.include "asm/macros.inc" .include "constants/constants.inc" .section .rodata .string "{STRING 36}$" .string "{STRING 0} gained{PLAYER}\n{STRING 52} EXP. Points!\p$" .string "$" .string " a boosted$" .string "{STRING 0} grew to\nLV. {PLAYER}!{UNKNOWN_A}\p$" .string "{STRING 0} learned\n{PLAYER}!{UNKNOWN_A}\p$" .string "{STRING 0} is trying to\nlearn {PLAYER}.\p$" .string "But, {STRING 0} can’t learn\nmore than four moves.\p$" .string "Delete a move to make\nroom for {PLAYER}?$" .string "{STRING 0} forgot\n{PLAYER}.\p$" .string "{PAUSE 32}Stop learning\n{PLAYER}?$" .string "{STRING 0} did not learn\n{PLAYER}.\p$" .string "Use next POKéMON?$" .string "{STRING 15}’s\nattack missed!$" .string "{STRING 16}\nprotected itself!$" .string "{STRING 16} avoided\ndamage with {STRING 25}!$" .string "{STRING 16} makes GROUND\nmoves miss with {STRING 25}!$" .string "{STRING 16} avoided\nthe attack!$" .string "It doesn’t affect\n{STRING 16}‥$" .string "{STRING 15}\nfainted!\p$" .string "{STRING 16}\nfainted!\p$" .string "{STRING 35} got ¥{STRING 0}\nfor winning!\p$" .string "{STRING 35} is out of\nusable POKéMON!\p$" .string "{STRING 35} whited out!{PAUSE_UNTIL_PRESS}$" .string "{STRING 19} prevents\nescape with {STRING 26}!\p$" .string "Can’t escape!\p$" .string "{STRING 15} can’t escape!$" .string "Hit {STRING 0} time(s)!$" .string "{STRING 17}\nfell asleep!$" .string "{STRING 19}’s {STRING 26}\nmade {STRING 17} sleep!$" .string "{STRING 16} is\nalready asleep!$" .string "{STRING 15} is\nalready asleep!$" .string "{STRING 16}\nwasn’t affected!$" .string "{STRING 17}\nwas poisoned!$" .string "{STRING 19}’s {STRING 26}\npoisoned {STRING 17}!$" .string "{STRING 15} is hurt\nby poison!$" .string "{STRING 16} is already\npoisoned.$" .string "{STRING 17} is badly\npoisoned!$" .string "{STRING 16} had its\nenergy drained!$" .string "{STRING 17} was burned!$" .string "{STRING 19}’s {STRING 26}\nburned {STRING 17}!$" .string "{STRING 15} is hurt\nby its burn!$" .string "{STRING 16} already\nhas a burn.$" .string "{STRING 17} was\nfrozen solid!$" .string "{STRING 19}’s {STRING 26}\nfroze {STRING 17} solid!$" .string "{STRING 15} is\nfrozen solid!$" .string "{STRING 16} was\ndefrosted!$" .string "{STRING 15} was\ndefrosted!$" .string "{STRING 15} was\ndefrosted by {STRING 20}!$" .string "{STRING 17} is paralyzed!\nIt may be unable to move!$" .string "{STRING 19}’s {STRING 26}\nparalyzed {STRING 17}!\lIt may be unable to move!$" .string "{STRING 15} is paralyzed!\nIt can’t move!$" .string "{STRING 16} is\nalready paralyzed!$" .string "{STRING 16} was\nhealed of paralysis!$" .string "{STRING 16}’s\ndream was eaten!$" .string "{STRING 15}’s {STRING 0}\nwon’t go higher!$" .string "{STRING 16}’s {STRING 0}\nwon’t go lower!$" .string "Your team’s {STRING 0}\nstopped working!$" .string "The foe’s {STRING 0}\nstopped working!$" .string "{STRING 15} is\nconfused!$" .string "{STRING 15} snapped\nout of confusion!$" .string "{STRING 17} became\nconfused!$" .string "{STRING 16} is\nalready confused!$" .string "{STRING 16}\nfell in love!$" .string "{STRING 15} is in love\nwith {STRING 19}!