' ' = 00 'À' = 01 'Á' = 02 'Â' = 03 'Ç' = 04 'È' = 05 'É' = 06 'Ê' = 07 'Ë' = 08 'Ì' = 09 'Î' = 0B 'Ï' = 0C 'Ò' = 0D 'Ó' = 0E 'Ô' = 0F 'Œ' = 10 'Ù' = 11 'Ú' = 12 'Û' = 13 'Ñ' = 14 'ß' = 15 'à' = 16 'á' = 17 'ç' = 19 'è' = 1A 'é' = 1B 'ê' = 1C 'ë' = 1D 'ì' = 1E 'î' = 20 'ï' = 21 'ò' = 22 'ó' = 23 'ô' = 24 'œ' = 25 'ù' = 26 'ú' = 27 'û' = 28 'ñ' = 29 'º' = 2A 'ª' = 2B SUPER_ER = 2C '&' = 2D '+' = 2E LV = 34 '=' = 35 ';' = 36 '¿' = 51 '¡' = 52 PK = 53 PKMN = 53 54 POKEBLOCK = 55 56 57 58 59 'Í' = 5A '%' = 5B '(' = 5C ')' = 5D 'â' = 68 'í' = 6F UNK_SPACER = 77 UP_ARROW = 79 DOWN_ARROW = 7A LEFT_ARROW = 7B RIGHT_ARROW = 7C SUPER_E = 84 '<' = 85 '>' = 86 SUPER_RE = A0 '0' = A1 '1' = A2 '2' = A3 '3' = A4 '4' = A5 '5' = A6 '6' = A7 '7' = A8 '8' = A9 '9' = AA '!' = AB '?' = AC '.' = AD '-' = AE '_' = AE @ For autogenerating strings based on label names. Not using {UNDERSCORE} on purpose due to how bad it looks. '·' = AF '…' = B0 '“' = B1 '”' = B2 '‘' = B3 '’' = B4 '\'' = B4 '♂' = B5 '♀' = B6 '¥' = B7 ',' = B8 '×' = B9 '/' = BA 'A' = BB 'B' = BC 'C' = BD 'D' = BE 'E' = BF 'F' = C0 'G' = C1 'H' = C2 'I' = C3 'J' = C4 'K' = C5 'L' = C6 'M' = C7 'N' = C8 'O' = C9 'P' = CA 'Q' = CB 'R' = CC 'S' = CD 'T' = CE 'U' = CF 'V' = D0 'W' = D1 'X' = D2 'Y' = D3 'Z' = D4 'a' = D5 'b' = D6 'c' = D7 'd' = D8 'e' = D9 'f' = DA 'g' = DB 'h' = DC 'i' = DD 'j' = DE 'k' = DF 'l' = E0 'm' = E1 'n' = E2 'o' = E3 'p' = E4 'q' = E5 'r' = E6 's' = E7 't' = E8 'u' = E9 'v' = EA 'w' = EB 'x' = EC 'y' = ED 'z' = EE '▶' = EF ':' = F0 'Ä' = F1 'Ö' = F2 'Ü' = F3 'ä' = F4 'ö' = F5 'ü' = F6 TALL_PLUS = FC 0C FB '$' = FF @ Hiragana 'あ' = 01 'い' = 02 'う' = 03 'え' = 04 'お' = 05 'か' = 06 'き' = 07 'く' = 08 'け' = 09 'こ' = 0A 'さ' = 0B 'し' = 0C 'す' = 0D 'せ' = 0E 'そ' = 0F 'た' = 10 'ち' = 11 'つ' = 12 'て' = 13 'と' = 14 'な' = 15 'に' = 16 'ぬ' = 17 'ね' = 18 'の' = 19 'は' = 1A 'ひ' = 1B 'ふ' = 1C 'へ' = 1D 'ほ' = 1E 'ま' = 1F 'み' = 20 'む' = 21 'め' = 22 'も' = 23 'や' = 24 'ゆ' = 25 'よ' = 26 'ら' = 27 'り' = 28 'る' = 29 'れ' = 2A 'ろ' = 2B 'わ' = 2C 'を' = 2D 'ん' = 2E 'ぁ' = 2F 'ぃ' = 30 'ぅ' = 31 'ぇ' = 32 'ぉ' = 33 'ゃ' = 34 'ゅ' = 35 'ょ' = 36 'が' = 37 'ぎ' = 38 'ぐ' = 39 'げ' = 3A 'ご' = 3B 'ざ' = 3C 'じ' = 3D 'ず' = 3E 'ぜ' = 3F 'ぞ' = 40 'だ' = 41 'ぢ' = 42 'づ' = 43 'で' = 44 'ど' = 45 'ば' = 46 'び' = 47 'ぶ' = 48 'べ' = 49 'ぼ' = 4A 'ぱ' = 4B 'ぴ' = 4C 'ぷ' = 4D 'ぺ' = 4E 'ぽ' = 4F 'っ' = 50 @ Katakana 'ア' = 51 'イ' = 52 'ウ' = 53 'エ' = 54 'オ' = 55 'カ' = 56 'キ' = 57 'ク' = 58 'ケ' = 59 'コ' = 5A 'サ' = 5B 'シ' = 5C 'ス' = 5D 'セ' = 5E 'ソ' = 5F 'タ' = 60 'チ' = 61 'ツ' = 62 'テ' = 63 'ト' = 64 'ナ' = 65 'ニ' = 66 'ヌ' = 67 'ネ' = 68 'ノ' = 69 'ハ' = 6A 'ヒ' = 