#ifndef GUARD_CONSTANTS_FLAGS_H #define GUARD_CONSTANTS_FLAGS_H #include "constants/opponents.h" // Temporary Flags // These temporary flags are are cleared every time a map is loaded. They are used // for things like shortening an NPCs introduction text if the player already spoke // to them once. #define TEMP_FLAGS_START 0x0 #define FLAG_TEMP_1 (TEMP_FLAGS_START + 0x1) #define FLAG_TEMP_2 (TEMP_FLAGS_START + 0x2) #define FLAG_TEMP_3 (TEMP_FLAGS_START + 0x3) #define FLAG_TEMP_4 (TEMP_FLAGS_START + 0x4) #define FLAG_TEMP_5 (TEMP_FLAGS_START + 0x5) // Unused Flag #define FLAG_TEMP_6 (TEMP_FLAGS_START + 0x6) // Unused Flag #define FLAG_TEMP_7 (TEMP_FLAGS_START + 0x7) // Unused Flag #define FLAG_TEMP_8 (TEMP_FLAGS_START + 0x8) // Unused Flag #define FLAG_TEMP_9 (TEMP_FLAGS_START + 0x9) // Unused Flag #define FLAG_TEMP_A (TEMP_FLAGS_START + 0xA) // Unused Flag #define FLAG_TEMP_B (TEMP_FLAGS_START + 0xB) // Unused Flag #define FLAG_TEMP_C (TEMP_FLAGS_START + 0xC) // Unused Flag #define FLAG_TEMP_D (TEMP_FLAGS_START + 0xD) // Unused Flag #define FLAG_TEMP_E (TEMP_FLAGS_START + 0xE) // Unused Flag #define FLAG_TEMP_F (TEMP_FLAGS_START + 0xF) // Unused Flag #define FLAG_TEMP_10 (TEMP_FLAGS_START + 0x10) // Unused Flag #define FLAG_TEMP_11 (TEMP_FLAGS_START + 0x11) #define FLAG_TEMP_12 (TEMP_FLAGS_START + 0x12) #define FLAG_TEMP_13 (TEMP_FLAGS_START + 0x13) #define FLAG_TEMP_14 (TEMP_FLAGS_START + 0x14) #define FLAG_TEMP_15 (TEMP_FLAGS_START + 0x15) #define FLAG_TEMP_16 (TEMP_FLAGS_START + 0x16) #define FLAG_TEMP_17 (TEMP_FLAGS_START + 0x17) #define FLAG_TEMP_18 (TEMP_FLAGS_START + 0x18) #define FLAG_TEMP_19 (TEMP_FLAGS_START + 0x19) #define FLAG_TEMP_1A (TEMP_FLAGS_START + 0x1A) #define FLAG_TEMP_1B (TEMP_FLAGS_START + 0x1B) #define FLAG_TEMP_1C (TEMP_FLAGS_START + 0x1C) #define FLAG_TEMP_1D (TEMP_FLAGS_START + 0x1D) #define FLAG_TEMP_1E (TEMP_FLAGS_START + 0x1E) #define FLAG_TEMP_1F (TEMP_FLAGS_START + 0x1F) #define TEMP_FLAGS_END FLAG_TEMP_1F #define NUM_TEMP_FLAGS (TEMP_FLAGS_END - TEMP_FLAGS_START + 1) #define FLAG_UNUSED_0x020 0x20 // Unused Flag #define FLAG_UNUSED_0x021 0x21 // Unused Flag #define FLAG_UNUSED_0x022 0x22 // Unused Flag #define FLAG_UNUSED_0x023 0x23 // Unused Flag #define FLAG_UNUSED_0x024 0x24 // Unused Flag #define FLAG_UNUSED_0x025 0x25 // Unused Flag #define FLAG_UNUSED_0x026 0x26 // Unused Flag #define FLAG_UNUSED_0x027 0x27 // Unused Flag #define FLAG_UNUSED_0x028 0x28 // Unused Flag #define FLAG_UNUSED_0x029 0x29 // Unused Flag #define FLAG_UNUSED_0x02A 0x2A // Unused Flag #define FLAG_UNUSED_0x02B 0x2B // Unused Flag #define FLAG_UNUSED_0x02C 0x2C // Unused Flag #define FLAG_UNUSED_0x02D 0x2D // Unused Flag #define FLAG_UNUSED_0x02E 0x2E // Unused Flag #define FLAG_UNUSED_0x02F 0x2F // Unused Flag #define FLAG_UNUSED_0x030 0x30 // Unused Flag #define FLAG_UNUSED_0x031 0x31 // Unused Flag #define FLAG_UNUSED_0x032 0x32 // Unused Flag #define FLAG_UNUSED_0x033 0x33 // Unused Flag #define FLAG_UNUSED_0x034 0x34 // Unused Flag #define FLAG_UNUSED_0x035 0x35 // Unused Flag #define FLAG_UNUSED_0x036 0x36 // Unused Flag #define FLAG_UNUSED_0x037 0x37 // Unused Flag #define FLAG_UNUSED_0x038 0x38 // Unused Flag #define FLAG_UNUSED_0x039 0x39 // Unused Flag #define FLAG_UNUSED_0x03A 0x3A // Unused Flag #define FLAG_UNUSED_0x03B 0x3B // Unused Flag #define FLAG_UNUSED_0x03C 0x3C // Unused Flag #define FLAG_UNUSED_0x03D 0x3D // Unused Flag #define FLAG_UNUSED_0x03E 0x3E // Unused Flag #define FLAG_UNUSED_0x03F 0x3F // Unused Flag #define FLAG_UNUSED_0x040 0x40 // Unused Flag #define FLAG_UNUSED_0x041 0x41 // Unused Flag #define FLAG_UNUSED_0x042 0x42 // Unused Flag #define FLAG_UNUSED_0x043 0x43 // Unused Flag #define FLAG_UNUSED_0x044 0x44 // Unused Flag #define FLAG_UNUSED_0x045 0x45 // Unused Flag #define FLAG_UNUSED_0x046 0x46 // Unused Flag #define FLAG_UNUSED_0x047 0x47 // Unused Flag #define FLAG_UNUSED_0x048 0x48 // Unused Flag #define FLAG_UNUSED_0x049 0x49 // Unused Flag #define FLAG_UNUSED_0x04A 0x4A // Unused Flag #define FLAG_UNUSED_0x04B 0x4B // Unused Flag #define FLAG_UNUSED_0x04C 0x4C // Unused Flag #define FLAG_UNUSED_0x04D 0x4D // Unused Flag #define FLAG_UNUSED_0x04E 0x4E // Unused Flag #define FLAG_UNUSED_0x04F 0x4F // Unused Flag // Scripts #define FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_STILL 0x50 #define FLAG_SET_WALL_CLOCK 0x51 #define FLAG_RESCUED_BIRCH 0x52 #define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53 #define FLAG_UNUSED_0x054 0x54 // Unused Flag #define FLAG_UNUSED_0x055 0x55 // Unused Flag #define FLAG_HIDE_CONTEST_POKE_BALL 0x56 // Always set after new game, object it hides is added directly #define FLAG_MET_RIVAL_MOM 0x57 #define FLAG_BIRCH_AIDE_MET 0x58 #define FLAG_DECLINED_BIKE 0x59 #define FLAG_RECEIVED_BIKE 0x5A #define FLAG_WATTSON_REMATCH_AVAILABLE 0x5B #define FLAG_COLLECTED_ALL_SILVER_SYMBOLS 0x5C #define FLAG_GOOD_LUCK_SAFARI_ZONE 0x5D // Set after talking to NPC blocking Safari Zone entrance/exit once. #define FLAG_RECEIVED_WAILMER_PAIL 0x5E #define FLAG_RECEIVED_POKEBLOCK_CASE 0x5F #define FLAG_RECEIVED_SECRET_POWER 0x60 #define FLAG_MET_TEAM_AQUA_HARBOR 0x61 #define FLAG_TV_EXPLAINED 0x62 #define FLAG_MAUVILLE_GYM_BARRIERS_STATE 0x63 #define FLAG_MOSSDEEP_GYM_SWITCH_1 0x64 // Leftover from the RS version of Mossdeep Gym, functionally unused #define FLAG_MOSSDEEP_GYM_SWITCH_2 0x65 // #define FLAG_MOSSDEEP_GYM_SWITCH_3 0x66 // #define FLAG_MOSSDEEP_GYM_SWITCH_4 0x67 // #define FLAG_UNUSED_0x068 0x68 // Unused Flag #define FLAG_OCEANIC_MUSEUM_MET_REPORTER 0x69 #define FLAG_RECEIVED_HM_STRENGTH 0x6A #define FLAG_RECEIVED_HM_ROCK_SMASH 0x6B #define FLAG_WHITEOUT_TO_LAVARIDGE 0x6C // Set after defeating Flannery, so the player cant white out from poison before receiving Go Goggles #define FLAG_RECEIVED_HM_FLASH 0x6D #define FLAG_RECEIVED_HM_FLY 0x6E #define FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT 0x6F #define FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE 0x70 #define FLAG_UNUSED_RS_LEGENDARY_BATTLE_DONE 0x71 // Unused Flag. Used in R/S to indicate whether player defeated or caught Groudon/Kyogre in Cave of Origin. #define FLAG_SCOTT_CALL_BATTLE_FRONTIER 0x72 // Used in order to activate a phone call from Scott, inviting the player to the SS Tidal. #define FLAG_RECEIVED_METEORITE 0x73 #define FLAG_ADVENTURE_STARTED 0x74 // RECEIVED Pokédex. #define FLAG_DEFEATED_MAGMA_SPACE_CENTER 0x75 // Set when Team Magma is defeated at Mossdeep's Space Center. #define FLAG_MET_HIDDEN_POWER_GIVER 0x76 #define FLAG_CANCEL_BATTLE_ROOM_CHALLENGE 0x77 #define FLAG_LANDMARK_MIRAGE_TOWER 0x78 #define FLAG_RECEIVED_TM_BRICK_BREAK 0x79 #define FLAG_RECEIVED_HM_SURF 0x7A #define FLAG_RECEIVED_HM_DIVE 0x7B #define FLAG_REGISTER_RIVAL_POKENAV 0x7C #define FLAG_DEFEATED_RIVAL_ROUTE_104 0x7D #define FLAG_DEFEATED_WALLY_VICTORY_ROAD 0x7E #define FLAG_MET_PRETTY_PETAL_SHOP_OWNER 0x7F #define FLAG_ENABLE_ROXANNE_FIRST_CALL 0x80 // Set after defeating Brawly. This will activate a call with Roxanne in order to register her. #define FLAG_KYOGRE_ESCAPED_SEAFLOOR_CAVERN 0x81 #define FLAG_DEFEATED_RIVAL_ROUTE103 0x82 #define FLAG_RECEIVED_DOLL_LANETTE 0x83 #define FLAG_RECEIVED_POTION_OLDALE 0x84 #define FLAG_RECEIVED_AMULET_COIN 0x85 #define FLAG_PENDING_DAYCARE_EGG 0x86 #define FLAG_THANKED_FOR_PLAYING_WITH_WALLY 0x87 #define FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL 0x88 // Set after defeating Wally outside Mauville Gym. Will activate a call later to register Wally. #define FLAG_RECEIVED_HM_CUT 0x89 #define FLAG_SCOTT_CALL_FORTREE_GYM 0x8A // Triggers call from Scott after defeating Winona #define FLAG_DEFEATED_EVIL_TEAM_MT_CHIMNEY 0x8B #define FLAG_RECEIVED_6_SODA_POP 0x8C #define FLAG_DEFEATED_SEASHORE_HOUSE 0x8D #define FLAG_DEVON_GOODS_STOLEN 0x8E #define FLAG_RECOVERED_DEVON_GOODS 0x8F #define FLAG_RETURNED_DEVON_GOODS 0x90 #define FLAG_CAUGHT_LUGIA 0x91 #define FLAG_CAUGHT_HO_OH 0x92 #define FLAG_MR_BRINEY_SAILING_INTRO 0x93 #define FLAG_DOCK_REJECTED_DEVON_GOODS 0x94 #define FLAG_DELIVERED_DEVON_GOODS 0x95 #define FLAG_RECEIVED_CONTEST_PASS 0x96 // Unused, leftover from R/S #define FLAG_RECEIVED_CASTFORM 0x97 #define FLAG_RECEIVED_SUPER_ROD 0x98 #define FLAG_RUSTBORO_NPC_TRADE_COMPLETED 0x99 #define FLAG_PACIFIDLOG_NPC_TRADE_COMPLETED 0x9A #define FLAG_FORTREE_NPC_TRADE_COMPLETED 0x9B #define FLAG_BATTLE_FRONTIER_TRADE_DONE 0x9C #define FLAG_FORCE_MIRAGE_TOWER_VISIBLE 0x9D #define FLAG_SOOTOPOLIS_ARCHIE_MAXIE_LEAVE 0x9E #define FLAG_INTERACTED_WITH_DEVON_EMPLOYEE_GOODS_STOLEN 0x9F #define FLAG_COOL_PAINTING_MADE 0xA0 #define FLAG_BEAUTY_PAINTING_MADE 0xA1 #define FLAG_CUTE_PAINTING_MADE 0xA2 #define FLAG_SMART_PAINTING_MADE 0xA3 #define FLAG_TOUGH_PAINTING_MADE 0xA4 #define FLAG_RECEIVED_TM_ROCK_TOMB 0xA5 #define FLAG_RECEIVED_TM_BULK_UP 0xA6 #define FLAG_RECEIVED_TM_SHOCK_WAVE 0xA7 #define FLAG_RECEIVED_TM_OVERHEAT 0xA8 #define FLAG_RECEIVED_TM_FACADE 0xA9 #define FLAG_RECEIVED_TM_AERIAL_ACE 0xAA #define FLAG_RECEIVED_TM_CALM_MIND 0xAB #define FLAG_RECEIVED_TM_WATER_PULSE 0xAC #define FLAG_HIDE_SECRET_BASE_TRAINER 0xAD #define FLAG_DECORATION_1 0xAE #define FLAG_DECORATION_2 0xAF #define FLAG_DECORATION_3 0xB0 #define FLAG_DECORATION_4 0xB1 #define FLAG_DECORATION_5 0xB2 #define FLAG_DECORATION_6 0xB3 #define FLAG_DECORATION_7 0xB4 #define FLAG_DECORATION_8 0xB5 #define FLAG_DECORATION_9 0xB6 #define FLAG_DECORATION_10 0xB7 #define FLAG_DECORATION_11 0xB8 #define FLAG_DECORATION_12 0xB9 #define FLAG_DECORATION_13 0xBA #define FLAG_DECORATION_14 0xBB #define FLAG_RECEIVED_POKENAV 0xBC #define FLAG_DELIVERED_STEVEN_LETTER 0xBD #define FLAG_DEFEATED_WALLY_MAUVILLE 0xBE #define FLAG_DEFEATED_GRUNT_SPACE_CENTER_1F 0xBF #define FLAG_RECEIVED_SUN_STONE_MOSSDEEP 0xC0 #define FLAG_WALLY_SPEECH 0xC1 #define FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1 0xC2 // Leftover from the RS version of Puzzle Room 7, functionally unused #define FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2 0xC3 // #define FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3 0xC4 // #define FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4 0xC5 // #define FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5 0xC6 // #define FLAG_RUSTURF_TUNNEL_OPENED 0xC7 #define FLAG_RECEIVED_RED_SCARF 0xC8 #define FLAG_RECEIVED_BLUE_SCARF 0xC9 #define FLAG_RECEIVED_PINK_SCARF 0xCA #define FLAG_RECEIVED_GREEN_SCARF 0xCB #define FLAG_RECEIVED_YELLOW_SCARF 0xCC #define FLAG_INTERACTED_WITH_STEVEN_SPACE_CENTER 0xCD #define FLAG_ENCOUNTERED_LATIAS_OR_LATIOS 0xCE #define FLAG_MET_ARCHIE_METEOR_FALLS 0xCF #define