BattleFrontier_BattlePyramidEmptySquare_MapScripts:: @ 8252A33 map_script 5, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2 map_script 2, BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43 map_script 3, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA .byte 0 BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43: @ 8252A43 map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98 map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F .2byte 0 BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D:: @ 8252A5D lockall setvar VAR_0x8004, 13 setvar VAR_0x8005, 4 setvar VAR_0x8006, 1 setvar VAR_0x8007, 55 setvar VAR_RESULT, 0 BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77:: @ 8252A77 special CallBattlePyramidFunction delay 2 compare VAR_RESULT, 2 goto_if_ne BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77 setvar VAR_TEMP_D, 0 releaseall end BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F:: @ 8252A8F special ShowMapNamePopup setvar VAR_TEMP_F, 0 end BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98:: @ 8252A98 playbgm MUS_PYRAMID, 0 setvar VAR_TEMP_E, 1 end BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2: @ 8252AA2 setvar VAR_0x8004, 15 special CallBattlePyramidFunction setvar VAR_0x8004, 0 special CallFrontierUtilFunc switch VAR_TEMP_0 case 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D case 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66 case 2, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D setvar VAR_0x8004, 1 setvar VAR_0x8005, 5 special CallFrontierUtilFunc compare VAR_RESULT, 4 goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 compare VAR_RESULT, 5 goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39 compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 compare VAR_RESULT, 3 goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 compare VAR_RESULT, 9 goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42 setvar VAR_0x8004, 14 setvar VAR_0x8005, 8 special CallFrontierUtilFunc setvar VAR_TEMP_D, 1 BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39:: @ 8252B39 setvar VAR_0x8004, 17 special CallBattlePyramidFunction end BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42:: @ 8252B42 BattleFrontier_BattlePyramidTop_EventScript_252B42:: @ 8252B42 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 4 special CallFrontierUtilFunc setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 setvar VAR_0x8006, 255 special CallBattlePyramidFunction BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66:: @ 8252B66 BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66 setvar VAR_0x8004, 13 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special CallBattlePyramidFunction setvar VAR_0x8004, 14 special CallBattlePyramidFunction special HealPlayerParty warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13 waitstate end BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D:: @ 8252B8D setvar VAR_0x8004, 3 setvar VAR_0x8005, 1 special CallBattlePyramidFunction special SavePlayerParty setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special CallFrontierUtilFunc setvar VAR_0x8004, 9 special CallBattlePyramidFunction setvar VAR_0x8004, 3 setvar VAR_0x8005, 3 special CallFrontierUtilFunc setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA: @ 8252BCA call BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5 setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5 setvar VAR_0x8004, 13 setvar VAR_0x8005, 32 setvar VAR_0x8006, 0 special CallBattlePyramidFunction return BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8 call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special CallFrontierUtilFunc addvar VAR_RESULT, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 2 copyvar VAR_0x8006, VAR_RESULT special CallFrontierUtilFunc compare VAR_RESULT, 7 goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45 setvar VAR_0x8004, 6 special CallBattlePyramidFunction setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special CallFrontierUtilFunc setvar VAR_RESULT, 0 warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1 waitstate end BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45 warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17 waitstate end BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F:: @ 