#ifndef GUARD_LOAD_SAVE_H #define GUARD_LOAD_SAVE_H extern struct SaveBlock1 gSaveblock1; extern struct SaveBlock2 gSaveblock2; extern struct PokemonStorage gPokemonStorage; extern bool32 gFlashMemoryPresent; extern struct SaveBlock1 *gSaveBlock1Ptr; extern struct SaveBlock2 *gSaveBlock2Ptr; extern struct PokemonStorage *gPokemonStoragePtr; void CheckForFlashMemory(void); void ClearSav2(void); void ClearSav1(void); void SetSaveBlocksPointers(u16 offset); void MoveSaveBlocks_ResetHeap(void); u32 UseContinueGameWarp(void); void ClearContinueGameWarpStatus(void); void SetContinueGameWarpStatus(void); void SetContinueGameWarpStatusToDynamicWarp(void); void ClearContinueGameWarpStatus2(void); void SavePlayerParty(void); void LoadPlayerParty(void); void SaveEventObjects(void); void LoadEventObjects(void); void SaveSerializedGame(void); void LoadSerializedGame(void); void LoadPlayerBag(void); void SavePlayerBag(void); void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey); void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey); #endif // GUARD_LOAD_SAVE_H