6B 'フ' = 6C 'ヘ' = 6D 'ホ' = 6E 'マ' = 6F 'ミ' = 70 'ム' = 71 'メ' = 72 'モ' = 73 'ヤ' = 74 'ユ' = 75 'ヨ' = 76 'ラ' = 77 'リ' = 78 'ル' = 79 'レ' = 7A 'ロ' = 7B 'ワ' = 7C 'ヲ' = 7D 'ン' = 7E 'ァ' = 7F 'ィ' = 80 'ゥ' = 81 'ェ' = 82 'ォ' = 83 'ャ' = 84 'ュ' = 85 'ョ' = 86 'ガ' = 87 'ギ' = 88 'グ' = 89 'ゲ' = 8A 'ゴ' = 8B 'ザ' = 8C 'ジ' = 8D 'ズ' = 8E 'ゼ' = 8F 'ゾ' = 90 'ダ' = 91 'ヂ' = 92 'ヅ' = 93 'デ' = 94 'ド' = 95 'バ' = 96 'ビ' = 97 'ブ' = 98 'ベ' = 99 'ボ' = 9A 'パ' = 9B 'ピ' = 9C 'プ' = 9D 'ペ' = 9E 'ポ' = 9F 'ッ' = A0 @ Japanese punctuation ' ' = 00 '!' = AB '?' = AC '。' = AD 'ー' = AE '⋯' = B0 STRING = FD @ string placeholders PLAYER = FD 01 STR_VAR_1 = FD 02 STR_VAR_2 = FD 03 STR_VAR_3 = FD 04 KUN = FD 05 RIVAL = FD 06 @ version-dependent strings (originally made for Ruby/Sapphire differences) @ Emerald uses the Sapphire strings (except for VERSION). VERSION = FD 07 @ "EMERALD" AQUA = FD 08 MAGMA = FD 09 ARCHIE = FD 0A MAXIE = FD 0B KYOGRE = FD 0C GROUDON = FD 0D @ battle string placeholders B_BUFF1 = FD 00 B_BUFF2 = FD 01 B_COPY_VAR_1 = FD 02 B_COPY_VAR_2 = FD 03 B_COPY_VAR_3 = FD 04 B_PLAYER_MON1_NAME = FD 05 B_OPPONENT_MON1_NAME = FD 06 B_PLAYER_MON2_NAME = FD 07 B_OPPONENT_MON2_NAME = FD 08 B_LINK_PLAYER_MON1_NAME = FD 09 B_LINK_OPPONENT_MON1_NAME = FD 0A B_LINK_PLAYER_MON2_NAME = FD 0B B_LINK_OPPONENT_MON2_NAME = FD 0C B_ATK_NAME_WITH_PREFIX_MON1 = FD 0D B_ATK_PARTNER_NAME = FD 0E B_ATK_NAME_WITH_PREFIX = FD 0F B_DEF_NAME_WITH_PREFIX = FD 10 B_EFF_NAME_WITH_PREFIX = FD 11 @ EFF = short for gEffectBattler B_SELECTION_NAME_WITH_PREFIX = FD 12 B_SCR_ACTIVE_NAME_WITH_PREFIX = FD 13 B_CURRENT_MOVE = FD 14 B_LAST_MOVE = FD 15 B_LAST_ITEM = FD 16 B_LAST_ABILITY = FD 17 B_ATK_ABILITY = FD 18 B_DEF_ABILITY = FD 19 B_SCR_ACTIVE_ABILITY = FD 1A B_EFF_ABILITY = FD 1B B_TRAINER1_CLASS = FD 1C B_TRAINER1_NAME = FD 1D B_LINK_PLAYER_NAME = FD 1E B_LINK_PARTNER_NAME = FD 1F B_LINK_OPPONENT1_NAME = FD 20 B_LINK_OPPONENT2_NAME = FD 21 B_LINK_SCR_TRAINER_NAME = FD 22 B_PLAYER_NAME = FD 23 B_TRAINER1_LOSE_TEXT = FD 24 B_TRAINER1_WIN_TEXT = FD 25 B_26 = FD 26 B_PC_CREATOR_NAME = FD 27 B_ATK_PREFIX1 = FD 28 B_DEF_PREFIX1 = FD 29 B_ATK_PREFIX2 = FD 2A B_DEF_PREFIX2 = FD 2B B_ATK_PREFIX3 = FD 2C B_DEF_PREFIX3 = FD 2D B_TRAINER2_CLASS = FD 2E B_TRAINER2_NAME = FD 2F B_TRAINER2_LOSE_TEXT = FD 30 B_TRAINER2_WIN_TEXT = FD 31 B_PARTNER_CLASS = FD 32 B_PARTNER_NAME = FD 33 B_BUFF3 = FD 34 B_ATK_TRAINER_NAME = FD 35 B_ATK_TRAINER_CLASS = FD 36 B_ATK_TEAM1 = FD 37 B_ATK_TEAM2 = FD 38 B_DEF_NAME = FD 39 B_DEF_TEAM1 = FD 3A B_DEF_TEAM2 = FD 3B B_SELECTION_NAME = FD 3C B_SELECTION_NAME2 = FD 3D @ no Illusion check @ indicates the end of a town/city name (before " TOWN" or " CITY") NAME_END = FC 00 @ special 0xF7 character DYNAMIC = F7 @ more text functions COLOR = FC 01 @ use a color listed below right after HIGHLIGHT = FC 02 @ same as fc 01 SHADOW = FC 03 @ same as fc 01 COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes PALETTE = FC 05 @ used in credits FONT = FC 06 @ Given a font id, or use font constants below instead RESET_FONT = FC 07 PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them PAUSE_UNTIL_PRESS = FC 09 WAIT_SE = FC 0A PLAY_BGM = FC 0B ESCAPE = FC 0C SHIFT_RIGHT = FC 0D SHIFT_DOWN = FC 0E FILL_WINDOW = FC 0F PLAY_SE = FC 10 CLEAR = FC 11 SKIP = FC 12 CLEAR_TO = FC 13 MIN_LETTER_SPACING = FC 14 JPN = FC 15 ENG = FC 16 PAUSE_MUSIC = FC 17 RESUME_MUSIC = FC 18 @ fonts FONT_SMALL = FC 06 00 FONT_NORMAL = FC 06 01 FONT_SHORT = FC 06 02 FONT_NARROW = FC 06 07 FONT_SMALL_NARROW = FC 06 08 @ colors TRANSPARENT = 00 WHITE = 01 DARK_GRAY = 02 LIGHT_GRAY = 03 RED = 04 LIGHT_RED = 05 GREEN = 06 LIGHT_GREEN = 07 BLUE = 08 LIGHT_BLUE = 09 @ these next colors can be set to anything arbitrary at runtime @ usually though they'll have the textbox border colors as described below DYNAMIC_COLOR1 = 0A @ white DYNAMIC_COLOR2 = 0B @ white with a tinge of green DYNAMIC_COLOR3 = 0C @ white 2 DYNAMIC_COLOR4 = 0D @ aquamarine DYNAMIC_COLOR5 = 0E @ blue-green DYNAMIC_COLOR6 = 0F @ cerulean @ sound and music MUS_DUMMY = 00 00 SE_USE_ITEM = 01 00 SE_PC_LOGIN = 02 00 SE_PC_OFF = 03 00 SE_PC_ON = 04 00 SE_SELECT = 05 00 SE_WIN_OPEN = 06 00 SE_WALL_HIT = 07 00 SE_DOOR = 08 00 SE_EXIT = 09 00 SE_LEDGE = 0A 00 SE_BIKE_BELL = 0B 00 SE_NOT_EFFECTIVE = 0C 00 SE_EFFECTIVE = 0D 00 SE_SUPER_EFFECTIVE = 0E 00 SE_BALL_OPEN = 0F 00 SE_FAINT = 10 00 SE_FLEE = 11 00 SE_SLIDING_DOOR = 12 00 SE_SHIP = 13 00 SE_BANG = 14 00 SE_PIN = 15 00 SE_BOO = 16 00 SE_BALL = 17 00 SE_CONTEST_PLACE = 18 00 SE_A = 19 00 SE_I = 1A 00 SE_U = 1B 00 SE_E = 1C 00 SE_O = 1D 00 SE_N = 1E 00 SE_SUCCESS = 1F 00 SE_FAILURE = 20 00 SE_EXP = 21 00 SE_BIKE_HOP = 22 00 SE_SWITCH = 23 00 SE_CLICK = 24 00 SE_FU_ZAKU = 25 00 SE_CONTEST_CONDITION_LOSE = 26 00 SE_LAVARIDGE_FALL_WARP = 27 00 SE_ICE_STAIRS = 28 00 SE_ICE_BREAK = 29 00 SE_ICE_CRACK = 2A 00 SE_FALL = 2B 00 SE_UNLOCK = 2C 00 SE_WARP_IN = 2D 00 SE_WARP_OUT = 2E 00 SE_REPEL = 2F 00 SE_ROTATING_GATE = 30 00 SE_TRUCK_MOVE = 31 00 SE_TRUCK_STOP = 32 00 SE_TRUCK_UNLOAD = 33 00 SE_TRUCK_DOOR = 34 00 SE_BERRY_BLENDER = 35 00 SE_CARD = 36 00 SE_SAVE = 37 00 SE_BALL_BOUNCE_1 = 38 00 SE_BALL_BOUNCE_2 = 39 00 SE_BALL_BOUNCE_3 = 3A 00 SE_BALL_BOUNCE_4 = 3B 00 SE_BALL_TRADE = 3C 00 SE_BALL_THROW = 3D 00 SE_NOTE_C = 3E 00 SE_NOTE_D = 3F 00 SE_NOTE_E = 40 00 SE_NOTE_F = 41 00 SE_NOTE_G = 42 00 SE_NOTE_A = 43 00 SE_NOTE_B = 44 00 SE_NOTE_C_HIGH = 45 00 SE_PUDDLE = 46 00 SE_BRIDGE_WALK = 47 00 SE_ITEMFINDER = 48 00 SE_DING_DONG = 49 00 SE_BALLOON_RED = 4A 00 SE_BALLOON_BLUE = 4B 00 SE_BALLOON_YELLOW = 4C 00 SE_BREAKABLE_DOOR = 4D 00 SE_MUD_BALL = 4E 00 SE_FIELD_POISON = 4F 00 SE_ESCALATOR = 50 00 SE_THUNDERSTORM = 51 00 SE_THUNDERSTORM_STOP = 52 00 SE_DOWNPOUR = 53 00 SE_DOWNPOUR_STOP = 54 00 SE_RAIN = 55 00 SE_RAIN_STOP = 56 00 SE_THUNDER = 57 00 SE_THUNDER2 = 58 00 SE_ELEVATOR = 59 00 SE_LOW_HEALTH = 5A 00 SE_EXP_MAX = 5B 00 SE_ROULETTE_BALL = 5C 00 SE_ROULETTE_BALL2 = 5D 00 SE_TAILLOW_WING_FLAP = 5E 00 SE_SHOP = 5F 00 SE_CONTEST_HEART = 60 00 SE_CONTEST_CURTAIN_RISE = 61 00 SE_CONTEST_CURTAIN_FALL = 62 00 SE_CONTEST_ICON_CHANGE = 63 00 SE_CONTEST_ICON_CLEAR = 64 00 SE_CONTEST_MONS_TURN = 65 00 SE_SHINY = 66 00 SE_INTRO_BLAST = 67 00 SE_MUGSHOT = 68 00 SE_APPLAUSE = 69 00 SE_VEND = 6A 00 SE_ORB = 6B 00 SE_DEX_SCROLL = 6C 00 SE_DEX_PAGE = 6D 00 SE_POKENAV_ON = 6E 00 SE_POKENAV_OFF = 6F 00 SE_DEX_SEARCH = 70 00 SE_EGG_HATCH = 71 00 SE_BALL_TRAY_ENTER = 72 00 SE_BALL_TRAY_BALL = 73 00 SE_BALL_TRAY_EXIT = 74 00 SE_GLASS_FLUTE = 75 00 SE_M_THUNDERBOLT = 76 00 SE_M_THUNDERBOLT2 = 77 00 SE_M_HARDEN = 78 00 SE_M_NIGHTMARE = 79 00 SE_M_VITAL_THROW = 7A 00 SE_M_VITAL_THROW2 = 7B 00 SE_M_BUBBLE = 7C 00 SE_M_BUBBLE2 = 7D 00 SE_M_BUBBLE3 = 7E 00 SE_M_RAIN_DANCE = 7F 00 SE_M_CUT = 80 00 SE_M_STRING_SHOT = 81 00 SE_M_STRING_SHOT2 = 82 00 SE_M_ROCK_THROW = 83 00 SE_M_GUST = 84 00 SE_M_GUST2 = 85 00 SE_M_DOUBLE_SLAP = 86 00 SE_M_DOUBLE_TEAM = 87 00 SE_M_RAZOR_WIND = 88 00 SE_M_ICY_WIND = 89 00 SE_M_THUNDER_WAVE = 8A 00 SE_M_COMET_PUNCH = 8B 00 SE_M_MEGA_KICK = 8C 00 SE_M_MEGA_KICK2 = 8D 00 SE_M_CRABHAMMER = 8E 00 SE_M_JUMP_KICK = 8F 00 SE_M_FLAME_WHEEL = 90 00 SE_M_FLAME_WHEEL2 = 91 00 SE_M_FLAMETHROWER = 92 00 SE_M_FIRE_PUNCH = 93 00 SE_M_TOXIC = 94 00 SE_M_SACRED_FIRE = 95 00 SE_M_SACRED_FIRE2 = 96 00 SE_M_EMBER = 97 00 SE_M_TAKE_DOWN = 98 00 SE_M_BLIZZARD = 99 00 SE_M_BLIZZARD2 = 9A 00 SE_M_SCRATCH = 9B 00 SE_M_VICEGRIP = 9C 00 SE_M_WING_ATTACK = 9D 00 SE_M_FLY = 9E 00 SE_M_SAND_ATTACK = 9F 00 SE_M_RAZOR_WIND2 = A0 00 SE_M_BITE = A1 00 SE_M_HEADBUTT = A2 00 SE_M_SURF = A3 00 SE_M_HYDRO_PUMP = A4 00 SE_M_WHIRLPOOL = A5 00 SE_M_HORN_ATTACK = A6 00 SE_M_TAIL_WHIP = A7 00 SE_M_MIST = A8 00 SE_M_POISON_POWDER = A9 00 SE_M_BIND = AA 00 SE_M_DRAGON_RAGE = AB 00 SE_M_SING = AC 00 SE_M_PERISH_SONG = AD 00 