FLAG_GOT_BASEMENT_KEY_FROM_WATTSON 0xD0 #define FLAG_GOT_TM_THUNDERBOLT_FROM_WATTSON 0xD1 #define FLAG_FAN_CLUB_STRENGTH_SHARED 0xD2 // Set when you rate the strength of another trainer in Lilycove's Trainer Fan Club. #define FLAG_DEFEATED_RIVAL_RUSTBORO 0xD3 #define FLAG_RECEIVED_RED_OR_BLUE_ORB 0xD4 #define FLAG_RECEIVED_PREMIER_BALL_RUSTBORO 0xD5 #define FLAG_ENABLE_WALLY_MATCH_CALL 0xD6 #define FLAG_ENABLE_SCOTT_MATCH_CALL 0xD7 #define FLAG_ENABLE_MOM_MATCH_CALL 0xD8 #define FLAG_MET_DIVING_TREASURE_HUNTER 0xD9 #define FLAG_MET_WAILMER_TRAINER 0xDA #define FLAG_EVIL_LEADER_PLEASE_STOP 0xDB #define FLAG_NEVER_SET_0x0DC 0xDC // This flag is read, but never written to #define FLAG_RECEIVED_GO_GOGGLES 0xDD #define FLAG_WINGULL_SENT_ON_ERRAND 0xDE #define FLAG_RECEIVED_MENTAL_HERB 0xDF #define FLAG_WINGULL_DELIVERED_MAIL 0xE0 #define FLAG_RECEIVED_20_COINS 0xE1 #define FLAG_RECEIVED_STARTER_DOLL 0xE2 #define FLAG_RECEIVED_GOOD_ROD 0xE3 #define FLAG_REGI_DOORS_OPENED 0xE4 #define FLAG_RECEIVED_TM_RETURN 0xE5 #define FLAG_RECEIVED_TM_SLUDGE_BOMB 0xE6 #define FLAG_RECEIVED_TM_ROAR 0xE7 #define FLAG_RECEIVED_TM_GIGA_DRAIN 0xE8 #define FLAG_UNUSED_0x0E9 0xE9 // Unused Flag #define FLAG_RECEIVED_TM_REST 0xEA #define FLAG_RECEIVED_TM_ATTRACT 0xEB #define FLAG_RECEIVED_GLASS_ORNAMENT 0xEC #define FLAG_RECEIVED_SILVER_SHIELD 0xED #define FLAG_RECEIVED_GOLD_SHIELD 0xEE #define FLAG_USED_STORAGE_KEY 0xEF #define FLAG_USED_ROOM_1_KEY 0xF0 #define FLAG_USED_ROOM_2_KEY 0xF1 #define FLAG_USED_ROOM_4_KEY 0xF2 #define FLAG_USED_ROOM_6_KEY 0xF3 #define FLAG_MET_PROF_COZMO 0xF4 #define FLAG_RECEIVED_WAILMER_DOLL 0xF5 #define FLAG_RECEIVED_CHESTO_BERRY_ROUTE_104 0xF6 #define FLAG_DEFEATED_SS_TIDAL_TRAINERS 0xF7 #define FLAG_RECEIVED_SPELON_BERRY 0xF8 #define FLAG_RECEIVED_PAMTRE_BERRY 0xF9 #define FLAG_RECEIVED_WATMEL_BERRY 0xFA #define FLAG_RECEIVED_DURIN_BERRY 0xFB #define FLAG_RECEIVED_BELUE_BERRY 0xFC #define FLAG_ENABLE_RIVAL_MATCH_CALL 0xFD #define FLAG_RECEIVED_CHARCOAL 0xFE #define FLAG_LATIOS_OR_LATIAS_ROAMING 0xFF #define FLAG_RECEIVED_REPEAT_BALL 0x100 #define FLAG_RECEIVED_OLD_ROD 0x101 #define FLAG_RECEIVED_COIN_CASE 0x102 #define FLAG_RETURNED_RED_OR_BLUE_ORB 0x103 #define FLAG_RECEIVED_TM_SNATCH 0x104 #define FLAG_RECEIVED_TM_DIG 0x105 #define FLAG_RECEIVED_TM_BULLET_SEED 0x106 #define FLAG_ENTERED_ELITE_FOUR 0x107 #define FLAG_RECEIVED_TM_HIDDEN_POWER 0x108 #define FLAG_RECEIVED_TM_TORMENT 0x109 #define FLAG_RECEIVED_LAVARIDGE_EGG 0x10A #define FLAG_RECEIVED_REVIVED_FOSSIL_MON 0x10B #define FLAG_SECRET_BASE_REGISTRY_ENABLED 0x10C #define FLAG_RECEIVED_TM_THIEF 0x10D #define FLAG_CONTEST_SKETCH_CREATED 0x10E // Set but never read #define FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE 0x10F #define FLAG_RECEIVED_EXP_SHARE 0x110 #define FLAG_POKERUS_EXPLAINED 0x111 #define FLAG_RECEIVED_RUNNING_SHOES 0x112 #define FLAG_RECEIVED_QUICK_CLAW 0x113 #define FLAG_RECEIVED_KINGS_ROCK 0x114 #define FLAG_RECEIVED_MACHO_BRACE 0x115 #define FLAG_RECEIVED_SOOTHE_BELL 0x116 #define FLAG_RECEIVED_WHITE_HERB 0x117 #define FLAG_RECEIVED_SOFT_SAND 0x118 #define FLAG_ENABLE_PROF_BIRCH_MATCH_CALL 0x119 #define FLAG_RECEIVED_CLEANSE_TAG 0x11A #define FLAG_RECEIVED_FOCUS_BAND 0x11B #define FLAG_DECLINED_WALLY_BATTLE_MAUVILLE 0x11C #define FLAG_RECEIVED_DEVON_SCOPE 0x11D #define FLAG_DECLINED_RIVAL_BATTLE_LILYCOVE 0x11E #define FLAG_MET_DEVON_EMPLOYEE 0x11F #define FLAG_MET_RIVAL_RUSTBORO 0x120 #define FLAG_RECEIVED_SILK_SCARF 0x121 #define FLAG_NOT_READY_FOR_BATTLE_ROUTE_120 0x122 #define FLAG_RECEIVED_SS_TICKET 0x123 #define FLAG_MET_RIVAL_LILYCOVE 0x124 #define FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE 0x125 #define FLAG_EXCHANGED_SCANNER 0x126 #define FLAG_KECLEON_FLED_FORTREE 0x127 #define FLAG_PETALBURG_MART_EXPANDED_ITEMS 0x128 #define FLAG_RECEIVED_MIRACLE_SEED 0x129 #define FLAG_RECEIVED_BELDUM 0x12A #define FLAG_RECEIVED_FANCLUB_TM_THIS_WEEK 0x12B #define FLAG_MET_FANCLUB_YOUNGER_BROTHER 0x12C #define FLAG_RIVAL_LEFT_FOR_ROUTE103 0x12D #define FLAG_OMIT_DIVE_FROM_STEVEN_LETTER 0x12E #define FLAG_HAS_MATCH_CALL 0x12F #define FLAG_ADDED_MATCH_CALL_TO_POKENAV 0x130 #define FLAG_REGISTERED_STEVEN_POKENAV 0x131 #define FLAG_ENABLE_NORMAN_MATCH_CALL 0x132 #define FLAG_STEVEN_GUIDES_TO_CAVE_OF_ORIGIN 0x133 // Set after you follow Steven to the entrance of the Cave of Origin. #define FLAG_MET_ARCHIE_SOOTOPOLIS 0x134 #define FLAG_MET_MAXIE_SOOTOPOLIS 0x135 #define FLAG_MET_SCOTT_RUSTBORO 0x136 #define FLAG_WALLACE_GOES_TO_SKY_PILLAR 0x137 // Set after speaking to Wallace within the Cave of Origin. #define FLAG_RECEIVED_HM_WATERFALL 0x138 #define FLAG_BEAT_MAGMA_GRUNT_JAGGED_PASS 0x139 #define FLAG_RECEIVED_AURORA_TICKET 0x13A #define FLAG_RECEIVED_MYSTIC_TICKET 0x13B #define FLAG_RECEIVED_OLD_SEA_MAP 0x13C #define FLAG_WONDER_CARD_UNUSED_1 0x13D // These Wonder Card flags are referenced but never set #define FLAG_WONDER_CARD_UNUSED_2 0x13E #define FLAG_WONDER_CARD_UNUSED_3 0x13F #define FLAG_WONDER_CARD_UNUSED_4 0x140 #define FLAG_WONDER_CARD_UNUSED_5 0x141 #define FLAG_WONDER_CARD_UNUSED_6 0x142 #define FLAG_WONDER_CARD_UNUSED_7 0x143 #define FLAG_WONDER_CARD_UNUSED_8 0x144 #define FLAG_WONDER_CARD_UNUSED_9 0x145 #define FLAG_WONDER_CARD_UNUSED_10 0x146 #define FLAG_WONDER_CARD_UNUSED_11 0x147 #define FLAG_WONDER_CARD_UNUSED_12 0x148 #define FLAG_WONDER_CARD_UNUSED_13 0x149 #define FLAG_WONDER_CARD_UNUSED_14 0x14A #define FLAG_WONDER_CARD_UNUSED_15 0x14B #define FLAG_WONDER_CARD_UNUSED_16 0x14C #define FLAG_WONDER_CARD_UNUSED_17 0x14D #define NUM_WONDER_CARD_FLAGS (1 + FLAG_WONDER_CARD_UNUSED_17 - FLAG_RECEIVED_AURORA_TICKET) #define FLAG_MIRAGE_TOWER_VISIBLE 0x14E #define FLAG_CHOSE_ROOT_FOSSIL 0x14F #define FLAG_CHOSE_CLAW_FOSSIL 0x150 #define FLAG_RECEIVED_POWDER_JAR 0x151 #define FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER 0x152 #define FLAG_MET_BATTLE_FRONTIER_BREEDER 0x153 #define FLAG_MET_BATTLE_FRONTIER_MANIAC 0x154 #define FLAG_ENTERED_CONTEST 0x155 #define FLAG_MET_SLATEPORT_FANCLUB_CHAIRMAN 0x156 #define FLAG_MET_BATTLE_FRONTIER_GAMBLER 0x157 #define FLAG_ENABLE_MR_STONE_POKENAV 0x158 #define FLAG_NURSE_MENTIONS_GOLD_CARD 0x159 #define FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR 0x15A #define FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR 0x15B // Trainer Rematch Flags #define FLAG_MATCH_CALL_REGISTERED 0x15C #define FLAG_REMATCH_ROSE 0x15D #define FLAG_REMATCH_ANDRES 0x15E #define FLAG_REMATCH_DUSTY 0x15F #define FLAG_REMATCH_LOLA 0x160 #define FLAG_REMATCH_RICKY 0x161 #define FLAG_REMATCH_LILA_AND_ROY 0x162 #define FLAG_REMATCH_CRISTIN 0x163 #define FLAG_REMATCH_BROOKE 0x164 #define FLAG_REMATCH_WILTON 0x165 #define FLAG_REMATCH_VALERIE 0x166 #define FLAG_REMATCH_CINDY 0x167 #define FLAG_REMATCH_THALIA 0x168 #define FLAG_REMATCH_JESSICA 0x169 #define FLAG_REMATCH_WINSTON 0x16A #define FLAG_REMATCH_STEVE 0x16B #define FLAG_REMATCH_TONY 0x16C #define FLAG_REMATCH_NOB 0x16D #define FLAG_REMATCH_KOJI 0x16E #define FLAG_REMATCH_FERNANDO 0x16F #define FLAG_REMATCH_DALTON 0x170 #define FLAG_REMATCH_BERNIE 0x171 #define FLAG_REMATCH_ETHAN 0x172 #define FLAG_REMATCH_JOHN_AND_JAY 0x173 #define FLAG_REMATCH_JEFFREY 0x174 #define FLAG_REMATCH_CAMERON 0x175 #define FLAG_REMATCH_JACKI 0x176 #define FLAG_REMATCH_WALTER 0x177 #define FLAG_REMATCH_KAREN 0x178 #define FLAG_REMATCH_JERRY 0x179 #define FLAG_REMATCH_ANNA_AND_MEG 0x17A #define FLAG_REMATCH_ISABEL 0x17B #define FLAG_REMATCH_MIGUEL 0x17C #define FLAG_REMATCH_TIMOTHY 0x17D #define FLAG_REMATCH_SHELBY 0x17E #define FLAG_REMATCH_CALVIN 0x17F #define FLAG_REMATCH_ELLIOT 0x180 #define FLAG_REMATCH_ISAIAH 0x181 #define FLAG_REMATCH_MARIA 0x182 #define FLAG_REMATCH_ABIGAIL 0x183 #define FLAG_REMATCH_DYLAN 0x184 #define FLAG_REMATCH_KATELYN 0x185 #define FLAG_REMATCH_BENJAMIN 0x186 #define FLAG_REMATCH_PABLO 0x187 #define FLAG_REMATCH_NICOLAS 0x188 #define FLAG_REMATCH_ROBERT 0x189 #define FLAG_REMATCH_LAO 0x18A #define FLAG_REMATCH_CYNDY 0x18B #define FLAG_REMATCH_MADELINE 0x18C #define FLAG_REMATCH_JENNY 0x18D #define FLAG_REMATCH_DIANA 0x18E #define FLAG_REMATCH_AMY_AND_LIV 0x18F #define FLAG_REMATCH_ERNEST 0x190 #define FLAG_REMATCH_CORY 0x191 #define FLAG_REMATCH_EDWIN 0x192 #define FLAG_REMATCH_LYDIA 0x193 #define FLAG_REMATCH_ISAAC 0x194 #define FLAG_REMATCH_GABRIELLE 0x195 #define FLAG_REMATCH_CATHERINE 0x196 #define FLAG_REMATCH_JACKSON 0x197 #define FLAG_REMATCH_HALEY 0x198 #define FLAG_REMATCH_JAMES 0x199 #define FLAG_REMATCH_TRENT 0x19A #define FLAG_REMATCH_SAWYER 0x19B #define FLAG_REMATCH_KIRA_AND_DAN 0x19C #define FLAG_REMATCH_WALLY 0x19D #define FLAG_REMATCH_ROXANNE 0x19E #define FLAG_REMATCH_BRAWLY 0x19F #define FLAG_REMATCH_WATTSON 0x1A0 #define FLAG_REMATCH_FLANNERY 0x1A1 #define FLAG_REMATCH_NORMAN 0x1A2 #define FLAG_REMATCH_WINONA 0x1A3 #define FLAG_REMATCH_TATE_AND_LIZA 0x1A4 // Note: FLAG_REMATCH_JUAN is handled by FLAG_ENABLE_JUAN_MATCH_CALL instead. #define FLAG_REMATCH_SIDNEY 0x1A5 #define FLAG_REMATCH_PHOEBE 0x1A6 #define FLAG_REMATCH_GLACIA 0x1A7 #define FLAG_REMATCH_DRAKE 0x1A8 #define FLAG_REMATCH_WALLACE 0x1A9 #define FLAG_UNUSED_0x1AA 0x1AA // Unused Flag #define FLAG_UNUSED_0x1AB 0x1AB // Unused Flag #define FLAG_DEFEATED_DEOXYS 0x1AC #define FLAG_BATTLED_DEOXYS 0x1AD #define FLAG_SHOWN_EON_TICKET 0x1AE #define FLAG_SHOWN_AURORA_TICKET 0x1AF #define FLAG_SHOWN_OLD_SEA_MAP 0x1B0 #define FLAG_MOVE_TUTOR_TAUGHT_SWAGGER 0x1B1 #define FLAG_MOVE_TUTOR_TAUGHT_ROLLOUT 0x1B2 #define FLAG_MOVE_TUTOR_TAUGHT_FURY_CUTTER 0x1B3 #define FLAG_MOVE_TUTOR_TAUGHT_MIMIC 0x1B4 #define FLAG_MOVE_TUTOR_TAUGHT_METRONOME 0x1B5 #define FLAG_MOVE_TUTOR_TAUGHT_SLEEP_TALK 0x1B6 #define FLAG_MOVE_TUTOR_TAUGHT_SUBSTITUTE 0x1B7 #define FLAG_MOVE_TUTOR_TAUGHT_DYNAMICPUNCH 0x1B8 #define FLAG_MOVE_TUTOR_TAUGHT_DOUBLE_EDGE 0x1B9 #define FLAG_MOVE_TUTOR_TAUGHT_EXPLOSION 0x1BA #define FLAG_DEFEATED_REGIROCK 0x1BB #define FLAG_DEFEATED_REGICE 0x1BC #define FLAG_DEFEATED_REGISTEEL 0x1BD #define FLAG_DEFEATED_KYOGRE 0x1BE #define FLAG_DEFEATED_GROUDON 0x1BF #define FLAG_DEFEATED_RAYQUAZA 0x1C0 #define FLAG_DEFEATED_VOLTORB_1_NEW_MAUVILLE 0x1C1 #define FLAG_DEFEATED_VOLTORB_2_NEW_MAUVILLE 0x1C2 #define FLAG_DEFEATED_VOLTORB_3_NEW_MAUVILLE 0x1C3 #define FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT 0x1C4 #define FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT 0x1C5 #define FLAG_DEFEATED_SUDOWOODO 0x1C6 #define FLAG_DEFEATED_MEW 0x1C7 #define FLAG_DEFEATED_LATIAS_OR_LATIOS 0x1C8 #define FLAG_CAUGHT_LATIAS_OR_LATIOS 0x1C9 #define FLAG_CAUGHT_MEW 0x1CA #define FLAG_MET_SCOTT_AFTER_OBTAINING_STONE_BADGE 