BattleFrontier_BattlePyramidLobby_MapScripts:: @ 8250716 map_script 2, BattleFrontier_BattlePyramidLobby_MapScript2_250735 map_script 4, BattleFrontier_BattlePyramidLobby_MapScript2_2497FB .byte 0 BattleFrontier_BattlePyramidLobby_MapScript2_250721: @ 8250721 map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidLobby_EventScript_25072B .2byte 0 BattleFrontier_BattlePyramidLobby_EventScript_25072B: @ 825072B setvar VAR_TEMP_1, 1 turnobject 255, 2 end BattleFrontier_BattlePyramidLobby_MapScript2_250735: @ 8250735 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePyramidLobby_EventScript_25075F map_script_2 VAR_TEMP_0, 1, BattleFrontier_BattlePyramidLobby_EventScript_250768 map_script_2 VAR_TEMP_0, 2, BattleFrontier_BattlePyramidLobby_EventScript_2508AC map_script_2 VAR_TEMP_0, 3, BattleFrontier_BattlePyramidLobby_EventScript_2507B1 map_script_2 VAR_TEMP_0, 4, BattleFrontier_BattlePyramidLobby_EventScript_250852 .2byte 0 BattleFrontier_BattlePyramidLobby_EventScript_25075F:: @ 825075F setvar VAR_0x8004, 0 special sub_81A1780 end BattleFrontier_BattlePyramidLobby_EventScript_250768:: @ 8250768 lockall message BattleFrontier_BattlePyramidLobby_Text_2516D6 waitmessage playse SE_EXPMAX waitse closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_81A8E7C setvar VAR_0x8004, 2 setvar VAR_0x8005, 2 setvar VAR_0x8006, 0 special sub_81A8E7C setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_TEMP_0, 255 releaseall end BattleFrontier_BattlePyramidLobby_EventScript_2507B1:: @ 82507B1 lockall setvar VAR_0x8004, 10 special sub_81A1780 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePyramidLobby_EventScript_2507D2 msgbox BattleFrontier_BattlePyramidLobby_Text_2517B5, 4 goto BattleFrontier_BattlePyramidLobby_EventScript_2507DA BattleFrontier_BattlePyramidLobby_EventScript_2507D2:: @ 82507D2 msgbox BattleFrontier_BattlePyramidLobby_Text_2525F4, 4 BattleFrontier_BattlePyramidLobby_EventScript_2507DA:: @ 82507DA special sub_81B95E0 compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattlePyramidLobby_EventScript_250DDB clearflag FLAG_SPECIAL_FLAG_0x4004 setvar VAR_0x8004, 8 special sub_81A1780 special LoadPlayerParty setvar VAR_0x8004, 14 special sub_81A8E7C special HealPlayerParty message BattleFrontier_BattlePyramidLobby_Text_2519F8 waitmessage playse SE_EXPMAX waitse msgbox BattleFrontier_BattlePyramidLobby_Text_252662, 4 setvar VAR_0x8004, 11 special sub_81A1780 msgbox BattleFrontier_BattlePyramidLobby_Text_241520, 9 message BattleFrontier_BattlePyramidLobby_Text_251A77 waitmessage setvar VAR_0x8004, 4 special sub_81A8E7C setvar VAR_0x8004, 3 setvar VAR_0x8005, 0 special sub_81A8E7C playse SE_SAVE waitse msgbox BattleFrontier_BattlePyramidLobby_Text_251BB6, 4 closemessage setvar VAR_TEMP_0, 255 releaseall end BattleFrontier_BattlePyramidLobby_EventScript_250852:: @ 8250852 setvar VAR_0x8004, 8 special sub_81A1780 special LoadPlayerParty setvar VAR_0x8004, 14 special sub_81A8E7C special HealPlayerParty lockall message BattleFrontier_BattlePyramidLobby_Text_251B5A waitmessage playse SE_EXPMAX waitse message BattleFrontier_BattlePyramidLobby_Text_251A77 waitmessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 2 setvar VAR_0x8006, 0 special sub_81A8E7C setvar VAR_0x8004, 3 setvar VAR_0x8005, 0 special sub_81A8E7C playse SE_SAVE waitse msgbox BattleFrontier_BattlePyramidLobby_Text_251BB6, 4 closemessage setvar VAR_TEMP_0, 255 releaseall end BattleFrontier_BattlePyramidLobby_EventScript_2508AC:: @ 82508AC goto BattleFrontier_BattlePyramidLobby_EventScript_250A21 BattleFrontier_BattlePyramidLobby_EventScript_2508B1:: @ 82508B1 lock faceplayer setvar VAR_FRONTIER_FACILITY, 6 setvar VAR_0x40CE, 0 special SavePlayerParty msgbox