#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H #define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H // The following correspond to the struct members of BattleScripting by adding their offset #define sPAINSPLIT_HP (gBattleScripting + 0x00) // painSplitHp #define sBIDE_DMG (gBattleScripting + 0x04) // bideDmg #define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString #define sEXP_CATCH (gBattleScripting + 0x0E) // expOnCatch #define sTWOTURN_STRINGID (gBattleScripting + 0x0F) // twoTurnsMoveStringId #define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1 #define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2 #define sTRIPLE_KICK_POWER (gBattleScripting + 0x12) // tripleKickPower #define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState #define sSAVED_STAT_CHANGER (gBattleScripting + 0x15) // savedStatChanger #define sSHIFT_SWITCHED (gBattleScripting + 0x16) // shiftSwitched #define sBATTLER (gBattleScripting + 0x17) // battler #define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn #define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit #define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger #define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed #define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState #define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle #define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState #define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState #define sSAVED_BATTLER (gBattleScripting + 0x20) // savedBattler #define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState #define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState #define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP #define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType #define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId #define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType #define sMON_CAUGHT (gBattleScripting + 0x27) // monCaught #define sSAVED_DMG (gBattleScripting + 0x28) // savedDmg #define sSAVED_MOVE_EFFECT (gBattleScripting + 0x2C) // savedMoveEffect #define sMOVE_EFFECT (gBattleScripting + 0x2E) // moveEffect #define sMULTIHIT_EFFECT (gBattleScripting + 0x30) // multihitMoveEffect #define sILLUSION_NICK_HACK (gBattleScripting + 0x32) // illusionNickHack #define sFIXED_ABILITY_POPUP (gBattleScripting + 0x33) // fixedPopup #define sABILITY_OVERWRITE (gBattleScripting + 0x34) // abilityPopupOverwrite #define sSWITCH_CASE (gBattleScripting + 0x36) // switchCase #define sBERRY_OVERRIDE (gBattleScripting + 0x37) // overrideBerryRequirements #define sSTICKY_WEB_STAT_DROP (gBattleScripting + 0x38) // stickyWebStatDrop // Array entries for battle communication #define MULTIUSE_STATE 0 #define CURSOR_POSITION 1 #define TASK_ID 1 // task Id and cursor position share the same field #define SPRITES_INIT_STATE1 1 // shares the Id as well #define SPRITES_INIT_STATE2 2 #define MOVE_EFFECT_BYTE 3 #define ACTIONS_CONFIRMED_COUNT 4 #define MULTISTRING_CHOOSER 5 #define MISS_TYPE 6 #define MSG_DISPLAY 7 #define BATTLE_COMMUNICATION_ENTRIES_COUNT 8 #define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER) #define cMISS_TYPE (gBattleCommunication + MISS_TYPE) // Battle Script defines for getting the wanted battler #define BS_TARGET 0 #define BS_ATTACKER 1 #define BS_EFFECT_BATTLER 2 #define BS_FAINTED 3 #define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon #define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen #define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen #define BS_BATTLER_0 7 #define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability #define BS_TARGET_SIDE 9 // for Cmd_jumpifability #define BS_SCRIPTING 10 #define BS_PLAYER1 11 #define BS_OPPONENT1 12 #define BS_PLAYER2 13 // for Cmd_updatestatusicon #define BS_OPPONENT2 14 #define BS_ABILITY_BATTLER 15 #define BS_ATTACKER_PARTNER 16 // Cmd_accuracycheck #define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF #define ACC_CURR_MOVE 0 // compare operands #define CMP_EQUAL 0 #define CMP_NOT_EQUAL 1 #define CMP_GREATER_THAN 2 #define CMP_LESS_THAN 3 #define CMP_COMMON_BITS 4 #define CMP_NO_COMMON_BITS 5 // Cmd_various #define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 #define VARIOUS_SET_MAGIC_COAT_TARGET 1 #define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 #define VARIOUS_GET_MOVE_TARGET 3 #define VARIOUS_GET_BATTLER_FAINTED 4 #define VARIOUS_RESET_SWITCH_IN_ABILITY_BITS 5 #define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 #define VARIOUS_RESET_PLAYER_FAINTED 7 #define VARIOUS_PALACE_FLAVOR_TEXT 8 #define VARIOUS_ARENA_JUDGMENT_WINDOW 9 #define VARIOUS_ARENA_OPPONENT_MON_LOST 10 #define VARIOUS_ARENA_PLAYER_MON_LOST 11 #define VARIOUS_ARENA_BOTH_MONS_LOST 12 #define VARIOUS_EMIT_YESNOBOX 13 #define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14 #define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15 #define VARIOUS_ARENA_JUDGMENT_STRING 16 #define VARIOUS_ARENA_WAIT_STRING 17 #define VARIOUS_WAIT_CRY 18 #define VARIOUS_RETURN_OPPONENT_MON1 19 #define VARIOUS_RETURN_OPPONENT_MON2 20 #define VARIOUS_VOLUME_DOWN 21 #define VARIOUS_VOLUME_UP 22 #define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23 #define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24 #define VARIOUS_SET_TELEPORT_OUTCOME 25 #define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 #define VARIOUS_STAT_TEXT_BUFFER 27 #define VARIOUS_SWITCHIN_ABILITIES 28 #define VARIOUS_SAVE_TARGET 29 #define VARIOUS_RESTORE_TARGET 30 #define VARIOUS_INSTANT_HP_DROP 31 #define VARIOUS_CLEAR_STATUS 32 #define VARIOUS_RESTORE_PP 33 #define VARIOUS_TRY_ACTIVATE_MOXIE 34 #define VARIOUS_TRY_ACTIVATE_FELL_STINGER 35 #define VARIOUS_PLAY_MOVE_ANIMATION 36 #define VARIOUS_SET_LUCKY_CHANT 37 #define VARIOUS_SUCKER_PUNCH_CHECK 38 #define VARIOUS_SET_SIMPLE_BEAM 39 #define VARIOUS_TRY_ENTRAINMENT 40 #define VARIOUS_SET_LAST_USED_ABILITY 41 #define VARIOUS_TRY_HEAL_PULSE 42 #define VARIOUS_TRY_QUASH 43 #define VARIOUS_INVERT_STAT_STAGES 44 #define VARIOUS_SET_TERRAIN 45 #define VARIOUS_TRY_ME_FIRST 46 #define VARIOUS_JUMP_IF_BATTLE_END 47 #define VARIOUS_TRY_ELECTRIFY 48 #define VARIOUS_TRY_REFLECT_TYPE 49 #define VARIOUS_TRY_SOAK 50 #define VARIOUS_HANDLE_MEGA_EVO 51 #define VARIOUS_TRY_LAST_RESORT 52 #define VARIOUS_ARGUMENT_STATUS_EFFECT 53 #define VARIOUS_TRY_HIT_SWITCH_TARGET 54 #define VARIOUS_TRY_AUTOTOMIZE 55 #define VARIOUS_TRY_COPYCAT 56 #define VARIOUS_ABILITY_POPUP 57 #define VARIOUS_DEFOG 58 #define VARIOUS_JUMP_IF_TARGET_ALLY 59 #define VARIOUS_TRY_SYNCHRONOISE 60 #define VARIOUS_PSYCHO_SHIFT 61 #define VARIOUS_CURE_STATUS 62 #define VARIOUS_POWER_TRICK 63 #define VARIOUS_AFTER_YOU 64 #define VARIOUS_BESTOW 65 #define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66 #define VARIOUS_JUMP_IF_NOT_GROUNDED 67 #define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68 #define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69 #define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70 #define VARIOUS_SET_AURORA_VEIL 