$" .string "{STRING 15} is\nimmobilized by love!$" .string "{STRING 16} was\nblown away!$" .string "{STRING 15} transformed\ninto the {STRING 0} type!$" .string "{STRING 15} flinched!$" .string "{STRING 16} regained\nhealth!$" .string "{STRING 16}’s\nHP is full!$" .string "{STRING 42}’s {STRING 20}\nraised SP. DEF!$" .string "{STRING 42}’s {STRING 20}\nraised SP. DEF a little!$" .string "{STRING 42}’s {STRING 20}\nraised DEFENSE!$" .string "{STRING 42}’s {STRING 20}\nraised DEFENSE a little!$" .string "{STRING 42}’s party is covered\nby a veil!$" .string "{STRING 16}’s party is protected\nby SAFEGUARD!$" .string "{STRING 44}’s party is no longer\nprotected by SAFEGUARD!$" .string "{STRING 15} went\nto sleep!$" .string "{STRING 15} slept and\nbecame healthy!$" .string "{STRING 15} whipped\nup a whirlwind!$" .string "{STRING 15} took\nin sunlight!$" .string "{STRING 15} lowered\nits head!$" .string "{STRING 15} is glowing!$" .string "{STRING 15} flew\nup high!$" .string "{STRING 15} dug a hole!$" .string "{STRING 15} hid\nunderwater!$" .string "{STRING 15} sprang up!$" .string "{STRING 16} was squeezed by\n{STRING 15}’s BIND!$" .string "{STRING 16} was trapped\nin the vortex!$" .string "{STRING 16} was trapped\nby SAND TOMB!$" .string "{STRING 16} was WRAPPED by\n{STRING 15}!$" .string "{STRING 15} CLAMPED\n{STRING 16}!$" .string "{STRING 15} is hurt\nby {STRING 0}!$" .string "{STRING 15} was freed\nfrom {STRING 0}!$" .string "{STRING 15} kept going\nand crashed!$" gUnknown_085CA424:: @ 85CA424 .string "{STRING 42} became\nshrouded in MIST!$" .string "{STRING 19} is protected\nby MIST!$" gUnknown_085CA459:: @ 85CA459 .string "{STRING 15} is getting\npumped!$" .string "{STRING 15} is hit\nwith recoil!$" .string "{STRING 15} protected\nitself!$" .string "{STRING 15} is buffeted\nby the sandstorm!$" .string "{STRING 15} is pelted\nby HAIL!$" .string "{STRING 40}’s {STRING 0}\nwore off!$" .string "{STRING 16} was seeded!$" .string "{STRING 16} evaded\nthe attack!$" .string "{STRING 15}’s health is\nsapped by LEECH SEED!$" .string "{STRING 15} is fast\nasleep.$" .string "{STRING 15} woke up!$" .string "But {STRING 19}’s UPROAR\nkept it awake!$" .string "{STRING 15} woke up\nin the UPROAR!$" .string "{STRING 15} caused\nan UPROAR!$" .string "{STRING 15} is making\nan UPROAR!$" .string "{STRING 15} calmed down.$" .string "But {STRING 16} can’t\nsleep in an UPROAR!$" .string "{STRING 15} STOCKPILED\n{STRING 0}!$" .string "{STRING 15} can’t\nSTOCKPILE any more!$" .string "But {STRING 16} can’t\nsleep in an UPROAR!$" .string "But the UPROAR kept\n{STRING 16} awake!$" .string "{STRING 16} stayed awake\nusing its {STRING 25}!$" .string "{STRING 15} is storing\nenergy!$" .string "{STRING 15} unleashed\nenergy!$" .string "{STRING 15} became\nconfused due to fatigue!$" .string "{STRING 35} picked up\n¥{STRING 0}!\p$" .string "{STRING 16} is\nunaffected!$" .string "{STRING 15} transformed\ninto {STRING 0}!$" .string "{STRING 15} made\na SUBSTITUTE!$" .string "{STRING 15} already\nhas a SUBSTITUTE!$" .string "The SUBSTITUTE took damage\nfor {STRING 16}!