#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_POWDER_SNOW].effect == EFFECT_FREEZE_HIT); } SINGLE_BATTLE_TEST("Powder Snow inflicts freeze") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_POWDER_SNOW); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER_SNOW, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent); STATUS_ICON(opponent, freeze: TRUE); } } SINGLE_BATTLE_TEST("Powder Snow cannot freeze an Ice-type") { GIVEN { ASSUME(gSpeciesInfo[SPECIES_SNORUNT].types[0] == TYPE_ICE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SNORUNT); } WHEN { TURN { MOVE(player, MOVE_POWDER_SNOW); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER_SNOW, player); HP_BAR(opponent); NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent); NOT STATUS_ICON(opponent, freeze: TRUE); } }