8252C4F trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D setvar VAR_0x8004, 10 special CallBattlePyramidFunction waitmessage waitbuttonpress closemessage releaseall end BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A:: @ 8252C6A setvar VAR_0x8004, 7 special CallBattlePyramidFunction callstd STD_FIND_ITEM compare VAR_0x8007, 0 goto_if_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87 setvar VAR_0x8004, 8 special CallBattlePyramidFunction BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87:: @ 8252C87 end BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88 goto BattleFrontier_BattlePyramidTop_EventScript_252B42 BattleFrontier_BattlePyramidEmptySquare_Text_252C8D: @ 8252C8D .string "This is a sample message.$" gText_BattlePyramidConfirmRest:: @ 8252CA7 .string "Your BATTLE PYRAMID quest will be\n" .string "saved so that you may quit for now.\l" .string "Is that okay?$" gText_BattlePyramidConfirmRetire:: @ 8252CFB .string "Are you sure you want to quit your\n" .string "PYRAMID quest?$" BattleFrontier_BattlePyramidEmptySquare_Text_252D2D:: @ 8252D2D .string "This floor's exit is in\n" .string "that direction: {UP_ARROW}$" BattleFrontier_BattlePyramidEmptySquare_Text_252D57:: @ 8252D57 .string "This floor's exit is in\n" .string "that direction: {LEFT_ARROW}$" BattleFrontier_BattlePyramidEmptySquare_Text_252D81:: @ 8252D81 .string "This floor's exit is in\n" .string "that direction: {RIGHT_ARROW}$" BattleFrontier_BattlePyramidEmptySquare_Text_252DAB:: @ 8252DAB .string "This floor's exit is in\n" .string "that direction: {DOWN_ARROW}$" BattleFrontier_BattlePyramidEmptySquare_Text_252DD5:: @ 8252DD5 .string "The exit on this floor is in\n" .string "the {UP_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_252E03:: @ 8252E03 .string "The exit on this floor is in\n" .string "the {LEFT_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_252E31:: @ 8252E31 .string "The exit on this floor is in\n" .string "the {RIGHT_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_252E5F:: @ 8252E5F .string "The exit on this floor is in\n" .string "the {DOWN_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_252E8D:: @ 8252E8D .string "The exit is over\n" .string "that {UP_ARROW} way.$" BattleFrontier_BattlePyramidEmptySquare_Text_252EAA:: @ 8252EAA .string "The exit is over\n" .string "that {LEFT_ARROW} way.$" BattleFrontier_BattlePyramidEmptySquare_Text_252EC7:: @ 8252EC7 .string "The exit is over\n" .string "that {RIGHT_ARROW} way.$" BattleFrontier_BattlePyramidEmptySquare_Text_252EE4:: @ 8252EE4 .string "The exit is over\n" .string "that {DOWN_ARROW} way.$" BattleFrontier_BattlePyramidEmptySquare_Text_252F01:: @ 8252F01 .string "On this floor, the exit is somewhere\n" .string "in the {UP_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_252F3A:: @ 8252F3A .string "On this floor, the exit is somewhere\n" .string "in the {LEFT_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_252F73:: @ 8252F73 .string "On this floor, the exit is somewhere\n" .string "in the {RIGHT_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_252FAC:: @ 8252FAC .string "On this floor, the exit is somewhere\n" .string "in the {DOWN_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_252FE5:: @ 8252FE5 .string "The exit?\n" .string "It's that {UP_ARROW} way.$" BattleFrontier_BattlePyramidEmptySquare_Text_253000:: @ 8253000 .string "The exit?\n" .string "It's that {LEFT_ARROW} way.$" BattleFrontier_BattlePyramidEmptySquare_Text_25301B:: @ 825301B .string "The exit?\n" .string "It's that {RIGHT_ARROW} way.$" BattleFrontier_BattlePyramidEmptySquare_Text_253036:: @ 8253036 .string "The exit?\n" .string "It's that {DOWN_ARROW} way.$" BattleFrontier_BattlePyramidEmptySquare_Text_253051:: @ 8253051 .string "The exit happens to be in\n" .string "the {UP_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_25307C:: @ 825307C .string "The exit happens to be in\n" .string "the {LEFT_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_2530A7:: @ 82530A7 .string "The exit happens to be in\n" .string "the {RIGHT_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_2530D2:: @ 82530D2 .string "The exit happens to be in\n" .string "the {DOWN_ARROW} direction.$" BattleFrontier_BattlePyramidEmptySquare_Text_2530FD:: @ 82530FD .string "Are you looking for items?