.set LOCALID_ATTENDANT, 1 VerdanturfTown_BattleTentLobby_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_OnWarp .byte 0 VerdanturfTown_BattleTentLobby_OnWarp: map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth .2byte 0 VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end VerdanturfTown_BattleTentLobby_OnFrame: map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, VerdanturfTown_BattleTentLobby_EventScript_WonChallenge map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, VerdanturfTown_BattleTentLobby_EventScript_LostChallenge .2byte 0 VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus:: frontier_getstatus end VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving:: lockall msgbox BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_TEMP_CHALLENGE_STATUS, 255 frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 releaseall end VerdanturfTown_BattleTentLobby_EventScript_WonChallenge:: lockall msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT message VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded waitmessage verdanturftent_setrandomprize frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 verdanturftent_save 0 playse SE_SAVE waitse VerdanturfTown_BattleTentLobby_EventScript_GivePrize:: msgbox VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize, MSGBOX_DEFAULT verdanturftent_giveprize switch VAR_RESULT case FALSE, VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 message BattleFrontier_BattleDomeLobby_Text_ReceivedPrize @ Odd that it used Dome's copy instead of Palace's waitmessage playfanfare MUS_OBTAIN_ITEM waitfanfare msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize:: msgbox BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize, MSGBOX_DEFAULT waitmessage closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting:: lockall msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_GivePrize end VerdanturfTown_BattleTentLobby_EventScript_LostChallenge:: lockall message VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded waitmessage frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 verdanturftent_save 0 playse SE_SAVE waitse msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge:: lockall msgbox BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting, MSGBOX_DEFAULT message BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge waitmessage verdanturftent_save CHALLENGE_STATUS_SAVING playse SE_SAVE waitse frontier_set FRONTIER_DATA_PAUSED, FALSE setvar VAR_TEMP_CHALLENGE_STATUS, 255 goto VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge VerdanturfTown_BattleTentLobby_EventScript_Attendant:: lock faceplayer verdanturftent_getprize goto_if_ne VAR_RESULT, ITEM_NONE, VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting special SavePlayerParty msgbox VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge:: message VerdanturfTown_BattleTentLobby_Text_TakeChallenge waitmessage multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE switch VAR_RESULT case 0, VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge case 1, VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge case 2, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge:: setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES setvar VAR_RESULT, 2 frontier_checkineligible goto_if_eq VAR_0x8004, TRUE, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT msgbox VerdanturfTown_BattleTentLobby_Text_SelectThreeMons, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK setvar VAR_0x8004, 1 setvar VAR_0x8005, FRONTIER_PARTY_SIZE special ChoosePartyForBattleFrontier waitstate goto_if_eq VAR_RESULT, 0, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge msgbox VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO switch VAR_RESULT case NO, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge case YES, VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge:: setvar VAR_TEMP_CHALLENGE_STATUS, 0 frontier_set FRONTIER_DATA_SELECTED_MON_ORDER verdanturftent_init frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING frontier_set FRONTIER_DATA_PAUSED, FALSE special LoadPlayerParty closemessage delay 2 call Common_EventScript_SaveGame setvar VAR_TEMP_CHALLENGE_STATUS, 255 goto_if_eq VAR_RESULT, 0, VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge:: special SavePlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE msgbox VerdanturfTown_BattleTentLobby_Text_NowFollowMe, MSGBOX_DEFAULT closemessage call VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor warp MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR, 2, 7 setvar VAR_TEMP_CHALLENGE_STATUS, 0 waitstate end VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge:: msgbox VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons:: switch VAR_RESULT case FRONTIER_LVL_50, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50 case FRONTIER_LVL_OPEN, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50:: msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen:: msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 goto VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge:: special LoadPlayerParty VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge:: msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge:: release end VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor:: applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor waitmovement 0 opendoor 6, 1 waitdooranim applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor waitmovement 0 closedoor 6, 1 waitdooranim return VerdanturfTown_BattleTentLobby_Movement_WalkToDoor: walk_up walk_up walk_up step_end VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor: walk_up set_invisible step_end VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor: walk_up walk_up set_invisible step_end VerdanturfTown_BattleTentLobby_EventScript_AttractGiver:: lock faceplayer goto_if_set FLAG_RECEIVED_TM_ATTRACT, VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract msgbox VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep, MSGBOX_DEFAULT giveitem ITEM_TM_ATTRACT goto_if_eq VAR_RESULT, 0, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM_ATTRACT msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT release end VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract:: msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT release end VerdanturfTown_BattleTentLobby_EventScript_Boy1:: msgbox VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves, MSGBOX_NPC end VerdanturfTown_BattleTentLobby_EventScript_Boy2:: lock msgbox VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves, MSGBOX_DEFAULT release end VerdanturfTown_BattleTentLobby_EventScript_Scott:: lock faceplayer goto_if_set FLAG_MET_SCOTT_IN_VERDANTURF, VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo msgbox VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers, MSGBOX_DEFAULT addvar VAR_SCOTT_STATE, 1 setflag FLAG_MET_SCOTT_IN_VERDANTURF release end VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo:: msgbox VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly, MSGBOX_DEFAULT release end VerdanturfTown_BattleTentLobby_EventScript_LittleBoy:: lock msgbox VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry, MSGBOX_DEFAULT release end VerdanturfTown_BattleTentLobby_EventScript_RulesBoard:: lockall msgbox VerdanturfTown_BattleTentLobby_Text_RulesAreListed, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard:: message BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading waitmessage setvar VAR_0x8004, SCROLL_MULTI_BATTLE_TENT_RULES special ShowScrollableMultichoice waitstate switch VAR_RESULT case 0, VerdanturfTown_BattleTentLobby_EventScript_RulesLevel case 1, VerdanturfTown_BattleTentLobby_EventScript_RulesBasics case 2, VerdanturfTown_BattleTentLobby_EventScript_RulesNature case 3, VerdanturfTown_BattleTentLobby_EventScript_RulesMoves case 4, VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered case 5, VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger case 6, VerdanturfTown_BattleTentLobby_EventScript_ExitRules case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_ExitRules end VerdanturfTown_BattleTentLobby_EventScript_RulesLevel:: msgbox BattleTentLobby_Text_ExplainLevelRules, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_RulesBasics:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_RulesNature:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_RulesMoves:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_ExitRules:: releaseall end VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves: .string "If it doesn't like a certain move,\n" .string "a POKéMON will be reluctant to use it.\p" .string "It doesn't matter how strong it is,\n" .string "either.\p" .string "For example, a POKéMON with a GENTLE\n" .string "nature probably won't enjoy hurting\l" .string "its opponents.\p" .string "If it can't seem to live up to its\n" .string "potential, it's probably failing at\l" .string "using a disliked move against its will.$" VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry: .string "My big sister is gentle usually.\n" .string "But when she gets angry,\l" .string "she's really, really scary!\p" .string "I bet a gentle POKéMON will be scary\n" .string "if it gets angry!$" VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep: .string "My feelings toward my POKéMON…\n" .string "The attraction runs deep…\p" .string "Oh, hi, you didn't see that, did you?\n" .string "Well, it doesn't matter.\p" .string "How would you like this TM for\n" .string "your POKéMON?$" VerdanturfTown_BattleTentLobby_Text_AttractionMutual: .string "My feelings toward my POKéMON…\n" .string "I'm sure the attraction is mutual!\p" .string "They battle exactly the way I want\n" .string "them to!$" VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves: .string "What kind of moves have you taught\n" .string "your POKéMON?\p" .string "I think you would give yourself\n" .string "an advantage if they knew how to\l" .string "heal or protect themselves.$" VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers: .string "SCOTT: Hey there, {PLAYER}{KUN}!\n" .string "I thought I might see you here.\p" .string "A BATTLE TENT's a place where\n" .string "you can meet tough TRAINERS.\p" .string "It doesn't matter what the rules are,\n" .string "or how battles are waged, either.\p" .string "{PLAYER}{KUN}, I expect you to do\n" .string "the best you can!$" VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly: .string "SCOTT: I visit here regularly in hopes\n" .string "of seeing tough TRAINERS in action\l" .string "in whatever the situation.$"