sprite->data[5]++ < 0) { sprite->affineAnimPaused = 1; break; } sprite->data[5] = 0; sprite->data[4] = -sprite->data[4]; sprite->data[3]++; sprite->affineAnimPaused = 0; if (sprite->data[4] < 0) ChangeSpriteAffineAnim(sprite, 2); else ChangeSpriteAffineAnim(sprite, 1); // fall through case 4: if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) { sprite->pos2.x += sprite->data[4]; gBattleSpritesDataPtr->animationData->field_C &= 0xFF; } else { gBattleSpritesDataPtr->animationData->field_C += 0xB0; } sprite->data[5]++; sprite->affineAnimPaused = 0; var0 = sprite->data[5] + 4; if (var0 > 8) { gBattleSpritesDataPtr->animationData->field_C = 0; sprite->data[3]++; sprite->data[5] = 0; sprite->data[4] = -sprite->data[4]; } break; case 5: sprite->data[3] += 0x100; state = sprite->data[3] >> 8; if (state == gBattleSpritesDataPtr->animationData->ballThrowCaseId) { sprite->affineAnimPaused = 1; sprite->callback = sub_81717B4; } else { if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && state == 3) { sprite->callback = sub_81717D8; sprite->affineAnimPaused = 1; } else { sprite->data[3]++; sprite->affineAnimPaused = 1; } } break; case 6: default: if (++sprite->data[5] == 31) { sprite->data[5] = 0; sprite->data[3] &= -0x100; StartSpriteAffineAnim(sprite, 3); if (sprite->data[4] < 0) StartSpriteAffineAnim(sprite, 2); else StartSpriteAffineAnim(sprite, 1); PlaySE(SE_BOWA); } break; } } static void sub_81717B4(struct Sprite *sprite) { if (++sprite->data[5] == 31) { sprite->data[5] = 0; sprite->callback = sub_8171AE4; } } static void sub_81717D8(struct Sprite *sprite) { sprite->animPaused = 1; sprite->callback = sub_81717F8; sprite->data[3] = 0; sprite->data[4] = 0; sprite->data[5] = 0; } static void sub_81717F8(struct Sprite *sprite) { u8 *battler = &gBattleAnimTarget; sprite->data[4]++; if (sprite->data[4] == 40) { PlaySE(SE_RG_GETTING); BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB(0, 0, 0)); sub_81719EC(sprite); } else if (sprite->data[4] == 60) { BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB(0, 0, 0)); } else if (sprite->data[4] == 95) { gDoingBattleAnim = 0; UpdateOamPriorityInAllHealthboxes(1); m4aMPlayAllStop(); PlaySE(MUS_RG_FAN6); } else if (sprite->data[4] == 315) { FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum); DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]); sprite->data[0] = 0; sprite->callback = sub_81718D8; } } static void sub_81718D8(struct Sprite *sprite) { u8 paletteIndex; switch (sprite->data[0]) { case 0: sprite->data[1] = 0; sprite->data[2] = 0; sprite->oam.objMode = ST_OAM_OBJ_BLEND; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag); BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31)); sprite->data[0]++; break; case 1: if (sprite->data[1]++ > 0) { sprite->data[1] = 0; sprite->data[2]++; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2])); if (sprite->data[2] == 16) sprite->data[0]++; } break; case 2: sprite->invisible = 1; sprite->data[0]++; break; default: if (!gPaletteFade.active) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); sprite->data[0] = 0; sprite->callback = sub_81719C0; } break; } } static void sub_81719C0(struct Sprite *sprite) { if (sprite->data[0] == 0) { sprite->data[0] = -1; } else { FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } } static void sub_81719EC(struct Sprite *sprite) { u32 i; u8 subpriority; if (sprite->subpriority) { subpriority = sprite->subpriority - 1; } else { subpriority = 0; sprite->subpriority = 1; } sub_8171D60(4); for (i = 0; i < 3; i++) { u8 spriteId = CreateSprite(&gUnknown_085E51F0[4], sprite->pos1.x, sprite->pos1.y, subpriority); if (spriteId != MAX_SPRITES) { gSprites[spriteId].data[0] = 24; gSprites[spriteId].data[2] = sprite->pos1.x + sBallCaptureSuccessStarData[i].xOffset; gSprites[spriteId].data[4] = sprite->pos1.y + sBallCaptureSuccessStarData[i].yOffset; gSprites[spriteId].data[5] = sBallCaptureSuccessStarData[i].unk2; InitAnimArcTranslation(&gSprites[spriteId]); gSprites[spriteId].callback = sub_8171AAC; StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[4]); } } } static void sub_8171AAC(struct Sprite *sprite) { sprite->invisible = !sprite->invisible; if (TranslateAnimHorizontalArc(sprite)) DestroySprite(sprite); } // fakematching. I think the return type of ItemIdToBallId() // is wrong because of the weird required casting. static void sub_8171AE4(struct