\p$" .string "{STRING 16}’s\nSUBSTITUTE faded!\p$" .string "{STRING 15} must\nrecharge!$" .string "{STRING 16}’s RAGE\nis building!$" .string "{STRING 16}’s {STRING 0}\nwas disabled!$" .string "{STRING 15} is disabled\nno more!$" .string "{STRING 16} got\nan ENCORE!$" .string "{STRING 15}’s ENCORE\nended!$" .string "{STRING 15} took aim\nat {STRING 16}!$" .string "{STRING 15} SKETCHED\n{STRING 0}!$" .string "{STRING 15} is trying\nto take its foe with it!$" .string "{STRING 16} took\n{STRING 15} with it!$" .string "Reduced {STRING 16}’s\n{STRING 0} by {PLAYER}!$" .string "{STRING 15} stole\n{STRING 16}’s {STRING 22}!$" .string "{STRING 16} can’t\nescape now!$" .string "{STRING 16} fell into\na NIGHTMARE!$" .string "{STRING 15} is locked\nin a NIGHTMARE!$" .string "{STRING 15} cut its own HP and\nlaid a CURSE on {STRING 16}!$" .string "{STRING 15} is afflicted\nby the CURSE!$" .string "SPIKES were scattered all around\nthe opponent’s side!$" .string "{STRING 19} is hurt\nby SPIKES!$" .string "{STRING 15} identified\n{STRING 16}!$" .string "{STRING 15}’s PERISH count\nfell to {STRING 0}!$" .string "{STRING 15} braced\nitself!$" .string "{STRING 16} ENDURED\nthe hit!$" .string "MAGNITUDE {STRING 0}!$" .string "{STRING 15} cut its own HP\nand maximized ATTACK!$" .string "{STRING 15} copied\n{STRING 16}’s stat changes!$" .string "{STRING 15} got free of\n{STRING 16}’s {STRING 0}!$" .string "{STRING 15} shed\nLEECH SEED!$" .string "{STRING 15} blew away\nSPIKES!$" .string "{STRING 15} fled from\nbattle!$" .string "{STRING 15} foresaw\nan attack!$" .string "{STRING 16} took the\n{STRING 0} attack!$" .string "{STRING 15} chose\n{STRING 20} as its destiny!$" .string "{STRING 0}’s attack!$" .string "{STRING 15} became the\ncenter of attention!$" .string "{STRING 15} began\ncharging power!$" .string "NATURE POWER turned into\n{STRING 20}!$" .string "{STRING 15}’s status\nreturned to normal!$" .string "{STRING 16} was subjected\nto TORMENT!$" .string "{STRING 15} is tightening\nits focus!$" .string "{STRING 16} fell for\nthe TAUNT!$" .string "{STRING 15} is ready to\nhelp {STRING 16}!$" .string "{STRING 15} switched\nitems with its opponent!$" .string "{STRING 15} obtained\n{STRING 0}.$" .string "{STRING 16} obtained\n{PLAYER}.$" .string "{STRING 15} obtained\n{STRING 0}.\p{STRING 16} obtained\n{PLAYER}.$" .string "{STRING 15} copied\n{STRING 16}’s {STRING 25}!$" .string "{STRING 15} made a WISH!$" .string "{STRING 0}’s WISH\ncame true!$" .string "{STRING 15} planted its roots!$" .string "{STRING 15} absorbed\nnutrients with its roots!$" .string "{STRING 16} anchored\nitself with its roots!$" .string "{STRING 15} made\n{STRING 16} drowsy!$" .string "{STRING 15} knocked off\n{STRING 16}’s {STRING 22}!$" .string "{STRING 15} swapped abilities\nwith its opponent!$" .string "{STRING 15} sealed the\nopponent’s move(s)!$" .string "{STRING 15} wants the\nopponent to bear a GRUDGE!$" .string "{STRING 15}’s {STRING 0} lost\nall its PP due to the GRUDGE!$" .string "{STRING 15} shrouded\nitself in {STRING 20}!$" .string "{STRING 15}’s {STRING 20}\nwas bounced back by MAGIC COAT!