#ifndef GUARD_BG_H #define GUARD_BG_H struct BGCntrlBitfield // for the I/O registers { volatile u16 priority:2; volatile u16 charBaseBlock:2; volatile u16 field_0_2:4; volatile u16 field_1_0:5; volatile u16 areaOverflowMode:1; volatile u16 screenSize:2; }; enum { BG_CTRL_ATTR_VISIBLE = 1, BG_CTRL_ATTR_CHARBASEINDEX = 2, BG_CTRL_ATTR_MAPBASEINDEX = 3, BG_CTRL_ATTR_SCREENSIZE = 4, BG_CTRL_ATTR_PALETTEMODE = 5, BG_CTRL_ATTR_PRIORITY = 6, BG_CTRL_ATTR_MOSAIC = 7, BG_CTRL_ATTR_WRAPAROUND = 8, }; struct BgTemplate { u32 bg:2; // 0x1, 0x2 -> 0x3 u32 charBaseIndex:2; // 0x4, 0x8 -> 0xC u32 mapBaseIndex:5; // 0x10, 0x20, 0x40, 0x80, 0x100 -> 0x1F0 u32 screenSize:2; // 0x200, 0x400 -> 0x600 u32 paletteMode:1; // 0x800 u32 priority:2; // 0x1000, 0x2000 > 0x3000 u32 baseTile:10; }; void ResetBgs(void); u8 GetBgMode(void); void ResetBgControlStructs(void); void Unused_ResetBgControlStruct(u8 bg); void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound); u16 GetBgControlAttribute(u8 bg, u8 attributeId); u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode); void SetTextModeAndHideBgs(void); bool8 IsInvalidBg(u8 bg); int DummiedOutFireRedLeafGreenTileAllocFunc(int a1, int a2, int a3, int a4); void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable); void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates); void InitBgFromTemplate(const struct BgTemplate *template); void SetBgMode(u8 bgMode); u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset); u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset); u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset); bool8 IsDma3ManagerBusyWithBgCopy(void); void ShowBg(u8 bg); void HideBg(u8 bg); void SetBgAttribute(u8 bg, u8 attributeId, u8 value); u16 GetBgAttribute(u8 bg, u8 attributeId); u32 ChangeBgX(u8 bg, u32 value, u8 op); u32 GetBgX(u8 bg); u32 ChangeBgY(u8 bg, u32 value, u8 op); u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op); u32 GetBgY(u8 bg); void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle); u8 Unused_AdjustBgMosaic(u8 a1, u8 a2); void SetBgTilemapBuffer(u8 bg, void *tilemap); void UnsetBgTilemapBuffer(u8 bg); void* GetBgTilemapBuffer(u8 bg); void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset); void CopyBgTilemapBufferToVram(u8 bg); void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height); void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette); void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2); void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height); void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette); void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta); u16 GetBgMetricTextMode(u8 bg, u8 whichMetric); u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric); u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight); void CopyTileMapEntry(u16 *src, u16 *dest, s32 palette1, u32 tileOffset, u32 palette2); u32 GetBgType(u8 bg); bool32 IsInvalidBg32(u8 bg); bool32 IsTileMapOutsideWram(u8 bg); #endif // GUARD_BG_H