Sprite *sprite) { u8 ballId; int ballId2; // extra var needed to match StartSpriteAnim(sprite, 1); StartSpriteAffineAnim(sprite, 0); sprite->callback = sub_8171BAC; ballId = ItemIdToBallId(gLastUsedItem); ballId2 = ballId; if (ballId2 > 11) goto LABEL; if (ballId2 < 0) goto LABEL; AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId); LABEL: gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = 0; StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1); AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]); gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000; } static void sub_8171BAC(struct Sprite *sprite) { int next = FALSE; if (sprite->animEnded) sprite->invisible = 1; if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded) { StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0); next = TRUE; } else { gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288; gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; } if (sprite->animEnded && next) { gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0; gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2; sprite->data[0] = 0; sprite->callback = sub_81719C0; gDoingBattleAnim = 0; UpdateOamPriorityInAllHealthboxes(1); } } static void sub_8171CAC(struct Sprite *sprite) { int i; sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.y = 0; sprite->pos2.x = 0; for (i = 0; i < 6; i++) sprite->data[i] = 0; sprite->callback = sub_8171CE8; } static void sub_8171CE8(struct Sprite *sprite) { s16 var0 = sprite->data[0] + 0x800; s16 var1 = sprite->data[1] + 0x680; sprite->pos2.x -= var1 >> 8; sprite->pos2.y += var0 >> 8; sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF; sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF; if (sprite->pos1.y + sprite->pos2.y > 160 || sprite->pos1.x + sprite->pos2.x < -8) { sprite->data[0] = 0; sprite->callback = sub_81719C0; gDoingBattleAnim = 0; UpdateOamPriorityInAllHealthboxes(1); } } static void sub_8171D60(u8 ballId) { u8 taskId; if (GetSpriteTileStartByTag(gBallOpenParticleSpritesheets[ballId].tag) == 0xFFFF) { LoadCompressedSpriteSheetUsingHeap(&gBallOpenParticleSpritesheets[ballId]); LoadCompressedSpritePaletteUsingHeap(&gBallOpenParticlePalettes[ballId]); } } u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId) { u8 taskId; sub_8171D60(ballId); taskId = CreateTask(gBallOpenParticleAnimationFuncs[ballId], 5); gTasks[taskId].data[1] = x; gTasks[taskId].data[2] = y; gTasks[taskId].data[3] = priority; gTasks[taskId].data[4] = subpriority; gTasks[taskId].data[15] = ballId; PlaySE(SE_BOWA2); return taskId; } void sub_8171E20(void) { if (gMain.inBattle) gBattleSpritesDataPtr->animationData->field_A++; } static void PokeBallOpenParticleAnimation(u8 taskId) { u8 spriteId; u8 x, y; u8 priority, subpriority; u8 ballId; u8 var0; ballId = gTasks[taskId].data[15]; if (gTasks[taskId].data[0] < 16) { x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { sub_8171E20(); StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1; gSprites[spriteId].oam.priority = priority; var0 = (u8)gTasks[taskId].data[0]; if (var0 >= 8) var0 -= 8; gSprites[spriteId].data[0] = var0 * 32; } if (gTasks[taskId].data[0] == 15) { if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); return; } } gTasks[taskId].data[0]++; } static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite) { if (sprite->data[1] == 0) sprite->callback = PokeBallOpenParticleAnimation_Step2; else sprite->data[1]--; } static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite) { sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); sprite->data[1] += 2; if (sprite->data[1] == 50) DestroyBallOpenAnimationParticle(sprite); } static void TimerBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 8; i++) { spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { sub_8171E20(); StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; gSprites[spriteId].data[4] = 10; gSprites[spriteId].data[5] = 2; gSprites[spriteId].data[6] = 1; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } static void DiveBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 8; i++) { spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { sub_8171E20(); StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; gSprites[spriteId].data[4] = 10; gSprites[spriteId].data[5] = 1; gSprites[spriteId].data[6] = 2; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } // Also