BattleFrontier_BattlePyramidLobby_Text_250F31, 4 BattleFrontier_BattlePyramidLobby_EventScript_2508C8:: @ 82508C8 message BattleFrontier_BattlePyramidLobby_Text_250FA7 waitmessage multichoice 17, 6, 23, 0 switch VAR_RESULT case 0, BattleFrontier_BattlePyramidLobby_EventScript_250904 case 1, BattleFrontier_BattlePyramidLobby_EventScript_250A68 case 2, BattleFrontier_BattlePyramidLobby_EventScript_250AC4 case 127, BattleFrontier_BattlePyramidLobby_EventScript_250AC4 BattleFrontier_BattlePyramidLobby_EventScript_250904:: @ 8250904 message BattleFrontier_BattlePyramidLobby_Text_251248 waitmessage multichoice 17, 6, 24, 0 switch VAR_RESULT case 2, BattleFrontier_BattlePyramidLobby_EventScript_250AC4 case 127, BattleFrontier_BattlePyramidLobby_EventScript_250AC4 setvar VAR_0x8004, 15 special sub_81A1780 compare VAR_0x8004, 1 goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250A75 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 copyvar VAR_0x8006, VAR_RESULT special sub_81A1780 msgbox BattleFrontier_BattlePyramidLobby_Text_251297, 4 fadescreen 1 call BattleFrontier_BattlePyramidLobby_EventScript_23F2B7 copyvar VAR_0x8004, VAR_RESULT setvar VAR_0x8005, 3 special sub_80F9490 waitstate compare VAR_RESULT, 0 goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250AC1 msgbox BattleFrontier_BattlePyramidLobby_Text_2514E6, 5 switch VAR_RESULT case 0, BattleFrontier_BattlePyramidLobby_EventScript_250AC1 case 1, BattleFrontier_BattlePyramidLobby_EventScript_2509A5 case 127, BattleFrontier_BattlePyramidLobby_EventScript_250AC1 BattleFrontier_BattlePyramidLobby_EventScript_2509A5:: @ 82509A5 setvar VAR_TEMP_0, 0 setvar VAR_0x8004, 2 setvar VAR_0x8005, 4 special sub_81A1780 setvar VAR_0x8004, 0 special sub_81A8E7C setvar VAR_0x8004, 2 setvar VAR_0x8005, 2 setvar VAR_0x8006, 1 special sub_81A8E7C setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 1 special sub_81A1780 setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_0x8004, 6 special sub_81A8E7C setvar VAR_0x8004, 9 special sub_81A8E7C special LoadPlayerParty closemessage delay 2 call BattleFrontier_BattlePyramidLobby_EventScript_27134F setvar VAR_TEMP_0, 255 compare VAR_RESULT, 0 goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250AAA BattleFrontier_BattlePyramidLobby_EventScript_250A21:: @ 8250A21 special SavePlayerParty setvar VAR_0x8004, 3 setvar VAR_0x8005, 3 special sub_81A1780 msgbox BattleFrontier_BattlePyramidLobby_Text_251531, 4 closemessage call BattleFrontier_BattlePyramidLobby_EventScript_250D56 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_RESULT, 0 special HealPlayerParty warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1 setvar VAR_TEMP_0, 0 waitstate end BattleFrontier_BattlePyramidLobby_EventScript_250A68:: @ 8250A68 msgbox BattleFrontier_BattlePyramidLobby_Text_25100C, 4 goto BattleFrontier_BattlePyramidLobby_EventScript_2508C8 BattleFrontier_BattlePyramidLobby_EventScript_250A75:: @ 8250A75 switch VAR_RESULT case 0, BattleFrontier_BattlePyramidLobby_EventScript_250A90 case 1, BattleFrontier_BattlePyramidLobby_EventScript_250A9D BattleFrontier_BattlePyramidLobby_EventScript_250A90:: @ 8250A90 msgbox BattleFrontier_BattlePyramidLobby_Text_2513C1, 4 goto BattleFrontier_BattlePyramidLobby_EventScript_250ACC BattleFrontier_BattlePyramidLobby_EventScript_250A9D:: @ 8250A9D msgbox BattleFrontier_BattlePyramidLobby_Text_2512E2, 4 goto BattleFrontier_BattlePyramidLobby_EventScript_250ACC BattleFrontier_BattlePyramidLobby_EventScript_250AAA:: @ 8250AAA setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 goto BattleFrontier_BattlePyramidLobby_EventScript_250AC4 BattleFrontier_BattlePyramidLobby_EventScript_250AC1:: @ 8250AC1 special LoadPlayerParty BattleFrontier_BattlePyramidLobby_EventScript_250AC4:: @ 