$" .string "{STRING 15} waits for a target\nto make a move!$" .string "{STRING 16} SNATCHED\n{STRING 19}’s move!$" .string "Electricity’s power was\nweakened!$" .string "Fire’s power was\nweakened!$" .string "{STRING 15} found\none {STRING 22}!$" .string "A soothing aroma wafted\nthrough the area!$" .string "Items can’t be used now.{PAUSE 64}$" .string "For {STRING 19},\n{STRING 22} {STRING 0}$" .string "{STRING 19} used\n{STRING 22} to get pumped!$" .string "{STRING 15} lost its\nfocus and couldn’t move!$" .string "{STRING 16} was\ndragged out!\p$" .string "The wall shattered!$" .string "But it had no effect!$" .string "{STRING 18} has no\nmoves left!\p$" .string "{STRING 18}’s {STRING 20}\nis disabled!\p$" .string "{STRING 18} can’t use the same\nmove in a row due to the TORMENT!\p$" .string "{STRING 18} can’t use\n{STRING 20} after the TAUNT!\p$" .string "{STRING 18} can’t use the\nsealed {STRING 20}!\p$" .string "{STRING 19}’s {STRING 26}\nmade it rain!$" .string "{STRING 19}’s {STRING 26}\nraised its SPEED!$" .string "{STRING 16} was protected\nby {STRING 25}!$" .string "{STRING 16}’s {STRING 25}\nprevents {STRING 15}\lfrom using {STRING 20}!$" .string "{STRING 16} restored HP\nusing its {STRING 25}!$" .string "{STRING 16}’s {STRING 25}\nmade {STRING 20} useless!$" .string "{STRING 16}’s {STRING 25}\nmade it the {STRING 0} type!$" .string "{STRING 17}’s {STRING 25}\nprevents paralysis!$" .string "{STRING 16}’s {STRING 25}\nprevents romance!$" .string "{STRING 17}’s {STRING 25}\nprevents poisoning!$" .string "{STRING 16}’s {STRING 25}\nprevents confusion!$" .string "{STRING 16}’s {STRING 25}\nraised its FIRE power!$" .string "{STRING 16} anchors\nitself with {STRING 25}!$" .string "{STRING 19}’s {STRING 26}\ncuts {STRING 16}’s ATTACK!$" .string "{STRING 19}’s {STRING 26}\nprevents stat loss!$" .string "{STRING 16}’s {STRING 25}\nhurt {STRING 15}!$" .string "{STRING 19} TRACED\n{STRING 0}’s {PLAYER}!$" .string "{STRING 17}’s {STRING 27}\nprevents burns!$" .string "{STRING 16}’s {STRING 25}\nblocks {STRING 20}!$" .string "{STRING 19}’s {STRING 26}\nblocks {STRING 20}!$" .string "{STRING 15}’s {STRING 24}\nrestored its HP a little!$" .string "{STRING 19}’s {STRING 26}\nwhipped up a sandstorm!$" .string "{STRING 19}’s {STRING 26}\nintensified the sun’s rays!$" .string "{STRING 19}’s {STRING 26}\nprevents {STRING 0} loss!$" .string "{STRING 16}’s {STRING 25}\ninfatuated {STRING 15}!$" .string "{STRING 16}’s {STRING 25}\nmade {STRING 20} ineffective!$" .string "{STRING 19}’s {STRING 26}\ncured its {STRING 0} problem!$" .string "It sucked up the\nLIQUID OOZE!$" .string "{STRING 19} transformed!$" .string "{STRING 16}’s {STRING 25}\ntook the attack!$" BattleText_PreventedSwitch:: @ 85CB2A1 .string "{STRING 0}’s {STRING 23}\nprevents switching!\p$" .string "{STRING 16}’s {STRING 25}\nprevented {STRING 19}’s\l{STRING 0} from working!$" .string "{STRING 19}’s {STRING 26}\nmade it ineffective!$" .string "{STRING 17}’s {STRING 27}\nprevents flinching!$" .string "{STRING 15}’s {STRING 24}\nprevents {STRING 16}’s\l{STRING 25} from working!$" .string "{STRING 19}’s {STRING 26}\ncured its {STRING 0} problem!