0x1CB #define FLAG_MET_SCOTT_IN_VERDANTURF 0x1CC #define FLAG_MET_SCOTT_IN_FALLARBOR 0x1CD #define FLAG_MET_SCOTT_IN_LILYCOVE 0x1CE #define FLAG_MET_SCOTT_IN_EVERGRANDE 0x1CF #define FLAG_MET_SCOTT_ON_SS_TIDAL 0x1D0 #define FLAG_SCOTT_GIVES_BATTLE_POINTS 0x1D1 #define FLAG_COLLECTED_ALL_GOLD_SYMBOLS 0x1D2 #define FLAG_ENABLE_ROXANNE_MATCH_CALL 0x1D3 #define FLAG_ENABLE_BRAWLY_MATCH_CALL 0x1D4 #define FLAG_ENABLE_WATTSON_MATCH_CALL 0x1D5 #define FLAG_ENABLE_FLANNERY_MATCH_CALL 0x1D6 #define FLAG_ENABLE_WINONA_MATCH_CALL 0x1D7 #define FLAG_ENABLE_TATE_AND_LIZA_MATCH_CALL 0x1D8 #define FLAG_ENABLE_JUAN_MATCH_CALL 0x1D9 #define FLAG_UNUSED_0x1DA 0x1DA // Unused Flag #define FLAG_SHOWN_MYSTIC_TICKET 0x1DB #define FLAG_DEFEATED_HO_OH 0x1DC #define FLAG_DEFEATED_LUGIA 0x1DD #define FLAG_UNUSED_0x1DE 0x1DE // Unused Flag #define FLAG_UNUSED_0x1DF 0x1DF // Unused Flag #define FLAG_UNUSED_0x1E0 0x1E0 // Unused Flag #define FLAG_UNUSED_0x1E1 0x1E1 // Unused Flag #define FLAG_UNUSED_0x1E2 0x1E2 // Unused Flag #define FLAG_UNUSED_0x1E3 0x1E3 // Unused Flag // Mystery Gift Flags (Unknown) #define FLAG_MYSTERY_GIFT_DONE 0x1E4 #define FLAG_MYSTERY_GIFT_1 0x1E5 #define FLAG_MYSTERY_GIFT_2 0x1E6 #define FLAG_MYSTERY_GIFT_3 0x1E7 #define FLAG_MYSTERY_GIFT_4 0x1E8 #define FLAG_MYSTERY_GIFT_5 0x1E9 #define FLAG_MYSTERY_GIFT_6 0x1EA #define FLAG_MYSTERY_GIFT_7 0x1EB #define FLAG_MYSTERY_GIFT_8 0x1EC #define FLAG_MYSTERY_GIFT_9 0x1ED #define FLAG_MYSTERY_GIFT_10 0x1EE #define FLAG_MYSTERY_GIFT_11 0x1EF #define FLAG_MYSTERY_GIFT_12 0x1F0 #define FLAG_MYSTERY_GIFT_13 0x1F1 #define FLAG_MYSTERY_GIFT_14 0x1F2 #define FLAG_MYSTERY_GIFT_15 0x1F3 // Hidden Items #define FLAG_HIDDEN_ITEMS_START 0x1F4 #define FLAG_HIDDEN_ITEM_LAVARIDGE_TOWN_ICE_HEAL (FLAG_HIDDEN_ITEMS_START + 0x00) #define FLAG_HIDDEN_ITEM_TRICK_HOUSE_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x01) #define FLAG_HIDDEN_ITEM_ROUTE_111_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x02) #define FLAG_HIDDEN_ITEM_ROUTE_113_ETHER (FLAG_HIDDEN_ITEMS_START + 0x03) #define FLAG_HIDDEN_ITEM_ROUTE_114_CARBOS (FLAG_HIDDEN_ITEMS_START + 0x04) #define FLAG_HIDDEN_ITEM_ROUTE_119_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x05) #define FLAG_HIDDEN_ITEM_ROUTE_119_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x06) #define FLAG_HIDDEN_ITEM_ROUTE_123_SUPER_REPEL (FLAG_HIDDEN_ITEMS_START + 0x07) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_CARBOS (FLAG_HIDDEN_ITEMS_START + 0x08) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_GREEN_SHARD (FLAG_HIDDEN_ITEMS_START + 0x09) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_PEARL (FLAG_HIDDEN_ITEMS_START + 0x0A) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x0B) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_BLUE_SHARD (FLAG_HIDDEN_ITEMS_START + 0x0C) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x0D) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x0E) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x0F) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x10) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_PEARL (FLAG_HIDDEN_ITEMS_START + 0x11) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_YELLOW_SHARD (FLAG_HIDDEN_ITEMS_START + 0x12) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_IRON (FLAG_HIDDEN_ITEMS_START + 0x13) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x14) #define FLAG_HIDDEN_ITEM_UNDERWATER_127_STAR_PIECE (FLAG_HIDDEN_ITEMS_START + 0x15) #define FLAG_HIDDEN_ITEM_UNDERWATER_127_HP_UP (FLAG_HIDDEN_ITEMS_START + 0x16) #define FLAG_HIDDEN_ITEM_UNDERWATER_127_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x17) #define FLAG_HIDDEN_ITEM_UNDERWATER_127_RED_SHARD (FLAG_HIDDEN_ITEMS_START + 0x18) #define FLAG_HIDDEN_ITEM_UNDERWATER_128_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x19) #define FLAG_HIDDEN_ITEM_UNDERWATER_128_PEARL (FLAG_HIDDEN_ITEMS_START + 0x1A) #define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x1B) #define FLAG_HIDDEN_ITEM_FALLARBOR_TOWN_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x1C) #define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x1D) #define FLAG_HIDDEN_ITEM_ROUTE_113_TM_DOUBLE_TEAM (FLAG_HIDDEN_ITEMS_START + 0x1E) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY (FLAG_HIDDEN_ITEMS_START + 0x1F) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY (FLAG_HIDDEN_ITEMS_START + 0x20) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY (FLAG_HIDDEN_ITEMS_START + 0x21) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_6_KEY (FLAG_HIDDEN_ITEMS_START + 0x22) #define FLAG_HIDDEN_ITEM_SS_TIDAL_LOWER_DECK_LEFTOVERS (FLAG_HIDDEN_ITEMS_START + 0x23) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x24) #define FLAG_HIDDEN_ITEM_ROUTE_104_POTION (FLAG_HIDDEN_ITEMS_START + 0x25) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x26) #define FLAG_HIDDEN_ITEM_ROUTE_121_HP_UP (FLAG_HIDDEN_ITEMS_START + 0x27) #define FLAG_HIDDEN_ITEM_ROUTE_121_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x28) #define FLAG_HIDDEN_ITEM_ROUTE_123_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x29) #define FLAG_HIDDEN_ITEM_ROUTE_114_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x2A) #define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x2B) #define FLAG_HIDDEN_ITEM_ROUTE_104_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2C) #define FLAG_HIDDEN_ITEM_ROUTE_116_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2D) #define FLAG_HIDDEN_ITEM_ROUTE_106_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x2E) #define FLAG_HIDDEN_ITEM_ROUTE_106_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x2F) #define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_1 (FLAG_HIDDEN_ITEMS_START + 0x30) #define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_2 (FLAG_HIDDEN_ITEMS_START + 0x31) #define FLAG_HIDDEN_ITEM_ROUTE_109_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x32) #define FLAG_HIDDEN_ITEM_ROUTE_109_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x33) #define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x34) #define FLAG_HIDDEN_ITEM_ROUTE_110_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x35) #define FLAG_HIDDEN_ITEM_ROUTE_110_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x36) #define FLAG_HIDDEN_ITEM_ROUTE_110_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x37) #define FLAG_HIDDEN_ITEM_ROUTE_111_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x38) #define FLAG_HIDDEN_ITEM_ROUTE_111_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x39) #define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POTION (FLAG_HIDDEN_ITEMS_START + 0x3A) #define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_1 (FLAG_HIDDEN_ITEMS_START + 0x3B) #define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_2 (FLAG_HIDDEN_ITEMS_START + 0x3C) #define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3D) #define FLAG_HIDDEN_ITEM_ROUTE_104_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3E) #define FLAG_HIDDEN_ITEM_ROUTE_106_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3F) #define FLAG_HIDDEN_ITEM_ROUTE_109_ETHER (FLAG_HIDDEN_ITEMS_START + 0x40) #define FLAG_HIDDEN_ITEM_ROUTE_110_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x41) #define FLAG_HIDDEN_ITEM_ROUTE_118_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x42) #define FLAG_HIDDEN_ITEM_ROUTE_118_IRON (FLAG_HIDDEN_ITEMS_START + 0x43) #define FLAG_HIDDEN_ITEM_ROUTE_119_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x44) #define FLAG_HIDDEN_ITEM_ROUTE_120_RARE_CANDY_2 (FLAG_HIDDEN_ITEMS_START + 0x45) #define FLAG_HIDDEN_ITEM_ROUTE_120_ZINC (FLAG_HIDDEN_ITEMS_START + 0x46) #define FLAG_HIDDEN_ITEM_ROUTE_120_RARE_CANDY_1 (FLAG_HIDDEN_ITEMS_START + 0x47) #define FLAG_HIDDEN_ITEM_ROUTE_117_REPEL (FLAG_HIDDEN_ITEMS_START + 0x48) #define FLAG_HIDDEN_ITEM_ROUTE_121_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x49) #define FLAG_HIDDEN_ITEM_ROUTE_123_HYPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x4A) #define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x4B) #define FLAG_HIDDEN_ITEM_JAGGED_PASS_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x4C) #define FLAG_HIDDEN_ITEM_JAGGED_PASS_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x4D) #define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x4E) #define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_ZINC (FLAG_HIDDEN_ITEMS_START + 0x4F) #define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x50) #define FLAG_HIDDEN_ITEM_VICTORY_ROAD_1F_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x51) #define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_ELIXIR (FLAG_HIDDEN_ITEMS_START + 0x52) #define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_MAX_REPEL (FLAG_HIDDEN_ITEMS_START + 0x53) #define FLAG_HIDDEN_ITEM_ROUTE_120_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x54) #define FLAG_HIDDEN_ITEM_ROUTE_104_ANTIDOTE (FLAG_HIDDEN_ITEMS_START + 0x55) #define FLAG_HIDDEN_ITEM_ROUTE_108_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x56) #define FLAG_HIDDEN_ITEM_ROUTE_119_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x57) #define FLAG_HIDDEN_ITEM_ROUTE_104_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x58) #define FLAG_HIDDEN_ITEM_ROUTE_105_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x59) #define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x5A) #define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 0x5B) #define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x5C) #define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x5D) #define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 0x5E) #define FLAG_HIDDEN_ITEM_PETALBURG_CITY_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x5F) #define FLAG_HIDDEN_ITEM_ROUTE_116_BLACK_GLASSES (FLAG_HIDDEN_ITEMS_START + 0x60) #define FLAG_HIDDEN_ITEM_ROUTE_115_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x61) #define FLAG_HIDDEN_ITEM_ROUTE_113_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x62) #define FLAG_HIDDEN_ITEM_ROUTE_123_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x63) #define FLAG_HIDDEN_ITEM_ROUTE_121_MAX_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x64) #define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x65) #define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_ZINC (FLAG_HIDDEN_ITEMS_START + 0x66) #define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x67) #define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_IRON (FLAG_HIDDEN_ITEMS_START + 