used for Net Ball static void SafariBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 8; i++) { spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { sub_8171E20(); StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; gSprites[spriteId].data[4] = 4; gSprites[spriteId].data[5] = 1; gSprites[spriteId].data[6] = 1; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } // Also used for Nest Ball static void UltraBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 10; i++) { spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { sub_8171E20(); StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 25; gSprites[spriteId].data[4] = 5; gSprites[spriteId].data[5] = 1; gSprites[spriteId].data[6] = 1; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } // Also used for Luxury Ball static void GreatBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; if (gTasks[taskId].data[7]) { gTasks[taskId].data[7]--; } else { ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 8; i++) { spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { sub_8171E20(); StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; gSprites[spriteId].data[4] = 8; gSprites[spriteId].data[5] = 2; gSprites[spriteId].data[6] = 2; } } gTasks[taskId].data[7] = 8; if (++gTasks[taskId].data[0] == 2) { if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } } } static void FanOutBallOpenParticles_Step1(struct Sprite *sprite) { sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]); sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF; sprite->data[1] += sprite->data[5]; sprite->data[2] += sprite->data[6]; if (++sprite->data[3] == 51) DestroyBallOpenAnimationParticle(sprite); } static void RepeatBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 12; i++) { spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { sub_8171E20(); StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 21; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite) { sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); sprite->data[0] = (sprite->data[0] + 6) & 0xFF; sprite->data[1]++; sprite->data[2]++; if (++sprite->data[3] == 51) DestroyBallOpenAnimationParticle(sprite); } static void MasterBallOpenParticleAnimation(u8 taskId) { u8 i, j; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (j = 0; j < 2; j++) { for (i = 0; i < 8; i++) { spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { sub_8171E20(); StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; gSprites[spriteId].data[4] = 8; if (j == 0) { gSprites[spriteId].data[5] = 2; gSprites[spriteId].data[6] = 1; } else { gSprites[spriteId].data[5] = 1; gSprites[spriteId].data[6] = 2; } } } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } static void PremierBallOpenParticleAnimation(u8 taskId) { u8 i; u8 x, y, priority, subpriority, ballId; u8 spriteId; ballId = gTasks[taskId].data[15]; x = gTasks[taskId].data[1]; y = gTasks[taskId].data[2]; priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; for (i = 0; i < 8; i++) { spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES) { sub_8171E20(); StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1; gSprites[spriteId].oam.priority = priority; gSprites[spriteId].data[0] = i * 32; } } if (!gMain.inBattle) gSprites[spriteId].data[7] = 1; DestroyTask(taskId); } static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite) { sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); sprite->data[0] = (sprite->data[0] + 10) & 0xFF; sprite->data[1]++; sprite->data[2]++; if (++sprite->data[3] == 51) DestroyBallOpenAnimationParticle(sprite); } static void DestroyBallOpenAnimationParticle(struct Sprite *sprite) { int i, j; int temp; if (!gMain.inBattle) { temp = sprite->data[7]; // temp var needed to match if (temp == 1) DestroySpriteAndFreeResources(sprite); else DestroySprite(sprite); } else { gBattleSpritesDataPtr->animationData->field_A--; if (gBattleSpritesDataPtr->animationData->field_A == 0) { for (i = 0; i < 12; i++) { if (FuncIsActiveTask(gBallOpenParticleAnimationFuncs[i]) == TRUE) break; } if (i == 12) { for (j = 0; j < 12; j++) { FreeSpriteTilesByTag(gBallOpenParticleSpritesheets[j].tag); FreeSpritePaletteByTag(gBallOpenParticlePalettes[j].tag); } } DestroySprite(sprite); } else { DestroySprite(sprite); } } } u8 LaunchBallFadeMonTask(u8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId) { u8 