\p" .string "There are eight items left to\n" .string "be found.$" BattleFrontier_BattlePyramidEmptySquare_Text_253140:: @ 8253140 .string "Are you looking for items?\p" .string "There are seven items left to\n" .string "be found.$" BattleFrontier_BattlePyramidEmptySquare_Text_253183:: @ 8253183 .string "Are you looking for items?\p" .string "There are six items left to\n" .string "be found.$" BattleFrontier_BattlePyramidEmptySquare_Text_2531C4:: @ 82531C4 .string "Are you looking for items?\p" .string "There are five items left to\n" .string "be found.$" BattleFrontier_BattlePyramidEmptySquare_Text_253206:: @ 8253206 .string "Are you looking for items?\p" .string "There are four items left to\n" .string "be found.$" BattleFrontier_BattlePyramidEmptySquare_Text_253248:: @ 8253248 .string "Are you looking for items?\p" .string "There are three items left to\n" .string "be found.$" BattleFrontier_BattlePyramidEmptySquare_Text_25328B:: @ 825328B .string "Are you looking for items?\p" .string "There are two items left to\n" .string "be found.$" BattleFrontier_BattlePyramidEmptySquare_Text_2532CC:: @ 82532CC .string "Are you looking for items?\p" .string "There is one item left to\n" .string "be found.$" BattleFrontier_BattlePyramidEmptySquare_Text_25330B:: @ 825330B .string "Are you looking for items?\p" .string "There isn't anything left to\n" .string "be found!$" BattleFrontier_BattlePyramidEmptySquare_Text_25334D:: @ 825334D .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are eight items\n" .string "lying around here.$" BattleFrontier_BattlePyramidEmptySquare_Text_2533A6:: @ 82533A6 .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are seven items left\n" .string "lying around here.$" BattleFrontier_BattlePyramidEmptySquare_Text_253404:: @ 8253404 .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are six items left\n" .string "lying around here.$" BattleFrontier_BattlePyramidEmptySquare_Text_253460:: @ 8253460 .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are five items left\n" .string "lying around here.$" BattleFrontier_BattlePyramidEmptySquare_Text_2534BD:: @ 82534BD .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are four items left\n" .string "lying around here.$" BattleFrontier_BattlePyramidEmptySquare_Text_25351A:: @ 825351A .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are three items left\n" .string "lying around here.$" BattleFrontier_BattlePyramidEmptySquare_Text_253578:: @ 8253578 .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are two items left\n" .string "lying around here.$" BattleFrontier_BattlePyramidEmptySquare_Text_2535D4:: @ 82535D4 .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There is just one item\n" .string "lying around here.$" BattleFrontier_BattlePyramidEmptySquare_Text_25362E:: @ 825362E .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There isn't anything left\n" .string "lying around here.$" BattleFrontier_BattlePyramidEmptySquare_Text_25368B:: @ 825368B .string "How's your stock of items holding up?\p" .string "I reckon there are eight items left\n" .string "waiting to be found on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_2536F8:: @ 82536F8 .string "How's your stock of items holding up?\p" .string "I reckon there are seven items left\n" .string "waiting to be found on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_253765:: @ 8253765 .string "How's your stock of items holding up?\p" .string "I reckon there are six items left\n" .string "waiting to be found on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_2537D0:: @ 82537D0 .string "How's your stock of items holding up?\p" .string "I reckon there are five items left\n" .string "waiting to be found on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_25383C:: @ 825383C .string "How's your stock of items holding up?\p" .string "I reckon there are four items left\n" .string "waiting to be found on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_2538A8:: @ 82538A8 .string "How's your stock of items holding up?\p" .string "I reckon there are three items left\n" .string "waiting to be found on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_253915:: @ 8253915 .string "How's your stock of items holding up?