0x68) #define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_FULL_RESTORE (FLAG_HIDDEN_ITEMS_START + 0x69) #define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6A) #define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_ZINC (FLAG_HIDDEN_ITEMS_START + 0x6B) #define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x6C) #define FLAG_HIDDEN_ITEM_NAVEL_ROCK_TOP_SACRED_ASH (FLAG_HIDDEN_ITEMS_START + 0x6D) #define FLAG_HIDDEN_ITEM_ROUTE_123_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6E) #define FLAG_HIDDEN_ITEM_ROUTE_105_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x6F) #define FLAG_UNUSED_0x264 0x264 // Unused Flag #define FLAG_UNUSED_0x265 0x265 // Unused Flag #define FLAG_UNUSED_0x266 0x266 // Unused Flag #define FLAG_UNUSED_0x267 0x267 // Unused Flag #define FLAG_UNUSED_0x268 0x268 // Unused Flag #define FLAG_UNUSED_0x269 0x269 // Unused Flag #define FLAG_UNUSED_0x26A 0x26A // Unused Flag #define FLAG_UNUSED_0x26B 0x26B // Unused Flag #define FLAG_UNUSED_0x26C 0x26C // Unused Flag #define FLAG_UNUSED_0x26D 0x26D // Unused Flag #define FLAG_UNUSED_0x26E 0x26E // Unused Flag #define FLAG_UNUSED_0x26F 0x26F // Unused Flag #define FLAG_UNUSED_0x270 0x270 // Unused Flag #define FLAG_UNUSED_0x271 0x271 // Unused Flag #define FLAG_UNUSED_0x272 0x272 // Unused Flag #define FLAG_UNUSED_0x273 0x273 // Unused Flag #define FLAG_UNUSED_0x274 0x274 // Unused Flag #define FLAG_UNUSED_0x275 0x275 // Unused Flag #define FLAG_UNUSED_0x276 0x276 // Unused Flag #define FLAG_UNUSED_0x277 0x277 // Unused Flag #define FLAG_UNUSED_0x278 0x278 // Unused Flag #define FLAG_UNUSED_0x279 0x279 // Unused Flag #define FLAG_UNUSED_0x27A 0x27A // Unused Flag #define FLAG_UNUSED_0x27B 0x27B // Unused Flag #define FLAG_UNUSED_0x27C 0x27C // Unused Flag #define FLAG_UNUSED_0x27D 0x27D // Unused Flag #define FLAG_UNUSED_0x27E 0x27E // Unused Flag #define FLAG_UNUSED_0x27F 0x27F // Unused Flag #define FLAG_UNUSED_0x280 0x280 // Unused Flag #define FLAG_UNUSED_0x281 0x281 // Unused Flag #define FLAG_UNUSED_0x282 0x282 // Unused Flag #define FLAG_UNUSED_0x283 0x283 // Unused Flag #define FLAG_UNUSED_0x284 0x284 // Unused Flag #define FLAG_UNUSED_0x285 0x285 // Unused Flag #define FLAG_UNUSED_0x286 0x286 // Unused Flag #define FLAG_UNUSED_0x287 0x287 // Unused Flag #define FLAG_UNUSED_0x288 0x288 // Unused Flag #define FLAG_UNUSED_0x289 0x289 // Unused Flag #define FLAG_UNUSED_0x28A 0x28A // Unused Flag #define FLAG_UNUSED_0x28B 0x28B // Unused Flag #define FLAG_UNUSED_0x28C 0x28C // Unused Flag #define FLAG_UNUSED_0x28D 0x28D // Unused Flag #define FLAG_UNUSED_0x28E 0x28E // Unused Flag #define FLAG_UNUSED_0x28F 0x28F // Unused Flag #define FLAG_UNUSED_0x290 0x290 // Unused Flag #define FLAG_UNUSED_0x291 0x291 // Unused Flag #define FLAG_UNUSED_0x292 0x292 // Unused Flag #define FLAG_UNUSED_0x293 0x293 // Unused Flag #define FLAG_UNUSED_0x294 0x294 // Unused Flag #define FLAG_UNUSED_0x295 0x295 // Unused Flag #define FLAG_UNUSED_0x296 0x296 // Unused Flag #define FLAG_UNUSED_0x297 0x297 // Unused Flag #define FLAG_UNUSED_0x298 0x298 // Unused Flag #define FLAG_UNUSED_0x299 0x299 // Unused Flag #define FLAG_UNUSED_0x29A 0x29A // Unused Flag #define FLAG_UNUSED_0x29B 0x29B // Unused Flag #define FLAG_UNUSED_0x29C 0x29C // Unused Flag #define FLAG_UNUSED_0x29D 0x29D // Unused Flag #define FLAG_UNUSED_0x29E 0x29E // Unused Flag #define FLAG_UNUSED_0x29F 0x29F // Unused Flag #define FLAG_UNUSED_0x2A0 0x2A0 // Unused Flag #define FLAG_UNUSED_0x2A1 0x2A1 // Unused Flag #define FLAG_UNUSED_0x2A2 0x2A2 // Unused Flag #define FLAG_UNUSED_0x2A3 0x2A3 // Unused Flag #define FLAG_UNUSED_0x2A4 0x2A4 // Unused Flag #define FLAG_UNUSED_0x2A5 0x2A5 // Unused Flag #define FLAG_UNUSED_0x2A6 0x2A6 // Unused Flag #define FLAG_UNUSED_0x2A7 0x2A7 // Unused Flag #define FLAG_UNUSED_0x2A8 0x2A8 // Unused Flag #define FLAG_UNUSED_0x2A9 0x2A9 // Unused Flag #define FLAG_UNUSED_0x2AA 0x2AA // Unused Flag #define FLAG_UNUSED_0x2AB 0x2AB // Unused Flag #define FLAG_UNUSED_0x2AC 0x2AC // Unused Flag #define FLAG_UNUSED_0x2AD 0x2AD // Unused Flag #define FLAG_UNUSED_0x2AE 0x2AE // Unused Flag #define FLAG_UNUSED_0x2AF 0x2AF // Unused Flag #define FLAG_UNUSED_0x2B0 0x2B0 // Unused Flag #define FLAG_UNUSED_0x2B1 0x2B1 // Unused Flag #define FLAG_UNUSED_0x2B2 0x2B2 // Unused Flag #define FLAG_UNUSED_0x2B3 0x2B3 // Unused Flag #define FLAG_UNUSED_0x2B4 0x2B4 // Unused Flag #define FLAG_UNUSED_0x2B5 0x2B5 // Unused Flag #define FLAG_UNUSED_0x2B6 0x2B6 // Unused Flag #define FLAG_UNUSED_0x2B7 0x2B7 // Unused Flag #define FLAG_UNUSED_0x2B8 0x2B8 // Unused Flag #define FLAG_UNUSED_0x2B9 0x2B9 // Unused Flag #define FLAG_UNUSED_0x2BA 0x2BA // Unused Flag #define FLAG_UNUSED_0x2BB 0x2BB // Unused Flag // Event Flags #define FLAG_HIDE_ROUTE_101_BIRCH_STARTERS_BAG 0x2BC #define FLAG_HIDE_APPRENTICE 0x2BD #define FLAG_HIDE_POKEMON_CENTER_2F_MYSTERY_GIFT_MAN 0x2BE #define FLAG_HIDE_UNION_ROOM_PLAYER_1 0x2BF #define FLAG_HIDE_UNION_ROOM_PLAYER_2 0x2C0 #define FLAG_HIDE_UNION_ROOM_PLAYER_3 0x2C1 #define FLAG_HIDE_UNION_ROOM_PLAYER_4 0x2C2 #define FLAG_HIDE_UNION_ROOM_PLAYER_5 0x2C3 #define FLAG_HIDE_UNION_ROOM_PLAYER_6 0x2C4 #define FLAG_HIDE_UNION_ROOM_PLAYER_7 0x2C5 #define FLAG_HIDE_UNION_ROOM_PLAYER_8 0x2C6 #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_1 0x2C7 #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_2 0x2C8 #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_3 0x2C9 #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_4 0x2CA #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_5 0x2CB #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_6 0x2CC #define FLAG_HIDE_SAFARI_ZONE_SOUTH_CONSTRUCTION_WORKERS 0x2CD #define FLAG_HIDE_MEW 0x2CE #define FLAG_HIDE_ROUTE_104_RIVAL 0x2CF #define FLAG_HIDE_ROUTE_101_BIRCH_ZIGZAGOON_BATTLE 0x2D0 #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_BIRCH 0x2D1 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM 0x2D2 #define FLAG_HIDE_ROUTE_103_RIVAL 0x2D3 #define FLAG_HIDE_PETALBURG_WOODS_DEVON_EMPLOYEE 0x2D4 #define FLAG_HIDE_PETALBURG_WOODS_AQUA_GRUNT 0x2D5 #define FLAG_HIDE_PETALBURG_CITY_WALLY 0x2D6 #define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_INVISIBLE_NINJA_BOY 0x2D7 #define FLAG_HIDE_PETALBURG_CITY_WALLYS_MOM 0x2D8 #define FLAG_UNUSED_0x2D9 0x2D9 // Unused Flag #define FLAG_HIDE_LILYCOVE_FAN_CLUB_INTERVIEWER 0x2DA #define FLAG_HIDE_RUSTBORO_CITY_AQUA_GRUNT 0x2DB #define FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1 0x2DC #define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_ASLEEP 0x2DD #define FLAG_HIDE_PLAYERS_HOUSE_DAD 0x2DE #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_SIBLING 0x2DF #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_SIBLING 0x2E0 #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_MAGMA_NOTE 0x2E1 #define FLAG_HIDE_ROUTE_104_MR_BRINEY 0x2E2 #define FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY 0x2E3 #define FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN 0x2E4 #define FLAG_HIDE_ROUTE_109_MR_BRINEY 0x2E5 #define FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT 0x2E6 #define FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN 0x2E7 #define FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT 0x2E8 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_BRENDAN 0x2E9 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_MAY 0x2EA #define FLAG_HIDE_SAFARI_ZONE_SOUTH_EAST_EXPANSION 0x2EB #define FLAG_HIDE_LILYCOVE_HARBOR_EVENT_TICKET_TAKER 0x2EC #define FLAG_HIDE_SLATEPORT_CITY_SCOTT 0x2ED #define FLAG_HIDE_ROUTE_101_ZIGZAGOON 0x2EE #define FLAG_HIDE_VICTORY_ROAD_EXIT_WALLY 0x2EF #define FLAG_HIDE_LITTLEROOT_TOWN_MOM_OUTSIDE 0x2F0 #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_STEVEN 0x2F1 #define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_HOUSE_VIGOROTH_1 0x2F2 #define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_HOUSE_VIGOROTH_2 0x2F3 #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_TEAM_MAGMA 0x2F4 #define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_BEDROOM_MOM 0x2F5 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_MOM 0x2F6 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_MOM 0x2F7 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM 0x2F8 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_TRUCK 0x2F9 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_TRUCK 0x2FA #define FLAG_HIDE_DEOXYS 0x2FB #define FLAG_HIDE_BIRTH_ISLAND_DEOXYS_TRIANGLE 0x2FC #define FLAG_HIDE_MAUVILLE_CITY_SCOTT 0x2FD #define FLAG_HIDE_VERDANTURF_TOWN_SCOTT 0x2FE #define FLAG_HIDE_FALLARBOR_TOWN_BATTLE_TENT_SCOTT 0x2FF #define FLAG_HIDE_ROUTE_111_VICTOR_WINSTRATE 0x300 #define FLAG_HIDE_ROUTE_111_VICTORIA_WINSTRATE 0x301 #define FLAG_HIDE_ROUTE_111_VIVI_WINSTRATE 0x302 #define FLAG_HIDE_ROUTE_111_VICKY_WINSTRATE 0x303 #define FLAG_HIDE_PETALBURG_GYM_NORMAN 0x304 #define FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA 0x305 #define FLAG_HIDE_LILYCOVE_CONTEST_HALL_CONTEST_ATTENDANT_1 0x306 #define FLAG_HIDE_LILYCOVE_MUSEUM_CURATOR 0x307 #define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_1 0x308 #define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_2 0x309 #define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_3 0x30A #define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_4 0x30B #define FLAG_HIDE_LILYCOVE_MUSEUM_TOURISTS 0x30C #define FLAG_HIDE_PETALBURG_GYM_GREETER 0x30D #define FLAG_HIDE_MARINE_CAVE_KYOGRE 0x30E #define FLAG_HIDE_TERRA_CAVE_GROUDON 0x30F #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_MOM 0x310 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_MOM 0x311 #define FLAG_HIDE_ROUTE_119_SCOTT 0x312 #define FLAG_HIDE_LILYCOVE_MOTEL_SCOTT 0x313 #define FLAG_HIDE_MOSSDEEP_CITY_SCOTT 0x314 #define FLAG_HIDE_FANCLUB_OLD_LADY 0x315 #define FLAG_HIDE_FANCLUB_BOY 0x316 #define FLAG_HIDE_FANCLUB_LITTLE_BOY 0x317 #define FLAG_HIDE_FANCLUB_LADY 0x318 #define FLAG_HIDE_EVER_GRANDE_POKEMON_CENTER_1F_SCOTT 0x319 #define FLAG_HIDE_LITTLEROOT_TOWN_RIVAL 0x31A #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCH 0x31B #define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_1 0x31C #define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_1 0x31D #define FLAG_HIDE_ROUTE_120_GABBY_AND_TY_1 0x31E #define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_3 0x31F #define FLAG_HIDE_LUGIA 0x320 #define FLAG_HIDE_HO_OH 0x321 #define FLAG_HIDE_LILYCOVE_CONTEST_HALL_REPORTER 0x322 #define FLAG_HIDE_SLATEPORT_CITY_CONTEST_REPORTER 0x323 #define FLAG_HIDE_MAUVILLE_CITY_WALLY 0x324 #define