#include "global.h" #include "malloc.h" #include "battle_anim.h" #include "battle_interface.h" #include "bg.h" #include "cable_club.h" #include "data.h" #include "daycare.h" #include "decompress.h" #include "event_data.h" #include "evolution_scene.h" #include "field_screen_effect.h" #include "gpu_regs.h" #include "graphics.h" #include "international_string_util.h" #include "librfu.h" #include "link.h" #include "link_rfu.h" #include "load_save.h" #include "mail.h" #include "main.h" #include "mystery_gift.h" #include "mystery_gift_menu.h" #include "overworld.h" #include "palette.h" #include "party_menu.h" #include "pokeball.h" #include "pokedex.h" #include "pokemon_icon.h" #include "pokemon_summary_screen.h" #include "pokemon_storage_system.h" #include "random.h" #include "save.h" #include "script.h" #include "sound.h" #include "string_util.h" #include "strings.h" #include "task.h" #include "text.h" #include "text_window.h" #include "trainer_card.h" #include "trade.h" #include "union_room.h" #include "util.h" #include "window.h" #include "constants/contest.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/region_map_sections.h" #include "constants/rgb.h" #include "constants/songs.h" #include "constants/union_room.h" // IDs for RunTradeMenuCallback enum { CB_MAIN_MENU, CB_SELECTED_MON, CB_SHOW_MON_SUMMARY, CB_CONFIRM_TRADE_PROMPT, CB_CANCEL_TRADE_PROMPT, CB_READY_WAIT, // Unused in Emerald, equivalent to CB_IDLE CB_SET_SELECTED_MONS, CB_PRINT_IS_THIS_OKAY, CB_HANDLE_TRADE_CANCELED, CB_FADE_TO_START_TRADE, CB_WAIT_TO_START_TRADE, CB_INIT_EXIT_CANCELED_TRADE, CB_EXIT_CANCELED_TRADE, CB_START_LINK_TRADE, CB_INIT_CONFIRM_TRADE_PROMPT, CB_UNUSED_CLOSE_MSG, CB_WAIT_TO_START_RFU_TRADE, CB_PARTNER_MON_INVALID, CB_IDLE = 100, }; // Indexes for sActionTexts enum { TEXT_CANCEL, TEXT_CHOOSE_MON, TEXT_SUMMARY, TEXT_TRADE, TEXT_CANCEL_TRADE, TEXT_JP_QUIT, }; // Indexes for sMessages enum { MSG_STANDBY, MSG_CANCELED, MSG_ONLY_MON1, MSG_ONLY_MON2, MSG_WAITING_FOR_FRIEND, MSG_FRIEND_WANTS_TO_TRADE, MSG_MON_CANT_BE_TRADED, MSG_EGG_CANT_BE_TRADED, MSG_FRIENDS_MON_CANT_BE_TRADED, }; // IDs for QueueAction enum { QUEUE_SEND_DATA, QUEUE_STANDBY, QUEUE_ONLY_MON1, QUEUE_ONLY_MON2, QUEUE_UNUSED1, // Presumably intended for MSG_WAITING_FOR_FRIEND QUEUE_UNUSED2, // Presumably intended for MSG_FRIEND_WANTS_TO_TRADE QUEUE_MON_CANT_BE_TRADED, QUEUE_EGG_CANT_BE_TRADED, QUEUE_FRIENDS_MON_CANT_BE_TRADED, }; #define QUEUE_DELAY_MSG 3 #define QUEUE_DELAY_DATA 5 // The following tags are offsets from GFXTAG_MENU_TEXT // They're looped over in CB2_CreateTradeMenu and CB2_ReturnToTradeMenu // and used as indexes into sMenuTextTileBuffers enum { GFXTAG_PLAYER_NAME_L, GFXTAG_PLAYER_NAME_M, GFXTAG_PLAYER_NAME_R, GFXTAG_PARTNER_NAME_L, GFXTAG_PARTNER_NAME_M, GFXTAG_PARTNER_NAME_R, GFXTAG_CANCEL_L, GFXTAG_CANCEL_R, GFXTAG_CHOOSE_PKMN_L, GFXTAG_CHOOSE_PKMN_M, GFXTAG_CHOOSE_PKMN_R, GFXTAG_CHOOSE_PKMN_EMPTY_1, // 6 sprites to cover the full bottom bar, but only first 3 are needed GFXTAG_CHOOSE_PKMN_EMPTY_2, GFXTAG_CHOOSE_PKMN_EMPTY_3, NUM_MENU_TEXT_SPRITES }; #define NUM_PLAYER_NAME_SPRITES (1 + GFXTAG_PLAYER_NAME_R - GFXTAG_PLAYER_NAME_L) #define NUM_PARTNER_NAME_SPRITES (1 + GFXTAG_PARTNER_NAME_R - GFXTAG_PARTNER_NAME_L) #define NUM_CHOOSE_PKMN_SPRITES (1 + GFXTAG_CHOOSE_PKMN_EMPTY_3 - GFXTAG_CHOOSE_PKMN_L) // Values for signaling to/from the link partner enum { STATUS_NONE, STATUS_READY, STATUS_CANCEL, }; // Checked to confirm DrawSelectedMonScreen has reached final state #define DRAW_SELECTED_FINISH 5 struct InGameTrade { u8 nickname[POKEMON_NAME_LENGTH + 1]; u16 species; u8 ivs[NUM_STATS]; u8 abilityNum; u32 otId; u8 conditions[CONTEST_CATEGORIES_COUNT]; u32 personality; u16 heldItem; u8 mailNum; u8 otName[11]; u8 otGender; u8 sheen; u16 requestedSpecies; }; static EWRAM_DATA u8 *sMenuTextTileBuffer = NULL; // Bytes 0-2 are used for the player's name text // Bytes 3-5 are used for the partner's name text // Bytes 6-7 are used for the Cancel text // Bytes 8-13 are used for the Choose a Pokemon text // See the corresponding GFXTAGs in src/data/trade.h static EWRAM_DATA u8 *sMenuTextTileBuffers[NUM_MENU_TEXT_SPRITES] = {NULL}; EWRAM_DATA struct Mail gTradeMail[PARTY_SIZE] = {0}; EWRAM_DATA u8 gSelectedTradeMonPositions[2] = {0}; static EWRAM_DATA struct { u8 bg2hofs; u8 bg3hofs; u8 filler_2[38]; u8 partySpriteIds[2][PARTY_SIZE]; u8 cursorSpriteId; u8 cursorPosition; u8 partyCounts[2]; bool8 optionsActive[PARTY_SIZE * 2 + 1]; bool8 isLiveMon[2][PARTY_SIZE]; bool8 isEgg[2][PARTY_SIZE]; u8 hpBarLevels[2][PARTY_SIZE]; u8 bufferPartyState; u8 filler_6A[5]; u8 callbackId; u8 neverRead_70; u16 bottomTextTileStart; u8 drawSelectedMonState[2]; u8 selectedMonIdx[2]; u8 playerSelectStatus; u8 partnerSelectStatus; u8 playerConfirmStatus; u8 partnerConfirmStatus; u8 filler_7C[2]; u8 partnerCursorPosition; u16 linkData[20]; u8 timer; u8 giftRibbons[GIFT_RIBBONS_COUNT]; u8 filler_B4[0x81C]; struct { bool8 active; u16 delay; u8 actionId; } queuedActions[4]; u16 tilemapBuffer[BG_SCREEN_SIZE / 2]; } *sTradeMenu = NULL; static EWRAM_DATA struct { struct Pokemon tempMon; // Used as a temp variable when swapping Pokémon u32 timer; u32 monPersonalities[2]; u8 filler_70[2]; u8 playerFinishStatus; u8 partnerFinishStatus; u16 linkData[10]; u8 linkTimeoutZero1; u8 linkTimeoutZero2; u16 linkTimeoutTimer; u16 neverRead_8C; u8 monSpriteIds[2]; u8 connectionSpriteId1; // Multi-purpose sprite ids used during the transfer sequence u8 connectionSpriteId2; u8 cableEndSpriteId; u8 scheduleLinkTransfer; u16 state; u8 filler_96[0x3C]; u8 releasePokeballSpriteId; u8 bouncingPokeballSpriteId; u16 texX; u16 texY; u16 neverRead_D8; u16 neverRead_DA; u16 scrX; u16 scrY; s16 bg1vofs; s16 bg1hofs; s16 bg2vofs; s16 bg2hofs; u16 sXY; u16 gbaScale; u16 alpha; bool8 isLinkTrade; u16 monSpecies[2]; u16 cachedMapMusic; u8 textColors[3]; u8 filler_F9; bool8 isCableTrade; u8 wirelessWinLeft; u8 wirelessWinTop; u8 wirelessWinRight; u8 wirelessWinBottom; } *sTradeAnim = NULL; static bool32 IsWirelessTrade(void); static void CB2_CreateTradeMenu(void); static void VBlankCB_TradeMenu(void); static void CB2_TradeMenu(void); static void LoadTradeBgGfx(u8); static void SetActiveMenuOptions(void); static bool8 BufferTradeParties(void); static void CB1_UpdateLink(void); static void RunTradeMenuCallback(void); static void SetSelectedMon(u8); static void DrawSelectedMonScreen(u8); static u8 GetMonNicknameWidth(u8 *, u8, u8); static void BufferMovesString(u8 *, u8, u8); static void PrintPartyNicknames(u8); static void PrintLevelAndGender(u8, u8, u8, u8, u8, u8); static void PrintPartyLevelsAndGenders(u8); static void PrintTradePartnerPartyNicknames(void); static void RedrawPartyWindow(u8); static void Task_DrawSelectionSummary(u8); static void Task_DrawSelectionTrade(u8); static void QueueAction(u16, u8); static u32 GetNumQueuedActions(void); static void DoQueuedActions(void); static void PrintTradeMessage(u8); static bool8 LoadUISpriteGfx(void); static void DrawBottomRowText(const u8 *, u8 *, u8); static void ComputePartyTradeableFlags(u8); static void ComputePartyHPBarLevels(u8); static void SetTradePartyHPBarSprites(void); static void SaveTradeGiftRibbons(void); static u32 CanTradeSelectedMon(struct Pokemon *, int, int); static void SpriteCB_LinkMonGlow(struct Sprite *); static void SpriteCB_LinkMonShadow(struct Sprite *); static void SpriteCB_CableEndSending(struct Sprite *); static void SpriteCB_CableEndReceiving(struct Sprite *); static void SpriteCB_GbaScreen(struct Sprite *); static void TradeAnimInit_LoadGfx(void); static void CB2_InGameTrade(void); static void SetTradeSequenceBgGpuRegs(u8); static void LoadTradeSequenceSpriteSheetsAndPalettes(void); static void BufferTradeSceneStrings(void); static bool8 DoTradeAnim(void); static bool8 DoTradeAnim_Cable(void); static bool8 DoTradeAnim_Wireless(void); static void SpriteCB_BouncingPokeball(struct Sprite *); static void SpriteCB_BouncingPokeballDepart(struct Sprite *); static void SpriteCB_BouncingPokeballDepartEnd(struct Sprite *); static void SpriteCB_BouncingPokeballArrive(struct Sprite *); static void BufferInGameTradeMonName(void); static void GetInGameTradeMail(struct Mail *, const struct InGameTrade *); static void CB2_UpdateLinkTrade(void); static void CB2_WaitTradeComplete(void); static void CB2_SaveAndEndTrade(void); static void CB2_FreeTradeAnim(void); static void Task_InGameTrade(u8); static void CheckPartnersMonForRibbons(void); static void Task_AnimateWirelessSignal(u8); static void Task_OpenCenterWhiteColumn(u8); static void Task_CloseCenterWhiteColumn(u8); static void CB2_SaveAndEndWirelessTrade(void); #include "data/trade.h" static bool8 SendLinkData(const void *linkData, u32 size) { if (gPlayerCurrActivity == ACTIVITY_29) { rfu_NI_setSendData(lman.acceptSlot_flag, 84, linkData, size); return TRUE; } else { return SendBlock(0, linkData, size); } } static void RequestLinkData(u8 type) { SendBlockRequest(type); } static bool32 IsLinkTradeTaskFinished(void) { if (gPlayerCurrActivity == ACTIVITY_29) { if (gRfuSlotStatusNI[Rfu_GetIndexOfNewestChild(lman.acceptSlot_flag)]->send.state == 0) return TRUE; else return FALSE; } else { return IsLinkTaskFinished(); } } static u32 _GetBlockReceivedStatus(void) { return GetBlockReceivedStatus(); } static void TradeResetReceivedFlags(void) { if (IsWirelessTrade()) rfu_clearSlot(12, lman.acceptSlot_flag); else ResetBlockReceivedFlags(); } static void TradeResetReceivedFlag(u32 who) { if (IsWirelessTrade()) rfu_clearSlot(12, lman.acceptSlot_flag); else ResetBlockReceivedFlag(who); } static bool32 IsWirelessTrade(void) { if (gWirelessCommType && gPlayerCurrActivity == ACTIVITY_29) return TRUE; else return FALSE; } static void SetTradeLinkStandbyCallback(u8 unused) { SetLinkStandbyCallback(); } static bool32 _IsLinkTaskFinished(void) { return IsLinkTaskFinished(); } static void InitTradeMenu(void) { ResetSpriteData(); FreeAllSpritePalettes(); ResetTasks(); ResetPaletteFade(); gPaletteFade.bufferTransferDisabled = TRUE; SetVBlankCallback(VBlankCB_TradeMenu); LoadPalette(gStandardMenuPalette, BG_PLTT_ID(15), PLTT_SIZEOF(10)); LoadPalette(gStandardMenuPalette, BG_PLTT_ID(13), PLTT_SIZEOF(10)); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); SetBgTilemapBuffer(1, sTradeMenu->tilemapBuffer); if (InitWindows(sWindowTemplates)) { u32 i; DeactivateAllTextPrinters(); for (i = 0; i < ARRAY_COUNT(sWindowTemplates) - 1; i++) { ClearWindowTilemap(i); FillWindowPixelBuffer(i, PIXEL_FILL(0)); } FillBgTilemapBufferRect(0, 0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT, 15); LoadUserWindowBorderGfx_(0, 20, BG_PLTT_ID(12)); LoadUserWindowBorderGfx(2, 1, BG_PLTT_ID(14)); LoadMonIconPalettes(); sTradeMenu->bufferPartyState = 0; sTradeMenu->callbackId = CB_MAIN_MENU; sTradeMenu->neverRead_70 = 0; sTradeMenu->drawSelectedMonState[TRADE_PLAYER] = 0; sTradeMenu->drawSelectedMonState[TRADE_PARTNER] = 0; sTradeMenu->playerConfirmStatus = STATUS_NONE; sTradeMenu->partnerConfirmStatus = STATUS_NONE; sTradeMenu->timer = 0; } } void CB2_StartCreateTradeMenu(void) { SetMainCallback2(CB2_CreateTradeMenu); gMain.callback1 = NULL; gEnemyPartyCount = 0; } static void CB2_CreateTradeMenu(void) { int i; struct SpriteTemplate temp; u8 id; u32 xPos; switch (gMain.state) { case 0: sTradeMenu = AllocZeroed(sizeof(*sTradeMenu)); InitTradeMenu(); sMenuTextTileBuffer = AllocZeroed(NUM_MENU_TEXT_SPRITES * 256); for (i = 0; i < NUM_MENU_TEXT_SPRITES; i++) sMenuTextTileBuffers[i] = &sMenuTextTileBuffer[i * 256]; gMain.state++; break; case 1: gPaletteFade.bufferTransferDisabled = FALSE; for (i = 0; i < PARTY_SIZE; i++) CreateMon(&gEnemyParty[i], SPECIES_NONE, 0, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0); PrintTradeMessage(MSG_STANDBY); ShowBg(0); if (!gReceivedRemoteLinkPlayers) { gLinkType = LINKTYPE_TRADE_CONNECTING; sTradeMenu->timer = 0; if (gWirelessCommType) { SetWirelessCommType1(); OpenLink(); CreateTask_RfuIdle(); } else { OpenLink(); gMain.state++; CreateTask(Task_WaitForLinkPlayerConnection, 1); } } else { gMain.state = 4; } break; case 2: sTradeMenu->timer++; if (sTradeMenu->timer > 11) { sTradeMenu->timer = 0; gMain.state++; } break; case 3: if (GetLinkPlayerCount_2() >= GetSavedPlayerCount()) { if (IsLinkMaster()) { if (++sTradeMenu->timer > 30) { CheckShouldAdvanceLinkState(); gMain.state++; } } else { gMain.state++; } } break; case 4: if (gReceivedRemoteLinkPlayers == TRUE && IsLinkPlayerDataExchangeComplete() == TRUE) { DestroyTask_RfuIdle(); CalculatePlayerPartyCount(); gMain.state++; sTradeMenu->timer = 0; if (gWirelessCommType) { Rfu_SetLinkRecovery(TRUE); SetLinkStandbyCallback(); } } break; case 5: if (gWirelessCommType) { if (IsLinkRfuTaskFinished()) { gMain.state++; LoadWirelessStatusIndicatorSpriteGfx(); CreateWirelessStatusIndicatorSprite(0, 0); } } else { gMain.state++; } break; case 6: if (BufferTradeParties()) { SaveTradeGiftRibbons(); gMain.state++; } break; case 7: CalculateEnemyPartyCount(); SetGpuReg(REG_OFFSET_DISPCNT, 0); SetGpuReg(REG_OFFSET_BLDCNT, 0); sTradeMenu->partyCounts[TRADE_PLAYER] = gPlayerPartyCount; sTradeMenu->partyCounts[TRADE_PARTNER] = gEnemyPartyCount; for (i = 0; i < sTradeMenu->partyCounts[TRADE_PLAYER]; i++) { struct Pokemon *mon = &gPlayerParty[i]; sTradeMenu->partySpriteIds[TRADE_PLAYER][i] = CreateMonIcon(GetMonData(mon, MON_DATA_SPECIES_OR_EGG), SpriteCB_MonIcon, (sTradeMonSpriteCoords[i][0] * 8) + 14, (sTradeMonSpriteCoords[i][1] * 8) - 12, 1, GetMonData(mon, MON_DATA_PERSONALITY), TRUE); } for (i = 0; i < sTradeMenu->partyCounts[TRADE_PARTNER]; i++) { struct Pokemon *mon = &gEnemyParty[i]; sTradeMenu->partySpriteIds[TRADE_PARTNER][i] = CreateMonIcon(GetMonData(mon, MON_DATA_SPECIES_OR_EGG, NULL), SpriteCB_MonIcon, (sTradeMonSpriteCoords[i + PARTY_SIZE][0] * 8) + 14, (sTradeMonSpriteCoords[i + PARTY_SIZE][1] * 8) - 12, 1, GetMonData(mon, MON_DATA_PERSONALITY), FALSE); } gMain.state++; break; case 8: LoadHeldItemIcons(); DrawHeldItemIconsForTrade(&sTradeMenu->partyCounts[0], sTradeMenu->partySpriteIds[0], TRADE_PLAYER); gMain.state++; break; case 9: DrawHeldItemIconsForTrade(&sTradeMenu->partyCounts[0], sTradeMenu->partySpriteIds[0], TRADE_PARTNER); gMain.state++; break; case 10: DrawTextWindowAndBufferTiles(gSaveBlock2Ptr->playerName, sMenuTextTileBuffers[GFXTAG_PLAYER_NAME_L], 0, 0, 3); id = GetMultiplayerId(); DrawTextWindowAndBufferTiles(gLinkPlayers[id ^ 1].name, sMenuTextTileBuffers[GFXTAG_PARTNER_NAME_L], 0, 0, 3); DrawTextWindowAndBufferTiles(sActionTexts[TEXT_CANCEL], sMenuTextTileBuffers[GFXTAG_CANCEL_L], 0, 0, 2); DrawBottomRowText(sActionTexts[TEXT_CHOOSE_MON], sMenuTextTileBuffers[GFXTAG_CHOOSE_PKMN_L], 24); gMain.state++; sTradeMenu->timer = 0; break; case 11: if (LoadUISpriteGfx()) gMain.state++; break; case 12: // Create player's name text sprites xPos = GetStringCenterAlignXOffset(FONT_NORMAL, gSaveBlock2Ptr->playerName, 120); for (i = 0; i < NUM_PLAYER_NAME_SPRITES; i++) { temp = sSpriteTemplate_MenuText; temp.tileTag += i + GFXTAG_PLAYER_NAME_L; CreateSprite(&temp, xPos + (i * 32) + 16, 10, 1); } // Create partner's name text sprites xPos = GetStringCenterAlignXOffset(FONT_NORMAL, gLinkPlayers[GetMultiplayerId() ^ 1].name, 120); for (i = 0; i < NUM_PARTNER_NAME_SPRITES; i++) { temp = sSpriteTemplate_MenuText; temp.tileTag += i + GFXTAG_PARTNER_NAME_L; CreateSprite(&temp, xPos + (i * 32) + 136, 10, 1); } gMain.state++; break; case 13: // Create Cancel text sprites temp = sSpriteTemplate_MenuText; temp.tileTag += GFXTAG_CANCEL_L; CreateSprite(&temp, 215, 152, 1); temp = sSpriteTemplate_MenuText; temp.tileTag += GFXTAG_CANCEL_R; CreateSprite(&temp, 215 + 32, 152, 1); // Create Choose a Pokémon text sprites (only 3 are needed, other 3 are empty) for (i = 0; i < NUM_CHOOSE_PKMN_SPRITES; i++) { temp = sSpriteTemplate_MenuText; temp.tileTag += i + GFXTAG_CHOOSE_PKMN_L; CreateSprite(&temp, (i * 32) + 24, 150, 1); } sTradeMenu->cursorSpriteId = CreateSprite(&sSpriteTemplate_Cursor, sTradeMonSpriteCoords[0][0] * 8 + 32, sTradeMonSpriteCoords[0][1] * 8, 2); sTradeMenu->cursorPosition = 0; gMain.state++; rbox_fill_rectangle(0); break; case 14: ComputePartyTradeableFlags(TRADE_PLAYER); PrintPartyNicknames(TRADE_PLAYER); sTradeMenu->bg2hofs = 0; sTradeMenu->bg3hofs = 0; SetActiveMenuOptions(); gMain.state++; PlayBGM(MUS_SCHOOL); break; case 15: