#ifndef GUARD_BATTLE_ANIM_H #define GUARD_BATTLE_ANIM_H #include "battle.h" #include "constants/battle_anim.h" #include "task.h" enum { BG_ANIM_SCREEN_SIZE, BG_ANIM_AREA_OVERFLOW_MODE, BG_ANIM_MOSAIC, BG_ANIM_CHAR_BASE_BLOCK, BG_ANIM_PRIORITY, BG_ANIM_PALETTES_MODE, BG_ANIM_SCREEN_BASE_BLOCK, }; struct BattleAnimBgData { u8 *bgTiles; u16 *bgTilemap; u8 paletteId; u8 bgId; u16 tilesOffset; u16 unused; }; struct BattleAnimBackground { const u32 *image; const u32 *palette; const u32 *tilemap; }; #define ANIM_ARGS_COUNT 8 extern void (*gAnimScriptCallback)(void); extern bool8 gAnimScriptActive; extern u8 gAnimVisualTaskCount; extern u8 gAnimSoundTaskCount; extern struct DisableStruct *gAnimDisableStructPtr; extern s32 gAnimMoveDmg; extern u16 gAnimMovePower; extern u8 gAnimFriendship; extern u16 gWeatherMoveAnim; extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; extern u8 gAnimMoveTurn; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT]; extern u8 gAnimCustomPanning; extern u16 gAnimMoveIndex; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); u8 GetAnimBattlerId(u8 wantedBattler); bool8 IsBattlerSpriteVisible(u8 battlerId); void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); s16 KeepPanInRange(s16 a, int oldPan); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen); void ResetBattleAnimBg(bool8); void LoadMoveBg(u16 bgId); // battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset); void HandleIntroSlide(u8 terrainId); int GetAnimBgAttribute(u8 bgId, u8 attributeId); // battle_anim_mons.c void TranslateSpriteInEllipse(struct Sprite *sprite); void AnimTranslateLinearAndFlicker(struct Sprite *sprite); void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite); void AnimWeatherBallUp(struct Sprite *sprite); void AnimWeatherBallDown(struct Sprite *sprite); void AnimSpinningSparkle(struct Sprite *sprite); void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y); void DestroySpriteAndMatrix(struct Sprite *sprite); void TranslateSpriteLinearFixedPoint(struct Sprite *sprite); void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets); void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets); bool32 InitSpritePosToAnimBattler(u32 animBattlerId, struct Sprite *sprite, bool8 respectMonPicOffsets); void StartAnimLinearTranslation(struct Sprite *sprite); void InitAnimArcTranslation(struct Sprite *sprite); bool8 AnimTranslateLinear(struct Sprite *sprite); void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId); void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite); u16 ArcTan2Neg(s16 a, s16 b); void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation); void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite); void TranslateSpriteLinearAndFlicker(struct Sprite *sprite); void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite); void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite); void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2); s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2); u8 GetBattlerYCoordWithElevation(u8 battlerId); void WaitAnimForDuration(struct Sprite *sprite); void AnimTravelDiagonally(struct Sprite *sprite); void InitAnimLinearTranslation(struct Sprite *sprite); void AnimTranslateLinear_WithFollowup(struct Sprite *sprite); u8 GetBattlerSpriteBGPriority(u8 battlerId); void *LoadPointerFromVars(s16 bottom, s16 top); void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr); void InitPrioritiesForVisibleBattlers(void); void GetBattleAnimBg1Data(struct