8250AC4 msgbox BattleFrontier_BattlePyramidLobby_Text_250FE5, 4 BattleFrontier_BattlePyramidLobby_EventScript_250ACC:: @ 8250ACC release end BattleFrontier_BattlePyramidLobby_EventScript_250ACE:: @ 8250ACE lockall applymovement 2, BattleFrontier_BattlePyramidLobby_Movement_27259E waitmovement 0 msgbox BattleFrontier_BattlePyramidLobby_Text_251C3B, 4 call BattleFrontier_BattlePyramidLobby_EventScript_250AF0 msgbox BattleFrontier_BattlePyramidLobby_Text_252461, 4 releaseall end BattleFrontier_BattlePyramidLobby_EventScript_250AF0:: @ 8250AF0 multichoice 17, 6, 24, 0 switch VAR_RESULT case 0, BattleFrontier_BattlePyramidLobby_EventScript_250B28 case 1, BattleFrontier_BattlePyramidLobby_EventScript_250B66 case 2, BattleFrontier_BattlePyramidLobby_EventScript_250B27 case 127, BattleFrontier_BattlePyramidLobby_EventScript_250B27 return BattleFrontier_BattlePyramidLobby_EventScript_250B27:: @ 8250B27 return BattleFrontier_BattlePyramidLobby_EventScript_250B28:: @ 8250B28 msgbox BattleFrontier_BattlePyramidLobby_Text_251C8A, 4 setvar VAR_0x8004, 1 setvar VAR_0x8005, 5 special sub_81A8E7C compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePyramidLobby_EventScript_250B53 setvar VAR_RESULT, 0 goto BattleFrontier_BattlePyramidLobby_EventScript_250BA4 return BattleFrontier_BattlePyramidLobby_EventScript_250B53:: @ 8250B53 setvar VAR_0x8004, 1 setvar VAR_0x8005, 3 special sub_81A8E7C goto BattleFrontier_BattlePyramidLobby_EventScript_250BA4 return BattleFrontier_BattlePyramidLobby_EventScript_250B66:: @ 8250B66 msgbox BattleFrontier_BattlePyramidLobby_Text_251C8A, 4 setvar VAR_0x8004, 1 setvar VAR_0x8005, 6 special sub_81A8E7C compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattlePyramidLobby_EventScript_250B91 setvar VAR_RESULT, 0 goto BattleFrontier_BattlePyramidLobby_EventScript_250BA4 return BattleFrontier_BattlePyramidLobby_EventScript_250B91:: @ 8250B91 setvar VAR_0x8004, 1 setvar VAR_0x8005, 4 special sub_81A8E7C goto BattleFrontier_BattlePyramidLobby_EventScript_250BA4 return BattleFrontier_BattlePyramidLobby_EventScript_250BA4:: @ 8250BA4 copyvar VAR_0x8004, VAR_RESULT special sub_813B968 switch VAR_RESULT case 0, BattleFrontier_BattlePyramidLobby_EventScript_250C8E case 1, BattleFrontier_BattlePyramidLobby_EventScript_250C97 case 2, BattleFrontier_BattlePyramidLobby_EventScript_250CA0 case 3, BattleFrontier_BattlePyramidLobby_EventScript_250CA9 case 4, BattleFrontier_BattlePyramidLobby_EventScript_250CB2 case 5, BattleFrontier_BattlePyramidLobby_EventScript_250CBB case 6, BattleFrontier_BattlePyramidLobby_EventScript_250CC4 case 7, BattleFrontier_BattlePyramidLobby_EventScript_250CCD case 8, BattleFrontier_BattlePyramidLobby_EventScript_250CD6 case 9, BattleFrontier_BattlePyramidLobby_EventScript_250CDF case 10, BattleFrontier_BattlePyramidLobby_EventScript_250CE8 case 11, BattleFrontier_BattlePyramidLobby_EventScript_250CF1 case 12, BattleFrontier_BattlePyramidLobby_EventScript_250CFA case 13, BattleFrontier_BattlePyramidLobby_EventScript_250D03 case 14, BattleFrontier_BattlePyramidLobby_EventScript_250D0C case 15, BattleFrontier_BattlePyramidLobby_EventScript_250D15 case 16, BattleFrontier_BattlePyramidLobby_EventScript_250D1E case 17, BattleFrontier_BattlePyramidLobby_EventScript_250D27 case 18, BattleFrontier_BattlePyramidLobby_EventScript_250D30 case 19, BattleFrontier_BattlePyramidLobby_EventScript_250D39 return BattleFrontier_BattlePyramidLobby_EventScript_250C8E:: @ 8250C8E msgbox BattleFrontier_BattlePyramidLobby_Text_251CB3, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250C97:: @ 8250C97 msgbox BattleFrontier_BattlePyramidLobby_Text_251D07, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250CA0:: @ 