AS := $(DEVKITARM)/bin/arm-none-eabi-as ASFLAGS := -mcpu=arm7tdmi CC1 := tools/agbcc/bin/agbcc CFLAGS := -mthumb-interwork -O2 CPP := $(DEVKITARM)/bin/arm-none-eabi-cpp CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef LD := $(DEVKITARM)/bin/arm-none-eabi-ld LDFLAGS := -T ld_script.txt -T iwram_syms.txt -T ewram_syms.txt -Map pokeemerald.map OBJCOPY := $(DEVKITARM)/bin/arm-none-eabi-objcopy LIBGCC := tools/agbcc/lib/libgcc.a SHA1 := sha1sum -c GFX := @tools/gbagfx/gbagfx SCANINC := tools/scaninc/scaninc PREPROC := tools/preproc/preproc # Clear the default suffixes. .SUFFIXES: # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: .PRECIOUS: %.1bpp %.4bpp %.8bpp %.gbapal %.lz %.rl .PHONY: rom clean compare tidy C_SRCS := $(wildcard src/*.c) C_OBJS := $(C_SRCS:%.c=%.o) ASM_OBJS := \ asm/crt0.o \ asm/main.o \ asm/dma3_manager.o \ asm/gpu_bg.o \ asm/pixel_buffer.o \ asm/window.o \ asm/text_renderer.o \ asm/gpu_obj.o \ asm/string_util.o \ asm/rom_80093CC.o \ asm/rtc.o \ asm/main_menu.o \ asm/rom_8032654.o \ asm/tileset_animation.o \ asm/rom_80A18F4.o \ asm/task.o \ asm/rom_80A92F4.o \ asm/multiboot.o \ asm/rom_81BAD84.o \ asm/libgcnmultiboot.o \ asm/libmks4agb.o \ asm/libagbbackup.o \ asm/librtc.o \ asm/librfu.o \ asm/libagbsyscall.o \ asm/libc.o DATA_ASM_OBJS := data/data2.o data/anim_mon_front_pics.o \ data/graphics.o data/unknown_serial_data.o data/multiboot_berry_glitch_fix.o \ data/multiboot_pokemon_colosseum.o data/libagbbackup_rodata.o \ data/librtc_rodata.o data/librfu_rodata.o data/sound_data.o \ data/m4a_tables.o \ data/event_scripts.o data/battle_anim_scripts.o \ data/battle_scripts_1.o data/battle_scripts_2.o data/field_effect_scripts.o \ data/battle_ai_scripts.o data/contest_ai_scripts.o data/script_funcs.o OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) ROM := pokeemerald.gba ELF := $(ROM:.gba=.elf) rom: $(ROM) # For contributors to make sure a change didn't affect the contents of the ROM. compare: $(ROM) @$(SHA1) rom.sha1 clean: rm -f $(ROM) $(ELF) $(OBJS) $(C_SRCS:%.c=%.i) pokeemerald.map find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} + tidy: rm -f $(ROM) $(ELF) $(OBJS) $(C_SRCS:%.c=%.i) pokeemerald.map include graphics_file_rules.mk %.s: ; %.bin: ; %.png: ; %.pal: ; %.1bpp: %.png ; $(GFX) $< $@ %.4bpp: %.png ; $(GFX) $< $@ %.8bpp: %.png ; $(GFX) $< $@ %.gbapal: %.pal ; $(GFX) $< $@ %.lz: % ; $(GFX) $< $@ %.rl: % ; $(GFX) $< $@ src/siirtc.o: CFLAGS := -mthumb-interwork src/agb_flash.o: CFLAGS := -O -mthumb-interwork src/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork src/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork src/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc src/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc $(C_OBJS): %.o : %.c @$(CPP) $(CPPFLAGS) $< -o $*.i @$(PREPROC) $*.i charmap.txt | $(CC1) $(CFLAGS) -o $*.s @echo -e ".text\n\t.align\t2, 0\n" >> $*.s $(AS) $(ASFLAGS) -o $@ $*.s %.o : dep = $(shell $(SCANINC) $*.s) $(ASM_OBJS): %.o: %.s $$(dep) $(AS) $(ASFLAGS) -o $@ $< $(DATA_ASM_OBJS): %.o: %.s $$(dep) $(PREPROC) $< charmap.txt | $(AS) $(ASFLAGS) -o $@ # Link objects to produce the ROM. $(ROM): $(OBJS) $(LD) $(LDFLAGS) -o $(ELF) $(OBJS) $(LIBGCC) $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $(ELF) $(ROM)