SE_M_PAY_DAY = AE 00 SE_M_DIG = AF 00 SE_M_DIZZY_PUNCH = B0 00 SE_M_SELF_DESTRUCT = B1 00 SE_M_EXPLOSION = B2 00 SE_M_ABSORB_2 = B3 00 SE_M_ABSORB = B4 00 SE_M_SCREECH = B5 00 SE_M_BUBBLE_BEAM = B6 00 SE_M_BUBBLE_BEAM2 = B7 00 SE_M_SUPERSONIC = B8 00 SE_M_BELLY_DRUM = B9 00 SE_M_METRONOME = BA 00 SE_M_BONEMERANG = BB 00 SE_M_LICK = BC 00 SE_M_PSYBEAM = BD 00 SE_M_FAINT_ATTACK = BE 00 SE_M_SWORDS_DANCE = BF 00 SE_M_LEER = C0 00 SE_M_SWAGGER = C1 00 SE_M_SWAGGER2 = C2 00 SE_M_HEAL_BELL = C3 00 SE_M_CONFUSE_RAY = C4 00 SE_M_SNORE = C5 00 SE_M_BRICK_BREAK = C6 00 SE_M_GIGA_DRAIN = C7 00 SE_M_PSYBEAM2 = C8 00 SE_M_SOLAR_BEAM = C9 00 SE_M_PETAL_DANCE = CA 00 SE_M_TELEPORT = CB 00 SE_M_MINIMIZE = CC 00 SE_M_SKETCH = CD 00 SE_M_SWIFT = CE 00 SE_M_REFLECT = CF 00 SE_M_BARRIER = D0 00 SE_M_DETECT = D1 00 SE_M_LOCK_ON = D2 00 SE_M_MOONLIGHT = D3 00 SE_M_CHARM = D4 00 SE_M_CHARGE = D5 00 SE_M_STRENGTH = D6 00 SE_M_HYPER_BEAM = D7 00 SE_M_WATERFALL = D8 00 SE_M_REVERSAL = D9 00 SE_M_ACID_ARMOR = DA 00 SE_M_SANDSTORM = DB 00 SE_M_TRI_ATTACK = DC 00 SE_M_TRI_ATTACK2 = DD 00 SE_M_ENCORE = DE 00 SE_M_ENCORE2 = DF 00 SE_M_BATON_PASS = E0 00 SE_M_MILK_DRINK = E1 00 SE_M_ATTRACT = E2 00 SE_M_ATTRACT2 = E3 00 SE_M_MORNING_SUN = E4 00 SE_M_FLATTER = E5 00 SE_M_SAND_TOMB = E6 00 SE_M_GRASSWHISTLE = E7 00 SE_M_SPIT_UP = E8 00 SE_M_DIVE = E9 00 SE_M_EARTHQUAKE = EA 00 SE_M_TWISTER = EB 00 SE_M_SWEET_SCENT = EC 00 SE_M_YAWN = ED 00 SE_M_SKY_UPPERCUT = EE 00 SE_M_STAT_INCREASE = EF 00 SE_M_HEAT_WAVE = F0 00 SE_M_UPROAR = F1 00 SE_M_HAIL = F2 00 SE_M_COSMIC_POWER = F3 00 SE_M_TEETER_DANCE = F4 00 SE_M_STAT_DECREASE = F5 00 SE_M_HAZE = F6 00 SE_M_HYPER_BEAM2 = F7 00 SE_RG_DOOR = F8 00 SE_RG_CARD_FLIP = F9 00 SE_RG_CARD_FLIPPING = FA 00 SE_RG_CARD_OPEN = FB 00 SE_RG_BAG_CURSOR = FC 00 SE_RG_BAG_POCKET = FD 00 SE_RG_BALL_CLICK = FE 00 SE_RG_SHOP = FF 00 SE_RG_SS_ANNE_HORN = 00 01 SE_RG_HELP_OPEN = 01 01 SE_RG_HELP_CLOSE = 02 01 SE_RG_HELP_ERROR = 03 01 SE_RG_DEOXYS_MOVE = 04 01 SE_RG_POKE_JUMP_SUCCESS = 05 01 SE_RG_POKE_JUMP_FAILURE = 06 01 SE_POKENAV_CALL = 07 01 SE_POKENAV_HANG_UP = 08 01 SE_ARENA_TIMEUP1 = 09 01 SE_ARENA_TIMEUP2 = 0A 01 SE_PIKE_CURTAIN_CLOSE = 0B 01 SE_PIKE_CURTAIN_OPEN = 0C 01 SE_SUDOWOODO_SHAKE = 0D 01 MUS_LITTLEROOT_TEST = 5E 01 MUS_GSC_ROUTE38 = 5F 01 MUS_CAUGHT = 60 01 MUS_VICTORY_WILD = 61 01 MUS_VICTORY_GYM_LEADER = 62 01 MUS_VICTORY_LEAGUE = 63 01 MUS_C_COMM_CENTER = 64 01 MUS_GSC_PEWTER = 65 01 MUS_C_VS_LEGEND_BEAST = 66 01 MUS_ROUTE101 = 67 01 MUS_ROUTE110 = 68 01 MUS_ROUTE120 = 69 01 MUS_PETALBURG = 6A 01 MUS_OLDALE = 6B 01 MUS_GYM = 6C 01 MUS_SURF = 6D 01 MUS_PETALBURG_WOODS = 6E 01 MUS_LEVEL_UP = 6F 01 MUS_HEAL = 70 01 MUS_OBTAIN_BADGE = 71 01 MUS_OBTAIN_ITEM = 72 01 MUS_EVOLVED = 73 01 MUS_OBTAIN_TMHM = 74 01 MUS_LILYCOVE_MUSEUM = 75 01 MUS_ROUTE122 = 76 01 MUS_OCEANIC_MUSEUM = 77 01 MUS_EVOLUTION_INTRO = 78 01 MUS_EVOLUTION = 79 01 MUS_MOVE_DELETED = 7A 01 MUS_ENCOUNTER_GIRL = 7B 01 MUS_ENCOUNTER_MALE = 7C 01 MUS_ABANDONED_SHIP = 7D 01 MUS_FORTREE = 7E 01 MUS_BIRCH_LAB = 7F 01 MUS_B_TOWER_RS = 80 01 MUS_ENCOUNTER_SWIMMER = 81 01 MUS_CAVE_OF_ORIGIN = 82 01 MUS_OBTAIN_BERRY = 83 01 MUS_AWAKEN_LEGEND = 84 01 MUS_SLOTS_JACKPOT = 85 01 MUS_SLOTS_WIN = 86 01 MUS_TOO_BAD = 87 01 MUS_ROULETTE = 88 01 MUS_LINK_CONTEST_P1 = 89 01 MUS_LINK_CONTEST_P2 = 8A 01 MUS_LINK_CONTEST_P3 = 8B 01 MUS_LINK_CONTEST_P4 = 8C 01 MUS_ENCOUNTER_RICH = 8D 01 MUS_VERDANTURF = 8E 01 MUS_RUSTBORO = 8F 01 MUS_POKE_CENTER = 90 01 MUS_ROUTE104 = 91 01 MUS_ROUTE119 = 92 01 MUS_CYCLING = 93 01 MUS_POKE_MART = 94 01 MUS_LITTLEROOT = 95 01 MUS_MT_CHIMNEY = 96 01 MUS_ENCOUNTER_FEMALE = 97 01 MUS_LILYCOVE = 98 01 MUS_DESERT = 99 01 MUS_HELP = 9A 01 MUS_UNDERWATER = 9B 01 MUS_VICTORY_TRAINER = 9C 01 MUS_TITLE = 9D 01 MUS_INTRO = 9E 01 MUS_ENCOUNTER_MAY = 9F 01 MUS_ENCOUNTER_INTENSE = A0 01 MUS_ENCOUNTER_COOL = A1 01 MUS_ROUTE113 = A2 01 MUS_ENCOUNTER_AQUA = A3 01 MUS_FOLLOW_ME = A4 01 MUS_ENCOUNTER_BRENDAN = A5 01 MUS_EVER_GRANDE = A6 01 MUS_ENCOUNTER_SUSPICIOUS = A7 01 MUS_VICTORY_AQUA_MAGMA = A8 01 MUS_CABLE_CAR = A9 01 MUS_GAME_CORNER = AA 01 MUS_DEWFORD = AB 01 MUS_SAFARI_ZONE = AC 01 MUS_VICTORY_ROAD = AD 01 MUS_AQUA_MAGMA_HIDEOUT = AE 01 MUS_SAILING = AF 01 MUS_MT_PYRE = B0 01 MUS_SLATEPORT = B1 01 MUS_MT_PYRE_EXTERIOR = B2 01 MUS_SCHOOL = B3 01 MUS_HALL_OF_FAME = B4 01 MUS_FALLARBOR = B5 01 MUS_SEALED_CHAMBER = B6 01 MUS_CONTEST_WINNER = B7 01 MUS_CONTEST = B8 01 MUS_ENCOUNTER_MAGMA = B9 01 MUS_INTRO_BATTLE = BA 01 MUS_ABNORMAL_WEATHER = BB 01 MUS_WEATHER_GROUDON = BC 01 MUS_SOOTOPOLIS = BD 01 MUS_CONTEST_RESULTS = BE 01 MUS_HALL_OF_FAME_ROOM = BF 01 MUS_TRICK_HOUSE = C0 01 MUS_ENCOUNTER_TWINS = C1 01 MUS_ENCOUNTER_ELITE_FOUR = C2 01 MUS_ENCOUNTER_HIKER = C3 01 MUS_CONTEST_LOBBY = C4 01 MUS_ENCOUNTER_INTERVIEWER = C5 01 MUS_ENCOUNTER_CHAMPION = C6 01 MUS_CREDITS = C7 01 MUS_END = C8 01 MUS_B_FRONTIER = C9 01 MUS_B_ARENA = CA 01 MUS_OBTAIN_B_POINTS = CB 01 MUS_REGISTER_MATCH_CALL = CC 01 MUS_B_PYRAMID = CD 01 MUS_B_PYRAMID_TOP = CE 01 MUS_B_PALACE = CF 01 MUS_RAYQUAZA_APPEARS = D0 01 MUS_B_TOWER = D1 01 MUS_OBTAIN_SYMBOL = D2 01 MUS_B_DOME = D3 01 MUS_B_PIKE = D4 01 MUS_B_FACTORY = D5 01 MUS_VS_RAYQUAZA = D6 01 