8250CA0 msgbox BattleFrontier_BattlePyramidLobby_Text_251D54, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250CA9:: @ 8250CA9 msgbox BattleFrontier_BattlePyramidLobby_Text_251D9C, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250CB2:: @ 8250CB2 msgbox BattleFrontier_BattlePyramidLobby_Text_251E3D, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250CBB:: @ 8250CBB msgbox BattleFrontier_BattlePyramidLobby_Text_251EA1, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250CC4:: @ 8250CC4 msgbox BattleFrontier_BattlePyramidLobby_Text_251F17, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250CCD:: @ 8250CCD msgbox BattleFrontier_BattlePyramidLobby_Text_251F6E, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250CD6:: @ 8250CD6 msgbox BattleFrontier_BattlePyramidLobby_Text_251FC7, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250CDF:: @ 8250CDF msgbox BattleFrontier_BattlePyramidLobby_Text_25201B, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250CE8:: @ 8250CE8 msgbox BattleFrontier_BattlePyramidLobby_Text_252068, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250CF1:: @ 8250CF1 msgbox BattleFrontier_BattlePyramidLobby_Text_2520BA, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250CFA:: @ 8250CFA msgbox BattleFrontier_BattlePyramidLobby_Text_252158, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250D03:: @ 8250D03 msgbox BattleFrontier_BattlePyramidLobby_Text_2521B4, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250D0C:: @ 8250D0C msgbox BattleFrontier_BattlePyramidLobby_Text_252206, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250D15:: @ 8250D15 msgbox BattleFrontier_BattlePyramidLobby_Text_25225A, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250D1E:: @ 8250D1E msgbox BattleFrontier_BattlePyramidLobby_Text_2522AE, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250D27:: @ 8250D27 msgbox BattleFrontier_BattlePyramidLobby_Text_25230B, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250D30:: @ 8250D30 msgbox BattleFrontier_BattlePyramidLobby_Text_252364, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250D39:: @ 8250D39 msgbox BattleFrontier_BattlePyramidLobby_Text_252403, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250D42:: @ 8250D42 lockall setvar VAR_0x8004, 7 setvar VAR_0x8005, 6 special sub_81A1780 waitbuttonpress special RemoveRecordsWindow releaseall end BattleFrontier_BattlePyramidLobby_EventScript_250D56:: @ 8250D56 applymovement 1, BattleFrontier_BattlePyramidLobby_Movement_250DC4 applymovement 255, BattleFrontier_BattlePyramidLobby_Movement_250DCD waitmovement 0 msgbox BattleFrontier_BattlePyramidLobby_Text_251569, 4 setvar VAR_0x8004, 1 setvar VAR_0x8005, 1 special sub_81A8E7C compare VAR_RESULT, 0 goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250D94 msgbox BattleFrontier_BattlePyramidLobby_Text_2515AD, 4 goto BattleFrontier_BattlePyramidLobby_EventScript_250D9C BattleFrontier_BattlePyramidLobby_EventScript_250D94:: @ 8250D94 msgbox BattleFrontier_BattlePyramidLobby_Text_2515F4, 4 BattleFrontier_BattlePyramidLobby_EventScript_250D9C:: @ 8250D9C message BattleFrontier_BattlePyramidLobby_Text_25161E waitmessage playse SE_EXPMAX waitse msgbox BattleFrontier_BattlePyramidLobby_Text_251647, 4 closemessage applymovement 1, BattleFrontier_BattlePyramidLobby_Movement_250DD5 waitmovement 0 applymovement 255, BattleFrontier_BattlePyramidLobby_Movement_250DD8 waitmovement 0 return BattleFrontier_BattlePyramidLobby_Movement_250DC4: @ 8250DC4 walk_up walk_up walk_up walk_up walk_up walk_up walk_up face_down step_end BattleFrontier_BattlePyramidLobby_Movement_250DCD: @ 8250DCD walk_up walk_up walk_up walk_up walk_up walk_up walk_up step_end