71 #define VARIOUS_TRY_THIRD_TYPE 72 #define VARIOUS_ACUPRESSURE 73 #define VARIOUS_SET_POWDER 74 #define VARIOUS_SPECTRAL_THIEF 75 #define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 76 #define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 77 #define VARIOUS_JUMP_IF_ROAR_FAILS 78 #define VARIOUS_TRY_INSTRUCT 79 #define VARIOUS_JUMP_IF_NOT_BERRY 80 #define VARIOUS_TRACE_ABILITY 81 #define VARIOUS_UPDATE_NICK 82 #define VARIOUS_TRY_ILLUSION_OFF 83 #define VARIOUS_SET_SPRITEIGNORE0HP 84 #define VARIOUS_HANDLE_FORM_CHANGE 85 #define VARIOUS_GET_STAT_VALUE 86 #define VARIOUS_JUMP_IF_FULL_HP 87 #define VARIOUS_LOSE_TYPE 88 #define VARIOUS_TRY_ACTIVATE_SOULHEART 89 #define VARIOUS_TRY_ACTIVATE_RECEIVER 90 #define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91 #define VARIOUS_TRY_FRISK 92 #define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93 #define VARIOUS_TRY_FAIRY_LOCK 94 #define VARIOUS_JUMP_IF_NO_ALLY 95 #define VARIOUS_POISON_TYPE_IMMUNITY 96 #define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 97 #define VARIOUS_INFATUATE_WITH_BATTLER 98 #define VARIOUS_SET_LAST_USED_ITEM 99 #define VARIOUS_PARALYZE_TYPE_IMMUNITY 100 #define VARIOUS_JUMP_IF_ABSENT 101 #define VARIOUS_DESTROY_ABILITY_POPUP 102 #define VARIOUS_TOTEM_BOOST 103 #define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104 #define VARIOUS_MOVEEND_ITEM_EFFECTS 105 #define VARIOUS_TERRAIN_SEED 106 #define VARIOUS_MAKE_INVISIBLE 107 #define VARIOUS_ROOM_SERVICE 108 #define VARIOUS_JUMP_IF_TERRAIN_AFFECTED 109 #define VARIOUS_EERIE_SPELL_PP_REDUCE 110 #define VARIOUS_JUMP_IF_TEAM_HEALTHY 111 #define VARIOUS_TRY_HEAL_QUARTER_HP 112 #define VARIOUS_REMOVE_TERRAIN 113 #define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114 #define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115 #define VARIOUS_GET_ROTOTILLER_TARGETS 116 #define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117 #define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118 #define VARIOUS_CONSUME_BERRY 119 #define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120 #define VARIOUS_HANDLE_PRIMAL_REVERSION 121 #define VARIOUS_APPLY_PLASMA_FISTS 122 #define VARIOUS_JUMP_IF_SPECIES 123 #define VARIOUS_UPDATE_ABILITY_POPUP 124 #define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125 #define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126 #define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127 #define VARIOUS_PHOTON_GEYSER_CHECK 128 #define VARIOUS_SHELL_SIDE_ARM_CHECK 129 #define VARIOUS_TRY_NO_RETREAT 130 #define VARIOUS_TRY_TAR_SHOT 131 #define VARIOUS_CAN_TAR_SHOT_WORK 132 #define VARIOUS_CHECK_POLTERGEIST 133 #define VARIOUS_SET_OCTOLOCK 134 #define VARIOUS_CUT_1_3_HP_RAISE_STATS 135 #define VARIOUS_TRY_END_NEUTRALIZING_GAS 136 #define VARIOUS_JUMP_IF_UNDER_200 137 #define VARIOUS_SET_SKY_DROP 138 #define VARIOUS_CLEAR_SKY_DROP 139 #define VARIOUS_SKY_DROP_YAWN 140 #define VARIOUS_JUMP_IF_CANT_FLING 141 #define VARIOUS_JUMP_IF_HOLD_EFFECT 142 #define VARIOUS_CURE_CERTAIN_STATUSES 143 #define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 144 #define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 145 #define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 146 #define VARIOUS_SAVE_BATTLER_ITEM 147 #define VARIOUS_RESTORE_BATTLER_ITEM 148 #define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 149 #define VARIOUS_SET_BEAK_BLAST 150 #define VARIOUS_SWAP_SIDE_STATUSES 151 #define VARIOUS_SET_Z_EFFECT 152 #define VARIOUS_TRY_SYMBIOSIS 153 #define