ComputePartyTradeableFlags(TRADE_PARTNER); PrintPartyNicknames(TRADE_PARTNER); gMain.state++; // fallthrough case 16: LoadTradeBgGfx(0); gMain.state++; break; case 17: LoadTradeBgGfx(1); gMain.state++; break; case 18: BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); gMain.state++; break; case 19: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); LoadTradeBgGfx(2); gMain.state++; break; case 20: ComputePartyHPBarLevels(TRADE_PLAYER); gMain.state++; break; case 21: ComputePartyHPBarLevels(TRADE_PARTNER); SetTradePartyHPBarSprites(); gMain.state++; break; case 22: if (!gPaletteFade.active) { gMain.callback1 = CB1_UpdateLink; SetMainCallback2(CB2_TradeMenu); } break; } RunTextPrinters(); RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void CB2_ReturnToTradeMenu(void) { int i; struct SpriteTemplate temp; u8 id; u32 xPos; switch (gMain.state) { case 0: InitTradeMenu(); gMain.state++; break; case 1: gMain.state++; sTradeMenu->timer = 0; break; case 2: gMain.state++; break; case 3: gMain.state++; break; case 4: CalculatePlayerPartyCount(); gMain.state++; break; case 5: if (gWirelessCommType) { LoadWirelessStatusIndicatorSpriteGfx(); CreateWirelessStatusIndicatorSprite(0, 0); } gMain.state++; break; case 6: gMain.state++; break; case 7: CalculateEnemyPartyCount(); sTradeMenu->partyCounts[TRADE_PLAYER] = gPlayerPartyCount; sTradeMenu->partyCounts[TRADE_PARTNER] = gEnemyPartyCount; ClearWindowTilemap(0); PrintPartyNicknames(TRADE_PLAYER); PrintPartyNicknames(TRADE_PARTNER); for (i = 0; i < sTradeMenu->partyCounts[TRADE_PLAYER]; i++) { struct Pokemon *mon = &gPlayerParty[i]; sTradeMenu->partySpriteIds[TRADE_PLAYER][i] = CreateMonIcon(GetMonData(mon, MON_DATA_SPECIES_OR_EGG, NULL), SpriteCB_MonIcon, (sTradeMonSpriteCoords[i][0] * 8) + 14, (sTradeMonSpriteCoords[i][1] * 8) - 12, 1, GetMonData(mon, MON_DATA_PERSONALITY), TRUE); } for (i = 0; i < sTradeMenu->partyCounts[TRADE_PARTNER]; i++) { struct Pokemon *mon = &gEnemyParty[i]; sTradeMenu->partySpriteIds[TRADE_PARTNER][i] = CreateMonIcon(GetMonData(mon, MON_DATA_SPECIES_OR_EGG, NULL), SpriteCB_MonIcon, (sTradeMonSpriteCoords[i + PARTY_SIZE][0] * 8) + 14, (sTradeMonSpriteCoords[i + PARTY_SIZE][1] * 8) - 12, 1, GetMonData(mon, MON_DATA_PERSONALITY), FALSE); } gMain.state++; break; case 8: LoadHeldItemIcons(); DrawHeldItemIconsForTrade(&sTradeMenu->partyCounts[0], sTradeMenu->partySpriteIds[0], TRADE_PLAYER); gMain.state++; break; case 9: DrawHeldItemIconsForTrade(&sTradeMenu->partyCounts[0], sTradeMenu->partySpriteIds[0], TRADE_PARTNER); gMain.state++; break; case 10: DrawTextWindowAndBufferTiles(gSaveBlock2Ptr->playerName, sMenuTextTileBuffers[GFXTAG_PLAYER_NAME_L], 0, 0, 3); id = GetMultiplayerId(); DrawTextWindowAndBufferTiles(gLinkPlayers[id ^ 1].name, sMenuTextTileBuffers[GFXTAG_PARTNER_NAME_L], 0, 0, 3); DrawTextWindowAndBufferTiles(sActionTexts[TEXT_CANCEL], sMenuTextTileBuffers[GFXTAG_CANCEL_L], 0, 0, 2); DrawBottomRowText(sActionTexts[TEXT_CHOOSE_MON], sMenuTextTileBuffers[GFXTAG_CHOOSE_PKMN_L], 24); gMain.state++; sTradeMenu->timer = 0; break; case 11: if (LoadUISpriteGfx()) gMain.state++; break; case 12: // Create player's name text sprites xPos = GetStringCenterAlignXOffset(FONT_NORMAL, gSaveBlock2Ptr->playerName, 120); for (i = 0; i < NUM_PLAYER_NAME_SPRITES; i++) { temp = sSpriteTemplate_MenuText; temp.tileTag += i + GFXTAG_PLAYER_NAME_L; CreateSprite(&temp, xPos + (i * 32) + 16, 10, 1); } // Create partner's name text sprites xPos = GetStringCenterAlignXOffset(FONT_NORMAL, gLinkPlayers[GetMultiplayerId() ^ 1].name, 120); for (i = 0; i < NUM_PARTNER_NAME_SPRITES; i++) { temp = sSpriteTemplate_MenuText; temp.tileTag += i + GFXTAG_PARTNER_NAME_L; CreateSprite(&temp, xPos + (i * 32) + 136, 10, 1); } gMain.state++; break; case 13: // Create Cancel text sprites temp = sSpriteTemplate_MenuText; temp.tileTag += GFXTAG_CANCEL_L; CreateSprite(&temp, 215, 152, 1); temp = sSpriteTemplate_MenuText; temp.tileTag += GFXTAG_CANCEL_R; CreateSprite(&temp, 215 + 32, 152, 1); // Create Choose a Pokémon text sprites for (i = 0; i < NUM_CHOOSE_PKMN_SPRITES; i++) { temp = sSpriteTemplate_MenuText; temp.tileTag += i + GFXTAG_CHOOSE_PKMN_L; CreateSprite(&temp, (i * 32) + 24, 150, 1); } if (sTradeMenu->cursorPosition < PARTY_SIZE) sTradeMenu->cursorPosition = gLastViewedMonIndex; else sTradeMenu->cursorPosition = gLastViewedMonIndex + PARTY_SIZE; sTradeMenu->cursorSpriteId = CreateSprite(&sSpriteTemplate_Cursor, sTradeMonSpriteCoords[sTradeMenu->cursorPosition][0] * 8 + 32, sTradeMonSpriteCoords[sTradeMenu->cursorPosition][1] * 8, 2); gMain.state = 16; break; case 16: LoadTradeBgGfx(0); gMain.state++; break; case 17: LoadTradeBgGfx(1); sTradeMenu->bg2hofs = 0; sTradeMenu->bg3hofs = 0; SetActiveMenuOptions(); gMain.state++; break; case 18: gPaletteFade.bufferTransferDisabled = FALSE; BlendPalettes(PALETTES_ALL, 16, RGB_BLACK); BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); gMain.state++; break; case 19: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); LoadTradeBgGfx(2); gMain.state++; break; case 20: gMain.state++; break; case 21: SetTradePartyHPBarSprites(); gMain.state++; break; case 22: if (!gPaletteFade.active) SetMainCallback2(CB2_TradeMenu); break; } RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void VBlankCB_TradeMenu(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } static void CB_FadeToStartTrade(void) { if (++sTradeMenu->timer > 15) { BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeMenu->callbackId = CB_WAIT_TO_START_TRADE; } } static void CB_WaitToStartTrade(void) { if (!gPaletteFade.active) { gSelectedTradeMonPositions[TRADE_PLAYER] = sTradeMenu->cursorPosition; gSelectedTradeMonPositions[TRADE_PARTNER] = sTradeMenu->partnerCursorPosition; if (gWirelessCommType) { sTradeMenu->callbackId = CB_WAIT_TO_START_RFU_TRADE; } else { SetCloseLinkCallbackAndType(32); sTradeMenu->callbackId = CB_START_LINK_TRADE; } } } static void CB_StartLinkTrade(void) { gMain.savedCallback = CB2_StartCreateTradeMenu; if (gWirelessCommType) { // Wireless Link Trade if (IsLinkRfuTaskFinished()) { Free(sMenuTextTileBuffer); FreeAllWindowBuffers(); Free(sTradeMenu); gMain.callback1 = NULL; DestroyWirelessStatusIndicatorSprite(); SetMainCallback2(CB2_LinkTrade); } } else { // Cable Link Trade if (!gReceivedRemoteLinkPlayers) { Free(sMenuTextTileBuffer); FreeAllWindowBuffers(); Free(sTradeMenu); gMain.callback1 = NULL; SetMainCallback2(CB2_LinkTrade); } } } static void CB2_TradeMenu(void) { RunTradeMenuCallback(); DoQueuedActions(); // As long as drawSelectedMonState is 0, these do nothing DrawSelectedMonScreen(TRADE_PLAYER); DrawSelectedMonScreen(TRADE_PARTNER); SetGpuReg(REG_OFFSET_BG2HOFS, sTradeMenu->bg2hofs++); SetGpuReg(REG_OFFSET_BG3HOFS, sTradeMenu->bg3hofs--); RunTextPrintersAndIsPrinter0Active(); RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void LoadTradeBgGfx(u8 state) { int i; switch (state) { case 0: LoadPalette(gTradeMenu_Pal, BG_PLTT_ID(0), 3 * PLTT_SIZE_4BPP); LoadBgTiles(1, gTradeMenu_Gfx, 0x1280, 0); CopyToBgTilemapBufferRect_ChangePalette(1, gTradeMenu_Tilemap, 0, 0, 32, 20, 0); LoadBgTilemap(2, sTradeStripesBG2Tilemap, 0x800, 0); break; case 1: LoadBgTilemap(3, sTradeStripesBG3Tilemap, 0x800, 0); PrintPartyLevelsAndGenders(TRADE_PLAYER); PrintPartyLevelsAndGenders(TRADE_PARTNER); CopyBgTilemapBufferToVram(1); break; case 2: for (i = 0; i < 4; i++) SetGpuReg(REG_OFFSET_BG0HOFS + (i * 2), 0); ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); break; } } // Determine (based on party counts) where the main menu cursor can go static void SetActiveMenuOptions(void) { int i; for (i = 0; i < PARTY_SIZE; i++) { if (i < sTradeMenu->partyCounts[TRADE_PLAYER]) { // Present player pokemon gSprites[sTradeMenu->partySpriteIds[TRADE_PLAYER][i]].invisible = FALSE; sTradeMenu->optionsActive[i] = TRUE; } else { // Absent player pokemon sTradeMenu->optionsActive[i] = FALSE; } if (i < sTradeMenu->partyCounts[TRADE_PARTNER]) { // Present partner pokemon gSprites[sTradeMenu->partySpriteIds[TRADE_PARTNER][i]].invisible = FALSE; sTradeMenu->optionsActive[i + PARTY_SIZE] = TRUE; } else { // Absent partner pokemon sTradeMenu->optionsActive[i + PARTY_SIZE] = FALSE; } } // Cancel is always active sTradeMenu->optionsActive[PARTY_SIZE * 2] = TRUE; } // why not just use memcpy? static void Trade_Memcpy(void *dest, const void *src, u32 size) { u8 *_dest = dest; const u8 *_src = src; u32 i; for (i = 0; i < size; i++) _dest[i] = _src[i]; } static bool8 BufferTradeParties(void) { u8 id = GetMultiplayerId(); int i; struct Pokemon *mon; switch (sTradeMenu->bufferPartyState) { case 0: // The parties are sent in pairs rather than all at once Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[0], 2 * sizeof(struct Pokemon)); sTradeMenu->bufferPartyState++; sTradeMenu->timer = 0; break; case 1: if (IsLinkTradeTaskFinished()) { if (_GetBlockReceivedStatus() == 0) { sTradeMenu->bufferPartyState++; } else { TradeResetReceivedFlags(); sTradeMenu->bufferPartyState++; } } break; case 3: if (id == 0) RequestLinkData(BLOCK_REQ_SIZE_200); sTradeMenu->bufferPartyState++; break; case 4: if (_GetBlockReceivedStatus() == 3) { Trade_Memcpy(&gEnemyParty[0], gBlockRecvBuffer[id ^ 1], 2 * sizeof(struct Pokemon)); TradeResetReceivedFlags(); sTradeMenu->bufferPartyState++; } break; case 5: Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[2], 2 * sizeof(struct Pokemon)); sTradeMenu->bufferPartyState++; break; case 7: if (id == 0) RequestLinkData(BLOCK_REQ_SIZE_200); sTradeMenu->bufferPartyState++; break; case 8: if (_GetBlockReceivedStatus() == 3) { Trade_Memcpy(&gEnemyParty[2], gBlockRecvBuffer[id ^ 1], 2 * sizeof(struct Pokemon)); TradeResetReceivedFlags(); sTradeMenu->bufferPartyState++; } break; case 9: Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[4], 2 * sizeof(struct Pokemon)); sTradeMenu->bufferPartyState++; break; case 11: if (id == 0) RequestLinkData(BLOCK_REQ_SIZE_200); sTradeMenu->bufferPartyState++; break; case 12: if (_GetBlockReceivedStatus() == 3) { Trade_Memcpy(&gEnemyParty[4], gBlockRecvBuffer[id ^ 1], 2 * sizeof(struct Pokemon)); TradeResetReceivedFlags(); sTradeMenu->bufferPartyState++; } break; case 13: Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->mail, PARTY_SIZE * sizeof(struct Mail) + 4); sTradeMenu->bufferPartyState++; break; case 15: if (id == 0) RequestLinkData(BLOCK_REQ_SIZE_220); sTradeMenu->bufferPartyState++; break; case 16: if (_GetBlockReceivedStatus() == 3) { Trade_Memcpy(gTradeMail, gBlockRecvBuffer[id ^ 1], PARTY_SIZE * sizeof(struct Mail)); TradeResetReceivedFlags(); sTradeMenu->bufferPartyState++; } break; case 17: Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->giftRibbons, sizeof(sTradeMenu->giftRibbons)); sTradeMenu->bufferPartyState++; break; case 19: if (id == 0) RequestLinkData(BLOCK_REQ_SIZE_40); sTradeMenu->bufferPartyState++; break; case 20: if (_GetBlockReceivedStatus() == 3) { Trade_Memcpy(sTradeMenu->giftRibbons, gBlockRecvBuffer[id ^ 1], sizeof(sTradeMenu->giftRibbons)); TradeResetReceivedFlags(); sTradeMenu->bufferPartyState++; } break; case 21: for (i = 0, mon = gEnemyParty; i < PARTY_SIZE; mon++, i++) { u8 name[POKEMON_NAME_LENGTH + 1]; u16 species = GetMonData(mon, MON_DATA_SPECIES); if (species != SPECIES_NONE) { if (species == SPECIES_SHEDINJA && GetMonData(mon, MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE) { GetMonData(mon, MON_DATA_NICKNAME, name); if (!StringCompareWithoutExtCtrlCodes(name, sText_ShedinjaJP)) SetMonData(mon, MON_DATA_NICKNAME, gSpeciesNames[SPECIES_SHEDINJA]); } } } return TRUE; // Delay until next state case 2: case 6: case 10: case 14: case 18: sTradeMenu->timer++; if (sTradeMenu->timer > 10) { sTradeMenu->timer = 0; sTradeMenu->bufferPartyState++; } break; } return FALSE; } static void PrintIsThisTradeOkay(void) { DrawBottomRowText(sText_IsThisTradeOkay, (void *)(OBJ_VRAM0 + (sTradeMenu->bottomTextTileStart * 32)), 24); } static void Leader_ReadLinkBuffer(u8 mpId, u8 status) { if (status & 1) { switch (gBlockRecvBuffer[0][0]) { case LINKCMD_REQUEST_CANCEL: sTradeMenu->playerSelectStatus = STATUS_CANCEL; break; case LINKCMD_READY_TO_TRADE: sTradeMenu->playerSelectStatus = STATUS_READY; break; case LINKCMD_INIT_BLOCK: sTradeMenu->playerConfirmStatus = STATUS_READY; break; case LINKCMD_READY_CANCEL_TRADE: sTradeMenu->playerConfirmStatus = STATUS_CANCEL; break; } TradeResetReceivedFlag(0); } if (status & 2) { switch (gBlockRecvBuffer[1][0]) { case LINKCMD_REQUEST_CANCEL: sTradeMenu->partnerSelectStatus = STATUS_CANCEL; break; case LINKCMD_READY_TO_TRADE: sTradeMenu->partnerCursorPosition = gBlockRecvBuffer[1][1] + PARTY_SIZE; sTradeMenu->partnerSelectStatus = STATUS_READY; break; case LINKCMD_INIT_BLOCK: sTradeMenu->partnerConfirmStatus = STATUS_READY; break; case LINKCMD_READY_CANCEL_TRADE: sTradeMenu->partnerConfirmStatus = STATUS_CANCEL; break; } TradeResetReceivedFlag(1); } } static void Follower_ReadLinkBuffer(u8 mpId, u8 status) { if (status & 1) { switch (gBlockRecvBuffer[0][0]) { case LINKCMD_BOTH_CANCEL_TRADE: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); PrintTradeMessage(MSG_WAITING_FOR_FRIEND); sTradeMenu->callbackId = CB_INIT_EXIT_CANCELED_TRADE; break; case LINKCMD_PARTNER_CANCEL_TRADE: PrintTradeMessage(MSG_FRIEND_WANTS_TO_TRADE); sTradeMenu->callbackId = CB_HANDLE_TRADE_CANCELED; break; case LINKCMD_SET_MONS_TO_TRADE: sTradeMenu->partnerCursorPosition = gBlockRecvBuffer[0][1] + PARTY_SIZE; rbox_fill_rectangle(0); SetSelectedMon(sTradeMenu->cursorPosition); SetSelectedMon(sTradeMenu->partnerCursorPosition); sTradeMenu->callbackId = CB_PRINT_IS_THIS_OKAY; break; case LINKCMD_START_TRADE: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeMenu->callbackId = CB_WAIT_TO_START_TRADE; break; case LINKCMD_PLAYER_CANCEL_TRADE: PrintTradeMessage(MSG_CANCELED); sTradeMenu->callbackId = CB_HANDLE_TRADE_CANCELED; } TradeResetReceivedFlag(0); } if (status & 2) TradeResetReceivedFlag(1); } static void Leader_HandleCommunication(void) { if (sTradeMenu->playerSelectStatus != STATUS_NONE && sTradeMenu->partnerSelectStatus != STATUS_NONE) { if (sTradeMenu->playerSelectStatus == STATUS_READY && sTradeMenu->partnerSelectStatus == STATUS_READY) { // Both players have selected a pokemon to trade sTradeMenu->callbackId = CB_SET_SELECTED_MONS; sTradeMenu->linkData[0] = LINKCMD_SET_MONS_TO_TRADE; sTradeMenu->linkData[1] = sTradeMenu->cursorPosition; QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA); sTradeMenu->playerSelectStatus = sTradeMenu->partnerSelectStatus = STATUS_NONE; } else if (sTradeMenu->playerSelectStatus == STATUS_READY && sTradeMenu->partnerSelectStatus == STATUS_CANCEL) { // The player has selected a pokemon to trade, // but the partner has selected Cancel PrintTradeMessage(MSG_CANCELED); sTradeMenu->linkData[0] = LINKCMD_PARTNER_CANCEL_TRADE; sTradeMenu->linkData[1] = 0; QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA); sTradeMenu->playerConfirmStatus = sTradeMenu->partnerConfirmStatus = STATUS_NONE; sTradeMenu->playerSelectStatus = sTradeMenu->partnerSelectStatus = STATUS_NONE; sTradeMenu->callbackId = CB_HANDLE_TRADE_CANCELED; } else if (sTradeMenu->playerSelectStatus == STATUS_CANCEL && sTradeMenu->partnerSelectStatus == STATUS_READY) { // The partner has selected a pokemon to trade, // but the player has selected cancel PrintTradeMessage(MSG_FRIEND_WANTS_TO_TRADE); sTradeMenu->linkData[0] = LINKCMD_PLAYER_CANCEL_TRADE; sTradeMenu->linkData[1] = 0; QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA); sTradeMenu->playerConfirmStatus = sTradeMenu->partnerConfirmStatus = STATUS_NONE; sTradeMenu->playerSelectStatus = sTradeMenu->partnerSelectStatus = STATUS_NONE; sTradeMenu->callbackId = CB_HANDLE_TRADE_CANCELED; } else if (sTradeMenu->playerSelectStatus == STATUS_CANCEL && sTradeMenu->partnerSelectStatus == STATUS_CANCEL) { // Both players have selected Cancel sTradeMenu->linkData[0] = LINKCMD_BOTH_CANCEL_TRADE; sTradeMenu->linkData[1] = 0; QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeMenu->playerSelectStatus = sTradeMenu->partnerSelectStatus = STATUS_NONE; sTradeMenu->callbackId = CB_INIT_EXIT_CANCELED_TRADE; } } if (sTradeMenu->playerConfirmStatus != STATUS_NONE && sTradeMenu->partnerConfirmStatus != STATUS_NONE) { if (sTradeMenu->playerConfirmStatus == STATUS_READY && sTradeMenu->partnerConfirmStatus == STATUS_READY) { // Both players have confirmed trade sTradeMenu->linkData[0] = LINKCMD_START_TRADE; sTradeMenu->linkData[1] = 0; QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA); sTradeMenu->playerConfirmStatus = STATUS_NONE; sTradeMenu->partnerConfirmStatus = STATUS_NONE; sTradeMenu->callbackId = CB_FADE_TO_START_TRADE; } if (sTradeMenu->playerConfirmStatus == STATUS_CANCEL || sTradeMenu->partnerConfirmStatus == STATUS_CANCEL) { // One of the players has decided not to confirm the trade, // or the trade was not allowed. PrintTradeMessage(MSG_CANCELED); sTradeMenu->linkData[0] = LINKCMD_PLAYER_CANCEL_TRADE; sTradeMenu->linkData[1] = 0; QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA); sTradeMenu->playerConfirmStatus = STATUS_NONE; sTradeMenu->partnerConfirmStatus = STATUS_NONE; sTradeMenu->callbackId = CB_HANDLE_TRADE_CANCELED; } } } static void _SetLinkData(u16 *linkData, u16 linkCmd, u16 cursorPosition) { linkData[0] = linkCmd; linkData[1] = cursorPosition; QueueAction(QUEUE_DELAY_DATA, QUEUE_SEND_DATA); } static void SetLinkData(u16 linkCmd, u16 cursorPosition) { _SetLinkData(sTradeMenu->linkData, linkCmd, cursorPosition); } static void CB1_UpdateLink(void) { u8 mpId = GetMultiplayerId(); u8 status; if ((status = _GetBlockReceivedStatus())) { if (mpId == 0) Leader_ReadLinkBuffer(mpId, status); else Follower_ReadLinkBuffer(mpId, status); } if (mpId == 0) Leader_HandleCommunication(); } static u8 GetNewCursorPosition(u8 oldPosition, u8 direction) { int i; u8 newPosition = 0; for (i = 0; i < PARTY_SIZE; i++) { if (sTradeMenu->optionsActive[sCursorMoveDestinations[oldPosition][direction][i]] == TRUE) { newPosition = sCursorMoveDestinations[oldPosition][direction][i]; break; } } return newPosition; } static void TradeMenuMoveCursor(u8 *cursorPosition, u8 direction) { u8 newPosition = GetNewCursorPosition(*cursorPosition, direction); if (newPosition == (PARTY_SIZE * 2)) // CANCEL { StartSpriteAnim(&gSprites[sTradeMenu->cursorSpriteId], CURSOR_ANIM_ON_CANCEL); gSprites[sTradeMenu->cursorSpriteId].x = DISPLAY_WIDTH - 16; gSprites[sTradeMenu->cursorSpriteId].y = DISPLAY_HEIGHT; } else { StartSpriteAnim(&gSprites[sTradeMenu->cursorSpriteId], CURSOR_ANIM_NORMAL); gSprites[sTradeMenu->cursorSpriteId].x = sTradeMonSpriteCoords[newPosition][0] * 8 + 32; gSprites[sTradeMenu->cursorSpriteId].y = sTradeMonSpriteCoords[newPosition][1] * 8; } if (*cursorPosition != newPosition) PlaySE(SE_SELECT); *cursorPosition = newPosition; } static void SetReadyToTrade(void) { PrintTradeMessage(MSG_STANDBY); sTradeMenu->callbackId = CB_IDLE; if (GetMultiplayerId() == 1) { // Communicate to the link leader that we're ready to trade SetLinkData(LINKCMD_READY_TO_TRADE, sTradeMenu->cursorPosition); } else { // We are the link leader, no communication necessary sTradeMenu->playerSelectStatus = STATUS_READY; } } static void CB_ProcessMenuInput(void) { if (JOY_REPEAT(DPAD_UP)) TradeMenuMoveCursor(&sTradeMenu->cursorPosition, 0); else if (JOY_REPEAT(DPAD_DOWN)) TradeMenuMoveCursor(&sTradeMenu->cursorPosition, 1); else if (JOY_REPEAT(DPAD_LEFT)) TradeMenuMoveCursor(&sTradeMenu->cursorPosition, 2); else if (JOY_REPEAT(DPAD_RIGHT)) TradeMenuMoveCursor(&sTradeMenu->cursorPosition, 3); if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); if (sTradeMenu->cursorPosition < PARTY_SIZE) { // Selected pokemon in player's party DrawTextBorderOuter(1, 1, 14); FillWindowPixelBuffer(1, PIXEL_FILL(1)); PrintMenuTable(1, ARRAY_COUNT(sSelectTradeMonActions), sSelectTradeMonActions); InitMenuInUpperLeftCornerNormal(1, ARRAY_COUNT(sSelectTradeMonActions), 0); PutWindowTilemap(1); CopyWindowToVram(1, COPYWIN_FULL); sTradeMenu->callbackId = CB_SELECTED_MON; } else if (sTradeMenu->cursorPosition < PARTY_SIZE * 2) { // Selected pokemon in partner's party BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeMenu->callbackId = CB_SHOW_MON_SUMMARY; } else if (sTradeMenu->cursorPosition == PARTY_SIZE * 2) { // Selected Cancel CreateYesNoMenu(&sTradeYesNoWindowTemplate, 1, 14, 0); sTradeMenu->callbackId = CB_CANCEL_TRADE_PROMPT; DrawBottomRowText(sActionTexts[TEXT_CANCEL_TRADE], (void *)(OBJ_VRAM0 + sTradeMenu->bottomTextTileStart * 32), 24); } } } static void RedrawChooseAPokemonWindow(void) { PrintTradePartnerPartyNicknames(); sTradeMenu->callbackId = CB_MAIN_MENU; gSprites[sTradeMenu->cursorSpriteId].invisible = FALSE; DrawBottomRowText(sActionTexts[TEXT_CHOOSE_MON], (void *)(OBJ_VRAM0 + sTradeMenu->bottomTextTileStart * 32), 24); } static void CB_ProcessSelectedMonInput(void) { switch (Menu_ProcessInputNoWrap()) { case MENU_B_PRESSED: PlaySE(SE_SELECT); RedrawChooseAPokemonWindow(); break; case MENU_NOTHING_CHOSEN: break; case 0: // Summary BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeMenu->callbackId = CB_SHOW_MON_SUMMARY; break; case 1: // Trade switch (CanTradeSelectedMon(gPlayerParty, gPlayerPartyCount, sTradeMenu->cursorPosition)) { case CAN_TRADE_MON: SetReadyToTrade(); gSprites[sTradeMenu->cursorSpriteId].invisible = TRUE; break; case CANT_TRADE_LAST_MON: QueueAction(QUEUE_DELAY_MSG, QUEUE_ONLY_MON2); sTradeMenu->callbackId = CB_HANDLE_TRADE_CANCELED; break; case CANT_TRADE_NATIONAL: case CANT_TRADE_INVALID_MON: QueueAction(QUEUE_DELAY_MSG, QUEUE_MON_CANT_BE_TRADED); sTradeMenu->callbackId = CB_HANDLE_TRADE_CANCELED; break; case CANT_TRADE_EGG_YET: case CANT_TRADE_PARTNER_EGG_YET: QueueAction(QUEUE_DELAY_MSG, QUEUE_EGG_CANT_BE_TRADED); sTradeMenu->callbackId = CB_HANDLE_TRADE_CANCELED; break; } break; } } static void CB_ChooseMonAfterButtonPress(void) { if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON)) { PlaySE(SE_SELECT); RedrawChooseAPokemonWindow(); } } static void CB_ShowTradeMonSummaryScreen(void) { if (!gPaletteFade.active) { if (sTradeMenu->cursorPosition < PARTY_SIZE) ShowPokemonSummaryScreen(SUMMARY_MODE_LOCK_MOVES, gPlayerParty, sTradeMenu->cursorPosition, sTradeMenu->partyCounts[TRADE_PLAYER] - 1, CB2_ReturnToTradeMenu); else ShowPokemonSummaryScreen(SUMMARY_MODE_LOCK_MOVES, gEnemyParty, sTradeMenu->cursorPosition - PARTY_SIZE, sTradeMenu->partyCounts[TRADE_PARTNER] - 1, CB2_ReturnToTradeMenu); FreeAllWindowBuffers(); } } static u8 CheckValidityOfTradeMons(u8 *aliveMons, u8 playerPartyCount, u8 playerMonIdx, u8 partnerMonIdx) { int i; u16 partnerSpecies; u8 hasLiveMon = 0; // Make sure mon to be traded isn't player's last alive mon for (i = 0; i < playerPartyCount; i++) { if (playerMonIdx != i) hasLiveMon += aliveMons[i]; } partnerMonIdx %= PARTY_SIZE; partnerSpecies = GetMonData(&gEnemyParty[partnerMonIdx], MON_DATA_SPECIES); // Partner cant trade illegitimate Deoxys or Mew if (partnerSpecies == SPECIES_DEOXYS || partnerSpecies == SPECIES_MEW) { if (!GetMonData(&gEnemyParty[partnerMonIdx], MON_DATA_MODERN_FATEFUL_ENCOUNTER)) return PARTNER_MON_INVALID; } // Partner cant trade Egg or non-Hoenn mon if player doesn't have National Dex if (!IsNationalPokedexEnabled()) { if (sTradeMenu->isEgg[TRADE_PARTNER][partnerMonIdx] || !IsSpeciesInHoennDex(partnerSpecies)) return PARTNER_MON_INVALID; } if (hasLiveMon) hasLiveMon = BOTH_MONS_VALID; return hasLiveMon; //PLAYER_MON_INVALID or BOTH_MONS_VALID } // Returns TRUE if the partner's selected mon is invalid, FALSE otherwise static bool32 CheckMonsBeforeTrade(void) { int i; u8 aliveMons[PARTY_SIZE * 2]; for (i = 0; i < sTradeMenu->partyCounts[TRADE_PLAYER]; i++) aliveMons[i] = sTradeMenu->isLiveMon[TRADE_PLAYER][i]; switch (CheckValidityOfTradeMons(aliveMons, sTradeMenu->partyCounts[TRADE_PLAYER], sTradeMenu->cursorPosition, sTradeMenu->partnerCursorPosition)) { case PLAYER_MON_INVALID: QueueAction(QUEUE_DELAY_MSG, QUEUE_ONLY_MON2); SetLinkData(LINKCMD_READY_CANCEL_TRADE, 0); break; case BOTH_MONS_VALID: QueueAction(QUEUE_DELAY_MSG, QUEUE_STANDBY); SetLinkData(LINKCMD_INIT_BLOCK, 0); break; case PARTNER_MON_INVALID: QueueAction(QUEUE_DELAY_MSG, QUEUE_FRIENDS_MON_CANT_BE_TRADED); return TRUE; } return FALSE; } static void CB_ProcessConfirmTradeInput(void) { switch (Menu_ProcessInputNoWrapClearOnChoose()) { case 0: // YES, Confirm selection if (!CheckMonsBeforeTrade()) sTradeMenu->callbackId = CB_IDLE; else sTradeMenu->callbackId = CB_PARTNER_MON_INVALID; PutWindowTilemap(17); break; case 1: // NO, Cancel Trade case MENU_B_PRESSED: QueueAction(QUEUE_DELAY_MSG, QUEUE_STANDBY); if (IsLinkTradeTaskFinished()) SetLinkData(LINKCMD_READY_CANCEL_TRADE, 0); sTradeMenu->callbackId = CB_IDLE; PutWindowTilemap(17); break; } } // Only when choosing Yes to cancel, when No is chosen all are redrawn anyway static void RestoreNicknamesCoveredByYesNo(void) { int i; for (i = 0; i < sTradeMenu->partyCounts[1] - 4; i++) { PutWindowTilemap(i + PARTY_SIZE * 2); CopyWindowToVram(i + PARTY_SIZE * 2, COPYWIN_MAP); } } static void CB_ProcessCancelTradeInput(void) { switch (Menu_ProcessInputNoWrapClearOnChoose()) { case 0: // YES, Cancel PrintTradeMessage(MSG_WAITING_FOR_FRIEND); SetLinkData(LINKCMD_REQUEST_CANCEL, 0); gSprites[sTradeMenu->cursorSpriteId].invisible = TRUE; sTradeMenu->callbackId = CB_IDLE; RestoreNicknamesCoveredByYesNo(); break; case 1: // NO, Continue case MENU_B_PRESSED: PlaySE(SE_SELECT); RedrawChooseAPokemonWindow(); break; } } static void CB_SetSelectedMons(void) { if (GetMultiplayerId() == 0) { rbox_fill_rectangle(0); SetSelectedMon(sTradeMenu->cursorPosition); SetSelectedMon(sTradeMenu->partnerCursorPosition); } sTradeMenu->callbackId = CB_PRINT_IS_THIS_OKAY; } static void CB_PrintIsThisTradeOkay(void) { if (sTradeMenu->drawSelectedMonState[TRADE_PLAYER] == DRAW_SELECTED_FINISH && sTradeMenu->drawSelectedMonState[TRADE_PARTNER] == DRAW_SELECTED_FINISH) { PrintIsThisTradeOkay(); sTradeMenu->callbackId = CB_INIT_CONFIRM_TRADE_PROMPT; } } static void CB_InitConfirmTradePrompt(void) { sTradeMenu->timer++; if (sTradeMenu->timer > 120) { CreateYesNoMenu(&sTradeYesNoWindowTemplate, 1, 14, 0); sTradeMenu->timer = 0; sTradeMenu->callbackId = CB_CONFIRM_TRADE_PROMPT; } } static void CB_HandleTradeCanceled(void) { int i; if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); rbox_fill_rectangle(0); rbox_fill_rectangle(1); for (i = 0; i < 4; i++) { FillWindowPixelBuffer(i + 14, PIXEL_FILL(0)); rbox_fill_rectangle(i + 14); } RedrawPartyWindow(TRADE_PLAYER); RedrawPartyWindow(TRADE_PARTNER); sTradeMenu->callbackId = CB_MAIN_MENU; gSprites[sTradeMenu->cursorSpriteId].invisible = FALSE; } } static void CB_InitExitCanceledTrade(void) { if (!gPaletteFade.active) { if (gWirelessCommType) SetLinkStandbyCallback(); else SetCloseLinkCallbackAndType(12); sTradeMenu->callbackId = CB_EXIT_CANCELED_TRADE; } } static void CB_ExitCanceledTrade(void) { if (gWirelessCommType) { if (IsLinkTradeTaskFinished() && GetNumQueuedActions() == 0) { Free(sMenuTextTileBuffer); Free(sTradeMenu); FreeAllWindowBuffers(); DestroyWirelessStatusIndicatorSprite(); SetMainCallback2(CB2_ReturnToFieldFromMultiplayer); } } else { if (!gReceivedRemoteLinkPlayers) { Free(sMenuTextTileBuffer); Free(sTradeMenu); FreeAllWindowBuffers(); SetMainCallback2(CB2_ReturnToFieldFromMultiplayer); } } } static void CB_WaitToStartRfuTrade(void) { if (!Rfu_SetLinkRecovery(FALSE) && GetNumQueuedActions() == 0) { SetLinkStandbyCallback(); sTradeMenu->callbackId = CB_START_LINK_TRADE; } } static void CB_PartnersMonWasInvalid(void) { if (JOY_NEW(A_BUTTON)) { SetLinkData(LINKCMD_READY_CANCEL_TRADE, 0); sTradeMenu->callbackId = CB_IDLE; } } static void RunTradeMenuCallback(void) { switch (sTradeMenu->callbackId) { case CB_MAIN_MENU: CB_ProcessMenuInput(); break; case CB_SELECTED_MON: CB_ProcessSelectedMonInput(); break; case CB_SHOW_MON_SUMMARY: CB_ShowTradeMonSummaryScreen(); break; case CB_CONFIRM_TRADE_PROMPT: CB_ProcessConfirmTradeInput(); break; case CB_CANCEL_TRADE_PROMPT: CB_ProcessCancelTradeInput(); break; case CB_SET_SELECTED_MONS: CB_SetSelectedMons(); break; case CB_PRINT_IS_THIS_OKAY: CB_PrintIsThisTradeOkay(); break; case CB_HANDLE_TRADE_CANCELED: CB_HandleTradeCanceled(); break; case CB_FADE_TO_START_TRADE: CB_FadeToStartTrade(); break; case CB_WAIT_TO_START_TRADE: CB_WaitToStartTrade(); break; case CB_INIT_EXIT_CANCELED_TRADE: CB_InitExitCanceledTrade(); break; case CB_EXIT_CANCELED_TRADE: CB_ExitCanceledTrade(); break; case CB_START_LINK_TRADE: CB_StartLinkTrade(); break; case CB_INIT_CONFIRM_TRADE_PROMPT: CB_InitConfirmTradePrompt(); break; case CB_UNUSED_CLOSE_MSG: CB_ChooseMonAfterButtonPress(); break; case CB_WAIT_TO_START_RFU_TRADE: CB_WaitToStartRfuTrade(); break; case CB_PARTNER_MON_INVALID: CB_PartnersMonWasInvalid(); break; //case CB_IDLE: is nop } } static void SetSelectedMon(u8 cursorPosition) { //cursorPosition 0-5 are the player's mons, 6-11 are the partner's u8 whichParty = cursorPosition / PARTY_SIZE; if (sTradeMenu->drawSelectedMonState[whichParty] == 0) { // Start the animation to display just the selected // pokemon in the middle of the screen sTradeMenu->drawSelectedMonState[whichParty] = 1; sTradeMenu->selectedMonIdx[whichParty] = cursorPosition; } } static void DrawSelectedMonScreen(u8 whichParty) { s8 nameStringWidth; u8 nickname[20]; u8 movesString[56]; u8 i; u8 partyIdx; u8 selectedMonParty; u8 selectedMonIdx = sTradeMenu->selectedMonIdx[whichParty]; selectedMonParty = TRADE_PARTNER; if (sTradeMenu->selectedMonIdx[whichParty] < PARTY_SIZE) selectedMonParty = TRADE_PLAYER; partyIdx = selectedMonIdx % PARTY_SIZE; nameStringWidth = 0; switch (sTradeMenu->drawSelectedMonState[whichParty]) { default: // Idle while state is 0, and once it reaches the final state (DRAW_SELECTED_FINISH) break; case 1: // Erase the rest of the party for (i = 0; i < sTradeMenu->partyCounts[whichParty]; i++) gSprites[sTradeMenu->partySpriteIds[selectedMonParty][i]].invisible = TRUE; for (i = 0; i < PARTY_SIZE; i++) ClearWindowTilemap(i + (whichParty * PARTY_SIZE + 2)); // Re-display the selected pokemon gSprites[sTradeMenu->partySpriteIds[selectedMonParty][partyIdx]].invisible = FALSE; // Move the selected pokemon to the center gSprites[sTradeMenu->partySpriteIds[selectedMonParty][partyIdx]].data[0] = 20; gSprites[sTradeMenu->partySpriteIds[selectedMonParty][partyIdx]].data[2] = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0] + sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14; gSprites[sTradeMenu->partySpriteIds[selectedMonParty][partyIdx]].data[4] = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][1] * 8) - 12; StoreSpriteCallbackInData6(&gSprites[sTradeMenu->partySpriteIds[selectedMonParty][partyIdx]], SpriteCB_MonIcon); sTradeMenu->drawSelectedMonState[whichParty]++; Trade_MoveSelectedMonToTarget(&gSprites[sTradeMenu->partySpriteIds[selectedMonParty][partyIdx]]); CopyToBgTilemapBufferRect_ChangePalette(1, sTradePartyBoxTilemap, whichParty * 15, 0, 15, 17, 0); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(0); if (selectedMonParty == TRADE_PLAYER) PrintTradePartnerPartyNicknames(); break; case 2: // Wait for the selected pokemon's sprite to move to the correct position if (gSprites[sTradeMenu->partySpriteIds[selectedMonParty][partyIdx]].callback == SpriteCB_MonIcon) sTradeMenu->drawSelectedMonState[whichParty] = 3; break; case 3: // Redisplay the bg box CopyToBgTilemapBufferRect_ChangePalette(1, sTradeMovesBoxTilemap, selectedMonParty * 15, 0, 15, 17, 0); CopyBgTilemapBufferToVram(1); // Finalize the selected pokemon's position gSprites[sTradeMenu->partySpriteIds[selectedMonParty][partyIdx]].x = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0] + sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14; gSprites[sTradeMenu->partySpriteIds[selectedMonParty][partyIdx]].y = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][1] * 8) - 12; gSprites[sTradeMenu->partySpriteIds[selectedMonParty][partyIdx]].x2 = 0; gSprites[sTradeMenu->partySpriteIds[selectedMonParty][partyIdx]].y2 = 0; // Print selected pokemon's name and moves nameStringWidth = GetMonNicknameWidth(nickname, selectedMonParty, partyIdx); AddTextPrinterParameterized3((whichParty * 2) + 14, FONT_SMALL, (80 - nameStringWidth) / 2, 4, sTradeTextColors, 0, nickname); BufferMovesString(movesString, selectedMonParty, partyIdx); AddTextPrinterParameterized4((whichParty * 2) + 15, FONT_NORMAL, 0, 0, 0, 0, sTradeTextColors, 0, movesString); PutWindowTilemap((whichParty * 2) + 14); CopyWindowToVram((whichParty * 2) + 14, COPYWIN_FULL); PutWindowTilemap((whichParty * 2) + 15); CopyWindowToVram((whichParty * 2) + 