BattleAnimBgData*); void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1); u8 GetBattlerSpriteSubpriority(u8 battlerId); bool8 TranslateAnimHorizontalArc(struct Sprite *sprite); void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite); void ResetSpriteRotScale(u8 spriteId); void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); void InitSpriteDataForLinearTranslation(struct Sprite *sprite); void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode); void SetBattlerSpriteYOffsetFromRotation(u8 spriteId); u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7); u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight); u8 AnimDummyReturnArg(u8 battler); s16 CloneBattlerSpriteWithBlend(u8); void DestroySpriteWithActiveSheet(struct Sprite*); u8 CreateInvisibleSpriteCopy(int, u8, int); void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32); void AnimLoadCompressedBgGfx(u32, const u32*, u32); void UpdateAnimBg3ScreenSize(bool8); void TranslateSpriteInGrowingCircle(struct Sprite *); void SetBattlerSpriteYOffsetFromYScale(u8 spriteId); void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7); u8 UpdateEruptAnimTask(struct Task *task); void DestroyAnimSpriteAndDisableBlend(struct Sprite *); void AnimLoadCompressedBgTilemap(u32 bgId, const void *src); void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite); bool8 AnimFastTranslateLinear(struct Sprite *sprite); void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite); void TranslateSpriteLinearById(struct Sprite *sprite); void TranslateSpriteLinear(struct Sprite *sprite); void AnimSpriteOnMonPos(struct Sprite *sprite); void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite); void TranslateSpriteInCircle(struct Sprite *sprite); void SetGrayscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal); void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds); bool8 RunAffineAnimFromTaskData(struct Task *task); void AnimThrowProjectile(struct Sprite *sprite); void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId); u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm); void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite); void TradeMenuBouncePartySprites(struct Sprite *sprite); void DestroyAnimVisualTaskAndDisableBlend(u8 taskId); void DestroySpriteAndFreeResources_(struct Sprite *sprite); void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId); u8 GetBattlerSide(u8 battler); u8 GetBattlerPosition(u8 battler); u8 GetBattlerAtPosition(u8 position); void ConvertPosDataToTranslateLinearData(struct Sprite *sprite); void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite); enum { BATTLER_COORD_X, BATTLER_COORD_Y, BATTLER_COORD_X_2, BATTLER_COORD_Y_PIC_OFFSET, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT, }; enum { BATTLER_COORD_ATTR_HEIGHT, BATTLER_COORD_ATTR_WIDTH, BATTLER_COORD_ATTR_TOP, BATTLER_COORD_ATTR_BOTTOM, BATTLER_COORD_ATTR_LEFT, BATTLER_COORD_ATTR_RIGHT, BATTLER_COORD_ATTR_RAW_BOTTOM, }; u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); bool8 IsBattlerSpritePresent(u8 battlerId); void ClearBattleAnimBg(u32 arg0); u8 GetAnimBattlerSpriteId(u8 wantedBattler); bool8 IsDoubleBattle(void); u8 GetBattleBgPaletteNum(void); u8 GetBattlerSpriteBGPriorityRank(u8 battlerId); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite); u8 GetBattlerSpriteDefault_Y(u8 battlerId); u8 GetSubstituteSpriteDefault_Y(u8 battlerId); // battle_anim_status_effects.c #define STAT_ANIM_PLUS1 15 #define STAT_ANIM_PLUS2 39 #define STAT_ANIM_MINUS1 22 #define STAT_ANIM_MINUS2 46 #define