FLAG_HIDE_MAUVILLE_CITY_WALLYS_UNCLE 0x325 #define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY 0x326 #define FLAG_HIDE_RUSTURF_TUNNEL_WANDAS_BOYFRIEND 0x327 #define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDAS_BOYFRIEND 0x328 #define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE 0x329 #define FLAG_HIDE_SS_TIDAL_CORRIDOR_SCOTT 0x32A #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_CYNDAQUIL 0x32B #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_TOTODILE 0x32C #define FLAG_HIDE_ROUTE_116_DROPPED_GLASSES_MAN 0x32D #define FLAG_HIDE_RUSTBORO_CITY_RIVAL 0x32E #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_SWABLU_DOLL 0x32F #define FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE 0x330 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL 0x331 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL 0x332 #define FLAG_HIDE_ROUTE_112_TEAM_MAGMA 0x333 #define FLAG_HIDE_CAVE_OF_ORIGIN_B1F_WALLACE 0x334 #define FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE 0x335 #define FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE 0x336 #define FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA 0x337 #define FLAG_HIDE_PETALBURG_GYM_WALLYS_DAD 0x338 #define FLAG_HIDE_LEGEND_MON_CAVE_OF_ORIGIN 0x339 // Unused, leftover from R/S #define FLAG_HIDE_SOOTOPOLIS_CITY_ARCHIE 0x33A #define FLAG_HIDE_SOOTOPOLIS_CITY_MAXIE 0x33B #define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_ARCHIE 0x33C #define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAXIE 0x33D #define FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD 0x33E #define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAGMA_GRUNTS 0x33F #define FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER 0x340 #define FLAG_HIDE_GRANITE_CAVE_STEVEN 0x341 #define FLAG_HIDE_ROUTE_128_STEVEN 0x342 #define FLAG_HIDE_SLATEPORT_CITY_GABBY_AND_TY 0x343 #define FLAG_HIDE_BATTLE_FRONTIER_RECEPTION_GATE_SCOTT 0x344 #define FLAG_HIDE_ROUTE_110_BIRCH 0x345 #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_CHIKORITA 0x346 #define FLAG_HIDE_SOOTOPOLIS_CITY_MAN_1 0x347 #define FLAG_HIDE_SLATEPORT_CITY_CAPTAIN_STERN 0x348 #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN 0x349 #define FLAG_HIDE_BATTLE_FRONTIER_SUDOWOODO 0x34A #define FLAG_HIDE_ROUTE_111_ROCK_SMASH_TIP_GUY 0x34B #define FLAG_HIDE_RUSTBORO_CITY_SCIENTIST 0x34C #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT 0x34D #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE 0x34E #define FLAG_HIDE_JAGGED_PASS_MAGMA_GUARD 0x34F #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW 0x350 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_PICHU_DOLL 0x351 #define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_ASLEEP 0x352 #define FLAG_HIDE_ROUTE_119_RIVAL 0x353 #define FLAG_HIDE_LILYCOVE_CITY_AQUA_GRUNTS 0x354 #define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON 0x355 #define FLAG_HIDE_SOOTOPOLIS_CITY_RESIDENTS 0x356 #define FLAG_HIDE_SKY_PILLAR_WALLACE 0x357 #define FLAG_HIDE_MT_PYRE_SUMMIT_MAXIE 0x358 #define FLAG_HIDE_MAGMA_HIDEOUT_GRUNTS 0x359 #define FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY 0x35A #define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE 0x35B #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL 0x35C #define FLAG_HIDE_LILYCOVE_HARBOR_SSTIDAL 0x35D #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_TEAM_MAGMA 0x35E #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_STEVEN 0x35F #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_1 0x360 #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_2 0x361 #define FLAG_HIDE_PETALBURG_GYM_WALLY 0x362 #define FLAG_UNKNOWN_0x363 0x363 // Set, however has no purpose. #define FLAG_HIDE_LITTLEROOT_TOWN_FAT_MAN 0x364 #define FLAG_HIDE_SLATEPORT_CITY_STERNS_SHIPYARD_MR_BRINEY 0x365 #define FLAG_HIDE_LANETTES_HOUSE_LANETTE 0x366 #define FLAG_HIDE_FALLORBOR_POKEMON_CENTER_LANETTE 0x367 #define FLAG_HIDE_TRICK_HOUSE_ENTRANCE_MAN 0x368 #define FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER_REPLACEMENT 0x369 #define FLAG_HIDE_DESERT_UNDERPASS_FOSSIL 0x36A #define FLAG_HIDE_ROUTE_111_PLAYER_DESCENT 0x36B #define FLAG_HIDE_ROUTE_111_DESERT_FOSSIL 0x36C #define FLAG_HIDE_MT_CHIMNEY_TRAINERS 0x36D #define FLAG_HIDE_RUSTURF_TUNNEL_AQUA_GRUNT 0x36E #define FLAG_HIDE_RUSTURF_TUNNEL_BRINEY 0x36F #define FLAG_HIDE_RUSTURF_TUNNEL_PEEKO 0x370 #define FLAG_HIDE_BRINEYS_HOUSE_PEEKO 0x371 #define FLAG_HIDE_SLATEPORT_CITY_TEAM_AQUA 0x372 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_AQUA_GRUNTS 0x373 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_AQUA_GRUNT_1 0x374 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_AQUA_GRUNT_2 0x375 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_ARCHIE 0x376 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_CAPTAIN_STERN 0x377 #define FLAG_HIDE_BATTLE_TOWER_OPPONENT 0x378 #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL 0x379 #define FLAG_HIDE_ROUTE_119_TEAM_AQUA 0x37A #define FLAG_HIDE_ROUTE_116_MR_BRINEY 0x37B #define FLAG_HIDE_WEATHER_INSTITUTE_1F_WORKERS 0x37C #define FLAG_HIDE_WEATHER_INSTITUTE_2F_WORKERS 0x37D #define FLAG_HIDE_ROUTE_116_WANDAS_BOYFRIEND 0x37E #define FLAG_HIDE_LILYCOVE_CONTEST_HALL_CONTEST_ATTENDANT_2 0x37F #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_UNKNOWN_0x380 0x380 #define FLAG_HIDE_ROUTE_101_BIRCH 0x381 #define FLAG_HIDE_ROUTE_103_BIRCH 0x382 #define FLAG_HIDE_TRICK_HOUSE_END_MAN 0x383 #define FLAG_HIDE_ROUTE_110_TEAM_AQUA 0x384 #define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_2 0x385 #define FLAG_HIDE_ROUTE_120_GABBY_AND_TY_2 0x386 #define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_2 0x387 #define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_3 0x388 #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS 0x389 #define FLAG_HIDE_ROUTE_104_WHITE_HERB_FLORIST 0x38A #define FLAG_HIDE_FALLARBOR_AZURILL 0x38B #define FLAG_HIDE_LILYCOVE_HARBOR_FERRY_ATTENDANT 0x38C #define FLAG_HIDE_LILYCOVE_HARBOR_FERRY_SAILOR 0x38D #define FLAG_HIDE_SOUTHERN_ISLAND_EON_STONE 0x38E #define FLAG_HIDE_SOUTHERN_ISLAND_UNCHOSEN_EON_DUO_MON 0x38F #define FLAG_HIDE_MAUVILLE_CITY_WATTSON 0x390 #define FLAG_HIDE_MAUVILLE_GYM_WATTSON 0x391 #define FLAG_HIDE_ROUTE_121_TEAM_AQUA_GRUNTS 0x392 #define FLAG_UNKNOWN_0x393 0x393 // Set, however has no purpose. #define FLAG_HIDE_MT_PYRE_SUMMIT_ARCHIE 0x394 #define FLAG_HIDE_MT_PYRE_SUMMIT_TEAM_AQUA 0x395 #define FLAG_HIDE_BATTLE_TOWER_REPORTER 0x396 #define FLAG_HIDE_ROUTE_110_RIVAL 0x397 #define FLAG_HIDE_CHAMPIONS_ROOM_RIVAL 0x398 #define FLAG_HIDE_CHAMPIONS_ROOM_BIRCH 0x399 #define FLAG_HIDE_ROUTE_110_RIVAL_ON_BIKE 0x39A #define FLAG_HIDE_ROUTE_119_RIVAL_ON_BIKE 0x39B #define FLAG_HIDE_AQUA_HIDEOUT_GRUNTS 0x39C #define FLAG_HIDE_LILYCOVE_MOTEL_GAME_DESIGNERS 0x39D #define FLAG_HIDE_MT_CHIMNEY_TEAM_AQUA 0x39E #define FLAG_HIDE_MT_CHIMNEY_TEAM_MAGMA 0x39F #define FLAG_HIDE_FALLARBOR_HOUSE_PROF_COZMO 0x3A0 #define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL 0x3A1 #define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL_ON_BIKE 0x3A2 #define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_1 0x3A3 #define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_2 0x3A4 #define FLAG_HIDE_FORTREE_CITY_HOUSE_4_WINGULL 0x3A5 #define FLAG_HIDE_MOSSDEEP_CITY_HOUSE_2_WINGULL 0x3A6 #define FLAG_HIDE_REGIROCK 0x3A7 #define FLAG_HIDE_REGICE 0x3A8 #define FLAG_HIDE_REGISTEEL 0x3A9 #define FLAG_HIDE_METEOR_FALLS_TEAM_AQUA 0x3AA #define FLAG_HIDE_METEOR_FALLS_TEAM_MAGMA 0x3AB #define FLAG_HIDE_DEWFORD_HALL_SLUDGE_BOMB_MAN 0x3AC #define FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT 0x3AD #define FLAG_HIDE_METEOR_FALLS_1F_1R_COZMO 0x3AE #define FLAG_HIDE_AQUA_HIDEOUT_B2F_SUBMARINE_SHADOW 0x3AF #define FLAG_HIDE_ROUTE_128_ARCHIE 0x3B0 #define FLAG_HIDE_ROUTE_128_MAXIE 0x3B1 #define FLAG_HIDE_SEAFLOOR_CAVERN_AQUA_GRUNTS 0x3B2 #define FLAG_HIDE_ROUTE_116_DEVON_EMPLOYEE 0x3B3 #define FLAG_HIDE_SLATEPORT_CITY_TM_SALESMAN 0x3B4 #define FLAG_HIDE_RUSTBORO_CITY_DEVON_CORP_3F_EMPLOYEE 0x3B5 #define FLAG_HIDE_SS_TIDAL_CORRIDOR_MR_BRINEY 0x3B6 #define FLAG_HIDE_SS_TIDAL_ROOMS_SNATCH_GIVER 0x3B7 #define FLAG_RECEIVED_SHOAL_SALT_1 0x3B8 #define FLAG_RECEIVED_SHOAL_SALT_2 0x3B9 #define FLAG_RECEIVED_SHOAL_SALT_3 0x3BA #define FLAG_RECEIVED_SHOAL_SALT_4 0x3BB #define FLAG_RECEIVED_SHOAL_SHELL_1 0x3BC #define FLAG_RECEIVED_SHOAL_SHELL_2 0x3BD #define FLAG_RECEIVED_SHOAL_SHELL_3 0x3BE #define FLAG_RECEIVED_SHOAL_SHELL_4 0x3BF #define FLAG_HIDE_ROUTE_111_SECRET_POWER_MAN 0x3C0 #define FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION 0x3C1 #define FLAG_HIDE_LILYCOVE_DEPARTMENT_STORE_ROOFTOP_SALE_WOMAN 0x3C2 #define FLAG_HIDE_MIRAGE_TOWER_ROOT_FOSSIL 0x3C3 #define FLAG_HIDE_MIRAGE_TOWER_CLAW_FOSSIL 0x3C4 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_FAMILIAR_AQUA_GRUNT 0x3C5 #define FLAG_HIDE_ROUTE_118_STEVEN 0x3C6 #define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN 0x3C7 #define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL 0x3C8 #define FLAG_HIDE_FORTREE_CITY_KECLEON 0x3C9 #define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE 0x3CA #define FLAG_HIDE_LILYCOVE_CITY_RIVAL 0x3CB #define FLAG_HIDE_ROUTE_120_STEVEN 0x3CC #define FLAG_HIDE_SOOTOPOLIS_CITY_STEVEN 0x3CD #define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_1 0x3CE #define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_2 0x3CF #define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_3 0x3D0 #define FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_1 0x3D1 #define FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2 0x3D2 #define FLAG_HIDE_OLDALE_TOWN_RIVAL 0x3D3 #define FLAG_HIDE_UNDERWATER_SEA_FLOOR_CAVERN_STOLEN_SUBMARINE 0x3D4 #define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_SHADOW 0x3D5 #define FLAG_HIDE_ROUTE_120_KECLEON_1 0x3D6 #define FLAG_HIDE_RUSTURF_TUNNEL_WANDA 0x3D7 #define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDA 0x3D8 #define FLAG_HIDE_ROUTE_120_KECLEON_2 0x3D9 #define FLAG_HIDE_ROUTE_120_KECLEON_3 0x3DA #define FLAG_HIDE_ROUTE_120_KECLEON_4 0x3DB #define FLAG_HIDE_ROUTE_120_KECLEON_5 0x3DC #define FLAG_HIDE_ROUTE_119_KECLEON_1 0x3DD #define FLAG_HIDE_ROUTE_119_KECLEON_2 0x3DE #define FLAG_HIDE_ROUTE_101_BOY 0x3DF #define FLAG_HIDE_WEATHER_INSTITUTE_2F_AQUA_GRUNT_M 0x3E0 #define FLAG_HIDE_LILYCOVE_POKEMON_CENTER_CONTEST_LADY_MON 0x3E1 #define FLAG_HIDE_MT_CHIMNEY_LAVA_COOKIE_LADY 0x3E2 #define FLAG_HIDE_PETALBURG_CITY_SCOTT 0x3E3 #define FLAG_HIDE_SOOTOPOLIS_CITY_RAYQUAZA 0x3E4 #define FLAG_HIDE_SOOTOPOLIS_CITY_KYOGRE 