15, COPYWIN_FULL); sTradeMenu->drawSelectedMonState[whichParty]++; break; case 4: PrintLevelAndGender(whichParty, partyIdx, sSelectedMonLevelGenderCoords[whichParty][0] + 4, sSelectedMonLevelGenderCoords[whichParty][1] + 1, sSelectedMonLevelGenderCoords[whichParty][0], sSelectedMonLevelGenderCoords[whichParty][1]); sTradeMenu->drawSelectedMonState[whichParty]++; break; } } static u8 GetMonNicknameWidth(u8 *str, u8 whichParty, u8 partyIdx) { u8 nickname[POKEMON_NAME_LENGTH]; if (whichParty == TRADE_PLAYER) GetMonData(&gPlayerParty[partyIdx], MON_DATA_NICKNAME, nickname); else GetMonData(&gEnemyParty[partyIdx], MON_DATA_NICKNAME, nickname); StringCopy_Nickname(str, nickname); return GetStringWidth(FONT_SMALL, str, GetFontAttribute(FONT_SMALL, FONTATTR_LETTER_SPACING)); } static void BufferMovesString(u8 *str, u8 whichParty, u8 partyIdx) { u16 moves[MAX_MON_MOVES]; u16 i; if (!sTradeMenu->isEgg[whichParty][partyIdx]) { for (i = 0; i < MAX_MON_MOVES; i++) { if (whichParty == TRADE_PLAYER) moves[i] = GetMonData(&gPlayerParty[partyIdx], i + MON_DATA_MOVE1, NULL); else moves[i] = GetMonData(&gEnemyParty[partyIdx], i + MON_DATA_MOVE1, NULL); } StringCopy(str, sText_EmptyString); for (i = 0; i < MAX_MON_MOVES; i++) { if (moves[i] != MOVE_NONE) StringAppend(str, gMoveNames[moves[i]]); StringAppend(str, sText_NewLine); } } else { StringCopy(str, sText_EmptyString); StringAppend(str, sText_FourQuestionMarks); } } static void PrintPartyMonNickname(u8 whichParty, u8 windowId, u8 *nickname) { u8 xPos; windowId += (whichParty * PARTY_SIZE) + 2; xPos = GetStringCenterAlignXOffset(FONT_SMALL, nickname, 64); AddTextPrinterParameterized3(windowId, FONT_SMALL, xPos, 4, sTradeTextColors, 0, nickname); PutWindowTilemap(windowId); CopyWindowToVram(windowId, COPYWIN_FULL); } static void PrintPartyNicknames(u8 whichParty) { u8 i; u8 nickname[20]; u8 str[32]; struct Pokemon *party = (whichParty == TRADE_PLAYER) ? gPlayerParty : gEnemyParty; for (i = 0; i < sTradeMenu->partyCounts[whichParty]; i++) { GetMonData(&party[i], MON_DATA_NICKNAME, nickname); StringCopy_Nickname(str, nickname); PrintPartyMonNickname(whichParty, i, str); } } static void PrintLevelAndGender(u8 whichParty, u8 monIdx, u8 x, u8 y, u8 width, u8 height) { u8 level; u32 symbolTile; u8 gender; u8 nickname[POKEMON_NAME_LENGTH]; CopyToBgTilemapBufferRect_ChangePalette(1, gTradeMenuMonBox_Tilemap, width, height, 6, 3, 0); CopyBgTilemapBufferToVram(1); if (whichParty == TRADE_PLAYER) level = GetMonData(&gPlayerParty[monIdx], MON_DATA_LEVEL, NULL); else level = GetMonData(&gEnemyParty[monIdx], MON_DATA_LEVEL, NULL); if (!sTradeMenu->isEgg[whichParty][monIdx]) { if (level / 10 != 0) sTradeMenu->tilemapBuffer[x + (y * 32)] = (level / 10) + 0x60; sTradeMenu->tilemapBuffer[x + (y * 32) + 1] = (level % 10) + 0x70; } else { sTradeMenu->tilemapBuffer[x + (y * 32) - 32] = sTradeMenu->tilemapBuffer[x + (y * 32) - 33]; sTradeMenu->tilemapBuffer[x + (y * 32) - 31] = sTradeMenu->tilemapBuffer[x + (y * 32) - 36] | 0x400; } if (sTradeMenu->isEgg[whichParty][monIdx]) { symbolTile = 0x480; } else { if (whichParty == TRADE_PLAYER) { gender = GetMonGender(&gPlayerParty[monIdx]); GetMonData(&gPlayerParty[monIdx], MON_DATA_NICKNAME, nickname); } else { gender = GetMonGender(&gEnemyParty[monIdx]); GetMonData(&gEnemyParty[monIdx], MON_DATA_NICKNAME, nickname); } switch (gender) { case MON_MALE: symbolTile = !NameHasGenderSymbol(nickname, MON_MALE) ? 0x84 : 0x83; break; case MON_FEMALE: symbolTile = !NameHasGenderSymbol(nickname, MON_FEMALE) ? 0x85 : 0x83; break; default: symbolTile = 0x83; break; } } sTradeMenu->tilemapBuffer[(y - 1) * 32 + x + 1] = symbolTile; } static void PrintPartyLevelsAndGenders(u8 whichParty) { s32 i; for (i = 0; i < sTradeMenu->partyCounts[whichParty]; i++) { s32 j = i + PARTY_SIZE * whichParty; PrintLevelAndGender( whichParty, i, sTradeMonLevelCoords[j][0], sTradeMonLevelCoords[j][1], sTradeMonBoxCoords[j][0], sTradeMonBoxCoords[j][1] ); } } static void ShowTradePartyMonIcons(u8 whichParty) { int i; for (i = 0; i < sTradeMenu->partyCounts[whichParty]; i++) { gSprites[sTradeMenu->partySpriteIds[whichParty][i]].invisible = FALSE; gSprites[sTradeMenu->partySpriteIds[whichParty][i]].x = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][0] * 8 + 14; gSprites[sTradeMenu->partySpriteIds[whichParty][i]].y = sTradeMonSpriteCoords[(whichParty * PARTY_SIZE) + i][1] * 8 - 12; gSprites[sTradeMenu->partySpriteIds[whichParty][i]].x2 = 0; gSprites[sTradeMenu->partySpriteIds[whichParty][i]].y2 = 0; } } static void PrintTradePartnerPartyNicknames(void) { rbox_fill_rectangle(1); //PrintPartyNicknames(TRADE_PLAYER); ? PrintPartyNicknames(TRADE_PARTNER); } // Returning to the party selection screen from the "is this trade ok?" screen static void RedrawPartyWindow(u8 whichParty) { CopyToBgTilemapBufferRect_ChangePalette(1, sTradePartyBoxTilemap, whichParty * 15, 0, 15, 17, 0); CopyBgTilemapBufferToVram(1); PrintPartyLevelsAndGenders(whichParty); PrintPartyNicknames(whichParty); ShowTradePartyMonIcons(whichParty); DrawBottomRowText(sActionTexts[TEXT_CHOOSE_MON], (void *)(OBJ_VRAM0 + (sTradeMenu->bottomTextTileStart * 32)), 24); sTradeMenu->drawSelectedMonState[whichParty] = 0; } static void Task_DrawSelectionSummary(u8 taskId) { FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT); CopyBgTilemapBufferToVram(0); } static void Task_DrawSelectionTrade(u8 taskId) { FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT); CopyBgTilemapBufferToVram(0); } static void QueueAction(u16 delay, u8 actionId) { int i; for (i = 0; i < (int)ARRAY_COUNT(sTradeMenu->queuedActions); i++) { // Find first available spot if (!sTradeMenu->queuedActions[i].active) { sTradeMenu->queuedActions[i].delay = delay; sTradeMenu->queuedActions[i].actionId = actionId; sTradeMenu->queuedActions[i].active = TRUE; break; } } } static u32 GetNumQueuedActions(void) { u32 numActions = 0; int i; for (i = 0; i < (int)ARRAY_COUNT(sTradeMenu->queuedActions); i++) { numActions += sTradeMenu->queuedActions[i].active; } return numActions; } static void DoQueuedActions(void) { int i; for (i = 0; i < (int)ARRAY_COUNT(sTradeMenu->queuedActions); i++) { if (sTradeMenu->queuedActions[i].active) { if (sTradeMenu->queuedActions[i].delay != 0) { sTradeMenu->queuedActions[i].delay--; } else { switch (sTradeMenu->queuedActions[i].actionId) { case QUEUE_SEND_DATA: SendLinkData(sTradeMenu->linkData, 20); break; case QUEUE_STANDBY: PrintTradeMessage(MSG_STANDBY); break; case QUEUE_ONLY_MON1: PrintTradeMessage(MSG_ONLY_MON1); break; case QUEUE_ONLY_MON2: case QUEUE_UNUSED1: case QUEUE_UNUSED2: PrintTradeMessage(MSG_ONLY_MON2); break; case QUEUE_MON_CANT_BE_TRADED: PrintTradeMessage(MSG_MON_CANT_BE_TRADED); break; case QUEUE_EGG_CANT_BE_TRADED: PrintTradeMessage(MSG_EGG_CANT_BE_TRADED); break; case QUEUE_FRIENDS_MON_CANT_BE_TRADED: PrintTradeMessage(MSG_FRIENDS_MON_CANT_BE_TRADED); break; } sTradeMenu->queuedActions[i].active = FALSE; } } } } static void PrintTradeMessage(u8 messageId) { FillWindowPixelBuffer(0, PIXEL_FILL(1)); AddTextPrinterParameterized(0, FONT_NORMAL, sMessages[messageId], 0, 1, TEXT_SKIP_DRAW, NULL); DrawTextBorderOuter(0, 20, 12); PutWindowTilemap(0); CopyWindowToVram(0, COPYWIN_FULL); } static bool8 LoadUISpriteGfx(void) { struct SpriteSheet sheet; if (sTradeMenu->timer < NUM_MENU_TEXT_SPRITES) { sheet.data = sMenuTextTileBuffers[sTradeMenu->timer]; sheet.size = 0x100; sheet.tag = GFXTAG_MENU_TEXT + sTradeMenu->timer; } switch (sTradeMenu->timer) { case GFXTAG_PLAYER_NAME_L: case GFXTAG_PLAYER_NAME_M: case GFXTAG_PLAYER_NAME_R: case GFXTAG_PARTNER_NAME_L: case GFXTAG_PARTNER_NAME_M: case GFXTAG_PARTNER_NAME_R: case GFXTAG_CANCEL_L: case GFXTAG_CANCEL_R: LoadSpriteSheet(&sheet); sTradeMenu->timer++; break; case GFXTAG_CHOOSE_PKMN_L: sTradeMenu->bottomTextTileStart = LoadSpriteSheet(&sheet); sTradeMenu->timer++; break; case GFXTAG_CHOOSE_PKMN_M: case GFXTAG_CHOOSE_PKMN_R: case GFXTAG_CHOOSE_PKMN_EMPTY_1: case GFXTAG_CHOOSE_PKMN_EMPTY_2: case GFXTAG_CHOOSE_PKMN_EMPTY_3: LoadSpriteSheet(&sheet); sTradeMenu->timer++; break; case NUM_MENU_TEXT_SPRITES: LoadSpritePalette(&sSpritePalette_MenuText); sTradeMenu->timer++; break; case NUM_MENU_TEXT_SPRITES + 1: LoadSpritePalette(&sCursor_SpritePalette); sTradeMenu->timer++; break; case NUM_MENU_TEXT_SPRITES + 2: LoadSpriteSheet(&sCursor_SpriteSheet); sTradeMenu->timer++; break; case NUM_MENU_TEXT_SPRITES + 3: sTradeMenu->timer = 0; return TRUE; } return FALSE; } static void DrawBottomRowText(const u8 *str, u8 *dest, u8 unused) { DrawTextWindowAndBufferTiles(str, dest, 0, 0, 6); } static void ComputePartyTradeableFlags(u8 whichParty) { int i; switch (whichParty) { case TRADE_PLAYER: for (i = 0; i < sTradeMenu->partyCounts[whichParty]; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG) == TRUE) { sTradeMenu->isLiveMon[whichParty][i] = FALSE; sTradeMenu->isEgg[whichParty][i] = TRUE; } else if (GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) { sTradeMenu->isLiveMon[whichParty][i] = FALSE; sTradeMenu->isEgg[whichParty][i] = FALSE; } else { sTradeMenu->isLiveMon[whichParty][i] = TRUE; sTradeMenu->isEgg[whichParty][i] = FALSE; } } break; case TRADE_PARTNER: for (i = 0; i < sTradeMenu->partyCounts[whichParty]; i++) { if (GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG) == TRUE) { sTradeMenu->isLiveMon[whichParty][i] = FALSE; sTradeMenu->isEgg[whichParty][i] = TRUE; } else if (GetMonData(&gEnemyParty[i], MON_DATA_HP) == 0) { sTradeMenu->isLiveMon[whichParty][i] = FALSE; sTradeMenu->isEgg[whichParty][i] = FALSE; } else { sTradeMenu->isLiveMon[whichParty][i] = TRUE; sTradeMenu->isEgg[whichParty][i] = FALSE; } } break; } } static void ComputePartyHPBarLevels(u8 whichParty) { u16 i, curHp, maxHp; switch (whichParty) { case TRADE_PLAYER: for (i = 0; i < sTradeMenu->partyCounts[TRADE_PLAYER]; i++) { curHp = GetMonData(&gPlayerParty[i], MON_DATA_HP); maxHp = GetMonData(&gPlayerParty[i], MON_DATA_MAX_HP); sTradeMenu->hpBarLevels[TRADE_PLAYER][i] = GetHPBarLevel(curHp, maxHp); } break; case TRADE_PARTNER: for (i = 0; i < sTradeMenu->partyCounts[TRADE_PARTNER]; i++) { curHp = GetMonData(&gEnemyParty[i], MON_DATA_HP); maxHp = GetMonData(&gEnemyParty[i], MON_DATA_MAX_HP); sTradeMenu->hpBarLevels[TRADE_PARTNER][i] = GetHPBarLevel(curHp, maxHp); } break; } } static void SetTradePartyHPBarSprites(void) { int i, j; for (i = 0; i < 2; i++) { for (j = 0; j < sTradeMenu->partyCounts[i]; j++) SetPartyHPBarSprite(&gSprites[sTradeMenu->partySpriteIds[i][j]], 4 - sTradeMenu->hpBarLevels[i][j]); } } static void SaveTradeGiftRibbons(void) { int i; for (i = 0; i < (int)ARRAY_COUNT(sTradeMenu->giftRibbons); i++) { if (gSaveBlock1Ptr->giftRibbons[i] == 0 && sTradeMenu->giftRibbons[i] != 0) { if (sTradeMenu->giftRibbons[i] < MAX_GIFT_RIBBON) gSaveBlock1Ptr->giftRibbons[i] = sTradeMenu->giftRibbons[i]; } } } static u32 CanTradeSelectedMon(struct Pokemon *playerParty, int partyCount, int monIdx) { int i, numMonsLeft; struct LinkPlayer *partner; u32 species[PARTY_SIZE]; u32 species2[PARTY_SIZE]; for (i = 0; i < partyCount; i++) { species2[i] = GetMonData(&playerParty[i], MON_DATA_SPECIES_OR_EGG); species[i] = GetMonData(&playerParty[i], MON_DATA_SPECIES); } // Cant trade Eggs or non-Hoenn mons if player doesn't have National Dex if (!IsNationalPokedexEnabled()) { if (species2[monIdx] == SPECIES_EGG) return CANT_TRADE_EGG_YET; if (!IsSpeciesInHoennDex(species2[monIdx])) return CANT_TRADE_NATIONAL; } partner = &gLinkPlayers[GetMultiplayerId() ^ 1]; if ((partner->version & 0xFF) != VERSION_RUBY && (partner->version & 0xFF) != VERSION_SAPPHIRE) { // Does partner not have National Dex if (!(partner->progressFlagsCopy & 0xF)) { if (species2[monIdx] == SPECIES_EGG) return CANT_TRADE_PARTNER_EGG_YET; if (!IsSpeciesInHoennDex(species2[monIdx])) return CANT_TRADE_INVALID_MON; } } if (species[monIdx] == SPECIES_DEOXYS || species[monIdx] == SPECIES_MEW) { if (!GetMonData(&playerParty[monIdx], MON_DATA_MODERN_FATEFUL_ENCOUNTER)) return CANT_TRADE_INVALID_MON; } // Make Eggs not count for numMonsLeft for (i = 0; i < partyCount; i++) { if (species2[i] == SPECIES_EGG) species2[i] = SPECIES_NONE; } // Count alive mons in party, excluding selected trade mon for (numMonsLeft = 0, i = 0; i < partyCount; i++) { if (i != monIdx) numMonsLeft += species2[i]; } if (numMonsLeft != 0) return CAN_TRADE_MON; else return CANT_TRADE_LAST_MON; } s32 GetGameProgressForLinkTrade(void) { // The usage of this value is a little unusual given it's treated as a bool, // but it's the result of its usage in FRLG, where 0 is FRLG, 1 is RS, and 2 is Emerald. s32 versionId; // 0: RSE, 2: FRLG u16 version; if (gReceivedRemoteLinkPlayers) { versionId = 0; version = (gLinkPlayers[GetMultiplayerId() ^ 1].version & 0xFF); if (version == VERSION_RUBY || version == VERSION_SAPPHIRE || version == VERSION_EMERALD) versionId = 0; else if (version == VERSION_FIRE_RED || version == VERSION_LEAF_GREEN) versionId = 2; // If trading with FRLG, both players must have progessed the story enough if (versionId > 0) { // Is player champion if (gLinkPlayers[GetMultiplayerId()].progressFlagsCopy & 0xF0) { if (versionId == 2) // Check is only relevant in FRLG, this will always be true { // Has FRLG partner finished the Sevii Islands if (gLinkPlayers[GetMultiplayerId() ^ 1].progressFlagsCopy & 0xF0) return TRADE_BOTH_PLAYERS_READY; else return TRADE_PARTNER_NOT_READY; } } else { return TRADE_PLAYER_NOT_READY; } } } return TRADE_BOTH_PLAYERS_READY; } static bool32 IsDeoxysOrMewUntradable(u16 species, bool8 isModernFatefulEncounter) { if (species == SPECIES_DEOXYS || species == SPECIES_MEW) { if (!isModernFatefulEncounter) return TRUE; } return FALSE; } int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, bool8 isModernFatefulEncounter) { bool8 playerHasNationalDex = player.hasNationalDex; bool8 playerCanLinkNationally = player.canLinkNationally; bool8 partnerHasNationalDex = partner.hasNationalDex; bool8 partnerCanLinkNationally = partner.canLinkNationally; u8 partnerVersion = partner.version; // If partner is not using Emerald, both players must have progressed the story // to a certain point (becoming champion in RSE, finishing the Sevii islands in FRLG) if (partnerVersion != VERSION_EMERALD) { if (!playerCanLinkNationally) return UR_TRADE_MSG_CANT_TRADE_WITH_PARTNER_1; else if (!partnerCanLinkNationally) return UR_TRADE_MSG_CANT_TRADE_WITH_PARTNER_2; } // Cannot trade illegitimate Deoxys/Mew if (IsDeoxysOrMewUntradable(playerSpecies, isModernFatefulEncounter)) return UR_TRADE_MSG_MON_CANT_BE_TRADED_2; if (partnerSpecies == SPECIES_EGG) { // If partner is trading an Egg then the player must also be trading an Egg if (playerSpecies2 != partnerSpecies) return UR_TRADE_MSG_NOT_EGG; } else { // Player's Pokémon must be of the type the partner requested if (gSpeciesInfo[playerSpecies2].types[0] != requestedType && gSpeciesInfo[playerSpecies2].types[1] != requestedType) return UR_TRADE_MSG_NOT_MON_PARTNER_WANTS; } // If the player is trading an Egg then the partner must also be trading an Egg // Odd that this wasn't checked earlier, as by this point we know either the partner doesn't have an Egg or that both do. if (playerSpecies2 == SPECIES_EGG && playerSpecies2 != partnerSpecies) return UR_TRADE_MSG_MON_CANT_BE_TRADED_1; // If the player doesn't have the National Dex then Eggs and non-Hoenn Pokémon can't be traded if (!playerHasNationalDex) { if (playerSpecies2 == SPECIES_EGG) return UR_TRADE_MSG_EGG_CANT_BE_TRADED; if (!IsSpeciesInHoennDex(playerSpecies2)) return UR_TRADE_MSG_MON_CANT_BE_TRADED_2; if (!IsSpeciesInHoennDex(partnerSpecies)) return UR_TRADE_MSG_PARTNERS_MON_CANT_BE_TRADED; } // If the partner doesn't have the National Dex then the player's offer has to be a Hoenn Pokémon if (!partnerHasNationalDex && !IsSpeciesInHoennDex(playerSpecies2)) return UR_TRADE_MSG_PARTNER_CANT_ACCEPT_MON; // Trade is allowed return UR_TRADE_MSG_NONE; } int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, bool8 isModernFatefulEncounter) { bool8 hasNationalDex = player.hasNationalDex; if (IsDeoxysOrMewUntradable(species, isModernFatefulEncounter)) return CANT_REGISTER_MON; if (hasNationalDex) return CAN_REGISTER_MON; // Eggs can only be traded if the player has the National Dex if (species2 == SPECIES_EGG) return CANT_REGISTER_EGG; if (IsSpeciesInHoennDex(species2)) return CAN_REGISTER_MON; return CANT_REGISTER_MON; } // Spin Trade wasnt fully implemented, but this checks if a mon would be valid to Spin Trade // Unlike later generations, this version of Spin Trade isnt only for Eggs int CanSpinTradeMon(struct Pokemon *mon, u16 monIdx) { int i, version, versions, canTradeAnyMon, numMonsLeft; int speciesArray[PARTY_SIZE]; // Make Eggs not count for numMonsLeft for (i = 0; i < gPlayerPartyCount; i++) { speciesArray[i] = GetMonData(&mon[i], MON_DATA_SPECIES_OR_EGG); if (speciesArray[i] == SPECIES_EGG) speciesArray[i] = SPECIES_NONE; } versions = 0; canTradeAnyMon = TRUE; for (i = 0; i < GetLinkPlayerCount(); i++) { version = gLinkPlayers[i].version & 0xFF; if (version == VERSION_FIRE_RED || version == VERSION_LEAF_GREEN) versions = 0; else versions |= 1; } for (i = 0; i < GetLinkPlayerCount(); i++) { struct LinkPlayer *player = &gLinkPlayers[i]; // Does player not have National Dex do { if (!