@ Initialize the Battle Tower challenge .macro tower_init setvar VAR_0x8004, BATTLE_TOWER_FUNC_INIT special CallBattleTowerFunc .endm @ Get the value of some TOWER_DATA_*. See GetTowerData for the data types that can be retrieved .macro tower_get data:req setvar VAR_0x8004, BATTLE_TOWER_FUNC_GET_DATA setvar VAR_0x8005, \data special CallBattleTowerFunc .endm @ Set some TOWER_DATA_* to val. See SetTowerData for the data types that can be set .macro tower_set data:req, val=0xFFFF setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_DATA setvar VAR_0x8005, \data .if \val != 0xFFFF setvar VAR_0x8006, \val .endif special CallBattleTowerFunc .endm @ Choose and set the gfx for the next opponent. Also used by Battle Tents .macro tower_setopponent setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_OPPONENT special CallBattleTowerFunc .endm @ Increments the battle number and returns the new one. Also clears E-Reader trainer if defeated, and saves the current win streak .macro tower_setbattlewon setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_BATTLE_WON special CallBattleTowerFunc .endm @ Try to award ribbons for completing 56th straight Battle Tower win. VAR_RESULT is TRUE if ribbons were awarded. .macro tower_giveribbons setvar VAR_0x8004, BATTLE_TOWER_FUNC_GIVE_RIBBONS special CallBattleTowerFunc .endm @ Save the game and set the challenge status .macro tower_save challengeStatus:req setvar VAR_0x8004, BATTLE_TOWER_FUNC_SAVE setvar VAR_0x8005, \challengeStatus special CallBattleTowerFunc .endm @ Buffer the opponent's easy chat intro speech to STR_VAR_4 .macro tower_getopponentintro opponent:req setvar VAR_0x8004, BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO setvar VAR_0x8005, \opponent special CallBattleTowerFunc .endm @ TODO: Document and add macros for BATTLE_TOWER_FUNC_10 - BATTLE_TOWER_FUNC_14 @ Set the data used for the post-challenge Battle Tower interview .macro tower_setinterviewdata setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA special CallBattleTowerFunc .endm