MauvilleCity_Mart_MapScripts:: .byte 0 MauvilleCity_Mart_EventScript_Clerk:: lock faceplayer message gText_HowMayIServeYou waitmessage pokemart MauvilleCity_Mart_Pokemart msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT release end .align 2 MauvilleCity_Mart_Pokemart: .2byte ITEM_POKE_BALL .2byte ITEM_GREAT_BALL .2byte ITEM_SUPER_POTION .2byte ITEM_ANTIDOTE .2byte ITEM_PARALYZE_HEAL .2byte ITEM_AWAKENING .2byte ITEM_X_SPEED .2byte ITEM_X_ATTACK .2byte ITEM_X_DEFENSE .2byte ITEM_GUARD_SPEC .2byte ITEM_DIRE_HIT .2byte ITEM_X_ACCURACY .2byte ITEM_NONE release end MauvilleCity_Mart_EventScript_ExpertM:: msgbox MauvilleCity_Mart_Text_ItemsToTemporarilyElevateStats, MSGBOX_NPC end MauvilleCity_Mart_EventScript_Man:: msgbox MauvilleCity_Mart_Text_DecisionsDetermineBattle, MSGBOX_NPC end MauvilleCity_Mart_Text_ItemsToTemporarilyElevateStats: .string "There are items that temporarily\n" .string "elevate the stats of POKéMON.\p" .string "The ones I know you use in battle\n" .string "are X ATTACK and X DEFEND…\p" .string "I do believe that there are others\n" .string "like them.$" MauvilleCity_Mart_Text_DecisionsDetermineBattle: .string "Use a certain move, or use an item\n" .string "instead…\p" .string "The TRAINER's decisions determine how\n" .string "battles turn out, I think.$"