$" .string "{STRING 19}’s {STRING 26}\nhad no effect on {STRING 17}!$" .string "sharply $" gUnknown_085CB38A:: @ 85CB38A .string "rose!$" .string "harshly $" .string "fell!$" .string "{STRING 15}’s {STRING 0}\n{PLAYER}$" gUnknown_085CB3AA:: @ 85CB3AA .string "{STRING 16}’s {STRING 0}\n{PLAYER}$" .string "Using {STRING 22}, the {STRING 0}\nof {STRING 19} {PLAYER}$" .string "{STRING 15}’s {STRING 0}\n{PLAYER}$" .string "{STRING 16}’s {STRING 0}\n{PLAYER}$" .string "{STRING 15}’s stats won’t\ngo any higher!$" .string "{STRING 16}’s stats won’t\ngo any lower!$" .string "A critical hit!$" .string "It’s a one-hit KO!$" .string "{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}‥ {PAUSE 15}‥ {PAUSE 15}‥ {PAUSE 15}{PLAY_SE 0x0038}Poof!\p$" .string "And‥\p$" .string "HM moves can’t be\nforgotten now.\p$" .string "It’s not very effective‥$" .string "It’s super effective!$" gUnknown_085CB4CA:: @ 85CB4CA .string "{PLAY_SE 0x0011}Got away safely!\p$" .string "{PLAY_SE 0x0011}{STRING 15} fled\nusing its {STRING 22}!\p$" .string "{PLAY_SE 0x0011}{STRING 15} fled\nusing {STRING 24}!\p$" .string "{PLAY_SE 0x0011}Wild {STRING 0} fled!$" gUnknown_085CB524:: @ 85CB524 .string "Player defeated\n{STRING 32}!$" gUnknown_085CB538:: @ 85CB538 .string "Player beat {STRING 32}\nand {STRING 33}!$" gUnknown_085CB54F:: @ 85CB54F .string "Player lost against\n{STRING 32}!$" gUnknown_085CB567:: @ 85CB567 .string "Player lost to {STRING 32}\nand {STRING 33}!$" gUnknown_085CB581:: @ 85CB581 .string "Player battled to a draw against\n{STRING 32}!$" gUnknown_085CB5A6:: @ 85CB5A6 .string "Player battled to a draw against\n{STRING 32} and {STRING 33}!$" gUnknown_085CB5D2:: @ 85CB5D2 .string "{PLAY_SE 0x0011}{STRING 32} fled!$" gUnknown_085CB5DF:: @ 85CB5DF .string "{PLAY_SE 0x0011}{STRING 32} and\n{STRING 33} fled!$" .string "No! There’s no running\nfrom a TRAINER battle!\p$" .string "Can’t escape!\p$" .string "PROF. BIRCH: Don’t leave me like this!\p$" .string "But nothing happened!$" .string "But it failed!$" .string "It hurt itself in its\nconfusion!$" .string "The MIRROR MOVE failed!$" .string "It started to rain!$" .string "A downpour started!$" .string "Rain continues to fall.$" .string "The downpour continues.$" .string "The rain stopped.$" .string "A sandstorm brewed!$" .string "The sandstorm rages.$" .string "The sandstorm subsided.$" .string "The sunlight got bright!$" .string "The sunlight is strong.$" .string "The sunlight faded.$" .string "It started to hail!$" .string "Hail continues to fall.$" .string "The hail stopped.$" .string "But it failed to SPIT UP\na thing!$" .string "But it failed to SWALLOW\na thing!$" .string "The wind turned into a\nHEAT WAVE!$" .string "All stat changes were\neliminated!$" .string "Coins scattered everywhere!$" .string "It was too weak to make\na SUBSTITUTE!$" .string "The battlers shared\ntheir pain!$" .string "A bell chimed!$" .string "All affected POKéMON will\nfaint in three turns!$" .string "There’s no PP left for\nthis move!\p$" .string "But there was no PP left\nfor the move!$" .string "{STRING 15} ignored\norders while asleep!