#include "global.h" #include "battle_anim.h" #include "constants/rgb.h" const u16 gUnknown_08597418 = RGB(31, 31, 31); // no clue what these are... // possibly some register offsets const u8 gUnknown_0859741A[] = {0x08, 0x0a, 0x0c, 0x0e}; const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};