(player->progressFlags & 0xF)) canTradeAnyMon = FALSE; if (versions && (player->progressFlags / 16)) canTradeAnyMon = FALSE; } while (0); } if (canTradeAnyMon == FALSE) { if (!IsSpeciesInHoennDex(speciesArray[monIdx])) return CANT_TRADE_NATIONAL; if (speciesArray[monIdx] == SPECIES_NONE) return CANT_TRADE_EGG_YET; } numMonsLeft = 0; for (i = 0; i < gPlayerPartyCount; i++) { if (monIdx != i) numMonsLeft += speciesArray[i]; } if (!numMonsLeft) return CANT_TRADE_LAST_MON; else return CAN_TRADE_MON; } static void SpriteCB_LinkMonGlow(struct Sprite *sprite) { if (++sprite->data[0] == 10) { PlaySE(SE_BALL); sprite->data[0] = 0; } } static void SpriteCB_LinkMonGlowWireless(struct Sprite *sprite) { if (!sprite->invisible && ++sprite->data[0] == 10) { PlaySE(SE_M_SWAGGER2); sprite->data[0] = 0; } } // Palette flash for trade glow core static void SpriteCB_LinkMonShadow(struct Sprite *sprite) { if (!sprite->data[1]) { if (++sprite->data[0] == 12) sprite->data[0] = 0; LoadPalette(&sLinkMonShadow_Pal[sprite->data[0]], OBJ_PLTT_ID2(sprite->oam.paletteNum) + 4, PLTT_SIZEOF(1)); } } // Move cable down offscreen static void SpriteCB_CableEndSending(struct Sprite *sprite) { sprite->data[0]++; sprite->y2++; if (sprite->data[0] == 10) DestroySprite(sprite); } // Move cable up onscreen static void SpriteCB_CableEndReceiving(struct Sprite *sprite) { sprite->data[0]++; sprite->y2--; if (sprite->data[0] == 10) DestroySprite(sprite); } static void SpriteCB_GbaScreen(struct Sprite *sprite) { if (++sprite->data[0] == 15) { PlaySE(SE_M_MINIMIZE); sprite->data[0] = 0; } } static void SetTradeBGAffine(void) { struct BgAffineDstData affine; DoBgAffineSet(&affine, sTradeAnim->texX * 0x100, sTradeAnim->texY * 0x100, sTradeAnim->scrX, sTradeAnim->scrY, sTradeAnim->sXY, sTradeAnim->sXY, sTradeAnim->alpha); SetGpuReg(REG_OFFSET_BG2PA, affine.pa); SetGpuReg(REG_OFFSET_BG2PB, affine.pb); SetGpuReg(REG_OFFSET_BG2PC, affine.pc); SetGpuReg(REG_OFFSET_BG2PD, affine.pd); SetGpuReg(REG_OFFSET_BG2X_L, affine.dx); SetGpuReg(REG_OFFSET_BG2X_H, affine.dx >> 16); SetGpuReg(REG_OFFSET_BG2Y_L, affine.dy); SetGpuReg(REG_OFFSET_BG2Y_H, affine.dy >> 16); } static void SetTradeGpuRegs(void) { u16 dispcnt; SetGpuReg(REG_OFFSET_BG1VOFS, sTradeAnim->bg1vofs); SetGpuReg(REG_OFFSET_BG1HOFS, sTradeAnim->bg1hofs); dispcnt = GetGpuReg(REG_OFFSET_DISPCNT); if ((dispcnt & 7) == DISPCNT_MODE_0) { SetGpuReg(REG_OFFSET_BG2VOFS, sTradeAnim->bg2vofs); SetGpuReg(REG_OFFSET_BG2HOFS, sTradeAnim->bg2hofs); } else { SetTradeBGAffine(); } } static void VBlankCB_TradeAnim(void) { SetTradeGpuRegs(); LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } static void ClearLinkTimeoutTimer(void) { sTradeAnim->linkTimeoutTimer = 0; sTradeAnim->linkTimeoutZero1 = 0; sTradeAnim->linkTimeoutZero2 = 0; } static void CheckForLinkTimeout(void) { if (sTradeAnim->linkTimeoutZero1 == sTradeAnim->linkTimeoutZero2) sTradeAnim->linkTimeoutTimer++; else sTradeAnim->linkTimeoutTimer = 0; if (sTradeAnim->linkTimeoutTimer > 300) { CloseLink(); SetMainCallback2(CB2_LinkError); sTradeAnim->linkTimeoutTimer = 0; sTradeAnim->linkTimeoutZero2 = 0; sTradeAnim->linkTimeoutZero1 = 0; } sTradeAnim->linkTimeoutZero2 = sTradeAnim->linkTimeoutZero1; } static u32 TradeGetMultiplayerId(void) { if (gReceivedRemoteLinkPlayers) return GetMultiplayerId(); return 0; } static void LoadTradeMonPic(u8 whichParty, u8 state) { int pos = 0; struct Pokemon *mon = NULL; u16 species; u32 personality; if (whichParty == TRADE_PLAYER) { mon = &gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]]; pos = B_POSITION_OPPONENT_LEFT; } if (whichParty == TRADE_PARTNER) { mon = &gEnemyParty[gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE]; pos = B_POSITION_OPPONENT_RIGHT; } switch (state) { case 0: species = GetMonData(mon, MON_DATA_SPECIES_OR_EGG); personality = GetMonData(mon, MON_DATA_PERSONALITY); if (whichParty == TRADE_PLAYER) HandleLoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_LEFT], species, personality); else HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[whichParty * 2 + B_POSITION_OPPONENT_LEFT], species, personality); LoadCompressedSpritePalette(GetMonSpritePalStruct(mon)); sTradeAnim->monSpecies[whichParty] = species; sTradeAnim->monPersonalities[whichParty] = personality; break; case 1: SetMultiuseSpriteTemplateToPokemon(GetMonSpritePalStruct(mon)->tag, pos); sTradeAnim->monSpriteIds[whichParty] = CreateSprite(&gMultiuseSpriteTemplate, 120, 60, 6); gSprites[sTradeAnim->monSpriteIds[whichParty]].invisible = TRUE; gSprites[sTradeAnim->monSpriteIds[whichParty]].callback = SpriteCallbackDummy; break; } } void CB2_LinkTrade(void) { switch (gMain.state) { case 0: if (!gReceivedRemoteLinkPlayers) { gLinkType = LINKTYPE_TRADE_DISCONNECTED; CloseLink(); } sTradeAnim = AllocZeroed(sizeof(*sTradeAnim)); AllocateMonSpritesGfx(); ResetTasks(); ResetSpriteData(); FreeAllSpritePalettes(); SetVBlankCallback(VBlankCB_TradeAnim); TradeAnimInit_LoadGfx(); ClearLinkTimeoutTimer(); gMain.state++; sTradeAnim->neverRead_8C = 0; sTradeAnim->state = 0; sTradeAnim->isLinkTrade = TRUE; sTradeAnim->texX = 64; sTradeAnim->texY = 64; sTradeAnim->neverRead_D8 = 0; sTradeAnim->neverRead_DA = 0; sTradeAnim->scrX = DISPLAY_WIDTH / 2; sTradeAnim->scrY = DISPLAY_HEIGHT / 2; sTradeAnim->sXY = 256; sTradeAnim->alpha = 0; break; case 1: if (!gReceivedRemoteLinkPlayers) { sTradeAnim->isCableTrade = TRUE; OpenLink(); gMain.state++; sTradeAnim->timer = 0; } else { gMain.state = 4; } break; case 2: if (++sTradeAnim->timer > 60) { sTradeAnim->timer = 0; gMain.state++; } break; case 3: if (IsLinkMaster()) { if (GetLinkPlayerCount_2() >= GetSavedPlayerCount()) { if (++sTradeAnim->timer > 30) { CheckShouldAdvanceLinkState(); gMain.state++; } } else { CheckForLinkTimeout(); } } else { gMain.state++; } break; case 4: CheckForLinkTimeout(); if (gReceivedRemoteLinkPlayers == TRUE && IsLinkPlayerDataExchangeComplete() == TRUE) gMain.state++; break; case 5: sTradeAnim->playerFinishStatus = 0; sTradeAnim->partnerFinishStatus = 0; sTradeAnim->scheduleLinkTransfer = 0; LoadTradeMonPic(TRADE_PLAYER, 0); gMain.state++; break; case 6: LoadTradeMonPic(TRADE_PLAYER, 1); gMain.state++; break; case 7: LoadTradeMonPic(TRADE_PARTNER, 0); gMain.state++; break; case 8: LoadTradeMonPic(TRADE_PARTNER, 1); LinkTradeDrawWindow(); gMain.state++; break; case 9: LoadTradeSequenceSpriteSheetsAndPalettes(); LoadSpriteSheet(&sPokeBallSpriteSheet); LoadSpritePalette(&sPokeBallSpritePalette); gMain.state++; break; case 10: BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); ShowBg(0); gMain.state++; break; case 11: InitTradeSequenceBgGpuRegs(); BufferTradeSceneStrings(); gMain.state++; break; case 12: if (!gPaletteFade.active) { if (gWirelessCommType) { LoadWirelessStatusIndicatorSpriteGfx(); CreateWirelessStatusIndicatorSprite(0, 0); } SetMainCallback2(CB2_UpdateLinkTrade); } break; } RunTasks(); RunTextPrinters(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } void InitTradeSequenceBgGpuRegs(void) { SetTradeSequenceBgGpuRegs(5); SetTradeSequenceBgGpuRegs(0); } void LinkTradeDrawWindow(void) { FillWindowPixelBuffer(0, PIXEL_FILL(15)); PutWindowTilemap(0); CopyWindowToVram(0, COPYWIN_FULL); } static void TradeAnimInit_LoadGfx(void) { SetGpuReg(REG_OFFSET_DISPCNT, 0); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, sTradeSequenceBgTemplates, ARRAY_COUNT(sTradeSequenceBgTemplates)); ChangeBgX(0, 0, BG_COORD_SET); ChangeBgY(0, 0, BG_COORD_SET); SetBgTilemapBuffer(0, Alloc(BG_SCREEN_SIZE)); SetBgTilemapBuffer(1, Alloc(BG_SCREEN_SIZE)); SetBgTilemapBuffer(3, Alloc(BG_SCREEN_SIZE)); DeactivateAllTextPrinters(); // Doing the graphics load... DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0); LZDecompressWram(gBattleTextboxTilemap, gDecompressionBuffer); CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0); LoadCompressedPalette(gBattleTextboxPalette, BG_PLTT_ID(0), PLTT_SIZE_4BPP); InitWindows(sTradeSequenceWindowTemplates); // ... and doing the same load again DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0); LZDecompressWram(gBattleTextboxTilemap, gDecompressionBuffer); CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0); LoadCompressedPalette(gBattleTextboxPalette, BG_PLTT_ID(0), PLTT_SIZE_4BPP); } static void CB2_InitInGameTrade(void) { u8 otName[11]; switch (gMain.state) { case 0: gSelectedTradeMonPositions[TRADE_PLAYER] = gSpecialVar_0x8005; gSelectedTradeMonPositions[TRADE_PARTNER] = PARTY_SIZE; StringCopy(gLinkPlayers[0].name, gSaveBlock2Ptr->playerName); GetMonData(&gEnemyParty[0], MON_DATA_OT_NAME, otName); StringCopy(gLinkPlayers[1].name, otName); gLinkPlayers[0].language = GAME_LANGUAGE; gLinkPlayers[1].language = GetMonData(&gEnemyParty[0], MON_DATA_LANGUAGE); sTradeAnim = AllocZeroed(sizeof(*sTradeAnim)); AllocateMonSpritesGfx(); ResetTasks(); ResetSpriteData(); FreeAllSpritePalettes(); SetVBlankCallback(VBlankCB_TradeAnim); TradeAnimInit_LoadGfx(); sTradeAnim->isLinkTrade = FALSE; sTradeAnim->neverRead_8C = 0; sTradeAnim->state = 0; sTradeAnim->texX = 64; sTradeAnim->texY = 64; sTradeAnim->neverRead_D8 = 0; sTradeAnim->neverRead_DA = 0; sTradeAnim->scrX = DISPLAY_WIDTH / 2; sTradeAnim->scrY = DISPLAY_HEIGHT / 2; sTradeAnim->sXY = 256; sTradeAnim->alpha = 0; sTradeAnim->timer = 0; gMain.state = 5; break; case 5: LoadTradeMonPic(TRADE_PLAYER, 0); gMain.state++; break; case 6: LoadTradeMonPic(TRADE_PLAYER, 1); gMain.state++; break; case 7: LoadTradeMonPic(TRADE_PARTNER, 0); ShowBg(0); gMain.state++; break; case 8: LoadTradeMonPic(TRADE_PARTNER, 1); FillWindowPixelBuffer(0, PIXEL_FILL(15)); PutWindowTilemap(0); CopyWindowToVram(0, COPYWIN_FULL); gMain.state++; break; case 9: LoadTradeSequenceSpriteSheetsAndPalettes(); LoadSpriteSheet(&sPokeBallSpriteSheet); LoadSpritePalette(&sPokeBallSpritePalette); gMain.state++; break; case 10: ShowBg(0); gMain.state++; break; case 11: SetTradeSequenceBgGpuRegs(5); SetTradeSequenceBgGpuRegs(0); BufferTradeSceneStrings(); gMain.state++; break; case 12: SetMainCallback2(CB2_InGameTrade); break; } RunTasks(); RunTextPrinters(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void UpdatePokedexForReceivedMon(u8 partyIdx) { struct Pokemon *mon = &gPlayerParty[partyIdx]; if (!GetMonData(mon, MON_DATA_IS_EGG)) { u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL); species = SpeciesToNationalPokedexNum(species); GetSetPokedexFlag(species, FLAG_SET_SEEN); HandleSetPokedexFlag(species, FLAG_SET_CAUGHT, personality); } } // Functionally nop after commented code static void TryEnableNationalDexFromLinkPartner(void) { u8 mpId = GetMultiplayerId(); // Originally in Ruby but commented out /*if (gLinkPlayers[mpId ^ 1].lp_field_2 == 0x8000) EnableNationalPokedex();*/ } static void TradeMons(u8 playerPartyIdx, u8 partnerPartyIdx) { u8 friendship; struct Pokemon *playerMon = &gPlayerParty[playerPartyIdx]; u16 playerMail = GetMonData(playerMon, MON_DATA_MAIL); struct Pokemon *partnerMon = &gEnemyParty[partnerPartyIdx]; u16 partnerMail = GetMonData(partnerMon, MON_DATA_MAIL); // The mail attached to the sent Pokemon no longer exists in your file. if (playerMail != MAIL_NONE) ClearMail(&gSaveBlock1Ptr->mail[playerMail]); SWAP(*playerMon, *partnerMon, sTradeAnim->tempMon); // By default, a Pokemon received from a trade will have 70 Friendship. // Eggs use Friendship to track egg cycles, so don't set this on Eggs. friendship = 70; if (!GetMonData(playerMon, MON_DATA_IS_EGG)) SetMonData(playerMon, MON_DATA_FRIENDSHIP, &friendship); if (partnerMail != MAIL_NONE) GiveMailToMon(playerMon, &gTradeMail[partnerMail]); UpdatePokedexForReceivedMon(playerPartyIdx); if (gReceivedRemoteLinkPlayers) TryEnableNationalDexFromLinkPartner(); } static void HandleLinkDataSend(void) { switch (sTradeAnim->scheduleLinkTransfer) { case 1: if (IsLinkTaskFinished()) { SendBlock(BitmaskAllOtherLinkPlayers(), sTradeAnim->linkData, sizeof(sTradeAnim->linkData)); sTradeAnim->scheduleLinkTransfer++; } // fallthrough case 2: sTradeAnim->scheduleLinkTransfer = 0; break; } } static void CB2_InGameTrade(void) { DoTradeAnim(); RunTasks(); RunTextPrinters(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void SetTradeSequenceBgGpuRegs(u8 state) { switch (state) { case 0: sTradeAnim->bg2vofs = 0; sTradeAnim->bg2hofs = 180; SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(18) | BGCNT_TXT512x256); LoadPalette(gTradeGba2_Pal, BG_PLTT_ID(1), 3 * PLTT_SIZE_4BPP); DmaCopyLarge16(3, gTradeGba_Gfx, (void *) BG_CHAR_ADDR(1), 0x1420, 0x1000); DmaCopy16Defvars(3, gTradePlatform_Tilemap, (void *) BG_SCREEN_ADDR(18), 0x1000); break; case 1: sTradeAnim->bg1hofs = 0; sTradeAnim->bg1vofs = 348; SetGpuReg(REG_OFFSET_BG1VOFS, 348); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(5) | BGCNT_TXT256x512); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(18) | BGCNT_TXT256x512); if (sTradeAnim->isCableTrade) { DmaCopy16Defvars(3, sGbaMapCable, (void *) BG_SCREEN_ADDR(5), 0x1000); } else { DmaCopy16Defvars(3, sGbaMapWireless, (void *) BG_SCREEN_ADDR(5), 0x1000); } DmaCopyLarge16(3, gTradeGba_Gfx, (void *) BG_CHAR_ADDR(0), 0x1420, 0x1000); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); break; case 2: sTradeAnim->bg1vofs = 0; sTradeAnim->bg1hofs = 0; if (!sTradeAnim->isCableTrade) { SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); LZ77UnCompVram(sWirelessCloseup_Map, (void *) BG_SCREEN_ADDR(5)); BlendPalettes(0x8, 16, RGB_BLACK); } else { SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); DmaCopy16Defvars(3, sCableCloseup_Map, (void *) BG_SCREEN_ADDR(5), 0x800); BlendPalettes(0x1, 16, RGB_BLACK); } break; case 3: LoadPalette(sWirelessSignalNone_Pal, BG_PLTT_ID(3), PLTT_SIZE_4BPP); LZ77UnCompVram(sWirelessSignal_Gfx, (void *) BG_CHAR_ADDR(1)); LZ77UnCompVram(sWirelessSignal_Tilemap, (void *) BG_SCREEN_ADDR(18)); sTradeAnim->bg2vofs = 80; SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); break; case 4: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(1) | BGCNT_256COLOR | BGCNT_SCREENBASE(18) | BGCNT_AFF128x128); sTradeAnim->texX = 64; sTradeAnim->texY = 92; sTradeAnim->sXY = 32; sTradeAnim->gbaScale = 1024; sTradeAnim->alpha = 0; DmaCopyLarge16(3, sGbaAffine_Gfx, (void *) BG_CHAR_ADDR(1), 0x2840, 0x1000); if (sTradeAnim->isCableTrade) { DmaCopy16Defvars(3, sGbaAffineMapCable, (void *) BG_SCREEN_ADDR(18), 0x100); } else { DmaCopy16Defvars(3, sGbaAffineMapWireless, (void *) BG_SCREEN_ADDR(18), 0x100); } break; case 5: sTradeAnim->bg1vofs = 0; sTradeAnim->bg1hofs = 0; break; case 6: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(1) | BGCNT_256COLOR | BGCNT_SCREENBASE(18) | BGCNT_AFF128x128); sTradeAnim->texX = 64; sTradeAnim->texY = 92; sTradeAnim->sXY = 256; sTradeAnim->gbaScale = 128; sTradeAnim->scrX = 120; sTradeAnim->scrY = 80; sTradeAnim->alpha = 0; DmaCopyLarge16(3, sGbaAffine_Gfx, (void *) BG_CHAR_ADDR(1), 0x2840, 0x1000); if (sTradeAnim->isCableTrade) { DmaCopy16Defvars(3, sGbaAffineMapCable, (void *) BG_SCREEN_ADDR(18), 0x100); } else { DmaCopy16Defvars(3, sGbaAffineMapWireless, (void *) BG_SCREEN_ADDR(18), 0x100); } break; case 7: sTradeAnim->bg2vofs = 0; sTradeAnim->bg2hofs = 0; SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(18) | BGCNT_TXT512x256); LoadPalette(gTradeGba2_Pal, BG_PLTT_ID(1), 3 * PLTT_SIZE_4BPP); DmaCopyLarge16(3, gTradeGba_Gfx, (void *) BG_CHAR_ADDR(1), 0x1420, 0x1000); DmaCopy16Defvars(3, gTradePlatform_Tilemap, (void *) BG_SCREEN_ADDR(18), 0x1000); break; } } static