\p" .string "I reckon there are two items left\n" .string "waiting to be found on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_253980:: @ 8253980 .string "How's your stock of items holding up?\p" .string "I reckon there's but one item left\n" .string "waiting to be found on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_2539EC:: @ 82539EC .string "How's your stock of items holding up?\p" .string "I reckon there are no more items\n" .string "waiting to be found on this floor.\l" .string "You take care now!$" BattleFrontier_BattlePyramidEmptySquare_Text_253A69:: @ 8253A69 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be eight more\n" .string "items on the ground.$" BattleFrontier_BattlePyramidEmptySquare_Text_253AC4:: @ 8253AC4 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be seven more\n" .string "items on the ground.$" BattleFrontier_BattlePyramidEmptySquare_Text_253B1F:: @ 8253B1F .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be six more\n" .string "items on the ground.$" BattleFrontier_BattlePyramidEmptySquare_Text_253B78:: @ 8253B78 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be five more\n" .string "items on the ground.$" BattleFrontier_BattlePyramidEmptySquare_Text_253BD2:: @ 8253BD2 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be four more\n" .string "items on the ground.$" BattleFrontier_BattlePyramidEmptySquare_Text_253C2C:: @ 8253C2C .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be three more\n" .string "items on the ground.$" BattleFrontier_BattlePyramidEmptySquare_Text_253C87:: @ 8253C87 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be two more\n" .string "items on the ground.$" BattleFrontier_BattlePyramidEmptySquare_Text_253CE0:: @ 8253CE0 .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appears to be only one more\n" .string "item on the ground.$" BattleFrontier_BattlePyramidEmptySquare_Text_253D3E:: @ 8253D3E .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be no more\n" .string "items on the ground.$" BattleFrontier_BattlePyramidEmptySquare_Text_253D96:: @ 8253D96 .string "On this floor of the PYRAMID,\n" .string "I hear there are eight items…$" BattleFrontier_BattlePyramidEmptySquare_Text_253DD2:: @ 8253DD2 .string "On this floor of the PYRAMID,\n" .string "I hear there are seven items…$" BattleFrontier_BattlePyramidEmptySquare_Text_253E0E:: @ 8253E0E .string "On this floor of the PYRAMID,\n" .string "I hear there are six items…$" BattleFrontier_BattlePyramidEmptySquare_Text_253E48:: @ 8253E48 .string "On this floor of the PYRAMID,\n" .string "I hear there are five items…$" BattleFrontier_BattlePyramidEmptySquare_Text_253E83:: @ 8253E83 .string "On this floor of the PYRAMID,\n" .string "I hear there are four items…$" BattleFrontier_BattlePyramidEmptySquare_Text_253EBE:: @ 8253EBE .string "On this floor of the PYRAMID,\n" .string "I hear there are three items…$" BattleFrontier_BattlePyramidEmptySquare_Text_253EFA:: @ 8253EFA .string "On this floor of the PYRAMID,\n" .string "I hear there are two items…$" BattleFrontier_BattlePyramidEmptySquare_Text_253F34:: @ 8253F34 .string "On this floor of the PYRAMID,\n" .string "I hear there is one item…$" BattleFrontier_BattlePyramidEmptySquare_Text_253F6C:: @ 8253F6C .string "On this floor of the PYRAMID,\n" .string "I hear there are no items…$" BattleFrontier_BattlePyramidEmptySquare_Text_253FA5:: @ 8253FA5 .string "Have you collected any items?\p" .string "I believe there are eight more\n" .string "items on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_253FF7:: @ 8253FF7 .string "Have you collected any items?\p" .string "I believe there are seven more\n" .string "items on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_254049:: @ 8254049 .string "Have you collected any items?\p" .string "I believe there are six more\n" .string "items on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_254099:: @ 8254099 .string "Have you collected any items?\p" .string "I believe there are five more\n" .string "items on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_2540EA:: @ 82540EA .string "Have you collected any items?\p" .string "I believe there are four more\n" .string "items on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_25413B:: @ 825413B .string "Have you collected any items?