#ifndef GUARD_BATTLE_ARENA_H #define GUARD_BATTLE_ARENA_H void CallBattleArenaFunction(void); u8 BattleArena_ShowJudgmentWindow(u8 *state); void BattleArena_InitPoints(void); void BattleArena_AddMindPoints(u8 battler); void BattleArena_AddSkillPoints(u8 battler); void BattleArena_DeductSkillPoints(u8 battler, u16 stringId); void DrawArenaRefereeTextBox(void); void EraseArenaRefereeTextBox(void); #endif //GUARD_BATTLE_ARENA_H