STAT_ANIM_MULTIPLE_PLUS1 55 #define STAT_ANIM_MULTIPLE_PLUS2 56 #define STAT_ANIM_MULTIPLE_MINUS1 57 #define STAT_ANIM_MULTIPLE_MINUS2 58 void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); // battle_anim_ground.c void AnimTask_HorizontalShake(u8 taskId); void AnimMudSportDirt(struct Sprite *sprite); void AnimDirtScatter(struct Sprite *sprite); void AnimMudSportDirtRising(struct Sprite *sprite); extern const union AffineAnimCmd *const gAffineAnims_SpinningBone[]; // battle_anim_throw.c void TryShinyAnimation(u8 battler, struct Pokemon *mon); u8 ItemIdToBallId(u16 itemId); u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId); bool32 IsCriticalCapture(void); // battle_anim_utility_funcs.c void InitStatsChangeAnimation(u8); void StartMonScrollingBgMask(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette); // battle_anim_effects_1.c void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite); void AnimMoveTwisterParticle(struct Sprite* sprite); void AnimParticleBurst(struct Sprite *); void AnimPowerAbsorptionOrb(struct Sprite* sprite); void AnimNeedleArmSpike(struct Sprite *); void AnimTask_CompressTargetHorizontally(u8 taskId); void AnimSporeParticle(struct Sprite* sprite); void AnimAbsorptionOrb(struct Sprite* sprite); void AnimPetalDanceSmallFlower(struct Sprite* sprite); void AnimPetalDanceBigFlower(struct Sprite* sprite); void AnimEndureEnergy(struct Sprite* sprite); void AnimMimicOrb(struct Sprite* sprite); void AnimSolarBeamBigOrb(struct Sprite* sprite); void AnimHyperBeamOrb(struct Sprite* sprite); void AnimNeedleArmSpike_Step(struct Sprite* sprite); void AnimMovePowderParticle(struct Sprite* sprite); void AnimMetronomeFinger(struct Sprite* sprite); void AnimConversion(struct Sprite* sprite); void AnimCuttingSlice(struct Sprite* sprite); void AnimThoughtBubble(struct Sprite* sprite); void AnimTranslateLinearSingleSineWave(struct Sprite* sprite); void AnimGrantingStars(struct Sprite* sprite); void AnimFollowMeFinger(struct Sprite* sprite); extern const union AnimCmd *const gRazorLeafParticleAnimTable[]; extern const union AnimCmd *const gPowerAbsorptionOrbAnimTable[]; extern const union AffineAnimCmd *const gPowerAbsorptionOrbAffineAnimTable[]; extern const union AnimCmd *const gMusicNotesAnimTable[]; extern const union AffineAnimCmd *const gMimicOrbAffineAnimTable[]; extern const union AnimCmd *const gSolarBeamBigOrbAnimTable[]; extern const union AnimCmd *const gPowderParticlesAnimTable[]; extern const union AffineAnimCmd *const gMetronomeFingerAffineAnimTable[]; extern const union AnimCmd *const gPetalDanceBigFlowerAnimTable[]; extern const union AnimCmd *const gOctazookaAnimTable[]; extern const union AffineAnimCmd *const gAbsorptionOrbAffineAnimTable[]; extern const union AnimCmd *const gGrantingStarsAnimTable[]; extern const union AnimCmd *const gSporeParticleAnimTable[]; extern const union AnimCmd *const gHealingBlueStarAnimTable[]; extern const union AnimCmd *const gMoonlightSparkleAnimTable[]; extern const union AnimCmd *const gEndureEnergyAnimTable[]; extern const union AnimCmd *const gPetalDanceSmallFlowerAnimTable[]; extern const union AnimCmd *const gConversionAnimTable[]; extern const union AffineAnimCmd *const gConversionAffineAnimTable[]; extern const union AnimCmd *const gCuttingSliceAnimTable[]; extern const union AnimCmd *const gScratchAnimTable[]; extern const union AnimCmd *const gIngrainRootAnimTable[]; extern const union AffineAnimCmd *const gSwiftStarAffineAnimTable[]; extern const union AnimCmd *const