#ifndef GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H #define GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H #define MOVEMENT_TYPE_NONE 0x0 #define MOVEMENT_TYPE_LOOK_AROUND 0x1 #define MOVEMENT_TYPE_WANDER_AROUND 0x2 #define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3 #define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4 #define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5 #define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6 #define MOVEMENT_TYPE_FACE_UP 0x7 #define MOVEMENT_TYPE_FACE_DOWN 0x8 #define MOVEMENT_TYPE_FACE_LEFT 0x9 #define MOVEMENT_TYPE_FACE_RIGHT 0xA #define MOVEMENT_TYPE_PLAYER 0xB #define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC #define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD #define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE #define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF #define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10 #define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11 #define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12 #define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13 #define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14 #define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15 #define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16 #define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17 #define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18 #define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19 #define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A #define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B #define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C #define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D #define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E #define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F #define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20 #define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21 #define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22 #define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23 #define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24 #define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25 #define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26 #define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27 #define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28 #define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29 #define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A #define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B #define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C #define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D #define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E #define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F #define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30 #define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31 #define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32 #define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33 #define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34 #define MOVEMENT_TYPE_COPY_PLAYER 0x35 #define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36 #define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37 #define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38 #define MOVEMENT_TYPE_TREE_DISGUISE 0x39 #define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A #define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B #define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C #define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D #define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E #define MOVEMENT_TYPE_BURIED 0x3F #define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40 #define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41 #define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42 #define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43 #define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44 #define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45 #define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46 #define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47 #define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48 #define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49 #define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A #define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B #define MOVEMENT_TYPE_INVISIBLE 0x4C #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F #define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50 #define NUM_MOVEMENT_TYPES 0x51 #define MOVEMENT_ACTION_FACE_DOWN 0x0 #define MOVEMENT_ACTION_FACE_UP 0x1 #define MOVEMENT_ACTION_FACE_LEFT 0x2 #define MOVEMENT_ACTION_FACE_RIGHT 0x3 #define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4 #define MOVEMENT_ACTION_WALK_SLOW_UP 0x5 #define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6 #define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7 #define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8 #define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9 #define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA #define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB #define MOVEMENT_ACTION_JUMP_2_DOWN 0xC #define MOVEMENT_ACTION_JUMP_2_UP 0xD #define MOVEMENT_ACTION_JUMP_2_LEFT 0xE #define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF #define MOVEMENT_ACTION_DELAY_1 0x10 #define MOVEMENT_ACTION_DELAY_2 0x11 #define MOVEMENT_ACTION_DELAY_4 0x12 #define MOVEMENT_ACTION_DELAY_8 0x13 #define MOVEMENT_ACTION_DELAY_16 0x14 #define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15 #define MOVEMENT_ACTION_WALK_FAST_UP 0x16 #define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17 #define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18 #define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19 #define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A #define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B #define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C #define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D #define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E #define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F #define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20 #define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21 #define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22 #define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23 #define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24 #define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN 0x25 #define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP 0x26 #define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT 0x27 #define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT 0x28 #define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29 #define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A #define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B #define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C #define MOVEMENT_ACTION_WALK_FASTER_DOWN 0x2D #define MOVEMENT_ACTION_WALK_FASTER_UP 0x2E #define MOVEMENT_ACTION_WALK_FASTER_LEFT 0x2F #define MOVEMENT_ACTION_WALK_FASTER_RIGHT 0x30 #define MOVEMENT_ACTION_SLIDE_DOWN 0x31 #define MOVEMENT_ACTION_SLIDE_UP 0x32 #define MOVEMENT_ACTION_SLIDE_LEFT 0x33 #define MOVEMENT_ACTION_SLIDE_RIGHT 0x34 #define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35 #define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36 #define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37 #define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38 #define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39 #define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A #define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B #define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C #define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D #define MOVEMENT_ACTION_FACE_PLAYER 0x3E #define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F #define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40 #define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41 #define MOVEMENT_ACTION_JUMP_DOWN 0x42 #define MOVEMENT_ACTION_JUMP_UP 0x43 #define MOVEMENT_ACTION_JUMP_LEFT 0x44 #define MOVEMENT_ACTION_JUMP_RIGHT 0x45 #define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46 #define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47 #define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48 #define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49 #define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A #define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B #define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C #define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D #define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E #define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F #define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50 #define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51 #define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52 #define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53 #define MOVEMENT_ACTION_SET_INVISIBLE 0x54 #define MOVEMENT_ACTION_SET_VISIBLE 0x55 #define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56 #define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57 #define MOVEMENT_ACTION_EMOTE_HEART 0x58 #define MOVEMENT_ACTION_REVEAL_TRAINER 0x59 #define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A #define MOVEMENT_ACTION_CUT_TREE 0x5B #define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C #define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D #define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E #define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F #define MOVEMENT_ACTION_HIDE_REFLECTION 0x60 #define MOVEMENT_ACTION_SHOW_REFLECTION 0x61 #define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62 #define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63 #define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64 #define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65 #define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66 #define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67 #define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68 #define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69 #define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A #define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B #define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C #define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D #define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E #define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F #define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70 #define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71 #define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72 #define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73 #define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74 #define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75 #define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76 #define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77 #define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78 #define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79 #define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A #define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B #define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C #define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D #define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E #define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F #define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80 #define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81 #define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82 #define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83 #define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84 #define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85 #define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86 #define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87 #define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88 #define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89 #define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A #define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B #define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C #define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D #define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E #define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F #define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90 #define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91 #define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92 #define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93 #define MOVEMENT_ACTION_LOCK_ANIM 0x94 #define MOVEMENT_ACTION_UNLOCK_ANIM 0x95 #define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96 #define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97 #define MOVEMENT_ACTION_LEVITATE 0x98 #define MOVEMENT_ACTION_STOP_LEVITATE 0x99 #define MOVEMENT_ACTION_STOP_LEVITATE_AT_TOP 0x9A #define MOVEMENT_ACTION_FIGURE_8 0x9B #define MOVEMENT_ACTION_FLY_UP 0x9C #define MOVEMENT_ACTION_FLY_DOWN 0x9D #define MOVEMENT_ACTION_STEP_END 0xFE #define MOVEMENT_ACTION_NONE 0xFF #define ANIM_STD_FACE_SOUTH 0 #define ANIM_STD_FACE_NORTH 1 #define ANIM_STD_FACE_WEST 2 #define ANIM_STD_FACE_EAST 3 #define ANIM_STD_GO_SOUTH 4 #define ANIM_STD_GO_NORTH 5 #define ANIM_STD_GO_WEST 6 #define ANIM_STD_GO_EAST 7 #define ANIM_STD_GO_FAST_SOUTH 8 #define ANIM_STD_GO_FAST_NORTH 9 #define ANIM_STD_GO_FAST_WEST 10 #define ANIM_STD_GO_FAST_EAST 11 #define ANIM_STD_GO_FASTER_SOUTH 12 #define ANIM_STD_GO_FASTER_NORTH 13 #define ANIM_STD_GO_FASTER_WEST 14 #define ANIM_STD_GO_FASTER_EAST 15 #define ANIM_STD_GO_FASTEST_SOUTH 16 #define ANIM_STD_GO_FASTEST_NORTH 17 #define ANIM_STD_GO_FASTEST_WEST 18 #define ANIM_STD_GO_FASTEST_EAST 19 #define ANIM_STD_COUNT 20 #define ANIM_RUN_SOUTH (ANIM_STD_COUNT + 0) #define ANIM_RUN_NORTH (ANIM_STD_COUNT + 1) #define ANIM_RUN_WEST (ANIM_STD_COUNT + 2) #define ANIM_RUN_EAST (ANIM_STD_COUNT + 3) #define ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0) #define ANIM_BUNNY_HOP_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1) #define ANIM_BUNNY_HOP_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2) #define ANIM_BUNNY_HOP_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3) #define ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4) #define ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5) #define ANIM_BUNNY_HOP_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6) #define ANIM_BUNNY_HOP_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7) #define ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 8) #define ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 9) #define ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST (ANIM_STD_COUNT + 10) #define ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST (ANIM_STD_COUNT + 11) #define ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 12) #define ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 13) #define ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 14) #define ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 15) #define ANIM_MOVING_WHEELIE_SOUTH (ANIM_STD_COUNT + 16) #define ANIM_MOVING_WHEELIE_NORTH (ANIM_STD_COUNT + 17) #define ANIM_MOVING_WHEELIE_WEST (ANIM_STD_COUNT + 18) #define ANIM_MOVING_WHEELIE_EAST (ANIM_STD_COUNT + 19) #define ANIM_GET_ON_OFF_POKEMON_SOUTH (ANIM_STD_COUNT + 0) #define ANIM_GET_ON_OFF_POKEMON_NORTH (ANIM_STD_COUNT + 1) #define ANIM_GET_ON_OFF_POKEMON_WEST (ANIM_STD_COUNT + 2) #define ANIM_GET_ON_OFF_POKEMON_EAST (ANIM_STD_COUNT + 3) #define ANIM_NURSE_BOW (ANIM_STD_COUNT + 0) #define ANIM_FIELD_MOVE 0 #define ANIM_STAY_STILL 0 #define ANIM_REMOVE_OBSTACLE 1 #define ANIM_TAKE_OUT_ROD_SOUTH 0 #define ANIM_TAKE_OUT_ROD_NORTH 1 #define ANIM_TAKE_OUT_ROD_WEST 2 #define ANIM_TAKE_OUT_ROD_EAST 3 #define ANIM_PUT_AWAY_ROD_SOUTH 4 #define ANIM_PUT_AWAY_ROD_NORTH 5 #define ANIM_PUT_AWAY_ROD_WEST 6 #define ANIM_PUT_AWAY_ROD_EAST 7 #define ANIM_HOOKED_POKEMON_SOUTH 8 #define ANIM_HOOKED_POKEMON_NORTH 9 #define ANIM_HOOKED_POKEMON_WEST 10 #define ANIM_HOOKED_POKEMON_EAST 11 // IDs for how NPCs that copy player movement should respond. // Most go unused. #define COPY_MOVE_NONE 0 #define COPY_MOVE_FACE 1 #define COPY_MOVE_WALK 2 #define COPY_MOVE_WALK_FAST 3 #define COPY_MOVE_WALK_FASTER 4 #define COPY_MOVE_SLIDE 5 #define COPY_MOVE_JUMP_IN_PLACE 6 #define COPY_MOVE_JUMP 7 #define COPY_MOVE_JUMP2 8 #define COPY_MOVE_EMPTY_1 9 #define COPY_MOVE_EMPTY_2 10 #endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H