\p" .string "I believe there are three more\n" .string "items on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_25418D:: @ 825418D .string "Have you collected any items?\p" .string "I believe there are two more\n" .string "items on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_2541DD:: @ 82541DD .string "Have you collected any items?\p" .string "I believe there is one more\n" .string "item on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_25422B:: @ 825422B .string "Have you collected any items?\p" .string "I believe there are no more\n" .string "items on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_25427A:: @ 825427A .string "You were really awesome!\p" .string "But there are still seven tough\n" .string "TRAINERS other than me!$" BattleFrontier_BattlePyramidEmptySquare_Text_2542CB:: @ 82542CB .string "You were really awesome!\p" .string "But there are still six tough\n" .string "TRAINERS other than me!$" BattleFrontier_BattlePyramidEmptySquare_Text_25431A:: @ 825431A .string "You were really awesome!\p" .string "But there are still five tough\n" .string "TRAINERS other than me!$" BattleFrontier_BattlePyramidEmptySquare_Text_25436A:: @ 825436A .string "You were really awesome!\p" .string "But there are still four tough\n" .string "TRAINERS other than me!$" BattleFrontier_BattlePyramidEmptySquare_Text_2543BA:: @ 82543BA .string "You were really awesome!\p" .string "But there are still three tough\n" .string "TRAINERS other than me!$" BattleFrontier_BattlePyramidEmptySquare_Text_25440B:: @ 825440B .string "You were really awesome!\p" .string "But there are still two tough\n" .string "TRAINERS other than me!$" BattleFrontier_BattlePyramidEmptySquare_Text_25445A:: @ 825445A .string "You were really awesome!\p" .string "But there's still one tough\n" .string "TRAINER other than me!$" BattleFrontier_BattlePyramidEmptySquare_Text_2544A6:: @ 82544A6 .string "You were really awesome!\p" .string "There's no one left that\n" .string "can beat you!$" BattleFrontier_BattlePyramidEmptySquare_Text_2544E6:: @ 82544E6 .string "This is so upsetting!\p" .string "But there are seven TRAINERS left!\n" .string "Someone will humble you!$" BattleFrontier_BattlePyramidEmptySquare_Text_254538:: @ 8254538 .string "This is so upsetting!\p" .string "But there are six TRAINERS left!\n" .string "Someone will humble you!$" BattleFrontier_BattlePyramidEmptySquare_Text_254588:: @ 8254588 .string "This is so upsetting!\p" .string "But there are five TRAINERS left!\n" .string "Someone will humble you!$" BattleFrontier_BattlePyramidEmptySquare_Text_2545D9:: @ 82545D9 .string "This is so upsetting!\p" .string "But there are four TRAINERS left!\n" .string "Someone will humble you!$" BattleFrontier_BattlePyramidEmptySquare_Text_25462A:: @ 825462A .string "This is so upsetting!\p" .string "But there are three TRAINERS left!\n" .string "Someone will humble you!$" BattleFrontier_BattlePyramidEmptySquare_Text_25467C:: @ 825467C .string "This is so upsetting!\p" .string "But there are two TRAINERS left!\n" .string "Someone will humble you!$" BattleFrontier_BattlePyramidEmptySquare_Text_2546CC:: @ 82546CC .string "This is so upsetting!\p" .string "But there's one TRAINER left!\n" .string "I'm sure you will be humbled!$" BattleFrontier_BattlePyramidEmptySquare_Text_25471E:: @ 825471E .string "This is so upsetting!\p" .string "But there are no more TRAINERS\n" .string "who can engage you!$" BattleFrontier_BattlePyramidEmptySquare_Text_254767:: @ 8254767 .string "That's pretty impressive!\p" .string "But there are seven more TRAINERS\n" .string "on this floor. Can you beat them all?$" BattleFrontier_BattlePyramidEmptySquare_Text_2547C9:: @ 82547C9 .string "That's pretty impressive!\p" .string "But there are six more TRAINERS\n" .string "on this floor. Can you beat them all?$" BattleFrontier_BattlePyramidEmptySquare_Text_254829:: @ 8254829 .string "That's pretty impressive!\p" .string "But there are five more TRAINERS\n" .string "on this floor. Can you beat them all?$" BattleFrontier_BattlePyramidEmptySquare_Text_25488A:: @ 825488A .string "That's pretty impressive!\p" .string "But there are four more TRAINERS\n" .string "on this floor. Can you beat them all?$" BattleFrontier_BattlePyramidEmptySquare_Text_2548EB:: @ 82548EB .string "That's pretty impressive!