gMetronomeThroughtBubbleAnimTable[]; // battle_anim_effects_2.c void AnimUproarRing(struct Sprite *sprite); void AnimSonicBoomProjectile(struct Sprite *sprite); void AnimOrbitFast(struct Sprite *sprite); void AnimOrbitScatter(struct Sprite *sprite); void AnimAngerMark(struct Sprite *sprite); void AnimHyperVoiceRing(struct Sprite *sprite); extern const union AffineAnimCmd *const gThinRingShrinkingAffineAnimTable[]; extern const union AffineAnimCmd *const gThinRingExpandingAffineAnimTable[]; extern const union AnimCmd *const gExplosionAnimTable[]; extern const union AffineAnimCmd *const gGuardRingAffineAnimTable[]; extern const union AffineAnimCmd *const gAngerMarkAffineAnimTable[]; extern const union AffineAnimCmd *const gWaterPulseRingAffineAnimTable[]; extern const union AffineAnimCmd *const gHyperVoiceRingAffineAnimTable[]; extern const union AnimCmd *const gCoinAnimTable[]; extern const union AffineAnimCmd *const gHiddenPowerOrbAffineAnimTable[]; // battle_anim_effects_3.c void AnimBlackSmoke(struct Sprite *sprite); void AnimSweetScentPetal(struct Sprite *sprite); void AnimTealAlert(struct Sprite *sprite); void AnimBlockX(struct Sprite *sprite); extern const union AnimCmd *const gOpeningEyeAnimTable[]; extern const union AnimCmd *const gEclipsingOrbAnimTable[]; // battle_anim_water.c void AnimWaterPulseRing(struct Sprite *sprite); void AnimSmallBubblePair(struct Sprite *sprite); void AnimWaterPulseBubble(struct Sprite *sprite); extern const union AnimCmd *const gAnims_WaterBubbleProjectile[]; extern const union AnimCmd *const gAnims_FlamethrowerFlame[]; extern const union AnimCmd *const gAnims_WaterPulseBubble[]; // battle_anim_flying.c void DestroyAnimSpriteAfterTimer(struct Sprite *sprite); void sub_810E2C8(struct Sprite *sprite); void AnimAirWaveCrescent(struct Sprite *sprite); void AnimFlyBallUp(struct Sprite *sprite); void AnimFlyBallAttack(struct Sprite *sprite); void AnimFlyBallAttack_Step(struct Sprite *sprite); void AnimFlyBallUp_Step(struct Sprite *sprite); extern const union AnimCmd *const gAffineAnims_AirWaveCrescent[]; extern const union AffineAnimCmd *const gAffineAnims_FlyBallUp[]; extern const union AffineAnimCmd *const gAffineAnims_FlyBallAttack[]; // battle_anim_poison.c void AnimSludgeBombHitParticle(struct Sprite *); void AnimAcidPoisonBubble_Step(struct Sprite *sprite); extern const union AffineAnimCmd *const gAffineAnims_PoisonProjectile[]; extern const union AnimCmd *const gAnims_PoisonProjectile[]; extern const union AnimCmd *const gAnims_AcidPoisonDroplet[]; // battle_anim_ghost.c void AnimGhostStatusSprite(struct Sprite *sprite); void AnimShadowBall(struct Sprite *sprite); void AnimTask_GrudgeFlames_Step(u8 taskId); extern const union AffineAnimCmd *const gAffineAnims_ShadowBall[]; // battle_anim_psychic.c extern const union AffineAnimCmd *const gAffineAnims_PsychoBoostOrb[]; extern const union AffineAnimCmd *const gAffineAnims_LusterPurgeCircle[]; void AnimPsychoBoost(struct Sprite *sprite); // battle_anim_smokescreen.c u8 SmokescreenImpact(s16 x, s16 y, u8 a3); u32 UnpackSelectedBattleBgPalettes(s16); u8 GetBattlerSpriteFinal_Y(u8, u16, u8); extern const struct OamData gOamData_AffineOff_ObjNormal_8x16; extern const struct OamData gOamData_AffineNormal_ObjBlend_16x16; extern const struct OamData gOamData_AffineOff_ObjNormal_8x8; extern const struct OamData gOamData_AffineDouble_ObjNormal_8x8; extern const struct OamData gOamData_AffineOff_ObjNormal_16x16; extern const struct OamData gOamData_AffineOff_ObjNormal_32x16; extern const struct OamData