#include "global.h" #include "malloc.h" static void *sHeapStart; static u32 sHeapSize; void PutMemBlockHeader(void *block, struct MemBlock *prev, struct MemBlock *next, u32 size) { struct MemBlock *header = (struct MemBlock *)block; header->allocated = FALSE; header->locationHi = 0; header->magic = MALLOC_SYSTEM_ID; header->size = size; header->locationLo = 0; header->prev = prev; header->next = next; } void PutFirstMemBlockHeader(void *block, u32 size) { PutMemBlockHeader(block, (struct MemBlock *)block, (struct MemBlock *)block, size - sizeof(struct MemBlock)); } void *AllocInternal(void *heapStart, u32 size, const char *location) { struct MemBlock *pos = (struct MemBlock *)heapStart; struct MemBlock *head = pos; struct MemBlock *splitBlock; u32 foundBlockSize; // Alignment if (size & 3) size = 4 * ((size / 4) + 1); for (;;) { // Loop through the blocks looking for unused block that's big enough. if (!pos->allocated) { foundBlockSize = pos->size; if (foundBlockSize >= size) { if (foundBlockSize - size < 2 * sizeof(struct MemBlock)) { // The block isn't much bigger than the requested size, // so just use it. pos->allocated = TRUE; } else { // The block is significantly bigger than the requested // size, so split the rest into a separate block. foundBlockSize -= sizeof(struct MemBlock); foundBlockSize -= size; splitBlock = (struct MemBlock *)(pos->data + size); pos->allocated = TRUE; pos->size = size; PutMemBlockHeader(splitBlock, pos, pos->next, foundBlockSize); pos->next = splitBlock; if (splitBlock->next != head) splitBlock->next->prev = splitBlock; } pos->locationHi = ((uintptr_t)location) >> 14; pos->locationLo = (uintptr_t)location; return pos->data; } } if (pos->next == head) return NULL; pos = pos->next; } } void FreeInternal(void *heapStart, void *pointer) { if (pointer) { struct MemBlock *head = (struct MemBlock *)heapStart; struct MemBlock *block = (struct MemBlock *)((u8 *)pointer - sizeof(struct MemBlock)); block->allocated = FALSE; // If the freed block isn't the last one, merge with the next block // if it's not in use. if (block->next != head) { if (!block->next->allocated) { block->size += sizeof(struct MemBlock) + block->next->size; block->next->magic = 0; block->next = block->next->next; if (block->next != head) block->next->prev = block; } } // If the freed block isn't the first one, merge with the previous block // if it's not in use. if (block != head) { if (!block->prev->allocated) { block->prev->next = block->next; if (block->next != head) block->next->prev = block->prev; block->magic = 0; block->prev->size += sizeof(struct MemBlock) + block->size; } } } } void *AllocZeroedInternal(void *heapStart, u32 size, const char *location) { void *mem = AllocInternal(heapStart, size, location); if (mem != NULL) { if (size & 3) size = 4 * ((size / 4) + 1); CpuFill32(0, mem, size); } return mem; } bool32 CheckMemBlockInternal(void *heapStart, void *pointer) { struct MemBlock *head = (struct MemBlock *)heapStart; struct MemBlock *block = (struct MemBlock *)((u8 *)pointer - sizeof(struct MemBlock)); if (block->magic != MALLOC_SYSTEM_ID) return FALSE; if (block->next->magic != MALLOC_SYSTEM_ID) return FALSE; if (block->next != head && block->next->prev != block) return FALSE; if (block->prev->magic != MALLOC_SYSTEM_ID) return FALSE; if (block->prev != head && block->prev->next != block) return FALSE; if (block->next != head && block->next != (struct MemBlock *)(block->data + block->size)) return FALSE; return TRUE; } void InitHeap(void *heapStart, u32 heapSize) { sHeapStart = heapStart; sHeapSize = heapSize; PutFirstMemBlockHeader(heapStart, heapSize); } void *Alloc_(u32 size, const char *location) { return AllocInternal(sHeapStart, size, location); } void *AllocZeroed_(u32 size, const char *location) { return AllocZeroedInternal(sHeapStart, size, location); } void Free(void *pointer) { FreeInternal(sHeapStart, pointer); } bool32 CheckMemBlock(void *pointer) { return CheckMemBlockInternal(sHeapStart, pointer); } bool32 CheckHeap() { struct MemBlock *pos = (struct MemBlock *)sHeapStart; do { if (!CheckMemBlockInternal(sHeapStart, pos->data)) return FALSE; pos = pos->next; } while (pos != (struct MemBlock *)sHeapStart); return TRUE; } const struct MemBlock *HeapHead(void) { return (const struct MemBlock *)sHeapStart; } const char *MemBlockLocation(const struct MemBlock *block) { if (!block->allocated) return NULL; return (const char *)(ROM_START | (block->locationHi << 14) | block->locationLo); }