taskId; taskId = CreateTask(sub_8172AB0, 5); gTasks[taskId].data[15] = ballId; gTasks[taskId].data[3] = battler; gTasks[taskId].data[10] = selectedPalettes; gTasks[taskId].data[11] = selectedPalettes >> 16; if (!unfadeLater) { BlendPalette(battler * 16 + 0x100, 16, 0, gUnknown_085E5310[ballId]); gTasks[taskId].data[1] = 1; } else { BlendPalette(battler * 16 + 0x100, 16, 16, gUnknown_085E5310[ballId]); gTasks[taskId].data[0] = 16; gTasks[taskId].data[1] = -1; gTasks[taskId].func = sub_8172B40; } BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31)); return taskId; } static void sub_8172AB0(u8 taskId) { u8 ballId = gTasks[taskId].data[15]; if (gTasks[taskId].data[2] <= 16) { BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]); gTasks[taskId].data[0] += gTasks[taskId].data[1]; gTasks[taskId].data[2]++; } else if (!gPaletteFade.active) { u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16); BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31)); DestroyTask(taskId); } } static void sub_8172B40(u8 taskId) { if (!gPaletteFade.active) { u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16); BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31)); gTasks[taskId].func = sub_8172B90; } } static void sub_8172B90(u8 taskId) { u8 ballId = gTasks[taskId].data[15]; if (gTasks[taskId].data[2] <= 16) { BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]); gTasks[taskId].data[0] += gTasks[taskId].data[1]; gTasks[taskId].data[2]++; } else { DestroyTask(taskId); } } void sub_8172BF0(u8 taskId) { u8 spriteId; u32 x; u32 done; done = FALSE; spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; switch (gTasks[taskId].data[10]) { case 0: gTasks[taskId].data[11] = gBattleAnimArgs[0]; gTasks[taskId].data[0] += 0x500; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; else gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; gTasks[taskId].data[0] &= 0xFF; x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32; if (x > 304) gTasks[taskId].data[10]++; break; case 1: LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId); gTasks[taskId].data[10]++; break; case 2: gTasks[taskId].data[0] += 0x500; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; else gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; gTasks[taskId].data[0] &= 0xFF; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { if (gSprites[spriteId].pos2.x <= 0) { gSprites[spriteId].pos2.x = 0; // done = FALSE; // fakematching--can't get the tail merge correct goto DONE; } } else { if (gSprites[spriteId].pos2.x >= 0) { gSprites[spriteId].pos2.x = 0; done = TRUE; } } if (done) { DONE: DestroyAnimVisualTask(taskId); } break; } } void sub_8172D98(u8 taskId) { u8 spriteId; switch (gTasks[taskId].data[15]) { case 0: if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT) SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); else SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); gTasks[taskId].data[15]++; break; case 1: if (gTasks[taskId].data[1]++ > 1) { gTasks[taskId].data[1] = 0; gTasks[taskId].data[0]++; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0])); if (gTasks[taskId].data[0] == 16) gTasks[taskId].data[15]++; } break; case 2: spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, 1); ClearBehindSubstituteBit(gBattleAnimAttacker); DestroyAnimVisualTask(taskId); break; } } void sub_8172E9C(u8 taskId) { gBattleAnimArgs[7] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute; DestroyAnimVisualTask(taskId); } void sub_8172ED0(u8 taskId) { gBattleAnimTarget = gEffectBattler; DestroyAnimVisualTask(taskId); } void sub_8172EF0(u8 battler, struct Pokemon *mon) { int isShiny; u32 otId, personality; u32 shinyValue; u8 taskId1, taskId2; isShiny = 0; gBattleSpritesDataPtr->healthBoxesData[battler].flag_x80 = 1; otId = GetMonData(mon, MON_DATA_OT_ID); personality = GetMonData(mon, MON_DATA_PERSONALITY); if (IsBattlerSpriteVisible(battler)) { shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality); if (shinyValue < 8) isShiny = TRUE; if (isShiny) { if (GetSpriteTileStartByTag(0x27F9) == 0xFFFF) { LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[233]); LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[233]); } taskId1 = CreateTask(sub_8172FEC, 10); taskId2 = CreateTask(sub_8172FEC, 10); gTasks[taskId1].data[0] = battler; gTasks[taskId2].data[0] = battler; gTasks[taskId1].data[1] = 