void LoadTradeSequenceSpriteSheetsAndPalettes(void) { LoadSpriteSheet(&sSpriteSheet_LinkMonGlow); LoadSpriteSheet(&sSpriteSheet_LinkMonShadow); LoadSpriteSheet(&sSpriteSheet_CableEnd); LoadSpriteSheet(&sSpriteSheet_GbaScreen); LoadSpritePalette(&sSpritePalette_LinkMon); LoadSpritePalette(&sSpritePalette_Gba); } // Buffers "[Pokemon] will be sent to [Trainer]" strings static void BufferTradeSceneStrings(void) { u8 mpId; u8 name[20]; const struct InGameTrade *ingameTrade; if (sTradeAnim->isLinkTrade) { mpId = GetMultiplayerId(); StringCopy(gStringVar1, gLinkPlayers[mpId ^ 1].name); GetMonData(&gEnemyParty[gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE], MON_DATA_NICKNAME, name); StringCopy_Nickname(gStringVar3, name); GetMonData(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], MON_DATA_NICKNAME, name); StringCopy_Nickname(gStringVar2, name); } else { ingameTrade = &sIngameTrades[gSpecialVar_0x8004]; StringCopy(gStringVar1, ingameTrade->otName); StringCopy_Nickname(gStringVar3, ingameTrade->nickname); GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_NICKNAME, name); StringCopy_Nickname(gStringVar2, name); } } // returns TRUE if it finished a link trade, FALSE if it finished an in-game trade or if sequence is still going static bool8 DoTradeAnim(void) { if (sTradeAnim->isCableTrade) return DoTradeAnim_Cable(); else return DoTradeAnim_Wireless(); } // Below are the states for the main switch in DoTradeAnim_Cable and DoTradeAnim_Wireless // When DoTradeAnim_Wireless has a unique version of a state used by DoTradeAnim_Cable, it adds the below modifier #define STATE_WIRELESS 100 enum { STATE_START, STATE_MON_SLIDE_IN, // 2-9 unused STATE_SEND_MSG = 10, STATE_BYE_BYE, STATE_POKEBALL_DEPART, STATE_POKEBALL_DEPART_WAIT, STATE_FADE_OUT_TO_GBA_SEND, // 15-19 unused STATE_WAIT_FADE_OUT_TO_GBA_SEND = 20, STATE_FADE_IN_TO_GBA_SEND, STATE_WAIT_FADE_IN_TO_GBA_SEND, STATE_GBA_ZOOM_OUT, STATE_GBA_FLASH_SEND, STATE_GBA_STOP_FLASH_SEND, STATE_PAN_AWAY_GBA, STATE_CREATE_LINK_MON_LEAVING, STATE_LINK_MON_TRAVEL_OUT, STATE_FADE_OUT_TO_CROSSING, STATE_WAIT_FADE_OUT_TO_CROSSING, STATE_FADE_IN_TO_CROSSING, STATE_WAIT_FADE_IN_TO_CROSSING, STATE_CROSSING_LINK_MONS_ENTER, STATE_CROSSING_BLEND_WHITE_1, STATE_CROSSING_BLEND_WHITE_2, STATE_CROSSING_BLEND_WHITE_3, STATE_CROSSING_CREATE_MON_PICS, STATE_CROSSING_MON_PICS_MOVE, STATE_CROSSING_LINK_MONS_EXIT, STATE_CREATE_LINK_MON_ARRIVING, STATE_FADE_OUT_TO_GBA_RECV, STATE_WAIT_FADE_OUT_TO_GBA_RECV, STATE_LINK_MON_TRAVEL_IN, STATE_PAN_TO_GBA, STATE_DESTROY_LINK_MON, STATE_LINK_MON_ARRIVED_DELAY, STATE_MOVE_GBA_TO_CENTER, STATE_GBA_FLASH_RECV, STATE_UNUSED, STATE_GBA_STOP_FLASH_RECV, STATE_GBA_ZOOM_IN, STATE_FADE_OUT_TO_NEW_MON, // 53-59 unused STATE_WAIT_FADE_OUT_TO_NEW_MON = 60, STATE_FADE_IN_TO_NEW_MON, STATE_WAIT_FADE_IN_TO_NEW_MON, STATE_POKEBALL_ARRIVE, STATE_FADE_POKEBALL_TO_NORMAL, STATE_POKEBALL_ARRIVE_WAIT, STATE_SHOW_NEW_MON, STATE_NEW_MON_MSG, STATE_TAKE_CARE_OF_MON, STATE_AFTER_NEW_MON_DELAY, STATE_CHECK_RIBBONS, STATE_END_LINK_TRADE, STATE_TRY_EVOLUTION, STATE_FADE_OUT_END, STATE_WAIT_FADE_OUT_END, // Special states STATE_GBA_FLASH_SEND_WIRELESS = STATE_GBA_FLASH_SEND + STATE_WIRELESS, STATE_GBA_STOP_FLASH_SEND_WIRELESS, STATE_WAIT_WIRELESS_SIGNAL_SEND, STATE_PAN_TO_GBA_WIRELESS = STATE_PAN_TO_GBA + STATE_WIRELESS, STATE_DESTROY_LINK_MON_WIRELESS, STATE_WAIT_WIRELESS_SIGNAL_RECV, STATE_DELAY_FOR_MON_ANIM = 167, STATE_LINK_MON_TRAVEL_OFFSCREEN = 200, STATE_WAIT_FOR_MON_CRY = 267, }; static bool8 DoTradeAnim_Cable(void) { u16 evoTarget; switch (sTradeAnim->state) { case STATE_START: gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = FALSE; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x2 = -180; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 = gMonFrontPicCoords[sTradeAnim->monSpecies[TRADE_PLAYER]].y_offset; sTradeAnim->state++; sTradeAnim->cachedMapMusic = GetCurrentMapMusic(); PlayNewMapMusic(MUS_EVOLUTION); break; case STATE_MON_SLIDE_IN: if (sTradeAnim->bg2hofs > 0) { // Sliding gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x2 += 3; sTradeAnim->bg2hofs -= 3; } else { // Pokémon has arrived onscreen gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x2 = 0; sTradeAnim->bg2hofs = 0; sTradeAnim->state = STATE_SEND_MSG; } break; case STATE_SEND_MSG: StringExpandPlaceholders(gStringVar4, gText_XWillBeSentToY); DrawTextOnTradeWindow(0, gStringVar4, 0); if (sTradeAnim->monSpecies[TRADE_PLAYER] != SPECIES_EGG) PlayCry_Normal(sTradeAnim->monSpecies[TRADE_PLAYER], 0); sTradeAnim->state = STATE_BYE_BYE; sTradeAnim->timer = 0; break; case STATE_BYE_BYE: if (++sTradeAnim->timer == 80) { sTradeAnim->releasePokeballSpriteId = CreateTradePokeballSprite(sTradeAnim->monSpriteIds[TRADE_PLAYER], gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff); sTradeAnim->state++; StringExpandPlaceholders(gStringVar4, gText_ByeByeVar1); DrawTextOnTradeWindow(0, gStringVar4, 0); } break; case STATE_POKEBALL_DEPART: if (gSprites[sTradeAnim->releasePokeballSpriteId].callback == SpriteCallbackDummy) { sTradeAnim->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, 32, 0); gSprites[sTradeAnim->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballDepart; DestroySprite(&gSprites[sTradeAnim->releasePokeballSpriteId]); sTradeAnim->state++; } break; case STATE_POKEBALL_DEPART_WAIT: // The game waits here for the sprite to finish its animation sequence. break; case STATE_FADE_OUT_TO_GBA_SEND: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeAnim->state = STATE_WAIT_FADE_OUT_TO_GBA_SEND; break; case STATE_WAIT_FADE_OUT_TO_GBA_SEND: if (!gPaletteFade.active) { SetTradeSequenceBgGpuRegs(4); FillWindowPixelBuffer(0, PIXEL_FILL(15)); CopyWindowToVram(0, COPYWIN_FULL); sTradeAnim->state++; } break; case STATE_FADE_IN_TO_GBA_SEND: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeAnim->state++; break; case STATE_WAIT_FADE_IN_TO_GBA_SEND: if (!gPaletteFade.active) sTradeAnim->state = STATE_GBA_ZOOM_OUT; break; case STATE_GBA_ZOOM_OUT: if (sTradeAnim->gbaScale > 0x100) { sTradeAnim->gbaScale -= 0x34; } else { SetTradeSequenceBgGpuRegs(1); sTradeAnim->gbaScale = 0x80; sTradeAnim->state++; sTradeAnim->timer = 0; } sTradeAnim->sXY = 0x8000 / sTradeAnim->gbaScale; break; case STATE_GBA_FLASH_SEND: if (++sTradeAnim->timer > 20) { SetTradeBGAffine(); sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0); sTradeAnim->state++; } break; case STATE_GBA_STOP_FLASH_SEND: if (gSprites[sTradeAnim->connectionSpriteId2].animEnded) { DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 4)); sTradeAnim->state++; } break; case STATE_PAN_AWAY_GBA: if (--sTradeAnim->bg1vofs == 316) sTradeAnim->state++; if (sTradeAnim->bg1vofs == 328) sTradeAnim->cableEndSpriteId = CreateSprite(&sSpriteTemplate_CableEnd, 128, 65, 0); break; case STATE_CREATE_LINK_MON_LEAVING: sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 128, 80, 3); sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 128, 80, 0); StartSpriteAnim(&gSprites[sTradeAnim->connectionSpriteId2], ANIM_LINKMON_SMALL); sTradeAnim->state++; break; case STATE_LINK_MON_TRAVEL_OUT: if ((sTradeAnim->bg1vofs -= 2) == 166) sTradeAnim->state = STATE_LINK_MON_TRAVEL_OFFSCREEN; SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); break; case STATE_LINK_MON_TRAVEL_OFFSCREEN: gSprites[sTradeAnim->connectionSpriteId1].y -= 2; gSprites[sTradeAnim->connectionSpriteId2].y -= 2; if (gSprites[sTradeAnim->connectionSpriteId1].y < -8) sTradeAnim->state = STATE_FADE_OUT_TO_CROSSING; break; case STATE_FADE_OUT_TO_CROSSING: BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); sTradeAnim->state = STATE_WAIT_FADE_OUT_TO_CROSSING; break; case STATE_WAIT_FADE_OUT_TO_CROSSING: if (!gPaletteFade.active) { DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]); DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]); SetTradeSequenceBgGpuRegs(2); sTradeAnim->state++; } break; case STATE_FADE_IN_TO_CROSSING: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 111, 170, 0); sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 129, -10, 0); sTradeAnim->state++; break; case STATE_WAIT_FADE_IN_TO_CROSSING: if (!gPaletteFade.active) { PlaySE(SE_WARP_OUT); sTradeAnim->state++; } gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3; gSprites[sTradeAnim->connectionSpriteId2].y2 += 3; break; case STATE_CROSSING_LINK_MONS_ENTER: gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3; gSprites[sTradeAnim->connectionSpriteId2].y2 += 3; if (gSprites[sTradeAnim->connectionSpriteId1].y2 <= -90) { gSprites[sTradeAnim->connectionSpriteId1].data[1] = 1; gSprites[sTradeAnim->connectionSpriteId2].data[1] = 1; sTradeAnim->state++; } break; case STATE_CROSSING_BLEND_WHITE_1: BlendPalettes(0x1, 16, RGB_WHITEALPHA); sTradeAnim->state++; break; case STATE_CROSSING_BLEND_WHITE_2: BlendPalettes(0x1, 0, RGB_WHITEALPHA); sTradeAnim->state++; break; case STATE_CROSSING_BLEND_WHITE_3: BlendPalettes(0x1, 16, RGB_WHITEALPHA); sTradeAnim->state++; break; case STATE_CROSSING_CREATE_MON_PICS: if (!IsMonSpriteNotFlipped(sTradeAnim->monSpecies[TRADE_PLAYER])) { gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].affineAnims = sAffineAnims_CrossingMonPics; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE; CalcCenterToCornerVec(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE); StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], 0); } else { StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], 0); } StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]], 0); gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x = 60; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x = 180; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y = 192; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y = -32; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = FALSE; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].invisible = FALSE; sTradeAnim->state++; break; case STATE_CROSSING_MON_PICS_MOVE: gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 -= 3; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y2 += 3; if (gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 < -DISPLAY_HEIGHT && gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 >= -DISPLAY_HEIGHT - 3) { PlaySE(SE_WARP_IN); } if (gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 < -222) { gSprites[sTradeAnim->connectionSpriteId1].data[1] = 0; gSprites[sTradeAnim->connectionSpriteId2].data[1] = 0; sTradeAnim->state++; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = TRUE; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].invisible = TRUE; BlendPalettes(0x1, 0, RGB_WHITEALPHA); } break; case STATE_CROSSING_LINK_MONS_EXIT: gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3; gSprites[sTradeAnim->connectionSpriteId2].y2 += 3; if (gSprites[sTradeAnim->connectionSpriteId1].y2 <= -222) { BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); sTradeAnim->state++; DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]); DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]); } break; case STATE_CREATE_LINK_MON_ARRIVING: if (!gPaletteFade.active) { sTradeAnim->state++; SetTradeSequenceBgGpuRegs(1); sTradeAnim->bg1vofs = 166; sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 128, -20, 3); sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 128, -20, 0); StartSpriteAnim(&gSprites[sTradeAnim->connectionSpriteId2], ANIM_LINKMON_SMALL); } break; case STATE_FADE_OUT_TO_GBA_RECV: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeAnim->state++; break; case STATE_WAIT_FADE_OUT_TO_GBA_RECV: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); if (!gPaletteFade.active) sTradeAnim->state++; break; case STATE_LINK_MON_TRAVEL_IN: gSprites[sTradeAnim->connectionSpriteId1].y2 += 3; gSprites[sTradeAnim->connectionSpriteId2].y2 += 3; if (gSprites[sTradeAnim->connectionSpriteId1].y2 + gSprites[sTradeAnim->connectionSpriteId1].y == 64) sTradeAnim->state++; break; case STATE_PAN_TO_GBA: if ((sTradeAnim->bg1vofs += 2) > 316) { sTradeAnim->bg1vofs = 316; sTradeAnim->state++; } break; case STATE_DESTROY_LINK_MON: DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]); DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]); sTradeAnim->state++; sTradeAnim->timer = 0; break; case STATE_LINK_MON_ARRIVED_DELAY: if (++sTradeAnim->timer == 10) sTradeAnim->state++; break; case STATE_MOVE_GBA_TO_CENTER: if (++sTradeAnim->bg1vofs > 348) { sTradeAnim->bg1vofs = 348; sTradeAnim->state++; } if (sTradeAnim->bg1vofs == 328 && sTradeAnim->isCableTrade) { sTradeAnim->cableEndSpriteId = CreateSprite(&sSpriteTemplate_CableEnd, 128, 65, 0); gSprites[sTradeAnim->cableEndSpriteId].callback = SpriteCB_CableEndReceiving; } break; case STATE_GBA_FLASH_RECV: sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0); sTradeAnim->state = STATE_GBA_STOP_FLASH_RECV; break; case STATE_GBA_STOP_FLASH_RECV: if (gSprites[sTradeAnim->connectionSpriteId2].animEnded) { DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]); SetTradeSequenceBgGpuRegs(6); sTradeAnim->state++; PlaySE(SE_M_SAND_ATTACK); } break; case STATE_GBA_ZOOM_IN: if (sTradeAnim->gbaScale < 0x400) { sTradeAnim->gbaScale += 0x34; } else { sTradeAnim->gbaScale = 0x400; sTradeAnim->state++; } sTradeAnim->sXY = 0x8000 / sTradeAnim->gbaScale; break; case STATE_FADE_OUT_TO_NEW_MON: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeAnim->state = STATE_WAIT_FADE_OUT_TO_NEW_MON; break; case STATE_WAIT_FADE_OUT_TO_NEW_MON: if (!gPaletteFade.active) { SetTradeSequenceBgGpuRegs(5); SetTradeSequenceBgGpuRegs(7); gPaletteFade.bufferTransferDisabled = TRUE; sTradeAnim->state++; } break; case STATE_FADE_IN_TO_NEW_MON: gPaletteFade.bufferTransferDisabled = FALSE; BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); sTradeAnim->state++; break; case STATE_WAIT_FADE_IN_TO_NEW_MON: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); if (!gPaletteFade.active) sTradeAnim->state++; break; case STATE_POKEBALL_ARRIVE: sTradeAnim->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, -8, 0); gSprites[sTradeAnim->bouncingPokeballSpriteId].data[3] = 74; gSprites[sTradeAnim->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballArrive; StartSpriteAnim(&gSprites[sTradeAnim->bouncingPokeballSpriteId], 1); StartSpriteAffineAnim(&gSprites[sTradeAnim->bouncingPokeballSpriteId], 2); BlendPalettes(1 << (16 + gSprites[sTradeAnim->bouncingPokeballSpriteId].oam.paletteNum), 16, RGB_WHITEALPHA); sTradeAnim->state++; sTradeAnim->timer = 0; break; case STATE_FADE_POKEBALL_TO_NORMAL: BeginNormalPaletteFade(1 << (16 + gSprites[sTradeAnim->bouncingPokeballSpriteId].