MUS_VS_FRONTIER_BRAIN = D7 01 MUS_VS_MEW = D8 01 MUS_B_DOME_LOBBY = D9 01 MUS_VS_WILD = DA 01 MUS_VS_AQUA_MAGMA = DB 01 MUS_VS_TRAINER = DC 01 MUS_VS_GYM_LEADER = DD 01 MUS_VS_CHAMPION = DE 01 MUS_VS_REGI = DF 01 MUS_VS_KYOGRE_GROUDON = E0 01 MUS_VS_RIVAL = E1 01 MUS_VS_ELITE_FOUR = E2 01 MUS_VS_AQUA_MAGMA_LEADER = E3 01 MUS_RG_FOLLOW_ME = E4 01 MUS_RG_GAME_CORNER = E5 01 MUS_RG_ROCKET_HIDEOUT = E6 01 MUS_RG_GYM = E7 01 MUS_RG_JIGGLYPUFF = E8 01 MUS_RG_INTRO_FIGHT = E9 01 MUS_RG_TITLE = EA 01 MUS_RG_CINNABAR = EB 01 MUS_RG_LAVENDER = EC 01 MUS_RG_HEAL = ED 01 MUS_RG_CYCLING = EE 01 MUS_RG_ENCOUNTER_ROCKET = EF 01 MUS_RG_ENCOUNTER_GIRL = F0 01 MUS_RG_ENCOUNTER_BOY = F1 01 MUS_RG_HALL_OF_FAME = F2 01 MUS_RG_VIRIDIAN_FOREST = F3 01 MUS_RG_MT_MOON = F4 01 MUS_RG_POKE_MANSION = F5 01 MUS_RG_CREDITS = F6 01 MUS_RG_ROUTE1 = F7 01 MUS_RG_ROUTE24 = F8 01 MUS_RG_ROUTE3 = F9 01 MUS_RG_ROUTE11 = FA 01 MUS_RG_VICTORY_ROAD = FB 01 MUS_RG_VS_GYM_LEADER = FC 01 MUS_RG_VS_TRAINER = FD 01 MUS_RG_VS_WILD = FE 01 MUS_RG_VS_CHAMPION = FF 01 MUS_RG_PALLET = 00 02 MUS_RG_OAK_LAB = 01 02 MUS_RG_OAK = 02 02 MUS_RG_POKE_CENTER = 03 02 MUS_RG_SS_ANNE = 04 02 MUS_RG_SURF = 05 02 MUS_RG_POKE_TOWER = 06 02 MUS_RG_SILPH = 07 02 MUS_RG_FUCHSIA = 08 02 MUS_RG_CELADON = 09 02 MUS_RG_VICTORY_TRAINER = 0A 02 MUS_RG_VICTORY_WILD = 0B 02 MUS_RG_VICTORY_GYM_LEADER = 0C 02 MUS_RG_VERMILLION = 0D 02 MUS_RG_PEWTER = 0E 02 MUS_RG_ENCOUNTER_RIVAL = 0F 02 MUS_RG_RIVAL_EXIT = 10 02 MUS_RG_DEX_RATING = 11 02 MUS_RG_OBTAIN_KEY_ITEM = 12 02 MUS_RG_CAUGHT_INTRO = 13 02 MUS_RG_PHOTO = 14 02 MUS_RG_GAME_FREAK = 15 02 MUS_RG_CAUGHT = 16 02 MUS_RG_NEW_GAME_INSTRUCT = 17 02 MUS_RG_NEW_GAME_INTRO = 18 02 MUS_RG_NEW_GAME_EXIT = 19 02 MUS_RG_POKE_JUMP = 1A 02 MUS_RG_UNION_ROOM = 1B 02 MUS_RG_NET_CENTER = 1C 02 MUS_RG_MYSTERY_GIFT = 1D 02 MUS_RG_BERRY_PICK = 1E 02 MUS_RG_SEVII_CAVE = 1F 02 MUS_RG_TEACHY_TV_SHOW = 20 02 MUS_RG_SEVII_ROUTE = 21 02 MUS_RG_SEVII_DUNGEON = 22 02 MUS_RG_SEVII_123 = 23 02 MUS_RG_SEVII_45 = 24 02 MUS_RG_SEVII_67 = 25 02 MUS_RG_POKE_FLUTE = 26 02 MUS_RG_VS_DEOXYS = 27 02 MUS_RG_VS_MEWTWO = 28 02 MUS_RG_VS_LEGEND = 29 02 MUS_RG_ENCOUNTER_GYM_LEADER = 2A 02 MUS_RG_ENCOUNTER_DEOXYS = 2B 02 MUS_RG_TRAINER_TOWER = 2C 02 MUS_RG_SLOW_PALLET = 2D 02 MUS_RG_TEACHY_TV_MENU = 2E 02 PH_TRAP_BLEND = 2F 02 PH_TRAP_HELD = 30 02 PH_TRAP_SOLO = 31 02 PH_FACE_BLEND = 32 02 PH_FACE_HELD = 33 02 PH_FACE_SOLO = 34 02 PH_CLOTH_BLEND = 35 02 PH_CLOTH_HELD = 36 02 PH_CLOTH_SOLO = 37 02 PH_DRESS_BLEND = 38 02 PH_DRESS_HELD = 39 02 PH_DRESS_SOLO = 3A 02 PH_FLEECE_BLEND = 3B 02 PH_FLEECE_HELD = 3C 02 