$" .string "{STRING 15} ignored\norders!$" .string "{STRING 15} began to nap!$" .string "{STRING 15} is\nloafing around!$" .string "{STRING 15} won’t\nobey!$" .string "{STRING 15} turned away!$" .string "{STRING 15} pretended\nnot to notice!$" .string "{STRING 28} {STRING 29} is\nabout to use {PLAYER}.\pWill {STRING 35} change\nPOKéMON?$" .string "{STRING 15} learned\n{STRING 0}!$" gUnknown_085CBA2E:: @ 85CBA2E .string "Player defeated\n{STRING 28} {STRING 29}!\p$" .string "{STRING 35} crept closer to\n{RIVAL}!$" .string "{STRING 35} can’t get any closer!$" .string "{RIVAL} is watching\ncarefully!$" .string "{RIVAL} is curious about\nthe {STRING 0}!$" .string "{RIVAL} is enthralled by\nthe {STRING 0}!$" .string "{RIVAL} completely ignored\nthe {STRING 0}!$" .string "{STRING 35} threw a {POKEBLOCK}\nat the {RIVAL}!$" .string "{PLAY_SE 0x0049}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p$" .string "{RIVAL} appeared!\p$" gUnknown_085CBB47:: @ 85CBB47 .string "Wild {RIVAL} appeared!\p$" gUnknown_085CBB5A:: @ 85CBB5A .string "Wild {RIVAL} appeared!\p$" gUnknown_085CBB6D:: @ 85CBB6D .string "Wild {RIVAL} appeared!{PAUSE 127}$" gUnknown_085CBB82:: @ 85CBB82 .string "Wild {RIVAL} and\n{AQUA} appeared!\p$" gUnknown_085CBB9C:: @ 85CBB9C .string "{STRING 28} {STRING 29}\nwould like to battle!\p$" gUnknown_085CBBB9:: @ 85CBBB9 .string "{STRING 32}\nwants to battle!$" gUnknown_085CBBCD:: @ 85CBBCD .string "{STRING 32} and {STRING 33}\nwant to battle!$" gUnknown_085CBBE7:: @ 85CBBE7 .string "{STRING 28} {STRING 29} sent\nout {RIVAL}!$" gUnknown_085CBBFA:: @ 85CBBFA .string "{STRING 28} {STRING 29} sent\nout {RIVAL} and {AQUA}!$" gUnknown_085CBC14:: @ 85CBC14 .string "{STRING 28} {STRING 29} sent\nout {STRING 0}!$" gUnknown_085CBC27:: @ 85CBC27 .string "{STRING 32} sent out\n{RIVAL}!$" gUnknown_085CBC37:: @ 85CBC37 .string "{STRING 32} sent out\n{RIVAL} and {AQUA}!$" gUnknown_085CBC4E:: @ 85CBC4E .string "{STRING 32} sent out {STRING 10}!\n{STRING 33} sent out {STRING 12}!$" gUnknown_085CBC6E:: @ 85CBC6E .string "{STRING 32} sent out\n{STRING 0}!$" gUnknown_085CBC7E:: @ 85CBC7E .string "{STRING 34} sent out\n{STRING 0}!$" gUnknown_085CBC8E:: @ 85CBC8E .string "Go! {STRING 5}!$" gUnknown_085CBC96:: @ 85CBC96 .string "Go! {STRING 5} and\n{VERSION}!$" gUnknown_085CBCA5:: @ 85CBCA5 .string "Go! {STRING 0}!$" gUnknown_085CBCAD:: @ 85CBCAD .string "Do it! {STRING 0}!$" gUnknown_085CBCB8:: @ 85CBCB8 .string "Go for it, {STRING 0}!$" gUnknown_085CBCC7:: @ 85CBCC7 .string "Your foe’s weak!\nGet ’em, {STRING 0}!$" gUnknown_085CBCE5:: @ 85CBCE5 .string "{STRING 31} sent out {STRING 11}!\nGo! {STRING 9}!$" gUnknown_085CBCFD:: @ 85CBCFD .string "{STRING 0}, that’s enough!\nCome back!$" gUnknown_085CBD1B:: @ 85CBD1B .string "{STRING 0}, come back!$" gUnknown_085CBD2A:: @ 85CBD2A .string "{STRING 0}, OK!\nCome back!$" gUnknown_085CBD3D:: @ 85CBD3D .string "{STRING 0}, good!\nCome back!$" gUnknown_085CBD52:: @ 85CBD52 .string "{STRING 28} {STRING 29}\nwithdrew {STRING 0}!$" gUnknown_085CBD65:: @ 85CBD65 .string "{STRING 32} withdrew\n{STRING 0}!