gOamData_AffineNormal_ObjNormal_32x32; extern const struct OamData gOamData_AffineNormal_ObjNormal_64x32; extern const struct OamData gOamData_AffineDouble_ObjNormal_16x16; extern const struct OamData gOamData_AffineOff_ObjNormal_32x32; extern const struct OamData gOamData_AffineNormal_ObjNormal_16x16; extern const struct OamData gOamData_AffineOff_ObjBlend_32x32; extern const struct OamData gOamData_AffineOff_ObjBlend_64x64; extern const struct OamData gOamData_AffineNormal_ObjBlend_32x32; extern const struct OamData gOamData_AffineOff_ObjNormal_16x32; extern const struct OamData gOamData_AffineDouble_ObjBlend_8x8; extern const struct OamData gOamData_AffineDouble_ObjNormal_32x32; extern const struct OamData gOamData_AffineNormal_ObjBlend_64x64; extern const struct OamData gOamData_AffineNormal_ObjBlend_32x64; extern const struct OamData gOamData_AffineDouble_ObjBlend_32x16; extern const struct OamData gOamData_AffineOff_ObjBlend_32x16; extern const struct OamData gOamData_AffineDouble_ObjNormal_16x32; extern const struct OamData gOamData_AffineDouble_ObjNormal_32x64; extern const struct OamData gOamData_AffineNormal_ObjNormal_32x64; extern const struct OamData gOamData_AffineDouble_ObjBlend_32x32; extern const struct OamData gOamData_AffineDouble_ObjNormal_64x64; extern const struct OamData gOamData_AffineDouble_ObjBlend_64x64; extern const struct OamData gOamData_AffineDouble_ObjBlend_64x32; extern const struct OamData gOamData_AffineDouble_ObjNormal_8x16; extern const struct OamData gOamData_AffineOff_ObjBlend_16x16; extern const struct OamData gOamData_AffineDouble_ObjBlend_16x16; extern const struct OamData gOamData_AffineNormal_ObjNormal_8x8; extern const struct OamData gOamData_AffineDouble_ObjBlend_8x16; extern const struct OamData gOamData_AffineOff_ObjBlend_8x8; extern const struct OamData gOamData_AffineNormal_ObjBlend_8x16; extern const struct OamData gOamData_AffineNormal_ObjBlend_8x8; extern const struct OamData gOamData_AffineOff_ObjBlend_8x16; extern const struct OamData gOamData_AffineOff_ObjNormal_64x64; extern const struct OamData gOamData_AffineOff_ObjNormal_32x64; extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64; extern const struct OamData gOamData_AffineDouble_ObjNormal_32x16; extern const struct OamData gOamData_AffineOff_ObjNormal_64x32; extern const struct OamData gOamData_AffineOff_ObjBlend_64x32; extern const struct OamData gOamData_AffineOff_ObjBlend_16x32; extern const struct OamData gOamData_AffineDouble_ObjBlend_32x8; extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate; extern const union AnimCmd *const gAnims_WaterMudOrb[]; extern const union AnimCmd *const gAnims_BasicFire[]; extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[]; extern const union AffineAnimCmd *const gAffineAnims_Droplet[]; extern const union AnimCmd *const gAnims_SmallBubblePair[]; extern const union AnimCmd *const gAnims_WaterBubble[]; extern const union AffineAnimCmd *const gAffineAnims_Bite[]; // battle_anim_normal.c extern const union AffineAnimCmd *const gAffineAnims_HitSplat[]; void AnimHitSplatBasic(struct Sprite *sprite); void AnimFlashingHitSplat(struct Sprite *sprite); void AnimFlashingHitSplat_Step(struct Sprite *sprite); void AnimHitSplatRandom(struct Sprite *sprite); void AnimCrossImpact(struct Sprite *sprite); void AnimHitSplatOnMonEdge(struct Sprite *sprite); // battle_anim_electric.c void AnimThunderWave(struct Sprite *sprite); void AnimGrowingChargeOrb(struct Sprite *sprite); void AnimZapCannonSpark(struct Sprite *sprite); void