VARIOUS_CAN_TELEPORT 154 #define VARIOUS_GET_BATTLER_SIDE 155 #define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 156 #define VARIOUS_SWAP_STATS 157 #define VARIOUS_JUMP_IF_ROD 158 #define VARIOUS_JUMP_IF_ABSORB 159 #define VARIOUS_JUMP_IF_MOTOR 160 #define VARIOUS_TEATIME_INVUL 161 #define VARIOUS_TEATIME_TARGETS 162 #define VARIOUS_TRY_WIND_RIDER_POWER 163 #define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 164 #define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 165 #define VARIOUS_JUMP_IF_NO_VALID_TARGETS 166 #define VARIOUS_JUMP_IF_EMERGENCY_EXITED 167 #define VARIOUS_STORE_HEALING_WISH 168 // Cmd_manipulatedamage #define DMG_CHANGE_SIGN 0 #define DMG_RECOIL_FROM_MISS 1 #define DMG_DOUBLED 2 #define DMG_1_8_TARGET_HP 3 #define DMG_FULL_ATTACKER_HP 4 #define DMG_CURR_ATTACKER_HP 5 #define DMG_BIG_ROOT 6 #define DMG_1_2_ATTACKER_HP 7 #define DMG_RECOIL_FROM_IMMUNE 8 // Used to calculate recoil for the Gen 4 version of Jump Kick // Cmd_jumpifcantswitch #define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7) // Cmd_statbuffchange #define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange #define STAT_CHANGE_MIRROR_ARMOR (1 << 1) // Stat change redirection caused by Mirror Armor ability. #define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5) #define STAT_CHANGE_UPDATE_MOVE_EFFECT (1 << 6) // stat change flags for Cmd_playstatchangeanimation #define STAT_CHANGE_NEGATIVE (1 << 0) #define STAT_CHANGE_BY_TWO (1 << 1) #define STAT_CHANGE_MULTIPLE_STATS (1 << 2) #define STAT_CHANGE_CANT_PREVENT (1 << 3) // stat flags for Cmd_playstatchangeanimation #define BIT_HP (1 << 0) #define BIT_ATK (1 << 1) #define BIT_DEF (1 << 2) #define BIT_SPEED (1 << 3) #define BIT_SPATK (1 << 4) #define BIT_SPDEF (1 << 5) #define BIT_ACC (1 << 6) #define BIT_EVASION (1 << 7) #define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen // cases for Cmd_moveend #define MOVEEND_SUM_DAMAGE 0 #define MOVEEND_PROTECT_LIKE_EFFECT 1 #define MOVEEND_RAGE 2 #define MOVEEND_SYNCHRONIZE_TARGET 3 #define MOVEEND_ABILITIES 4 #define MOVEEND_ABILITIES_ATTACKER 5 #define MOVEEND_STATUS_IMMUNITY_ABILITIES 6 #define MOVEEND_SYNCHRONIZE_ATTACKER 7 #define MOVEEND_CHOICE_MOVE 8 #define MOVEEND_ATTACKER_INVISIBLE 9 #define MOVEEND_ATTACKER_VISIBLE 10 #define MOVEEND_TARGET_VISIBLE 11 #define MOVEEND_ITEM_EFFECTS_TARGET 12 #define MOVEEND_ITEM_EFFECTS_ALL 13 #define MOVEEND_KINGSROCK 14 // These item effects will occur each strike of a multi-hit move #define MOVEEND_SUBSTITUTE 15 #define MOVEEND_SKY_DROP_CONFUSE 16 #define MOVEEND_UPDATE_LAST_MOVES 17 #define MOVEEND_MIRROR_MOVE 18 #define MOVEEND_NEXT_TARGET 19 // Everything up until here is handled for each strike of a multi-hit move #define MOVEEND_MULTIHIT_MOVE 20 #define MOVEEND_DEFROST 21 #define MOVEEND_MOVE_EFFECTS2 22 #define MOVEEND_RECOIL 23 #define MOVEEND_MAGICIAN 24 // Occurs after final multi-hit strike, and after other items/abilities would activate #define MOVEEND_EJECT_BUTTON 25 #define MOVEEND_RED_CARD 26 #define MOVEEND_EJECT_PACK 27 #define MOVEEND_LIFEORB_SHELLBELL 28 // Includes shell bell, throat spray, etc #define MOVEEND_CHANGED_ITEMS 29 #define MOVEEND_PICKPOCKET 30 #define MOVEEND_DANCER 31 #define MOVEEND_EMERGENCY_EXIT 32 #define MOVEEND_WEATHER_FORM 33 #define MOVEEND_SYMBIOSIS 34 #define MOVEEND_CLEAR_BITS 35 #define MOVEEND_COUNT 36 // switch cases #define B_SWITCH_NORMAL 0 #define B_SWITCH_HIT 1 // dragon tail, circle throw #define B_SWITCH_RED_CARD 2 #endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H