$" gUnknown_085CBD75:: @ 85CBD75 .string "{STRING 34} withdrew\n{STRING 0}!$" gUnknown_085CBD85:: @ 85CBD85 .string "Wild $" gUnknown_085CBD8B:: @ 85CBD8B .string "Foe $" .string "$" gUnknown_085CBD91:: @ 85CBD91 .string "Foe$" gUnknown_085CBD95:: @ 85CBD95 .string "Ally$" gUnknown_085CBD9A:: @ 85CBD9A .string "Foe$" gUnknown_085CBD9E:: @ 85CBD9E .string "Ally$" gUnknown_085CBDA3:: @ 85CBDA3 .string "Foe$" gUnknown_085CBDA7:: @ 85CBDA7 .string "Ally$" gUnknown_085CBDAC:: @ 85CBDAC .string "{STRING 15} used\n{PLAYER}$" gUnknown_085CBDB7:: @ 85CBDB7 .string "!$" gUnknown_085CBDB9:: @ 85CBDB9 .string "!$" gUnknown_085CBDBB:: @ 85CBDBB .string "!$" gUnknown_085CBDBD:: @ 85CBDBD .string "!$" gUnknown_085CBDBF:: @ 85CBDBF .incbin "baserom.gba", 0x5cbdbf, 0x41 gStatNamesTable:: @ 85CBE00 .incbin "baserom.gba", 0x5cbe00, 0x6c gUnknown_085CBE6C:: @ 85CBE6C .incbin "baserom.gba", 0x5cbe6c, 0x1a9 gUnknown_085CC015:: @ 85CC015 .string "someone’s$" gUnknown_085CC01F:: @ 85CC01F .string "LANETTE’s$" .string "{RIVAL}’s data was\nadded to the POKéDEX.\p$" .string "It is raining.$" .string "A sandstorm is raging.$" .string "The BOX is full!\nYou can’t catch any more!\p$" gUnknown_085CC0A0:: @ 85CC0A0 .string "ENIGMA BERRY$" gUnknown_085CC0AD:: @ 85CC0AD .string " BERRY$" .string "{STRING 19}’s {STRING 22}\ncured paralysis!$" .string "{STRING 19}’s {STRING 22}\ncured poison!$" .string "{STRING 19}’s {STRING 22}\nhealed its burn!$" .string "{STRING 19}’s {STRING 22}\ndefrosted it!$" .string "{STRING 19}’s {STRING 22}\nwoke it from its sleep!$" .string "{STRING 19}’s {STRING 22}\nsnapped it out of confusion!$" .string "{STRING 19}’s {STRING 22}\ncured its {STRING 0} problem!$" .string "{STRING 19}’s {STRING 22}\nnormalized its status!$" .string "{STRING 19}’s {STRING 22}\nrestored health!$" .string "{STRING 19}’s {STRING 22}\nrestored {STRING 0}’s PP!$" .string "{STRING 19}’s {STRING 22}\nrestored its status!$" .string "{STRING 19}’s {STRING 22}\nrestored its HP a little!$" .string "{STRING 22} allows the\nuse of only {STRING 20}!\p$" .string "{STRING 16} hung on\nusing its {STRING 22}!$" gUnknown_085CC23E:: @ 85CC23E .string "$" .string "You throw a BALL now, right?\nI‥ I’ll do my best!$" gUnknown_085CC270:: @ 85CC270 .incbin "baserom.gba", 0x5cc270, 0x5c4 gUnknown_085CC834:: @ 85CC834 .incbin "baserom.gba", 0x5cc834, 0x14e gUnknown_085CC982:: @ 85CC982 .incbin "baserom.gba", 0x5cc982, 0xe gUnknown_085CC990:: @ 85CC990 .string "What?\n{STR_VAR_1} is evolving!$" gUnknown_085CC9A6:: @ 85CC9A6 .string "Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{UNKNOWN_A}\p$" gUnknown_085CC9D3:: @ 85CC9D3 .string "Huh? {STR_VAR_1}\nstopped evolving!\p$" gUnknown_085CC9EE:: @ 85CC9EE .string "‥‥?\p$" gUnknown_085CC9F3:: @ 85CC9F3 .string "What will\n{STRING 18} do?$" gUnknown_085CCA04:: @ 85CCA04 .string "What will\n{STRING 35} do?$" gUnknown_085CCA15:: @ 85CCA15 .string "What will\nWALLY do?