AnimSparkElectricity(struct Sprite *sprite); void AnimElectricPuff(struct Sprite *sprite); void AnimSparkElectricityFlashing(struct Sprite *sprite); void AnimGrowingShockWaveOrb(struct Sprite *sprite); extern const union AffineAnimCmd *const gAffineAnims_GrowingElectricOrb[]; extern const union AffineAnimCmd *const gAffineAnims_FlashingSpark[]; extern const union AnimCmd *const gAnims_ThunderboltOrb[]; extern const union AnimCmd *const gAnims_ElectricPuff[]; extern const union AnimCmd *const gAnims_ElectricChargingParticles[]; // battle_anim_fight.c void AnimStompFoot(struct Sprite *sprite); void AnimSpinningKickOrPunch(struct Sprite *sprite); void AnimBrickBreakWall_Step(struct Sprite *sprite); void AnimJumpKick(struct Sprite *sprite); void AnimBasicFistOrFoot(struct Sprite *sprite); void AnimSpinningKickOrPunchFinish(struct Sprite *sprite); void AnimRevengeScratch(struct Sprite *sprite); void AnimDizzyPunchDuck(struct Sprite *sprite); extern const union AnimCmd *const gAnims_HandsAndFeet[]; extern const union AffineAnimCmd *const gAffineAnims_MegaPunchKick[]; extern const union AffineAnimCmd *const gAffineAnims_SpinningHandOrFoot[]; extern const union AnimCmd *const gAnims_RevengeBigScratch[]; // battle_anim_rock.c extern const union AnimCmd *const gAnims_FlyingRock[]; extern const union AffineAnimCmd *const gAffineAnims_Whirlpool[]; extern const union AffineAnimCmd *const gAffineAnims_BasicRock[]; void AnimParticleInVortex(struct Sprite *sprite); void AnimFallingRock(struct Sprite *sprite); void AnimRaiseSprite(struct Sprite *sprite); void AnimFallingRock_Step(struct Sprite *sprite); void AnimFlyingSandCrescent(struct Sprite *sprite); void AnimRockFragment(struct Sprite *); // battle_anim_dark.c void AnimClawSlash(struct Sprite *sprite); void AnimTearDrop(struct Sprite *sprite); void AnimBite(struct Sprite *sprite); extern const union AnimCmd *const gAnims_ClawSlash[]; extern const union AffineAnimCmd *const gAffineAnims_TearDrop[]; // battle_anim_bug.c void AnimStringWrap_Step(struct Sprite *sprite); void AnimMissileArc(struct Sprite *sprite); void AnimSpiderWeb(struct Sprite *sprite); void AnimMissileArc_Step(struct Sprite *sprite); // battle_anim_ice.c void AnimThrowMistBall(struct Sprite *sprite); void AnimMoveParticleBeyondTarget(struct Sprite *sprite); void AnimIceEffectParticle(struct Sprite *sprite); void AnimSwirlingSnowball_Step1(struct Sprite *sprite); extern const union AnimCmd *const gAnims_Snowball[]; extern const union AffineAnimCmd *const gAffineAnims_IceCrystalHit[]; extern const union AnimCmd *const gAnims_IceCrystalLarge[]; extern const union AnimCmd *const gAnims_IceBallChunk[]; extern const union AnimCmd *const gAnims_BlizzardIceCrystal[]; // battle_anim_fire.c void AnimFireSpread(struct Sprite *sprite); void AnimFireSpiralOutward(struct Sprite *sprite); extern const union AnimCmd *const gAnims_FireBlastCross[]; // battle_anim_dragon.c extern const union AnimCmd *const gAnims_DragonBreathFire[]; extern const union AnimCmd *const gAnims_DragonRageFirePlume[]; extern const union AffineAnimCmd *const gAffineAnims_DragonRageFire[]; extern const union AnimCmd *const gAnims_DragonRageFire[]; extern const union AffineAnimCmd *const gAffineAnims_DragonBreathFire[]; void AnimDragonRageFirePlume(struct Sprite *sprite); void AnimDragonFireToTarget(struct Sprite *sprite); void AnimDragonDanceOrb(struct Sprite *sprite); void AnimOverheatFlame(struct Sprite *sprite); // battle_anim_new.c void CoreEnforcerLoadBeamTarget(struct Sprite* sprite); #endif // GUARD_BATTLE_ANIM_H