0x3E5 #define FLAG_HIDE_SOOTOPOLIS_CITY_GROUDON 0x3E6 #define FLAG_HIDE_RUSTBORO_CITY_POKEMON_SCHOOL_SCOTT 0x3E7 // Item Ball Flags #define FLAG_ITEM_ROUTE_102_POTION 0x3E8 #define FLAG_ITEM_ROUTE_116_X_SPECIAL 0x3E9 #define FLAG_ITEM_ROUTE_104_PP_UP 0x3EA #define FLAG_ITEM_ROUTE_105_IRON 0x3EB #define FLAG_ITEM_ROUTE_106_PROTEIN 0x3EC #define FLAG_ITEM_ROUTE_109_PP_UP 0x3ED #define FLAG_ITEM_ROUTE_110_RARE_CANDY 0x3EE #define FLAG_ITEM_ROUTE_110_DIRE_HIT 0x3EF #define FLAG_ITEM_ROUTE_111_TM_SANDSTORM 0x3F0 #define FLAG_ITEM_ROUTE_111_STARDUST 0x3F1 #define FLAG_ITEM_ROUTE_111_HP_UP 0x3F2 #define FLAG_ITEM_ROUTE_112_NUGGET 0x3F3 #define FLAG_ITEM_ROUTE_113_MAX_ETHER 0x3F4 #define FLAG_ITEM_ROUTE_113_SUPER_REPEL 0x3F5 #define FLAG_ITEM_ROUTE_114_RARE_CANDY 0x3F6 #define FLAG_ITEM_ROUTE_114_PROTEIN 0x3F7 #define FLAG_ITEM_ROUTE_115_SUPER_POTION 0x3F8 #define FLAG_ITEM_ROUTE_115_TM_FOCUS_PUNCH 0x3F9 #define FLAG_ITEM_ROUTE_115_IRON 0x3FA #define FLAG_ITEM_ROUTE_116_ETHER 0x3FB #define FLAG_ITEM_ROUTE_116_REPEL 0x3FC #define FLAG_ITEM_ROUTE_116_HP_UP 0x3FD #define FLAG_ITEM_ROUTE_117_GREAT_BALL 0x3FE #define FLAG_ITEM_ROUTE_117_REVIVE 0x3FF #define FLAG_ITEM_ROUTE_119_SUPER_REPEL 0x400 #define FLAG_ITEM_ROUTE_119_ZINC 0x401 #define FLAG_ITEM_ROUTE_119_ELIXIR_1 0x402 #define FLAG_ITEM_ROUTE_119_LEAF_STONE 0x403 #define FLAG_ITEM_ROUTE_119_RARE_CANDY 0x404 #define FLAG_ITEM_ROUTE_119_HYPER_POTION_1 0x405 #define FLAG_ITEM_ROUTE_120_NUGGET 0x406 #define FLAG_ITEM_ROUTE_120_FULL_HEAL 0x407 #define FLAG_ITEM_ROUTE_123_CALCIUM 0x408 #define FLAG_ITEM_ROUTE_123_RARE_CANDY 0x409 // Unused Flag, leftover from R/S. In Emerald this is a hidden item and uses a different flag #define FLAG_ITEM_ROUTE_127_ZINC 0x40A #define FLAG_ITEM_ROUTE_127_CARBOS 0x40B #define FLAG_ITEM_ROUTE_132_RARE_CANDY 0x40C #define FLAG_ITEM_ROUTE_133_BIG_PEARL 0x40D #define FLAG_ITEM_ROUTE_133_STAR_PIECE 0x40E #define FLAG_ITEM_PETALBURG_CITY_MAX_REVIVE 0x40F #define FLAG_ITEM_PETALBURG_CITY_ETHER 0x410 #define FLAG_ITEM_RUSTBORO_CITY_X_DEFEND 0x411 #define FLAG_ITEM_LILYCOVE_CITY_MAX_REPEL 0x412 #define FLAG_ITEM_MOSSDEEP_CITY_NET_BALL 0x413 #define FLAG_ITEM_METEOR_FALLS_1F_1R_TM_IRON_TAIL 0x414 #define FLAG_ITEM_METEOR_FALLS_1F_1R_FULL_HEAL 0x415 #define FLAG_ITEM_METEOR_FALLS_1F_1R_MOON_STONE 0x416 #define FLAG_ITEM_METEOR_FALLS_1F_1R_PP_UP 0x417 #define FLAG_ITEM_RUSTURF_TUNNEL_POKE_BALL 0x418 #define FLAG_ITEM_RUSTURF_TUNNEL_MAX_ETHER 0x419 #define FLAG_ITEM_GRANITE_CAVE_1F_ESCAPE_ROPE 0x41A #define FLAG_ITEM_GRANITE_CAVE_B1F_POKE_BALL 0x41B #define FLAG_ITEM_MT_PYRE_5F_LAX_INCENSE 0x41C #define FLAG_ITEM_GRANITE_CAVE_B2F_REPEL 0x41D #define FLAG_ITEM_GRANITE_CAVE_B2F_RARE_CANDY 0x41E #define FLAG_ITEM_PETALBURG_WOODS_X_ATTACK 0x41F #define FLAG_ITEM_PETALBURG_WOODS_GREAT_BALL 0x420 #define FLAG_ITEM_ROUTE_104_POKE_BALL 0x421 #define FLAG_ITEM_PETALBURG_WOODS_ETHER 0x422 #define FLAG_ITEM_MAGMA_HIDEOUT_3F_3R_ECAPE_ROPE 0x423 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_1_ORANGE_MAIL 0x424 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_2_HARBOR_MAIL 0x425 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_2_WAVE_MAIL 0x426 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_3_SHADOW_MAIL 0x427 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_3_WOOD_MAIL 0x428 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_4_MECH_MAIL 0x429 #define FLAG_ITEM_ROUTE_124_YELLOW_SHARD 0x42A #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_6_GLITTER_MAIL 0x42B #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_7_TROPIC_MAIL 0x42C #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_8_BEAD_MAIL 0x42D #define FLAG_ITEM_JAGGED_PASS_BURN_HEAL 0x42E #define FLAG_ITEM_AQUA_HIDEOUT_B1F_MAX_ELIXIR 0x42F #define FLAG_ITEM_AQUA_HIDEOUT_B2F_NEST_BALL 0x430 #define FLAG_ITEM_MT_PYRE_EXTERIOR_MAX_POTION 0x431 #define FLAG_ITEM_MT_PYRE_EXTERIOR_TM_SKILL_SWAP 0x432 #define FLAG_ITEM_NEW_MAUVILLE_ULTRA_BALL 0x433 #define FLAG_ITEM_NEW_MAUVILLE_ESCAPE_ROPE 0x434 #define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_6_LUXURY_BALL 0x435 #define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_2_SCANNER 0x436 #define FLAG_ITEM_SCORCHED_SLAB_TM_SUNNY_DAY 0x437 #define FLAG_ITEM_METEOR_FALLS_B1F_2R_TM_DRAGON_CLAW 0x438 #define FLAG_ITEM_SHOAL_CAVE_ENTRANCE_BIG_PEARL 0x439 #define FLAG_ITEM_SHOAL_CAVE_INNER_ROOM_RARE_CANDY 0x43A #define FLAG_ITEM_SHOAL_CAVE_STAIRS_ROOM_ICE_HEAL 0x43B #define FLAG_ITEM_VICTORY_ROAD_1F_MAX_ELIXIR 0x43C #define FLAG_ITEM_VICTORY_ROAD_1F_PP_UP 0x43D #define FLAG_ITEM_VICTORY_ROAD_B1F_TM_PSYCHIC 0x43E #define FLAG_ITEM_VICTORY_ROAD_B1F_FULL_RESTORE 0x43F #define FLAG_ITEM_VICTORY_ROAD_B2F_FULL_HEAL 0x440 #define FLAG_ITEM_MT_PYRE_6F_TM_SHADOW_BALL 0x441 #define FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_EARTHQUAKE 0x442 #define FLAG_ITEM_FIERY_PATH_TM_TOXIC 0x443 #define FLAG_ITEM_ROUTE_124_RED_SHARD 0x444 #define FLAG_ITEM_ROUTE_124_BLUE_SHARD 0x445 #define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_SOLAR_BEAM 0x446 #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL 0x447 #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE 0x448 #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL 0x449 #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_ICE_BEAM 0x44A #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE 0x44B #define FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY 0x44C #define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE 0x44D #define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_RAIN_DANCE 0x44E #define FLAG_ITEM_ROUTE_121_CARBOS 0x44F #define FLAG_ITEM_ROUTE_123_ULTRA_BALL 0x450 #define FLAG_ITEM_ROUTE_126_GREEN_SHARD 0x451 #define FLAG_ITEM_ROUTE_119_HYPER_POTION_2 0x452 #define FLAG_ITEM_ROUTE_120_HYPER_POTION 0x453 #define FLAG_ITEM_ROUTE_120_NEST_BALL 0x454 #define FLAG_ITEM_ROUTE_123_ELIXIR 0x455 #define FLAG_ITEM_NEW_MAUVILLE_THUNDER_STONE 0x456 #define FLAG_ITEM_FIERY_PATH_FIRE_STONE 0x457 #define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM_HAIL 0x458 #define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_NEVER_MELT_ICE 0x459 #define FLAG_ITEM_ROUTE_103_GUARD_SPEC 0x45A #define FLAG_ITEM_ROUTE_104_X_ACCURACY 0x45B #define FLAG_ITEM_MAUVILLE_CITY_X_SPEED 0x45C #define FLAG_ITEM_PETALBURG_WOODS_PARALYZE_HEAL 0x45D #define FLAG_ITEM_ROUTE_115_GREAT_BALL 0x45E #define FLAG_ITEM_SAFARI_ZONE_NORTH_CALCIUM 0x45F #define FLAG_ITEM_MT_PYRE_3F_SUPER_REPEL 0x460 #define FLAG_ITEM_ROUTE_118_HYPER_POTION 0x461 #define FLAG_ITEM_NEW_MAUVILLE_FULL_HEAL 0x462 #define FLAG_ITEM_NEW_MAUVILLE_PARALYZE_HEAL 0x463 #define FLAG_ITEM_AQUA_HIDEOUT_B1F_MASTER_BALL 0x464 #define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B1F_MASTER_BALL 0x465 // Unused Flag, leftover from the Ruby Magma hideout #define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B1F_MAX_ELIXIR 0x466 // Unused Flag, leftover from the Ruby Magma hideout #define FLAG_ITEM_OLD_MAGMA_HIDEOUT_B2F_NEST_BALL 0x467 // Unused Flag, leftover from the Ruby Magma hideout #define FLAG_UNUSED_0x468 0x468 // Unused Flag #define FLAG_ITEM_MT_PYRE_2F_ULTRA_BALL 0x469 #define FLAG_ITEM_MT_PYRE_4F_SEA_INCENSE 0x46A #define FLAG_ITEM_SAFARI_ZONE_SOUTH_WEST_MAX_REVIVE 0x46B #define FLAG_ITEM_AQUA_HIDEOUT_B1F_NUGGET 0x46C #define FLAG_ITEM_MOSSDEEP_STEVENS_HOUSE_HM08 0x46D // Unused Flag, leftover from R/S. HM08 is given to the player directly in Emerald #define FLAG_ITEM_ROUTE_119_NUGGET 0x46E #define FLAG_ITEM_ROUTE_104_POTION 0x46F #define FLAG_UNUSED_0x470 0x470 // Unused Flag #define FLAG_ITEM_ROUTE_103_PP_UP 0x471 #define FLAG_UNUSED_0x472 0x472 // Unused Flag #define FLAG_ITEM_ROUTE_108_STAR_PIECE 0x473 #define FLAG_ITEM_ROUTE_109_POTION 0x474 #define FLAG_ITEM_ROUTE_110_ELIXIR 0x475 #define FLAG_ITEM_ROUTE_111_ELIXIR 0x476 #define FLAG_ITEM_ROUTE_113_HYPER_POTION 0x477 #define FLAG_ITEM_ROUTE_115_HEAL_POWDER 0x478 #define FLAG_UNUSED_0x479 0x479 // Unused Flag #define FLAG_ITEM_ROUTE_116_POTION 0x47A #define FLAG_ITEM_ROUTE_119_ELIXIR_2 0x47B #define FLAG_ITEM_ROUTE_120_REVIVE 0x47C #define FLAG_ITEM_ROUTE_121_REVIVE 0x47D #define FLAG_ITEM_ROUTE_121_ZINC 0x47E #define FLAG_ITEM_MAGMA_HIDEOUT_1F_RARE_CANDY 0x47F #define FLAG_ITEM_ROUTE_123_PP_UP 0x480 #define FLAG_ITEM_ROUTE_123_REVIVAL_HERB 0x481 #define FLAG_ITEM_ROUTE_125_BIG_PEARL 0x482 #define FLAG_ITEM_ROUTE_127_RARE_CANDY 0x483 #define FLAG_ITEM_ROUTE_132_PROTEIN 0x484 #define FLAG_ITEM_ROUTE_133_MAX_REVIVE 0x485 #define FLAG_ITEM_ROUTE_134_CARBOS 0x486 #define FLAG_ITEM_ROUTE_134_STAR_PIECE 0x487 #define FLAG_ITEM_ROUTE_114_ENERGY_POWDER 0x488 #define FLAG_ITEM_ROUTE_115_PP_UP 0x489 #define FLAG_ITEM_ARTISAN_CAVE_B1F_HP_UP 0x48A #define FLAG_ITEM_ARTISAN_CAVE_1F_CARBOS 0x48B #define FLAG_ITEM_MAGMA_HIDEOUT_2F_2R_MAX_ELIXIR 0x48C #define FLAG_ITEM_MAGMA_HIDEOUT_2F_2R_FULL_RESTORE 0x48D #define FLAG_ITEM_MAGMA_HIDEOUT_3F_1R_NUGGET 0x48E #define FLAG_ITEM_MAGMA_HIDEOUT_3F_2R_PP_MAX 0x48F #define FLAG_ITEM_MAGMA_HIDEOUT_4F_MAX_REVIVE 0x490 #define FLAG_ITEM_SAFARI_ZONE_NORTH_EAST_NUGGET 0x491 #define FLAG_ITEM_SAFARI_ZONE_SOUTH_EAST_BIG_PEARL 0x492 #define FLAG_UNUSED_0x493 0x493 // Unused Flag #define FLAG_UNUSED_0x494 0x494 // Unused Flag #define FLAG_UNUSED_0x495 0x495 // Unused Flag #define FLAG_UNUSED_0x496 0x496 // Unused Flag #define FLAG_UNUSED_0x497 0x497 // Unused Flag #define FLAG_UNUSED_0x498 0x498 // Unused Flag #define FLAG_UNUSED_0x499 0x499 // Unused Flag #define FLAG_UNUSED_0x49A 0x49A // Unused Flag #define FLAG_UNUSED_0x49B 0x49B // Unused Flag #define FLAG_UNUSED_0x49C 0x49C // Unused Flag #define FLAG_UNUSED_0x49D 0x49D // Unused Flag #define FLAG_UNUSED_0x49E 0x49E // Unused Flag #define FLAG_UNUSED_0x49F 0x49F // Unused Flag #define FLAG_UNUSED_0x4A0 0x4A0 // Unused Flag #define FLAG_UNUSED_0x4A1 0x4A1 // Unused Flag #define FLAG_UNUSED_0x4A2 0x4A2 // Unused Flag #define FLAG_UNUSED_0x4A3 0x4A3 // Unused Flag #define FLAG_UNUSED_0x4A4 0x4A4 // Unused Flag #define FLAG_UNUSED_0x4A5 0x4A5 // Unused Flag #define FLAG_UNUSED_0x4A6 0x4A6 // Unused Flag #define FLAG_UNUSED_0x4A7 0x4A7 // Unused Flag #define FLAG_UNUSED_0x4A8 0x4A8 // Unused Flag #define FLAG_UNUSED_0x4A9 0x4A9 // Unused Flag #define FLAG_UNUSED_0x4AA 0x4AA // Unused Flag #define FLAG_UNUSED_0x4AB 0x4AB // Unused Flag #define FLAG_UNUSED_0x4AC 0x4AC // Unused Flag #define FLAG_UNUSED_0x4AD 0x4AD // Unused Flag #define FLAG_UNUSED_0x4AE 0x4AE // Unused Flag #define FLAG_UNUSED_0x4AF 0x4AF // Unused Flag #define FLAG_UNUSED_0x4B0 0x4B0 // Unused Flag #define FLAG_UNUSED_0x4B1 0x4B1 // Unused Flag #define FLAG_UNUSED_0x4B2 0x4B2 // Unused Flag #define FLAG_UNUSED_0x4B3 0x4B3 // Unused Flag #define FLAG_UNUSED_0x4B4 0x4B4 // Unused Flag #define FLAG_UNUSED_0x4B5 0x4B5 // Unused Flag #define FLAG_UNUSED_0x4B6 0x4B6 // Unused Flag #define FLAG_UNUSED_0x4B7 0x4B7 // Unused Flag #define FLAG_UNUSED_0x4B8 0x4B8 // Unused Flag #define FLAG_UNUSED_0x4B9 0x4B9 // Unused Flag #define FLAG_UNUSED_0x4BA 0x4BA // Unused Flag #define FLAG_UNUSED_0x4BB 0x4BB // Unused Flag #define FLAG_UNUSED_0x4BC 0x4BC // Unused Flag #define FLAG_UNUSED_0x4BD 0x4BD // Unused Flag #define FLAG_UNUSED_0x4BE 0x4BE // Unused Flag #define FLAG_UNUSED_0x4BF 0x4BF // Unused Flag #define FLAG_UNUSED_0x4C0 0x4C0 // Unused Flag #define FLAG_UNUSED_0x4C1 0x4C1 // Unused Flag #define FLAG_UNUSED_0x4C2 0x4C2 // Unused Flag #define FLAG_UNUSED_0x4C3 0x4C3 // Unused Flag #define FLAG_UNUSED_0x4C4 0x4C4 // Unused Flag #define FLAG_UNUSED_0x4C5 0x4C5 // Unused Flag #define FLAG_UNUSED_0x4C6 0x4C6 // Unused Flag #define FLAG_UNUSED_0x4C7 0x4C7 // Unused Flag #define FLAG_UNUSED_0x4C8 0x4C8 // Unused Flag #define FLAG_UNUSED_0x4C9 0x4C9 // Unused Flag #define FLAG_UNUSED_0x4CA 0x4CA // Unused Flag #define FLAG_UNUSED_0x4CB 0x4CB // Unused Flag #define FLAG_UNUSED_0x4CC 0x4CC // Unused Flag #define FLAG_UNUSED_0x4CD 0x4CD // Unused Flag #define FLAG_UNUSED_0x4CE 0x4CE // Unused Flag #define FLAG_UNUSED_0x4CF 0x4CF // Unused Flag #define FLAG_UNUSED_0x4D0 0x4D0 // Unused Flag #define FLAG_UNUSED_0x4D1 0x4D1 // Unused Flag #define FLAG_UNUSED_0x4D2 0x4D2 // Unused Flag #define FLAG_UNUSED_0x4D3 0x4D3 // Unused Flag #define FLAG_UNUSED_0x4D4 0x4D4 // Unused Flag #define FLAG_UNUSED_0x4D5 0x4D5 // Unused Flag #define FLAG_UNUSED_0x4D6 0x4D6 // Unused Flag #define FLAG_UNUSED_0x4D7 0x4D7 // Unused Flag #define FLAG_UNUSED_0x4D8 0x4D8 // Unused Flag #define FLAG_UNUSED_0x4D9 0x4D9 // Unused Flag #define FLAG_UNUSED_0x4DA 0x4DA // Unused Flag #define FLAG_UNUSED_0x4DB 0x4DB // Unused Flag #define FLAG_UNUSED_0x4DC 0x4DC // Unused Flag #define FLAG_UNUSED_0x4DD 0x4DD // Unused Flag #define FLAG_UNUSED_0x4DE 0x4DE // Unused Flag #define FLAG_UNUSED_0x4DF 0x4DF // Unused Flag #define FLAG_UNUSED_0x4E0 0x4E0 // Unused Flag #define FLAG_UNUSED_0x4E1 0x4E1 // Unused Flag #define FLAG_UNUSED_0x4E2 0x4E2 // Unused Flag #define FLAG_UNUSED_0x4E3 0x4E3 // Unused Flag #define FLAG_UNUSED_0x4E4 0x4E4 // Unused Flag #define FLAG_UNUSED_0x4E5 0x4E5 // Unused Flag #define FLAG_UNUSED_0x4E6 0x4E6 // Unused Flag #define FLAG_UNUSED_0x4E7 0x4E7 // Unused Flag #define FLAG_UNUSED_0x4E8 0x4E8 // Unused Flag #define FLAG_UNUSED_0x4E9 0x4E9 // Unused Flag #define FLAG_UNUSED_0x4EA 0x4EA // Unused Flag #define FLAG_UNUSED_0x4EB 0x4EB // Unused Flag #define FLAG_UNUSED_0x4EC 0x4EC // Unused Flag #define FLAG_UNUSED_0x4ED 0x4ED // Unused Flag #define FLAG_UNUSED_0x4EE 0x4EE // Unused Flag #define FLAG_UNUSED_0x4EF 0x4EF // Unused Flag #define FLAG_DEFEATED_RUSTBORO_GYM 0x4F0 #define FLAG_DEFEATED_DEWFORD_GYM 0x4F1 #define FLAG_DEFEATED_MAUVILLE_GYM 0x4F2 #define FLAG_DEFEATED_LAVARIDGE_GYM 0x4F3 #define FLAG_DEFEATED_PETALBURG_GYM 0x4F4 #define FLAG_DEFEATED_FORTREE_GYM 0x4F5 #define FLAG_DEFEATED_MOSSDEEP_GYM 0x4F6 #define FLAG_DEFEATED_SOOTOPOLIS_GYM 0x4F7 #define FLAG_DEFEATED_METEOR_FALLS_STEVEN 0x4F8 #define FLAG_UNUSED_0x4F9 0x4F9 // Unused Flag #define FLAG_UNUSED_0x4FA 0x4FA // Unused Flag #define FLAG_DEFEATED_ELITE_4_SIDNEY 0x4FB #define FLAG_DEFEATED_ELITE_4_PHOEBE 0x4FC #define FLAG_DEFEATED_ELITE_4_GLACIA 0x4FD #define FLAG_DEFEATED_ELITE_4_DRAKE 0x4FE #define FLAG_UNUSED_0x4FF 0x4FF // Unused Flag // Trainer Flags // Trainer flags occupy 0x500 - 0x85F, the last 9 of which are unused // See constants/opponents.h. The values there + FLAG_TRAINER_FLAG_START are the flag IDs #define TRAINER_FLAGS_START 0x500 #define TRAINER_FLAGS_END (TRAINER_FLAGS_START + MAX_TRAINERS_COUNT - 1) // 0x85F // System Flags #define SYSTEM_FLAGS (TRAINER_FLAGS_END + 1) // 0x860 #define FLAG_SYS_POKEMON_GET (SYSTEM_FLAGS + 0x0) // FLAG_0x860 #define FLAG_SYS_POKEDEX_GET (SYSTEM_FLAGS + 0x1) #define FLAG_SYS_POKENAV_GET (SYSTEM_FLAGS + 0x2) #define FLAG_UNUSED_0x863 (SYSTEM_FLAGS + 0x3) // Unused Flag #define FLAG_SYS_GAME_CLEAR (SYSTEM_FLAGS + 0x4) #define FLAG_SYS_CHAT_USED (SYSTEM_FLAGS + 0x5) #define FLAG_UNLOCKED_TRENDY_SAYINGS (SYSTEM_FLAGS + 0x6) // Badges #define FLAG_BADGE01_GET (SYSTEM_FLAGS + 0x7) #define FLAG_BADGE02_GET (SYSTEM_FLAGS + 0x8) #define FLAG_BADGE03_GET (SYSTEM_FLAGS + 0x9) #define FLAG_BADGE04_GET (SYSTEM_FLAGS + 0xA) #define FLAG_BADGE05_GET (SYSTEM_FLAGS + 0xB) #define FLAG_BADGE06_GET (SYSTEM_FLAGS + 0xC) #define FLAG_BADGE07_GET (SYSTEM_FLAGS + 0xD) #define FLAG_BADGE08_GET (SYSTEM_FLAGS + 0xE) #define NUM_BADGES (1 + FLAG_BADGE08_GET - FLAG_BADGE01_GET) // Towns and Cities #define FLAG_VISITED_LITTLEROOT_TOWN (SYSTEM_FLAGS + 0xF) #define FLAG_VISITED_OLDALE_TOWN (SYSTEM_FLAGS + 0x10) #define FLAG_VISITED_DEWFORD_TOWN (SYSTEM_FLAGS + 0x11) #define FLAG_VISITED_LAVARIDGE_TOWN (SYSTEM_FLAGS + 0x12) #define FLAG_VISITED_FALLARBOR_TOWN (SYSTEM_FLAGS + 0x13) #define FLAG_VISITED_VERDANTURF_TOWN (SYSTEM_FLAGS + 0x14) #define FLAG_VISITED_PACIFIDLOG_TOWN (SYSTEM_FLAGS + 0x15) #define FLAG_VISITED_PETALBURG_CITY (SYSTEM_FLAGS + 0x16) #define FLAG_VISITED_SLATEPORT_CITY (SYSTEM_FLAGS + 0x17) #define FLAG_VISITED_MAUVILLE_CITY (SYSTEM_FLAGS + 0x18) #define FLAG_VISITED_RUSTBORO_CITY (SYSTEM_FLAGS + 0x19) #define FLAG_VISITED_FORTREE_CITY (SYSTEM_FLAGS + 0x1A) #define FLAG_VISITED_LILYCOVE_CITY (SYSTEM_FLAGS + 0x1B) #define FLAG_VISITED_MOSSDEEP_CITY (SYSTEM_FLAGS + 0x1C) #define FLAG_VISITED_SOOTOPOLIS_CITY (SYSTEM_FLAGS + 0x1D) #define FLAG_VISITED_EVER_GRANDE_CITY (SYSTEM_FLAGS + 0x1E) #define FLAG_IS_CHAMPION (SYSTEM_FLAGS + 0x1F) // Seems to be related to linking. #define FLAG_NURSE_UNION_ROOM_REMINDER (SYSTEM_FLAGS + 0x20) #define FLAG_UNUSED_0x881 (SYSTEM_FLAGS + 0x21) // Unused Flag #define FLAG_UNUSED_0x882 (SYSTEM_FLAGS + 0x22) // Unused Flag #define FLAG_UNUSED_0x883 (SYSTEM_FLAGS + 0x23) // Unused Flag #define FLAG_UNUSED_0x884 (SYSTEM_FLAGS + 0x24) // Unused Flag #define FLAG_UNUSED_0x885 (SYSTEM_FLAGS + 0x25) // Unused Flag #define FLAG_UNUSED_0x886 (SYSTEM_FLAGS + 0x26) // Unused Flag #define FLAG_UNUSED_0x887 (SYSTEM_FLAGS + 0x27) // Unused Flag #define FLAG_SYS_USE_FLASH (SYSTEM_FLAGS + 0x28) #define FLAG_SYS_USE_STRENGTH (SYSTEM_FLAGS + 0x29) #define FLAG_SYS_WEATHER_CTRL (SYSTEM_FLAGS + 0x2A) #define FLAG_SYS_CYCLING_ROAD (SYSTEM_FLAGS + 0x2B) #define FLAG_SYS_SAFARI_MODE (SYSTEM_FLAGS + 0x2C) #define FLAG_SYS_CRUISE_MODE (SYSTEM_FLAGS + 0x2D) #define FLAG_UNUSED_0x88E (SYSTEM_FLAGS + 0x2E) // Unused Flag #define FLAG_UNUSED_0x88F (SYSTEM_FLAGS + 0x2F) // Unused Flag #define FLAG_SYS_TV_HOME (SYSTEM_FLAGS + 0x30) #define FLAG_SYS_TV_WATCH (SYSTEM_FLAGS + 0x31) #define FLAG_SYS_TV_START (SYSTEM_FLAGS + 0x32) #define FLAG_SYS_CHANGED_DEWFORD_TREND (SYSTEM_FLAGS + 0x33) #define FLAG_SYS_MIX_RECORD (SYSTEM_FLAGS + 0x34) #define FLAG_SYS_CLOCK_SET (SYSTEM_FLAGS + 0x35) #define FLAG_SYS_NATIONAL_DEX (SYSTEM_FLAGS + 0x36) #define FLAG_SYS_CAVE_SHIP (SYSTEM_FLAGS + 0x37) // Unused Flag, leftover from R/S debug, presumably used by Emerald's debug too #define FLAG_SYS_CAVE_WONDER (SYSTEM_FLAGS + 0x38) // Unused Flag, same as above #define FLAG_SYS_CAVE_BATTLE (SYSTEM_FLAGS + 0x39) // Unused Flag, same as above #define FLAG_SYS_SHOAL_TIDE (SYSTEM_FLAGS + 0x3A) #define FLAG_SYS_RIBBON_GET (SYSTEM_FLAGS + 0x3B) #define FLAG_LANDMARK_FLOWER_SHOP (SYSTEM_FLAGS + 0x3C) #define FLAG_LANDMARK_MR_BRINEY_HOUSE (SYSTEM_FLAGS + 0x3D) #define FLAG_LANDMARK_ABANDONED_SHIP (SYSTEM_FLAGS + 0x3E) #define FLAG_LANDMARK_SEASHORE_HOUSE (SYSTEM_FLAGS + 0x3F) #define FLAG_LANDMARK_NEW_MAUVILLE (SYSTEM_FLAGS + 0x40) #define FLAG_LANDMARK_OLD_LADY_REST_SHOP (SYSTEM_FLAGS + 0x41) #define FLAG_LANDMARK_TRICK_HOUSE (SYSTEM_FLAGS + 0x42) #define FLAG_LANDMARK_WINSTRATE_FAMILY (SYSTEM_FLAGS + 0x43) #define FLAG_LANDMARK_GLASS_WORKSHOP (SYSTEM_FLAGS + 0x44) #define FLAG_LANDMARK_LANETTES_HOUSE (SYSTEM_FLAGS + 0x45) #define FLAG_LANDMARK_POKEMON_DAYCARE (SYSTEM_FLAGS + 0x46) #define FLAG_LANDMARK_SEAFLOOR_CAVERN (SYSTEM_FLAGS + 0x47) #define FLAG_LANDMARK_BATTLE_FRONTIER (SYSTEM_FLAGS + 0x48) #define FLAG_LANDMARK_SOUTHERN_ISLAND (SYSTEM_FLAGS + 0x49) #define FLAG_LANDMARK_FIERY_PATH (SYSTEM_FLAGS + 0x4A) #define FLAG_SYS_PC_LANETTE (SYSTEM_FLAGS + 0x4B) #define FLAG_SYS_MYSTERY_EVENT_ENABLE (SYSTEM_FLAGS + 0x4C) #define FLAG_SYS_ENC_UP_ITEM (SYSTEM_FLAGS + 0x4D) #define FLAG_SYS_ENC_DOWN_ITEM (SYSTEM_FLAGS + 0x4E) #define FLAG_SYS_BRAILLE_DIG (SYSTEM_FLAGS + 0x4F) #define FLAG_SYS_REGIROCK_PUZZLE_COMPLETED (SYSTEM_FLAGS + 0x50) #define FLAG_SYS_BRAILLE_REGICE_COMPLETED (SYSTEM_FLAGS + 0x51) #define FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED (SYSTEM_FLAGS + 0x52) #define FLAG_ENABLE_SHIP_SOUTHERN_ISLAND (SYSTEM_FLAGS + 0x53) #define FLAG_LANDMARK_POKEMON_LEAGUE (SYSTEM_FLAGS + 0x54) #define FLAG_LANDMARK_ISLAND_CAVE (SYSTEM_FLAGS + 0x55) #define FLAG_LANDMARK_DESERT_RUINS (SYSTEM_FLAGS + 0x56) #define FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE (SYSTEM_FLAGS + 0x57) #define FLAG_LANDMARK_SCORCHED_SLAB (SYSTEM_FLAGS + 0x58) #define FLAG_LANDMARK_ANCIENT_TOMB (SYSTEM_FLAGS + 0x59) #define FLAG_LANDMARK_TUNNELERS_REST_HOUSE (SYSTEM_FLAGS + 0x5A) #define FLAG_LANDMARK_HUNTERS_HOUSE (SYSTEM_FLAGS + 0x5B) #define FLAG_LANDMARK_SEALED_CHAMBER (SYSTEM_FLAGS + 0x5C) #define FLAG_SYS_TV_LATIAS_LATIOS (SYSTEM_FLAGS + 0x5D) #define FLAG_LANDMARK_SKY_PILLAR (SYSTEM_FLAGS + 0x5E) #define FLAG_SYS_SHOAL_ITEM (SYSTEM_FLAGS + 0x5F) #define FLAG_SYS_B_DASH (SYSTEM_FLAGS + 0x60) // RECEIVED Running Shoes #define FLAG_SYS_CTRL_OBJ_DELETE (SYSTEM_FLAGS + 0x61) #define FLAG_SYS_RESET_RTC_ENABLE (SYSTEM_FLAGS + 0x62) #define FLAG_LANDMARK_BERRY_MASTERS_HOUSE (SYSTEM_FLAGS + 0x63) #define FLAG_SYS_TOWER_SILVER (SYSTEM_FLAGS + 0x64) #define FLAG_SYS_TOWER_GOLD (SYSTEM_FLAGS + 0x65) #define FLAG_SYS_DOME_SILVER (SYSTEM_FLAGS + 0x66) #define FLAG_SYS_DOME_GOLD (SYSTEM_FLAGS + 0x67) #define FLAG_SYS_PALACE_SILVER (SYSTEM_FLAGS + 0x68) #define FLAG_SYS_PALACE_GOLD (SYSTEM_FLAGS + 0x69) #define FLAG_SYS_ARENA_SILVER (SYSTEM_FLAGS + 0x6A) #define FLAG_SYS_ARENA_GOLD (SYSTEM_FLAGS + 0x6B) #define FLAG_SYS_FACTORY_SILVER (SYSTEM_FLAGS + 0x6C) #define FLAG_SYS_FACTORY_GOLD (SYSTEM_FLAGS + 0x6D) #define FLAG_SYS_PIKE_SILVER (SYSTEM_FLAGS + 0x6E) #define FLAG_SYS_PIKE_GOLD (SYSTEM_FLAGS + 0x6F) #define FLAG_SYS_PYRAMID_SILVER (SYSTEM_FLAGS + 0x70) #define FLAG_SYS_PYRAMID_GOLD (SYSTEM_FLAGS + 0x71) #define FLAG_SYS_FRONTIER_PASS (SYSTEM_FLAGS + 0x72) #define FLAG_MAP_SCRIPT_CHECKED_DEOXYS (SYSTEM_FLAGS + 0x73) #define FLAG_DEOXYS_ROCK_COMPLETE (SYSTEM_FLAGS + 0x74) #define FLAG_ENABLE_SHIP_BIRTH_ISLAND (SYSTEM_FLAGS + 0x75) #define FLAG_ENABLE_SHIP_FARAWAY_ISLAND (SYSTEM_FLAGS + 0x76) #define FLAG_SHOWN_BOX_WAS_FULL_MESSAGE (SYSTEM_FLAGS + 0x77) #define FLAG_ARRIVED_ON_FARAWAY_ISLAND (SYSTEM_FLAGS + 0x78) #define FLAG_ARRIVED_AT_MARINE_CAVE_EMERGE_SPOT (SYSTEM_FLAGS + 0x79) #define FLAG_ARRIVED_AT_TERRA_CAVE_ENTRANCE (SYSTEM_FLAGS + 0x7A) #define FLAG_SYS_MYSTERY_GIFT_ENABLE (SYSTEM_FLAGS + 0x7B) #define FLAG_ENTERED_MIRAGE_TOWER (SYSTEM_FLAGS + 0x7C) #define FLAG_LANDMARK_ALTERING_CAVE (SYSTEM_FLAGS + 0x7D) #define FLAG_LANDMARK_DESERT_UNDERPASS (SYSTEM_FLAGS + 0x7E) #define FLAG_LANDMARK_ARTISAN_CAVE (SYSTEM_FLAGS + 0x7F) #define FLAG_ENABLE_SHIP_NAVEL_ROCK (SYSTEM_FLAGS + 0x80) #define FLAG_ARRIVED_AT_NAVEL_ROCK (SYSTEM_FLAGS + 0x81) #define FLAG_LANDMARK_TRAINER_HILL (SYSTEM_FLAGS + 0x82) #define FLAG_UNUSED_0x8E3 (SYSTEM_FLAGS + 0x83) // Unused Flag #define FLAG_RECEIVED_POKEDEX_FROM_BIRCH (SYSTEM_FLAGS + 0x84) #define FLAG_UNUSED_0x8E5 (SYSTEM_FLAGS + 0x85) // Unused Flag #define FLAG_UNUSED_0x8E6 (SYSTEM_FLAGS + 0x86) // Unused Flag #define FLAG_UNUSED_0x8E7 (SYSTEM_FLAGS + 0x87) // Unused Flag #define FLAG_UNUSED_0x8E8 (SYSTEM_FLAGS + 0x88) // Unused Flag #define FLAG_UNUSED_0x8E9 (SYSTEM_FLAGS + 0x89) // Unused Flag #define FLAG_UNUSED_0x8EA (SYSTEM_FLAGS + 0x8A) // Unused Flag #define FLAG_UNUSED_0x8EB (SYSTEM_FLAGS + 0x8B) // Unused Flag #define FLAG_UNUSED_0x8EC (SYSTEM_FLAGS + 0x8C) // Unused Flag #define FLAG_UNUSED_0x8ED (SYSTEM_FLAGS + 0x8D) // Unused Flag #define FLAG_UNUSED_0x8EE (SYSTEM_FLAGS + 0x8E) // Unused Flag #define FLAG_UNUSED_0x8EF (SYSTEM_FLAGS + 0x8F) // Unused Flag #define FLAG_UNUSED_0x8F0 (SYSTEM_FLAGS + 0x90) // Unused Flag #define FLAG_UNUSED_0x8F1 (SYSTEM_FLAGS + 0x91) // Unused Flag #define FLAG_UNUSED_0x8F2 (SYSTEM_FLAGS + 0x92) // Unused Flag #define FLAG_UNUSED_0x8F3 (SYSTEM_FLAGS + 0x93) // Unused Flag #define FLAG_UNUSED_0x8F4 (SYSTEM_FLAGS + 0x94) // Unused Flag #define FLAG_UNUSED_0x8F5 (SYSTEM_FLAGS + 0x95) // Unused Flag #define FLAG_UNUSED_0x8F6 (SYSTEM_FLAGS + 0x96) // Unused Flag #define FLAG_UNUSED_0x8F7 (SYSTEM_FLAGS + 0x97) // Unused Flag #define FLAG_UNUSED_0x8F8 (SYSTEM_FLAGS + 0x98) // Unused Flag #define FLAG_UNUSED_0x8F9 (SYSTEM_FLAGS + 0x99) // Unused Flag #define FLAG_UNUSED_0x8FA (SYSTEM_FLAGS + 0x9A) // Unused Flag #define FLAG_UNUSED_0x8FB (SYSTEM_FLAGS + 0x9B) // Unused Flag #define FLAG_UNUSED_0x8FC (SYSTEM_FLAGS + 0x9C) // Unused Flag #define FLAG_UNUSED_0x8FD (SYSTEM_FLAGS + 0x9D) // Unused Flag #define FLAG_UNUSED_0x8FE (SYSTEM_FLAGS + 0x9E) // Unused Flag #define FLAG_UNUSED_0x8FF (SYSTEM_FLAGS + 0x9F) // Unused Flag #define FLAG_UNUSED_0x900 (SYSTEM_FLAGS + 0xA0) // Unused Flag #define FLAG_UNUSED_0x901 (SYSTEM_FLAGS + 0xA1) // Unused Flag #define FLAG_UNUSED_0x902 (SYSTEM_FLAGS + 0xA2) // Unused Flag #define FLAG_UNUSED_0x903 (SYSTEM_FLAGS + 0xA3) // Unused Flag #define FLAG_UNUSED_0x904 (SYSTEM_FLAGS + 0xA4) // Unused Flag #define FLAG_UNUSED_0x905 (SYSTEM_FLAGS + 0xA5) // Unused Flag #define FLAG_UNUSED_0x906 (SYSTEM_FLAGS + 0xA6) // Unused Flag #define FLAG_UNUSED_0x907 (SYSTEM_FLAGS + 0xA7) // Unused Flag #define FLAG_UNUSED_0x908 (SYSTEM_FLAGS + 0xA8) // Unused Flag #define FLAG_UNUSED_0x909 (SYSTEM_FLAGS + 0xA9) // Unused Flag #define FLAG_UNUSED_0x90A (SYSTEM_FLAGS + 0xAA) // Unused Flag #define FLAG_UNUSED_0x90B (SYSTEM_FLAGS + 0xAB) // Unused Flag #define FLAG_UNUSED_0x90C (SYSTEM_FLAGS + 0xAC) // Unused Flag #define FLAG_UNUSED_0x90D (SYSTEM_FLAGS + 0xAD) // Unused Flag #define FLAG_UNUSED_0x90E (SYSTEM_FLAGS + 0xAE) // Unused Flag #define FLAG_UNUSED_0x90F (SYSTEM_FLAGS + 0xAF) // Unused Flag #define FLAG_UNUSED_0x910 (SYSTEM_FLAGS + 0xB0) // Unused Flag #define FLAG_UNUSED_0x911 (SYSTEM_FLAGS + 0xB1) // Unused Flag #define FLAG_UNUSED_0x912 (SYSTEM_FLAGS + 0xB2) // Unused Flag #define FLAG_UNUSED_0x913 (SYSTEM_FLAGS + 0xB3) // Unused Flag #define FLAG_UNUSED_0x914 (SYSTEM_FLAGS + 0xB4) // Unused Flag #define FLAG_UNUSED_0x915 (SYSTEM_FLAGS + 0xB5) // Unused Flag #define FLAG_UNUSED_0x916 (SYSTEM_FLAGS + 0xB6) // Unused Flag #define FLAG_UNUSED_0x917 (SYSTEM_FLAGS + 0xB7) // Unused Flag #define FLAG_UNUSED_0x918 (SYSTEM_FLAGS + 0xB8) // Unused Flag #define FLAG_UNUSED_0x919 (SYSTEM_FLAGS + 0xB9) // Unused Flag #define FLAG_UNUSED_0x91A (SYSTEM_FLAGS + 0xBA) // Unused Flag #define FLAG_UNUSED_0x91B (SYSTEM_FLAGS + 0xBB) // Unused Flag #define FLAG_UNUSED_0x91C (SYSTEM_FLAGS + 0xBC) // Unused Flag #define FLAG_UNUSED_0x91D (SYSTEM_FLAGS + 0xBD) // Unused Flag #define FLAG_UNUSED_0x91E (SYSTEM_FLAGS + 0xBE) // Unused Flag #define FLAG_UNUSED_0x91F (SYSTEM_FLAGS + 0xBF) // Unused Flag // Daily Flags // These flags are cleared once per day // The start and end are byte-aligned because the flags are cleared in byte increments #define DAILY_FLAGS_START (FLAG_UNUSED_0x91F + (8 - FLAG_UNUSED_0x91F % 8)) #define FLAG_UNUSED_0x920 (DAILY_FLAGS_START + 0x0) // Unused Flag #define FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY (DAILY_FLAGS_START + 0x1) #define FLAG_DAILY_SECRET_BASE (DAILY_FLAGS_START + 0x2) #define FLAG_UNUSED_0x923 (DAILY_FLAGS_START + 0x3) // Unused Flag #define FLAG_UNUSED_0x924 (DAILY_FLAGS_START + 0x4) // Unused Flag #define FLAG_UNUSED_0x925 (DAILY_FLAGS_START + 0x5) // Unused Flag #define FLAG_UNUSED_0x926 (DAILY_FLAGS_START + 0x6) // Unused Flag #define FLAG_UNUSED_0x927 (DAILY_FLAGS_START + 0x7) // Unused Flag #define FLAG_UNUSED_0x928 (DAILY_FLAGS_START + 0x8) // Unused Flag #define FLAG_UNUSED_0x929 (DAILY_FLAGS_START + 0x9) // Unused Flag #define FLAG_DAILY_PICKED_LOTO_TICKET (DAILY_FLAGS_START + 0xA) #define FLAG_DAILY_ROUTE_114_RECEIVED_BERRY (DAILY_FLAGS_START + 0xB) #define FLAG_DAILY_ROUTE_111_RECEIVED_BERRY (DAILY_FLAGS_START + 0xC) #define FLAG_DAILY_BERRY_MASTER_RECEIVED_BERRY (DAILY_FLAGS_START + 0xD) #define FLAG_DAILY_ROUTE_120_RECEIVED_BERRY (DAILY_FLAGS_START + 0xE) #define FLAG_DAILY_LILYCOVE_RECEIVED_BERRY (DAILY_FLAGS_START + 0xF) #define FLAG_DAILY_FLOWER_SHOP_RECEIVED_BERRY (DAILY_FLAGS_START + 0x10) #define FLAG_DAILY_BERRY_MASTERS_WIFE (DAILY_FLAGS_START + 0x11) #define FLAG_DAILY_SOOTOPOLIS_RECEIVED_BERRY (DAILY_FLAGS_START + 0x12) #define FLAG_UNUSED_0x933 (DAILY_FLAGS_START + 0x13) // Unused Flag #define FLAG_DAILY_APPRENTICE_LEAVES (DAILY_FLAGS_START + 0x14) #define FLAG_UNUSED_0x935 (DAILY_FLAGS_START + 0x15) // Unused Flag #define FLAG_UNUSED_0x936 (DAILY_FLAGS_START + 0x16) // Unused Flag #define FLAG_UNUSED_0x937 (DAILY_FLAGS_START + 0x17) // Unused Flag #define FLAG_UNUSED_0x938 (DAILY_FLAGS_START + 0x18) // Unused Flag #define FLAG_UNUSED_0x939 (DAILY_FLAGS_START + 0x19) // Unused Flag #define FLAG_UNUSED_0x93A (DAILY_FLAGS_START + 0x1A) // Unused Flag #define FLAG_UNUSED_0x93B (DAILY_FLAGS_START + 0x1B) // Unused Flag #define FLAG_UNUSED_0x93C (DAILY_FLAGS_START + 0x1C) // Unused Flag #define FLAG_UNUSED_0x93D (DAILY_FLAGS_START + 0x1D) // Unused Flag #define FLAG_UNUSED_0x93E (DAILY_FLAGS_START + 0x1E) // Unused Flag #define FLAG_UNUSED_0x93F (DAILY_FLAGS_START + 0x1F) // Unused Flag #define FLAG_UNUSED_0x940 (DAILY_FLAGS_START + 0x20) // Unused Flag #define FLAG_UNUSED_0x941 (DAILY_FLAGS_START + 0x21) // Unused Flag #define FLAG_UNUSED_0x942 (DAILY_FLAGS_START + 0x22) // Unused Flag #define FLAG_UNUSED_0x943 (DAILY_FLAGS_START + 0x23) // Unused Flag #define FLAG_UNUSED_0x944 (DAILY_FLAGS_START + 0x24) // Unused Flag #define FLAG_UNUSED_0x945 (DAILY_FLAGS_START + 0x25) // Unused Flag #define FLAG_UNUSED_0x946 (DAILY_FLAGS_START + 0x26) // Unused Flag #define FLAG_UNUSED_0x947 (DAILY_FLAGS_START + 0x27) // Unused Flag #define FLAG_UNUSED_0x948 (DAILY_FLAGS_START + 0x28) // Unused Flag #define FLAG_UNUSED_0x949 (DAILY_FLAGS_START + 0x29) // Unused Flag #define FLAG_UNUSED_0x94A (DAILY_FLAGS_START + 0x2A) // Unused Flag #define FLAG_UNUSED_0x94B (DAILY_FLAGS_START + 0x2B) // Unused Flag #define FLAG_UNUSED_0x94C (DAILY_FLAGS_START + 0x2C) // Unused Flag #define FLAG_UNUSED_0x94D (DAILY_FLAGS_START + 0x2D) // Unused Flag #define FLAG_UNUSED_0x94E (DAILY_FLAGS_START + 0x2E) // Unused Flag #define FLAG_UNUSED_0x94F (DAILY_FLAGS_START + 0x2F) // Unused Flag #define FLAG_UNUSED_0x950 (DAILY_FLAGS_START + 0x30) // Unused Flag #define FLAG_UNUSED_0x951 (DAILY_FLAGS_START + 0x31) // Unused Flag #define FLAG_UNUSED_0x952 (DAILY_FLAGS_START + 0x32) // Unused Flag #define FLAG_UNUSED_0x953 (DAILY_FLAGS_START + 0x33) // Unused Flag #define FLAG_UNUSED_0x954 (DAILY_FLAGS_START + 0x34) // Unused Flag #define FLAG_UNUSED_0x955 (DAILY_FLAGS_START + 0x35) // Unused Flag #define FLAG_UNUSED_0x956 (DAILY_FLAGS_START + 0x36) // Unused Flag #define FLAG_UNUSED_0x957 (DAILY_FLAGS_START + 0x37) // Unused Flag #define FLAG_UNUSED_0x958 (DAILY_FLAGS_START + 0x38) // Unused Flag #define FLAG_UNUSED_0x959 (DAILY_FLAGS_START + 0x39) // Unused Flag #define FLAG_UNUSED_0x95A (DAILY_FLAGS_START + 0x3A) // Unused Flag #define FLAG_UNUSED_0x95B (DAILY_FLAGS_START + 0x3B) // Unused Flag #define FLAG_UNUSED_0x95C (DAILY_FLAGS_START + 0x3C) // Unused Flag #define FLAG_UNUSED_0x95D (DAILY_FLAGS_START + 0x3D) // Unused Flag #define FLAG_UNUSED_0x95E (DAILY_FLAGS_START + 0x3E) // Unused Flag #define FLAG_UNUSED_0x95F (DAILY_FLAGS_START + 0x3F) // Unused Flag #define DAILY_FLAGS_END (FLAG_UNUSED_0x95F + (7 - FLAG_UNUSED_0x95F % 8)) #define NUM_DAILY_FLAGS (DAILY_FLAGS_END - DAILY_FLAGS_START + 1) #define FLAGS_COUNT (DAILY_FLAGS_END + 1) // Special Flags (Stored in EWRAM (sSpecialFlags), not in the SaveBlock) #define SPECIAL_FLAGS_START 0x4000 #define FLAG_HIDE_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0) #define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1) #define FLAG_ENABLE_MULTI_CORRIDOR_DOOR (SPECIAL_FLAGS_START + 0x2) #define FLAG_SPECIAL_FLAG_UNUSED_0x4003 (SPECIAL_FLAGS_START + 0x3) // Unused Flag #define FLAG_STORING_ITEMS_IN_PYRAMID_BAG (SPECIAL_FLAGS_START + 0x4) // FLAG_SPECIAL_FLAG_0x4005 - 0x407F also exist and are unused #define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F) #define NUM_SPECIAL_FLAGS (SPECIAL_FLAGS_END - SPECIAL_FLAGS_START + 1) // Temp flag aliases #define FLAG_TEMP_SKIP_GABBY_INTERVIEW FLAG_TEMP_1 #define FLAG_TEMP_REGICE_PUZZLE_STARTED FLAG_TEMP_2 #define FLAG_TEMP_REGICE_PUZZLE_FAILED FLAG_TEMP_3 #define FLAG_TEMP_HIDE_MIRAGE_ISLAND_BERRY_TREE FLAG_TEMP_11 #endif // GUARD_CONSTANTS_FLAGS_H