0; gTasks[taskId2].data[1] = 1; return; } } gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1; } static void sub_8172FEC(u8 taskId) { u8 battler; u8 x, y; u8 spriteId; u16 counter; s16 state; u8 pan; if (gTasks[taskId].data[13] < 60) { gTasks[taskId].data[13]++; return; } if (gBattleSpritesDataPtr->animationData->field_A) return; counter = gTasks[taskId].data[10]++; if (counter & 3) return; battler = gTasks[taskId].data[0]; x = GetBattlerSpriteCoord(battler, 0); y = GetBattlerSpriteCoord(battler, 1); state = gTasks[taskId].data[11]; if (state == 0) { spriteId = CreateSprite(&gUnknown_085CE388, x, y, 5); } else if (state >= 0 && gTasks[taskId].data[11] < 4) { spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5); gSprites[spriteId].oam.tileNum += 4; } else { spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5); gSprites[spriteId].oam.tileNum += 5; } if (gTasks[taskId].data[1] == 0) { gSprites[spriteId].callback = sub_81731FC; } else { gSprites[spriteId].callback = sub_8173250; gSprites[spriteId].pos2.x = -32; gSprites[spriteId].pos2.y = 32; gSprites[spriteId].invisible = 1; if (gTasks[taskId].data[11] == 0) { if (GetBattlerSide(battler) == B_SIDE_PLAYER) pan = 192; else pan = 63; PlaySE12WithPanning(SE_REAPOKE, pan); } } gSprites[spriteId].data[0] = taskId; gTasks[taskId].data[11]++; if (spriteId != MAX_SPRITES) gTasks[taskId].data[12]++; if (gTasks[taskId].data[11] == 5) gTasks[taskId].func = sub_81731B0; } static void sub_81731B0(u8 taskId) { u8 battler; if (gTasks[taskId].data[12] == 0) { if (gTasks[taskId].data[1] == 1) { battler = gTasks[taskId].data[0]; gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1; } DestroyTask(taskId); } } static void sub_81731FC(struct Sprite *sprite) { sprite->pos2.x = Sin(sprite->data[1], 24); sprite->pos2.y = Cos(sprite->data[1], 24); sprite->data[1] += 12; if (sprite->data[1] > 0xFF) { gTasks[sprite->data[0]].data[12]--; FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } } static void sub_8173250(struct Sprite *sprite) { if (sprite->data[1] < 4) { sprite->data[1]++; } else { sprite->invisible = 0; sprite->pos2.x += 5; sprite->pos2.y -= 5; if (sprite->pos2.x > 32) { gTasks[sprite->data[0]].data[12]--; FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } } } void sub_81732B0(u8 taskId) { u8 paletteIndex; LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[269]); LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[269]); paletteIndex = IndexOfSpritePaletteTag(0x281D); // unused DestroyAnimVisualTask(taskId); } void sub_81732E4(u8 taskId) { FreeSpriteTilesByTag(0x281D); FreeSpritePaletteByTag(0x281D); DestroyAnimVisualTask(taskId); } static void sub_817330C(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, 0); sprite->data[0] = 30; sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3]; sprite->data[5] = -32; InitAnimArcTranslation(sprite); gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = sub_8039E84; sprite->callback = sub_817339C; } static void sub_817339C(struct Sprite *sprite) { if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1) sprite->callback = sub_81733D4; } static void sub_81733D4(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) { sprite->data[0] = 0; sprite->invisible = 1; sprite->callback = sub_8173400; } } static void sub_8173400(struct Sprite *sprite) { if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded) { if (++sprite->data[0] > 0) { StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0); DestroyAnimSprite(sprite); } } } void sub_817345C(u8 taskId) { switch (gBattleAnimArgs[0]) { case 0: gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); break; case 1: gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); break; } DestroyAnimVisualTask(taskId); } void AnimTask_GetTrappedMoveAnimId(u8 taskId) { if (gBattleSpritesDataPtr->animationData->animArg == 83) gBattleAnimArgs[0] = 1; else if (gBattleSpritesDataPtr->animationData->animArg == 250) gBattleAnimArgs[0] = 2; else if (gBattleSpritesDataPtr->animationData->animArg == 128) gBattleAnimArgs[0] = 3; else if (gBattleSpritesDataPtr->animationData->animArg == 328) gBattleAnimArgs[0] = 4; else gBattleAnimArgs[0] = 0; DestroyAnimVisualTask(taskId); } void sub_817351C(u8 taskId) { gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg; gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8; DestroyAnimVisualTask(taskId); }