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA); sTradeAnim->state++; break; case STATE_POKEBALL_ARRIVE_WAIT: if (gSprites[sTradeAnim->bouncingPokeballSpriteId].callback == SpriteCallbackDummy) { HandleLoadSpecialPokePic_2(&gMonFrontPicTable[sTradeAnim->monSpecies[TRADE_PARTNER]], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_RIGHT], sTradeAnim->monSpecies[TRADE_PARTNER], sTradeAnim->monPersonalities[TRADE_PARTNER]); sTradeAnim->state++; } break; case STATE_SHOW_NEW_MON: gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x = 120; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y = gMonFrontPicCoords[sTradeAnim->monSpecies[TRADE_PARTNER]].y_offset + 60; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x2 = 0; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y2 = 0; StartSpriteAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]], 0); CreatePokeballSpriteToReleaseMon(sTradeAnim->monSpriteIds[TRADE_PARTNER], gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, PALETTES_BG | (0xF << 16), sTradeAnim->monSpecies[TRADE_PARTNER]); FreeSpriteOamMatrix(&gSprites[sTradeAnim->bouncingPokeballSpriteId]); DestroySprite(&gSprites[sTradeAnim->bouncingPokeballSpriteId]); sTradeAnim->state++; break; case STATE_NEW_MON_MSG: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); StringExpandPlaceholders(gStringVar4, gText_XSentOverY); DrawTextOnTradeWindow(0, gStringVar4, 0); sTradeAnim->state = STATE_DELAY_FOR_MON_ANIM; sTradeAnim->timer = 0; break; case STATE_DELAY_FOR_MON_ANIM: if (++sTradeAnim->timer > 60) { sTradeAnim->state = STATE_WAIT_FOR_MON_CRY; sTradeAnim->timer = 0; } break; case STATE_WAIT_FOR_MON_CRY: if (IsCryFinished()) sTradeAnim->state = STATE_TAKE_CARE_OF_MON; break; case STATE_TAKE_CARE_OF_MON: if (++sTradeAnim->timer == 10) PlayFanfare(MUS_EVOLVED); if (sTradeAnim->timer == 250) { sTradeAnim->state++; StringExpandPlaceholders(gStringVar4, gText_TakeGoodCareOfX); DrawTextOnTradeWindow(0, gStringVar4, 0); sTradeAnim->timer = 0; } break; case STATE_AFTER_NEW_MON_DELAY: if (++sTradeAnim->timer == 60) sTradeAnim->state++; break; case STATE_CHECK_RIBBONS: CheckPartnersMonForRibbons(); sTradeAnim->state++; break; case STATE_END_LINK_TRADE: if (sTradeAnim->isLinkTrade) return TRUE; else if (JOY_NEW(A_BUTTON)) sTradeAnim->state++; break; case STATE_TRY_EVOLUTION: // Only if in-game trade, link trades use CB2_TryLinkTradeEvolution TradeMons(gSpecialVar_0x8005, 0); gCB2_AfterEvolution = CB2_InGameTrade; evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE); if (evoTarget != SPECIES_NONE) TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeAnim->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); sTradeAnim->state++; break; case STATE_FADE_OUT_END: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeAnim->state++; break; case STATE_WAIT_FADE_OUT_END: if (!gPaletteFade.active) { PlayNewMapMusic(sTradeAnim->cachedMapMusic); if (sTradeAnim) { FreeAllWindowBuffers(); Free(GetBgTilemapBuffer(3)); Free(GetBgTilemapBuffer(1)); Free(GetBgTilemapBuffer(0)); FreeMonSpritesGfx(); FREE_AND_SET_NULL(sTradeAnim); } SetMainCallback2(CB2_ReturnToField); BufferInGameTradeMonName(); } break; } return FALSE; } // Task data for Task_AnimateWirelessSignal #define tIdx data[0] #define tCounter data[1] #define tSignalComingBack data[2] static bool8 DoTradeAnim_Wireless(void) { u16 evoTarget; switch (sTradeAnim->state) { case STATE_START: gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = FALSE; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x2 = -180; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 = gMonFrontPicCoords[sTradeAnim->monSpecies[TRADE_PLAYER]].y_offset; sTradeAnim->state++; sTradeAnim->cachedMapMusic = GetCurrentMapMusic(); PlayNewMapMusic(MUS_EVOLUTION); break; case STATE_MON_SLIDE_IN: if (sTradeAnim->bg2hofs > 0) { gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x2 += 3; sTradeAnim->bg2hofs -= 3; } else { gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x2 = 0; sTradeAnim->bg2hofs = 0; sTradeAnim->state = STATE_SEND_MSG; } break; case STATE_SEND_MSG: StringExpandPlaceholders(gStringVar4, gText_XWillBeSentToY); DrawTextOnTradeWindow(0, gStringVar4, 0); if (sTradeAnim->monSpecies[TRADE_PLAYER] != SPECIES_EGG) PlayCry_Normal(sTradeAnim->monSpecies[TRADE_PLAYER], 0); sTradeAnim->state = STATE_BYE_BYE; sTradeAnim->timer = 0; break; case STATE_BYE_BYE: if (++sTradeAnim->timer == 80) { sTradeAnim->releasePokeballSpriteId = CreateTradePokeballSprite(sTradeAnim->monSpriteIds[TRADE_PLAYER], gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff); sTradeAnim->state++; StringExpandPlaceholders(gStringVar4, gText_ByeByeVar1); DrawTextOnTradeWindow(0, gStringVar4, 0); } break; case STATE_POKEBALL_DEPART: if (gSprites[sTradeAnim->releasePokeballSpriteId].callback == SpriteCallbackDummy) { sTradeAnim->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, 32, 0); gSprites[sTradeAnim->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballDepart; DestroySprite(&gSprites[sTradeAnim->releasePokeballSpriteId]); sTradeAnim->state++; } break; case STATE_POKEBALL_DEPART_WAIT: // The game waits here for the sprite to finish its animation sequence. break; case STATE_FADE_OUT_TO_GBA_SEND: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeAnim->state = STATE_WAIT_FADE_OUT_TO_GBA_SEND; break; case STATE_WAIT_FADE_OUT_TO_GBA_SEND: if (!gPaletteFade.active) { SetTradeSequenceBgGpuRegs(4); FillWindowPixelBuffer(0, PIXEL_FILL(15)); CopyWindowToVram(0, COPYWIN_FULL); sTradeAnim->state++; } break; case STATE_FADE_IN_TO_GBA_SEND: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeAnim->state++; break; case STATE_WAIT_FADE_IN_TO_GBA_SEND: if (!gPaletteFade.active) sTradeAnim->state = STATE_GBA_ZOOM_OUT; break; case STATE_GBA_ZOOM_OUT: if (sTradeAnim->gbaScale > 0x100) { sTradeAnim->gbaScale -= 0x34; } else { SetTradeSequenceBgGpuRegs(1); sTradeAnim->gbaScale = 0x80; sTradeAnim->state = STATE_GBA_FLASH_SEND_WIRELESS; sTradeAnim->timer = 0; } sTradeAnim->sXY = 0x8000 / sTradeAnim->gbaScale; break; case STATE_GBA_FLASH_SEND_WIRELESS: if (++sTradeAnim->timer > 20) { SetTradeSequenceBgGpuRegs(3); sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Short, 120, 80, 0); sTradeAnim->state++; } break; case STATE_GBA_STOP_FLASH_SEND_WIRELESS: if (gSprites[sTradeAnim->connectionSpriteId2].animEnded) { DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG2); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 4)); // Start wireless signal effect CreateTask(Task_AnimateWirelessSignal, 5); sTradeAnim->state++; } break; case STATE_WAIT_WIRELESS_SIGNAL_SEND: if (!FuncIsActiveTask(Task_AnimateWirelessSignal)) sTradeAnim->state = STATE_PAN_AWAY_GBA; break; case STATE_PAN_AWAY_GBA: if (--sTradeAnim->bg1vofs == 316) sTradeAnim->state++; break; case STATE_CREATE_LINK_MON_LEAVING: sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 120, 80, 3); gSprites[sTradeAnim->connectionSpriteId1].callback = SpriteCB_LinkMonGlowWireless; sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 120, 80, 0); StartSpriteAnim(&gSprites[sTradeAnim->connectionSpriteId2], ANIM_LINKMON_SMALL); sTradeAnim->state++; break; case STATE_LINK_MON_TRAVEL_OUT: if ((sTradeAnim->bg1vofs -= 3) == 166) sTradeAnim->state = STATE_LINK_MON_TRAVEL_OFFSCREEN; SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); break; case STATE_LINK_MON_TRAVEL_OFFSCREEN: gSprites[sTradeAnim->connectionSpriteId1].y -= 2; gSprites[sTradeAnim->connectionSpriteId2].y -= 2; if (gSprites[sTradeAnim->connectionSpriteId1].y < -8) sTradeAnim->state = STATE_FADE_OUT_TO_CROSSING; break; case STATE_FADE_OUT_TO_CROSSING: BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); sTradeAnim->state = STATE_WAIT_FADE_OUT_TO_CROSSING; break; case STATE_WAIT_FADE_OUT_TO_CROSSING: if (!gPaletteFade.active) { DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]); DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]); SetTradeSequenceBgGpuRegs(2); sTradeAnim->state++; } break; case STATE_FADE_IN_TO_CROSSING: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 111, 170, 0); sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 129, -10, 0); sTradeAnim->state++; break; case STATE_WAIT_FADE_IN_TO_CROSSING: if (!gPaletteFade.active) { PlaySE(SE_WARP_OUT); sTradeAnim->state++; } gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3; gSprites[sTradeAnim->connectionSpriteId2].y2 += 3; break; case STATE_CROSSING_LINK_MONS_ENTER: gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3; gSprites[sTradeAnim->connectionSpriteId2].y2 += 3; if (gSprites[sTradeAnim->connectionSpriteId1].y2 <= -90) { gSprites[sTradeAnim->connectionSpriteId1].data[1] = 1; gSprites[sTradeAnim->connectionSpriteId2].data[1] = 1; sTradeAnim->state++; CreateTask(Task_OpenCenterWhiteColumn, 5); } break; case STATE_CROSSING_BLEND_WHITE_1: BlendPalettes(0x8, 16, RGB_WHITEALPHA); sTradeAnim->state++; break; case STATE_CROSSING_BLEND_WHITE_2: BlendPalettes(0x8, 16, RGB_WHITEALPHA); sTradeAnim->state++; break; case STATE_CROSSING_BLEND_WHITE_3: BlendPalettes(0x8, 16, RGB_WHITEALPHA); sTradeAnim->state++; break; case STATE_CROSSING_CREATE_MON_PICS: if (!IsMonSpriteNotFlipped(sTradeAnim->monSpecies[TRADE_PLAYER])) { gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].affineAnims = sAffineAnims_CrossingMonPics; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE; CalcCenterToCornerVec(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE); StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], 0); } else { StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]], 0); } StartSpriteAffineAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]], 0); gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].x = 40; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x = 200; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y = 192; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y = -32; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = FALSE; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].invisible = FALSE; sTradeAnim->state++; break; case STATE_CROSSING_MON_PICS_MOVE: gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 -= 3; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y2 += 3; if (gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 < -DISPLAY_HEIGHT && gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 >= -DISPLAY_HEIGHT - 3) { PlaySE(SE_WARP_IN); } if (gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].y2 < -222) { gSprites[sTradeAnim->connectionSpriteId1].data[1] = 0; gSprites[sTradeAnim->connectionSpriteId2].data[1] = 0; sTradeAnim->state++; gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]].invisible = TRUE; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].invisible = TRUE; CreateTask(Task_CloseCenterWhiteColumn, 5); } break; case STATE_CROSSING_LINK_MONS_EXIT: gSprites[sTradeAnim->connectionSpriteId1].y2 -= 3; gSprites[sTradeAnim->connectionSpriteId2].y2 += 3; if (gSprites[sTradeAnim->connectionSpriteId1].y2 <= -222) { BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); sTradeAnim->state++; DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]); DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]); } break; case STATE_CREATE_LINK_MON_ARRIVING: if (!gPaletteFade.active) { sTradeAnim->state++; SetTradeSequenceBgGpuRegs(1); sTradeAnim->bg1vofs = 166; SetTradeSequenceBgGpuRegs(3); sTradeAnim->bg2vofs = 412; sTradeAnim->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 120, -20, 3); gSprites[sTradeAnim->connectionSpriteId1].callback = SpriteCB_LinkMonGlowWireless; sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 120, -20, 0); StartSpriteAnim(&gSprites[sTradeAnim->connectionSpriteId2], ANIM_LINKMON_SMALL); } break; case STATE_FADE_OUT_TO_GBA_RECV: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeAnim->state++; break; case STATE_WAIT_FADE_OUT_TO_GBA_RECV: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); if (!gPaletteFade.active) sTradeAnim->state++; break; case STATE_LINK_MON_TRAVEL_IN: gSprites[sTradeAnim->connectionSpriteId1].y2 += 4; gSprites[sTradeAnim->connectionSpriteId2].y2 += 4; if (gSprites[sTradeAnim->connectionSpriteId1].y2 + gSprites[sTradeAnim->connectionSpriteId1].y == 64) { sTradeAnim->state = STATE_PAN_TO_GBA_WIRELESS; sTradeAnim->timer = 0; } break; case STATE_PAN_TO_GBA_WIRELESS: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); sTradeAnim->bg1vofs += 3; sTradeAnim->bg2vofs += 3; if (++sTradeAnim->timer == 10) { u8 taskId = CreateTask(Task_AnimateWirelessSignal, 5); gTasks[taskId].tSignalComingBack = TRUE; } if (sTradeAnim->bg1vofs > 316) { sTradeAnim->bg1vofs = 316; sTradeAnim->state++; } break; case STATE_DESTROY_LINK_MON_WIRELESS: DestroySprite(&gSprites[sTradeAnim->connectionSpriteId1]); DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]); sTradeAnim->state++; sTradeAnim->timer = 0; break; case STATE_WAIT_WIRELESS_SIGNAL_RECV: if (!FuncIsActiveTask(Task_AnimateWirelessSignal)) { sTradeAnim->state = STATE_LINK_MON_ARRIVED_DELAY; sTradeAnim->timer = 0; } break; case STATE_LINK_MON_ARRIVED_DELAY: if (++sTradeAnim->timer == 10) sTradeAnim->state++; break; case STATE_MOVE_GBA_TO_CENTER: if (++sTradeAnim->bg1vofs > 348) { sTradeAnim->bg1vofs = 348; sTradeAnim->state++; } break; case STATE_GBA_FLASH_RECV: sTradeAnim->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0); sTradeAnim->state = STATE_GBA_STOP_FLASH_RECV; break; case STATE_GBA_STOP_FLASH_RECV: if (gSprites[sTradeAnim->connectionSpriteId2].animEnded) { DestroySprite(&gSprites[sTradeAnim->connectionSpriteId2]); SetTradeSequenceBgGpuRegs(6); sTradeAnim->state++; PlaySE(SE_M_SAND_ATTACK); } break; case STATE_GBA_ZOOM_IN: if (sTradeAnim->gbaScale < 0x400) { sTradeAnim->gbaScale += 0x34; } else { sTradeAnim->gbaScale = 0x400; sTradeAnim->state++; } sTradeAnim->sXY = 0x8000 / sTradeAnim->gbaScale; break; case STATE_FADE_OUT_TO_NEW_MON: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeAnim->state = STATE_WAIT_FADE_OUT_TO_NEW_MON; break; case STATE_WAIT_FADE_OUT_TO_NEW_MON: if (!gPaletteFade.active) { SetTradeSequenceBgGpuRegs(5); SetTradeSequenceBgGpuRegs(7); gPaletteFade.bufferTransferDisabled = TRUE; sTradeAnim->state++; } break; case STATE_FADE_IN_TO_NEW_MON: gPaletteFade.bufferTransferDisabled = FALSE; BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); sTradeAnim->state++; break; case STATE_WAIT_FADE_IN_TO_NEW_MON: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); if (!gPaletteFade.active) sTradeAnim->state++; break; case STATE_POKEBALL_ARRIVE: sTradeAnim->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, -8, 0); gSprites[sTradeAnim->bouncingPokeballSpriteId].data[3] = 74; gSprites[sTradeAnim->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballArrive; StartSpriteAnim(&gSprites[sTradeAnim->bouncingPokeballSpriteId], 1); StartSpriteAffineAnim(&gSprites[sTradeAnim->bouncingPokeballSpriteId], 2); BlendPalettes(1 << (16 + gSprites[sTradeAnim->bouncingPokeballSpriteId].oam.paletteNum), 16, RGB_WHITEALPHA); sTradeAnim->state++; sTradeAnim->timer = 0; break; case STATE_FADE_POKEBALL_TO_NORMAL: BeginNormalPaletteFade(1 << (16 + gSprites[sTradeAnim->bouncingPokeballSpriteId].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA); sTradeAnim->state++; break; case STATE_POKEBALL_ARRIVE_WAIT: if (gSprites[sTradeAnim->bouncingPokeballSpriteId].callback == SpriteCallbackDummy) { HandleLoadSpecialPokePic_2(&gMonFrontPicTable[sTradeAnim->monSpecies[TRADE_PARTNER]], gMonSpritesGfxPtr->sprites.ptr[B_POSITION_OPPONENT_RIGHT], sTradeAnim->monSpecies[TRADE_PARTNER], sTradeAnim->monPersonalities[TRADE_PARTNER]); sTradeAnim->state++; } break; case STATE_SHOW_NEW_MON: gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x = 120; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y = gMonFrontPicCoords[sTradeAnim->monSpecies[TRADE_PARTNER]].y_offset + 60; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].x2 = 0; gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].y2 = 0; StartSpriteAnim(&gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]], 0); CreatePokeballSpriteToReleaseMon(sTradeAnim->monSpriteIds[TRADE_PARTNER], gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, PALETTES_BG | (0xF << 16), sTradeAnim->monSpecies[TRADE_PARTNER]); FreeSpriteOamMatrix(&gSprites[sTradeAnim->bouncingPokeballSpriteId]); DestroySprite(&gSprites[sTradeAnim->bouncingPokeballSpriteId]); sTradeAnim->state++; break; case STATE_NEW_MON_MSG: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); StringExpandPlaceholders(gStringVar4, gText_XSentOverY); DrawTextOnTradeWindow(0, gStringVar4, 0); sTradeAnim->state = STATE_DELAY_FOR_MON_ANIM; sTradeAnim->timer = 0; break; case STATE_DELAY_FOR_MON_ANIM: if (++sTradeAnim->timer > 60) { sTradeAnim->state = STATE_WAIT_FOR_MON_CRY; sTradeAnim->timer = 0; } break; case STATE_WAIT_FOR_MON_CRY: if (IsCryFinished()) sTradeAnim->state = STATE_TAKE_CARE_OF_MON; break; case STATE_TAKE_CARE_OF_MON: if (++sTradeAnim->timer == 10) PlayFanfare(MUS_EVOLVED); if (sTradeAnim->timer == 250) { sTradeAnim->state++; StringExpandPlaceholders(gStringVar4, gText_TakeGoodCareOfX); DrawTextOnTradeWindow(0, gStringVar4, 0); sTradeAnim->timer = 0; } break; case STATE_AFTER_NEW_MON_DELAY: if (++sTradeAnim->timer == 60) sTradeAnim->state++; break; case STATE_CHECK_RIBBONS: CheckPartnersMonForRibbons(); sTradeAnim->state++; break; case STATE_END_LINK_TRADE: if (sTradeAnim->isLinkTrade) return TRUE; else if (JOY_NEW(A_BUTTON)) sTradeAnim->state++; break; case STATE_TRY_EVOLUTION: // Only if in-game trade, link trades use CB2_TryLinkTradeEvolution TradeMons(gSpecialVar_0x8005, 0); gCB2_AfterEvolution = CB2_InGameTrade; evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE); if (evoTarget != SPECIES_NONE) TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeAnim->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); sTradeAnim->state++; break; case STATE_FADE_OUT_END: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeAnim->state++; break; case STATE_WAIT_FADE_OUT_END: if (!gPaletteFade.active) { PlayNewMapMusic(sTradeAnim->cachedMapMusic); if (sTradeAnim) { FreeAllWindowBuffers(); Free(GetBgTilemapBuffer(3)); Free(GetBgTilemapBuffer(1)); Free(GetBgTilemapBuffer(0)); FreeMonSpritesGfx(); FREE_AND_SET_NULL(sTradeAnim); } SetMainCallback2(CB2_ReturnToField); BufferInGameTradeMonName(); } break; } return FALSE; } // Try to evolve a Pokémon received in a link trade // In-game trades resolve evolution during the trade sequence, in STATE_TRY_EVOLUTION static void CB2_TryLinkTradeEvolution(void) { u16 evoTarget; switch (gMain.state) { case 0: gMain.state = 4; gSoftResetDisabled = TRUE; break; case 4: gCB2_AfterEvolution = CB2_SaveAndEndTrade; evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE); if (evoTarget != SPECIES_NONE) TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeAnim->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); else if (IsWirelessTrade()) SetMainCallback2(CB2_SaveAndEndWirelessTrade); else SetMainCallback2(CB2_SaveAndEndTrade); gSelectedTradeMonPositions[TRADE_PLAYER] = 255; break; } if (!HasLinkErrorOccurred()) RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void HandleLinkDataReceive(void) { u8 recvStatus; TradeGetMultiplayerId(); // no effect call, ret val ignored recvStatus = GetBlockReceivedStatus(); if (recvStatus & (1 << 0)) { if (gBlockRecvBuffer[0][0] == LINKCMD_CONFIRM_FINISH_TRADE) SetMainCallback2(CB2_TryLinkTradeEvolution); if (gBlockRecvBuffer[0][0] == LINKCMD_READY_FINISH_TRADE) sTradeAnim->playerFinishStatus = STATUS_READY; ResetBlockReceivedFlag(0); } if (recvStatus & (1 << 1)) { if (gBlockRecvBuffer[1][0] == LINKCMD_READY_FINISH_TRADE) sTradeAnim->partnerFinishStatus = STATUS_READY; ResetBlockReceivedFlag(1); } } static void SpriteCB_BouncingPokeball(struct Sprite *sprite) { sprite->y += sprite->data[0] / 10; sprite->data[5] += sprite->data[1]; sprite->x = sprite->data[5] / 10; if (sprite->y > 0x4c) { sprite->y = 0x4c; sprite->data[0] = -(sprite->data[0] * sprite->data[2]) / 100; sprite->data[3] ++; } if (sprite->x == 0x78) sprite->data[1] = 0; sprite->data[0] += sprite->data[4]; if (sprite->data[3] == 4) { sprite->data[7] = 1; sprite->callback = SpriteCallbackDummy; } } static void SpriteCB_BouncingPokeballDepart(struct Sprite *sprite) { sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]]; if (sprite->data[0] == 22) PlaySE(SE_BALL_BOUNCE_1); if (++ sprite->data[0] == 44) { PlaySE(SE_M_MEGA_KICK); sprite->callback = SpriteCB_BouncingPokeballDepartEnd; sprite->data[0] = 0; BeginNormalPaletteFade(1 << (16 + sprite->oam.paletteNum), -1, 0, 16, RGB_WHITEALPHA); } } static void SpriteCB_BouncingPokeballDepartEnd(struct Sprite *sprite) { if (sprite->data[1] == 20) StartSpriteAffineAnim(sprite, 1); if (++ sprite->data[1] > 20) { sprite->y2 -= sTradeBallVerticalVelocityTable[sprite->data[0]]; if (++ sprite->data[0] == 23) { DestroySprite(sprite); sTradeAnim->state = STATE_FADE_OUT_TO_GBA_SEND; // Resume the master trade animation } } } static void SpriteCB_BouncingPokeballArrive(struct Sprite *sprite) { if (sprite->data[2] == 0) { if ((sprite->y += 4) > sprite->data[3]) { sprite->data[2] ++; sprite->data[0] = 0x16; PlaySE(SE_BALL_BOUNCE_1); } } else { if (sprite->data[0] == 0x42) PlaySE(SE_BALL_BOUNCE_2); if (sprite->data[0] == 0x5c) PlaySE(SE_BALL_BOUNCE_3); if (sprite->data[0] == 0x6b) PlaySE(SE_BALL_BOUNCE_4); sprite->y2 += sTradeBallVerticalVelocityTable[sprite->data[0]]; if (++sprite->data[0] == 0x6c) sprite->callback = SpriteCallbackDummy; } } u16 GetInGameTradeSpeciesInfo(void) { const struct InGameTrade *inGameTrade = &sIngameTrades[gSpecialVar_0x8004]; StringCopy(gStringVar1, gSpeciesNames[inGameTrade->requestedSpecies]); StringCopy(gStringVar2, gSpeciesNames[inGameTrade->species]); return inGameTrade->requestedSpecies; } static void BufferInGameTradeMonName(void) { u8 nickname[32]; const struct InGameTrade *inGameTrade = &sIngameTrades[gSpecialVar_0x8004]; GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_NICKNAME, nickname); StringCopy_Nickname(gStringVar1, nickname); StringCopy(gStringVar2, gSpeciesNames[inGameTrade->species]); } static void CreateInGameTradePokemonInternal(u8 whichPlayerMon, u8 whichInGameTrade) { const struct InGameTrade *inGameTrade = &sIngameTrades[whichInGameTrade]; u8 level = GetMonData(&gPlayerParty[whichPlayerMon], MON_DATA_LEVEL); struct Mail mail; u8 metLocation = METLOC_IN_GAME_TRADE; u8 mailNum; struct Pokemon *pokemon = &gEnemyParty[0]; CreateMon(pokemon, inGameTrade->species, level, USE_RANDOM_IVS, TRUE, inGameTrade->personality, OT_ID_PRESET, inGameTrade->otId); SetMonData(pokemon, MON_DATA_HP_IV, &inGameTrade->ivs[0]); SetMonData(pokemon, MON_DATA_ATK_IV, &inGameTrade->ivs[1]); SetMonData(pokemon, MON_DATA_DEF_IV, &inGameTrade->ivs[2]); SetMonData(pokemon, MON_DATA_SPEED_IV, &inGameTrade->ivs[3]); SetMonData(pokemon, MON_DATA_SPATK_IV, &inGameTrade->ivs[4]); SetMonData(pokemon, MON_DATA_SPDEF_IV, &inGameTrade->ivs[5]); SetMonData(pokemon, MON_DATA_NICKNAME, inGameTrade->nickname); SetMonData(pokemon, MON_DATA_OT_NAME, inGameTrade->otName); SetMonData(pokemon, MON_DATA_OT_GENDER, &inGameTrade->otGender); SetMonData(pokemon, MON_DATA_ABILITY_NUM, &inGameTrade->abilityNum); SetMonData(pokemon, MON_DATA_BEAUTY, &inGameTrade->conditions[1]); SetMonData(pokemon, MON_DATA_CUTE, &inGameTrade->conditions[2]); SetMonData(pokemon, MON_DATA_COOL, &inGameTrade->conditions[0]); SetMonData(pokemon, MON_DATA_SMART, &inGameTrade->conditions[3]); SetMonData(pokemon, MON_DATA_TOUGH, &inGameTrade->conditions[4]); SetMonData(pokemon, MON_DATA_SHEEN, &inGameTrade->sheen); SetMonData(pokemon, MON_DATA_MET_LOCATION, &metLocation); mailNum = 0; if (inGameTrade->heldItem != ITEM_NONE) { if (ItemIsMail(inGameTrade->heldItem)) { GetInGameTradeMail(&mail, inGameTrade); gTradeMail[0] = mail; SetMonData(pokemon, MON_DATA_MAIL, &mailNum); SetMonData(pokemon, MON_DATA_HELD_ITEM, &inGameTrade->heldItem); } else { SetMonData(pokemon, MON_DATA_HELD_ITEM, &inGameTrade->heldItem); } } CalculateMonStats(&gEnemyParty[0]); } static void GetInGameTradeMail(struct Mail *mail, const struct InGameTrade *trade) { s32 i; for (i = 0; i < MAIL_WORDS_COUNT; i++) mail->words[i] = sIngameTradeMail[trade->mailNum][i]; StringCopy(mail->playerName, trade->otName); PadNameString(mail->playerName, CHAR_SPACE); mail->trainerId[0] = trade->otId >> 24; mail->trainerId[1] = trade->otId >> 16; mail->trainerId[2] = trade->otId >> 8; mail->trainerId[3] = trade->otId; mail->species = trade->species; mail->itemId = trade->heldItem; } u16 GetTradeSpecies(void) { if (GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_IS_EGG)) return SPECIES_NONE; return GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_SPECIES); } void CreateInGameTradePokemon(void) { CreateInGameTradePokemonInternal(gSpecialVar_0x8005, gSpecialVar_0x8004); } static void CB2_UpdateLinkTrade(void) { if (DoTradeAnim() == TRUE) { DestroySprite(&gSprites[sTradeAnim->monSpriteIds[TRADE_PLAYER]]); FreeSpriteOamMatrix(&gSprites[sTradeAnim->monSpriteIds[TRADE_PARTNER]]); TradeMons(gSelectedTradeMonPositions[TRADE_PLAYER], gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE); if (!IsWirelessTrade()) { sTradeAnim->linkData[0] = LINKCMD_READY_FINISH_TRADE; sTradeAnim->scheduleLinkTransfer = 1; } SetMainCallback2(CB2_WaitTradeComplete); } HandleLinkDataSend(); HandleLinkDataReceive(); RunTasks(); RunTextPrinters(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void CB2_WaitTradeComplete(void) { u8 mpId = TradeGetMultiplayerId(); if (IsWirelessTrade()) { SetMainCallback2(CB2_TryLinkTradeEvolution); } else { HandleLinkDataReceive(); if (mpId == 0 && sTradeAnim->playerFinishStatus == STATUS_READY && sTradeAnim->partnerFinishStatus == STATUS_READY) { sTradeAnim->linkData[0] = LINKCMD_CONFIRM_FINISH_TRADE; SendBlock(BitmaskAllOtherLinkPlayers(), sTradeAnim->linkData, sizeof(sTradeAnim->linkData)); sTradeAnim->playerFinishStatus = STATUS_CANCEL; sTradeAnim->partnerFinishStatus = STATUS_CANCEL; } } RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void CB2_SaveAndEndTrade(void) { switch (gMain.state) { case 0: gMain.state++; StringExpandPlaceholders(gStringVar4, gText_CommunicationStandby5); DrawTextOnTradeWindow(0, gStringVar4, 0); break; case 1: SetTradeLinkStandbyCallback(0); gMain.state = 100; sTradeAnim->timer = 0; break; case 100: if (++sTradeAnim->timer > 180) { gMain.state = 101; sTradeAnim->timer = 0; } if (_IsLinkTaskFinished()) gMain.state = 2; break; case 101: if (_IsLinkTaskFinished()) gMain.state = 2; break; case 2: gMain.state = 50; StringExpandPlaceholders(gStringVar4, gText_SavingDontTurnOffPower); DrawTextOnTradeWindow(0, gStringVar4, 0); break; case 50: if (!InUnionRoom()) IncrementGameStat(GAME_STAT_POKEMON_TRADES); if (gWirelessCommType) MysteryGift_TryIncrementStat(CARD_STAT_NUM_TRADES, gLinkPlayers[GetMultiplayerId() ^ 1].trainerId); SetContinueGameWarpStatusToDynamicWarp(); LinkFullSave_Init(); gMain.state++; sTradeAnim->timer = 0; break; case 51: if (++sTradeAnim->timer == 5) gMain.state++; break; case 52: if (LinkFullSave_WriteSector()) { ClearContinueGameWarpStatus2(); gMain.state = 4; } else { // Save isn't finished, delay again sTradeAnim->timer = 0; gMain.state = 51; } break; case 4: LinkFullSave_ReplaceLastSector(); gMain.state = 40; sTradeAnim->timer = 0; break; case 40: if (++sTradeAnim->timer > 50) { if (GetMultiplayerId() == 0) sTradeAnim->timer = Random() % 30; else sTradeAnim->timer = 0; gMain.state = 41; } break; case 41: if (sTradeAnim->timer == 0) { SetTradeLinkStandbyCallback(1); gMain.state = 42; } else { sTradeAnim->timer--; } break; case 42: if (_IsLinkTaskFinished()) { LinkFullSave_SetLastSectorSignature(); gMain.state = 5; } break; case 5: if (++sTradeAnim->timer > 60) { gMain.state++; SetTradeLinkStandbyCallback(2); } break; case 6: if (_IsLinkTaskFinished()) { BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); gMain.state ++; } break; case 7: if (!gPaletteFade.active) { FadeOutBGM(3); gMain.state++; } break; case 8: if (IsBGMStopped() == TRUE) { if (gWirelessCommType && gMain.savedCallback == CB2_StartCreateTradeMenu) SetTradeLinkStandbyCallback(3); else SetCloseLinkCallback(); gMain.state++; } break; case 9: if (gWirelessCommType && gMain.savedCallback == CB2_StartCreateTradeMenu) { if (_IsLinkTaskFinished()) { gSoftResetDisabled = FALSE; SetMainCallback2(CB2_FreeTradeAnim); } } else if (!gReceivedRemoteLinkPlayers) { gSoftResetDisabled = FALSE; SetMainCallback2(CB2_FreeTradeAnim); } break; } if (!HasLinkErrorOccurred()) { RunTasks(); } AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } static void CB2_FreeTradeAnim(void) { if (!gPaletteFade.active) { FreeAllWindowBuffers(); Free(GetBgTilemapBuffer(3)); Free(GetBgTilemapBuffer(1)); Free(GetBgTilemapBuffer(0)); FreeMonSpritesGfx(); FREE_AND_SET_NULL(sTradeAnim); if (gWirelessCommType) DestroyWirelessStatusIndicatorSprite(); SetMainCallback2(gMain.savedCallback); } RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } void DoInGameTradeScene(void) { LockPlayerFieldControls(); CreateTask(Task_InGameTrade, 10); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); } static void Task_InGameTrade(u8 taskId) { if (!gPaletteFade.active) { SetMainCallback2(CB2_InitInGameTrade); gFieldCallback = FieldCB_ContinueScriptHandleMusic; DestroyTask(taskId); } } static void CheckPartnersMonForRibbons(void) { u8 i; u8 numRibbons = 0; for (i = 0; i < (MON_DATA_UNUSED_RIBBONS - MON_DATA_CHAMPION_RIBBON); i++) numRibbons += GetMonData(&gEnemyParty[gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE], MON_DATA_CHAMPION_RIBBON + i); if (numRibbons != 0) FlagSet(FLAG_SYS_RIBBON_GET); } void LoadTradeAnimGfx(void) { TradeAnimInit_LoadGfx(); } void DrawTextOnTradeWindow(u8 windowId, const u8 *str, u8 speed) { FillWindowPixelBuffer(windowId, PIXEL_FILL(15)); sTradeAnim->textColors[0] = TEXT_DYNAMIC_COLOR_6; sTradeAnim->textColors[1] = TEXT_COLOR_WHITE; sTradeAnim->textColors[2] = TEXT_COLOR_GREEN; AddTextPrinterParameterized4(windowId, FONT_NORMAL, 0, 2, 0, 0, sTradeAnim->textColors, speed, str); CopyWindowToVram(windowId, COPYWIN_FULL); } static void Task_AnimateWirelessSignal(u8 taskId) { s16 *data = gTasks[taskId].data; u16 paletteIdx = sWirelessSignalAnimParams[tIdx][0] * 16; if (!tSignalComingBack) { if (paletteIdx == 256) LoadPalette(sWirelessSignalNone_Pal, BG_PLTT_ID(3), PLTT_SIZE_4BPP); else LoadPalette(&sWirelessSignalSend_Pal[paletteIdx], BG_PLTT_ID(3), PLTT_SIZE_4BPP); } else { if (paletteIdx == 256) LoadPalette(sWirelessSignalNone_Pal, BG_PLTT_ID(3), PLTT_SIZE_4BPP); else LoadPalette(&sWirelessSignalRecv_Pal[paletteIdx], BG_PLTT_ID(3), PLTT_SIZE_4BPP); } if (sWirelessSignalAnimParams[tIdx][0] == 0 && tCounter == 0) PlaySE(SE_M_HEAL_BELL); if (tCounter == sWirelessSignalAnimParams[tIdx][1]) { tIdx++; tCounter = 0; if (sWirelessSignalAnimParams[tIdx][1] == 0xFF) { DestroyTask(taskId); } } else { tCounter++; } } #undef tIdx #undef tCounter #undef tSignalComingBack static void Task_OpenCenterWhiteColumn(u8 taskId) { s16 *data = gTasks[taskId].data; if (data[0] == 0) { sTradeAnim->wirelessWinLeft = sTradeAnim->wirelessWinRight = DISPLAY_WIDTH / 2; sTradeAnim->wirelessWinTop = 0; sTradeAnim->wirelessWinBottom = DISPLAY_HEIGHT; SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_OBJ); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_OBJ); } SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE2(sTradeAnim->wirelessWinLeft, sTradeAnim->wirelessWinRight)); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE2(sTradeAnim->wirelessWinTop, sTradeAnim->wirelessWinBottom)); data[0]++; sTradeAnim->wirelessWinLeft -= 5; sTradeAnim->wirelessWinRight += 5; if (sTradeAnim->wirelessWinLeft < 80) DestroyTask(taskId); } static void Task_CloseCenterWhiteColumn(u8 taskId) { s16 *data = gTasks[taskId].data; if (data[0] == 0) { sTradeAnim->wirelessWinLeft = 80; sTradeAnim->wirelessWinRight = DISPLAY_WIDTH - 80; SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_OBJ); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_OBJ); } SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE2(sTradeAnim->wirelessWinLeft, sTradeAnim->wirelessWinRight)); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE2(sTradeAnim->wirelessWinTop, sTradeAnim->wirelessWinBottom)); if (sTradeAnim->wirelessWinLeft != DISPLAY_WIDTH / 2) { data[0]++; sTradeAnim->wirelessWinLeft += 5; sTradeAnim->wirelessWinRight -= 5; if (sTradeAnim->wirelessWinLeft > DISPLAY_WIDTH / 2 - 5) BlendPalettes(0x8, 0, RGB_WHITEALPHA); } else { ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); DestroyTask(taskId); } } static void CB2_SaveAndEndWirelessTrade(void) { switch (gMain.state) { case 0: gMain.state = 1; StringExpandPlaceholders(gStringVar4, gText_CommunicationStandby5); DrawTextOnTradeWindow(0, gStringVar4, 0); break; case 1: SetTradeLinkStandbyCallback(0); gMain.state = 2; sTradeAnim->timer = 0; break; case 2: if (_IsLinkTaskFinished()) { gMain.state = 3; StringExpandPlaceholders(gStringVar4, gText_SavingDontTurnOffPower); DrawTextOnTradeWindow(0, gStringVar4, 0); IncrementGameStat(GAME_STAT_POKEMON_TRADES); LinkFullSave_Init(); sTradeAnim->timer = 0; } break; case 3: if (++sTradeAnim->timer == 5) gMain.state = 4; break; case 4: if (LinkFullSave_WriteSector()) { gMain.state = 5; } else { sTradeAnim->timer = 0; gMain.state = 3; } break; case 5: LinkFullSave_ReplaceLastSector(); gMain.state = 6; sTradeAnim->timer = 0; break; case 6: if (++sTradeAnim->timer > 10) { if (GetMultiplayerId() == 0) sTradeAnim->timer = Random() % 30; else sTradeAnim->timer = 0; gMain.state = 7; } break; case 7: if (sTradeAnim->timer == 0) { SetTradeLinkStandbyCallback(1); gMain.state = 8; } else { sTradeAnim->timer--; } break; case 8: if (_IsLinkTaskFinished()) { LinkFullSave_SetLastSectorSignature(); gMain.state = 9; } break; case 9: if (++sTradeAnim->timer > 60) { gMain.state++; SetTradeLinkStandbyCallback(2); } break; case 10: if (_IsLinkTaskFinished()) { FadeOutBGM(3); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); gMain.state = 11; } break; case 11: if (!gPaletteFade.active && IsBGMStopped() == TRUE) { SetTradeLinkStandbyCallback(3); gMain.state = 12; } break; case 12: if (_IsLinkTaskFinished()) { gSoftResetDisabled = FALSE; SetMainCallback2(CB2_FreeTradeAnim); } break; } if (!HasLinkErrorOccurred()) RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); }