#ifndef GUARD_BATTLE_AI_SWITCH_ITEMS_H #define GUARD_BATTLE_AI_SWITCH_ITEMS_H void GetAIPartyIndexes(u32 battlerId, s32 *firstId, s32 *lastId); void AI_TrySwitchOrUseItem(void); u8 GetMostSuitableMonToSwitchInto(void); bool32 ShouldSwitch(void); #endif // GUARD_BATTLE_AI_SWITCH_ITEMS_H