$" gUnknown_085CCA29:: @ 85CCA29 .string "{PAUSE 16}Link standby‥$" gUnknown_085CCA3A:: @ 85CCA3A .incbin "baserom.gba", 0x5cca3a, 0x1a gUnknown_085CCA54:: @ 85CCA54 .incbin "baserom.gba", 0x5cca54, 0x1b gUnknown_085CCA6F:: @ 85CCA6F .incbin "baserom.gba", 0x5cca6f, 0x4 gUnknown_085CCA73:: @ 85CCA73 .incbin "baserom.gba", 0x5cca73, 0x48 gUnknown_085CCABB:: @ 85CCABB .incbin "baserom.gba", 0x5ccabb, 0xf gUnknown_085CCACA:: @ 85CCACA .incbin "baserom.gba", 0x5ccaca, 0x62 gUnknown_085CCB2C:: @ 85CCB2C .incbin "baserom.gba", 0x5ccb2c, 0x10 gUnknown_085CCB3C:: @ 85CCB3C .incbin "baserom.gba", 0x5ccb3c, 0x3d gUnknown_085CCB79:: @ 85CCB79 .incbin "baserom.gba", 0x5ccb79, 0x6 gUnknown_085CCB7F:: @ 85CCB7F .incbin "baserom.gba", 0x5ccb7f, 0x3 gUnknown_085CCB82:: @ 85CCB82 .incbin "baserom.gba", 0x5ccb82, 0x2 gUnknown_085CCB84:: @ 85CCB84 .incbin "baserom.gba", 0x5ccb84, 0x2 gUnknown_085CCB86:: @ 85CCB86 .incbin "baserom.gba", 0x5ccb86, 0x2 gUnknown_085CCB88:: @ 85CCB88 .incbin "baserom.gba", 0x5ccb88, 0x4 gUnknown_085CCB8C:: @ 85CCB8C .incbin "baserom.gba", 0x5ccb8c, 0x4 gUnknown_085CCB90:: @ 85CCB90 .incbin "baserom.gba", 0x5ccb90, 0x8 BattleText_Wally:: @ 85CCB98 .incbin "baserom.gba", 0x5ccb98, 0x6 gUnknown_085CCB9E:: @ 85CCB9E .incbin "baserom.gba", 0x5ccb9e, 0x7 gUnknown_085CCBA5:: @ 85CCBA5 .incbin "baserom.gba", 0x5ccba5, 0x8 gUnknown_085CCBAD:: @ 85CCBAD .incbin "baserom.gba", 0x5ccbad, 0x8 gUnknown_085CCBB5:: @ 85CCBB5 .incbin "baserom.gba", 0x5ccbb5, 0x4 gUnknown_085CCBB9:: @ 85CCBB9 .incbin "baserom.gba", 0x5ccbb9, 0x3 gUnknown_085CCBBC:: @ 85CCBBC .incbin "baserom.gba", 0x5ccbbc, 0x132 gUnknown_085CCCEE:: @ 85CCCEE .incbin "baserom.gba", 0x5cccee, 0x32 gUnknown_085CCD20:: @ 85CCD20 .incbin "baserom.gba", 0x5ccd20, 0x92 gUnknown_085CCDB2:: @ 85CCDB2 .incbin "baserom.gba", 0x5ccdb2, 0x3 gUnknown_085CCDB5:: @ 85CCDB5 .incbin "baserom.gba", 0x5ccdb5, 0x3 gUnknown_085CCDB8:: @ 85CCDB8 .incbin "baserom.gba", 0x5ccdb8, 0x3 gUnknown_085CCDBB:: @ 85CCDBB .incbin "baserom.gba", 0x5ccdbb, 0x5 gUnknown_085CCDC0:: @ 85CCDC0 .incbin "baserom.gba", 0x5ccdc0, 0x6 gUnknown_085CCDC6:: @ 85CCDC6 .incbin "baserom.gba", 0x5ccdc6, 0x5 gUnknown_085CCDCB:: @ 85CCDCB .incbin "baserom.gba", 0x5ccdcb, 0x13 gUnknown_085CCDDE:: @ 85CCDDE .incbin "baserom.gba", 0x5ccdde, 0x26 gUnknown_085CCE04:: @ 85CCE04 .incbin "baserom.gba", 0x5cce04, 0x13 gUnknown_085CCE17:: @ 85CCE17 .incbin "baserom.gba", 0x5cce17, 0x21 gUnknown_085CCE38:: @ 85CCE38 .incbin "baserom.gba", 0x5cce38, 0x1b gUnknown_085CCE53:: @ 85CCE53 .incbin "baserom.gba", 0x5cce53, 0x375 gUnknown_085CD1C8:: @ 85CD1C8 .incbin "baserom.gba", 0x5cd1c8, 0x84 gUnknown_085CD24C:: @ 85CD24C .incbin "baserom.gba", 0x5cd24c, 0x1b gUnknown_085CD267:: @ 85CD267 .incbin "baserom.gba", 0x5cd267, 0x28 gUnknown_085CD28F:: @ 85CD28F .incbin "baserom.gba", 0x5cd28f, 0x3c gUnknown_085CD2CB:: @ 85CD2CB .incbin "baserom.gba", 0x5cd2cb, 0x36 gUnknown_085CD301:: @ 85CD301 .incbin "baserom.gba", 0x5cd301, 0x17 gUnknown_085CD318:: @ 85CD318 .incbin "baserom.gba", 0x5cd318, 0x1e gUnknown_085CD336:: @ 85CD336 .incbin "baserom.gba", 0x5cd336, 0xec gUnknown_085CD422:: @ 85CD422 .incbin "baserom.gba", 0x5cd422, 0x23e gUnknown_085CD660:: @ 85CD660 .incbin "baserom.gba", 0x5cd660, 0x8 gUnknown_085CD668:: @ 85CD668 .incbin "baserom.gba", 0x5cd668, 0x4