PH_FLEECE_SOLO = 3D 02 PH_KIT_BLEND = 3E 02 PH_KIT_HELD = 3F 02 PH_KIT_SOLO = 40 02 PH_PRICE_BLEND = 41 02 PH_PRICE_HELD = 42 02 PH_PRICE_SOLO = 43 02 PH_LOT_BLEND = 44 02 PH_LOT_HELD = 45 02 PH_LOT_SOLO = 46 02 PH_GOAT_BLEND = 47 02 PH_GOAT_HELD = 48 02 PH_GOAT_SOLO = 49 02 PH_THOUGHT_BLEND = 4A 02 PH_THOUGHT_HELD = 4B 02 PH_THOUGHT_SOLO = 4C 02 PH_CHOICE_BLEND = 4D 02 PH_CHOICE_HELD = 4E 02 PH_CHOICE_SOLO = 4F 02 PH_MOUTH_BLEND = 50 02 PH_MOUTH_HELD = 51 02 PH_MOUTH_SOLO = 52 02 PH_FOOT_BLEND = 53 02 PH_FOOT_HELD = 54 02 PH_FOOT_SOLO = 55 02 PH_GOOSE_BLEND = 56 02 PH_GOOSE_HELD = 57 02 PH_GOOSE_SOLO = 58 02 PH_STRUT_BLEND = 59 02 PH_STRUT_HELD = 5A 02 PH_STRUT_SOLO = 5B 02 PH_CURE_BLEND = 5C 02 PH_CURE_HELD = 5D 02 PH_CURE_SOLO = 5E 02 PH_NURSE_BLEND = 5F 02 PH_NURSE_HELD = 60 02 PH_NURSE_SOLO = 61 02 A_BUTTON = F8 00 B_BUTTON = F8 01 L_BUTTON = F8 02 R_BUTTON = F8 03 START_BUTTON = F8 04 SELECT_BUTTON = F8 05 DPAD_UP = F8 06 DPAD_DOWN = F8 07 DPAD_LEFT = F8 08 DPAD_RIGHT = F8 09 DPAD_UPDOWN = F8 0A DPAD_LEFTRIGHT = F8 0B DPAD_NONE = F8 0C UP_ARROW_2 = F9 00 DOWN_ARROW_2 = F9 01 LEFT_ARROW_2 = F9 02 RIGHT_ARROW_2 = F9 03 PLUS = F9 04 LV_2 = F9 05 PP = F9 06 ID = F9 07 NO = F9 08 UNDERSCORE = F9 09 CIRCLE_1 = F9 0A CIRCLE_2 = F9 0B CIRCLE_3 = F9 0C CIRCLE_4 = F9 0D CIRCLE_5 = F9 0E CIRCLE_6 = F9 0F CIRCLE_7 = F9 10 CIRCLE_8 = F9 11 CIRCLE_9 = F9 12 ROUND_LEFT_PAREN = F9 13 ROUND_RIGHT_PAREN = F9 14 CIRCLE_DOT = F9 15 TRIANGLE = F9 16 BIG_MULT_X = F9 17 EMOJI_UNDERSCORE = F9 D0 EMOJI_PIPE = F9 D1 EMOJI_HIGHBAR = F9 D2 EMOJI_TILDE = F9 D3 EMOJI_LEFT_PAREN = F9 D4 EMOJI_RIGHT_PAREN = F9 D5 EMOJI_UNION = F9 D6 @ ⊂ EMOJI_GREATER_THAN = F9 D7 EMOJI_LEFT_EYE = F9 D8 EMOJI_RIGHT_EYE = F9 D9 EMOJI_AT = F9 DA EMOJI_SEMICOLON = F9 DB EMOJI_PLUS = F9 DC EMOJI_MINUS = F9 DD EMOJI_EQUALS = F9 DE EMOJI_SPIRAL = F9 DF EMOJI_TONGUE = F9 E0 EMOJI_TRIANGLE_OUTLINE = F9 E1 EMOJI_ACUTE = F9 E2 EMOJI_GRAVE = F9 E3 EMOJI_CIRCLE = F9 E4 EMOJI_TRIANGLE = F9 E5 EMOJI_SQUARE = F9 E6 EMOJI_HEART = F9 E7 EMOJI_MOON = F9 E8 EMOJI_NOTE = F9 E9 EMOJI_BALL = F9 EA EMOJI_BOLT = F9 EB EMOJI_LEAF = F9 EC EMOJI_FIRE = F9 ED EMOJI_WATER = F9 EE EMOJI_LEFT_FIST = F9 EF EMOJI_RIGHT_FIST = F9 F0 EMOJI_BIGWHEEL = F9 F1 EMOJI_SMALLWHEEL = F9 F2 EMOJI_SPHERE = F9 F3 EMOJI_IRRITATED = F9 F4 EMOJI_MISCHIEVOUS = F9 F5 EMOJI_HAPPY = F9 F6 EMOJI_ANGRY = F9 F7 EMOJI_SURPRISED = F9 F8 EMOJI_BIGSMILE = F9 F9 EMOJI_EVIL = F9 FA EMOJI_TIRED = F9 FB EMOJI_NEUTRAL = F9 FC EMOJI_SHOCKED = F9 FD EMOJI_BIGANGER = F9 FE '\l' = FA @ scroll up window text '\p' = FB @ new paragraph '\n' = FE @ new line