#ifndef GUARD_NEW_GAME_H #define GUARD_NEW_GAME_H void WriteUnalignedWord(u32 var, u8 *dataPtr); void CopyUnalignedWord(u8 *copyTo, u8 *copyFrom); void InitPlayerTrainerId(void); void SetDefaultOptions(void); void ClearPokedexFlags(void); void WarpToTruck(void); void NewGameInitData(void); #endif // GUARD_NEW_GAME_H