\p" .string "But there are three more TRAINERS\n" .string "on this floor. Can you beat them all?$" BattleFrontier_BattlePyramidEmptySquare_Text_25494D:: @ 825494D .string "That's pretty impressive!\p" .string "But there are two more TRAINERS\n" .string "on this floor. Can you beat them both?$" BattleFrontier_BattlePyramidEmptySquare_Text_2549AE:: @ 82549AE .string "That's pretty impressive!\p" .string "But there's still one more TRAINER\n" .string "on this floor. Can you prevail?$" BattleFrontier_BattlePyramidEmptySquare_Text_254A0B:: @ 8254A0B .string "That's pretty impressive!\p" .string "You've gone through all the TRAINERS\n" .string "on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_254A59:: @ 8254A59 .string "Maybe you could sweep through\n" .string "the seven TRAINERS left on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_254A9E:: @ 8254A9E .string "Maybe you could sweep through\n" .string "the six TRAINERS left on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_254AE1:: @ 8254AE1 .string "Maybe you could sweep through\n" .string "the five TRAINERS left on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_254B25:: @ 8254B25 .string "Maybe you could sweep through\n" .string "the four TRAINERS left on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_254B69:: @ 8254B69 .string "Maybe you could sweep through\n" .string "the three TRAINERS left on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_254BAE:: @ 8254BAE .string "Maybe you could sweep through\n" .string "the two TRAINERS left on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_254BF1:: @ 8254BF1 .string "Maybe you could complete your sweep\n" .string "with the one TRAINER left on this floor.$" BattleFrontier_BattlePyramidEmptySquare_Text_254C3E:: @ 8254C3E .string "There isn't a single person left who\n" .string "can defeat you now…$" BattleFrontier_BattlePyramidEmptySquare_Text_254C77:: @ 8254C77 .string "You may have what it takes to beat\n" .string "the seven expert TRAINERS who remain.$" BattleFrontier_BattlePyramidEmptySquare_Text_254CC0:: @ 8254CC0 .string "You may have what it takes to beat\n" .string "the six expert TRAINERS who remain.$" BattleFrontier_BattlePyramidEmptySquare_Text_254D07:: @ 8254D07 .string "You may have what it takes to beat\n" .string "the five expert TRAINERS who remain.$" BattleFrontier_BattlePyramidEmptySquare_Text_254D4F:: @ 8254D4F .string "You may have what it takes to beat\n" .string "the four expert TRAINERS who remain.$" BattleFrontier_BattlePyramidEmptySquare_Text_254D97:: @ 8254D97 .string "You may have what it takes to beat\n" .string "the three expert TRAINERS who remain.$" BattleFrontier_BattlePyramidEmptySquare_Text_254DE0:: @ 8254DE0 .string "You may have what it takes to beat\n" .string "the two expert TRAINERS who remain.$" BattleFrontier_BattlePyramidEmptySquare_Text_254E27:: @ 8254E27 .string "You may have what it takes to beat\n" .string "the one expert TRAINER who remains.$" BattleFrontier_BattlePyramidEmptySquare_Text_254E6E:: @ 8254E6E .string "Your skills are beyond reproach.\p" .string "There are no more TRAINERS here\n" .string "who have any chance of beating you.$" BattleFrontier_BattlePyramidEmptySquare_Text_254ED3:: @ 8254ED3 .string "Can you keep winning against\n" .string "the seven remaining TRAINERS?$" BattleFrontier_BattlePyramidEmptySquare_Text_254F0E:: @ 8254F0E .string "Can you keep winning against\n" .string "the six remaining TRAINERS?$" BattleFrontier_BattlePyramidEmptySquare_Text_254F47:: @ 8254F47 .string "Can you keep winning against\n" .string "the five remaining TRAINERS?$" BattleFrontier_BattlePyramidEmptySquare_Text_254F81:: @ 8254F81 .string "Can you keep winning against\n" .string "the four remaining TRAINERS?$" BattleFrontier_BattlePyramidEmptySquare_Text_254FBB:: @ 8254FBB .string "Can you keep winning against\n" .string "the three remaining TRAINERS?$" BattleFrontier_BattlePyramidEmptySquare_Text_254FF6:: @ 8254FF6 .string "Can you keep winning against\n" .string "the two remaining TRAINERS?$" BattleFrontier_BattlePyramidEmptySquare_Text_25502F:: @ 825502F .string "Can you keep winning against\n" .string "the last remaining TRAINER?$" BattleFrontier_BattlePyramidEmptySquare_Text_255068:: @ 8255068 .string "There aren't any TRAINERS left that\n" .string "can take you on now…$"