BattleFrontier_BattlePyramidLobby_Movement_250DD5: @ 8250DD5 walk_right face_left step_end BattleFrontier_BattlePyramidLobby_Movement_250DD8: @ 8250DD8 walk_up walk_up step_end BattleFrontier_BattlePyramidLobby_EventScript_250DDB:: @ 8250DDB msgbox BattleFrontier_BattlePyramidLobby_Text_2517FC, 4 setflag FLAG_SPECIAL_FLAG_0x4004 special sub_81C6A94 compare VAR_RESULT, 0 goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250E00 message BattleFrontier_BattlePyramidLobby_Text_2518C6 waitmessage goto BattleFrontier_BattlePyramidLobby_EventScript_250E09 end BattleFrontier_BattlePyramidLobby_EventScript_250E00:: @ 8250E00 msgbox BattleFrontier_BattlePyramidLobby_Text_251881, 4 return BattleFrontier_BattlePyramidLobby_EventScript_250E09:: @ 8250E09 multichoice 17, 6, 83, 0 switch VAR_RESULT case 0, BattleFrontier_BattlePyramidLobby_EventScript_250E40 case 1, BattleFrontier_BattlePyramidLobby_EventScript_250E50 case 2, BattleFrontier_BattlePyramidLobby_EventScript_250E60 case 127, BattleFrontier_BattlePyramidLobby_EventScript_250E60 end BattleFrontier_BattlePyramidLobby_EventScript_250E40:: @ 8250E40 special sub_81C4F24 waitstate message BattleFrontier_BattlePyramidLobby_Text_25197E waitmessage goto BattleFrontier_BattlePyramidLobby_EventScript_250E09 end BattleFrontier_BattlePyramidLobby_EventScript_250E50:: @ 8250E50 special sub_81B9620 waitstate message BattleFrontier_BattlePyramidLobby_Text_25197E waitmessage goto BattleFrontier_BattlePyramidLobby_EventScript_250E09 end BattleFrontier_BattlePyramidLobby_EventScript_250E60:: @ 8250E60 special sub_81B95E0 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250E6F return BattleFrontier_BattlePyramidLobby_EventScript_250E6F:: @ 8250E6F msgbox BattleFrontier_BattlePyramidLobby_Text_25194F, 4 message BattleFrontier_BattlePyramidLobby_Text_25197E waitmessage goto BattleFrontier_BattlePyramidLobby_EventScript_250E09 end BattleFrontier_BattlePyramidLobby_EventScript_250E83:: @ 8250E83 msgbox BattleFrontier_BattlePyramidLobby_Text_2524DA, 2 end BattleFrontier_BattlePyramidLobby_EventScript_250E8C:: @ 8250E8C msgbox BattleFrontier_BattlePyramidLobby_Text_252595, 2 end BattleFrontier_BattlePyramidLobby_EventScript_250E95:: @ 8250E95 lockall msgbox BattleFrontier_BattlePyramidLobby_Text_2526B6, 4 goto BattleFrontier_BattlePyramidLobby_EventScript_250EA4 end BattleFrontier_BattlePyramidLobby_EventScript_250EA4:: @ 8250EA4 message BattleFrontier_BattlePyramidLobby_Text_2526D9 waitmessage multichoice 15, 2, 101, 0 switch VAR_RESULT case 0, BattleFrontier_BattlePyramidLobby_EventScript_250EF7 case 1, BattleFrontier_BattlePyramidLobby_EventScript_250F05 case 2, BattleFrontier_BattlePyramidLobby_EventScript_250F13 case 3, BattleFrontier_BattlePyramidLobby_EventScript_250F21 case 4, BattleFrontier_BattlePyramidLobby_EventScript_250F2F case 127, BattleFrontier_BattlePyramidLobby_EventScript_250F2F end BattleFrontier_BattlePyramidLobby_EventScript_250EF7:: @ 8250EF7 msgbox BattleFrontier_BattlePyramidLobby_Text_2526FC, 4 goto BattleFrontier_BattlePyramidLobby_EventScript_250EA4 end BattleFrontier_BattlePyramidLobby_EventScript_250F05:: @ 8250F05 msgbox BattleFrontier_BattlePyramidLobby_Text_2527A9, 4 goto BattleFrontier_BattlePyramidLobby_EventScript_250EA4 end BattleFrontier_BattlePyramidLobby_EventScript_250F13:: @ 8250F13 msgbox BattleFrontier_BattlePyramidLobby_Text_25285A, 4 goto BattleFrontier_BattlePyramidLobby_EventScript_250EA4 end BattleFrontier_BattlePyramidLobby_EventScript_250F21:: @ 8250F21 msgbox BattleFrontier_BattlePyramidLobby_Text_252924, 4 goto BattleFrontier_BattlePyramidLobby_EventScript_250EA4 end BattleFrontier_BattlePyramidLobby_EventScript_250F2F:: @ 8250F2F releaseall end BattleFrontier_BattlePyramidLobby_Text_250F31: @ 8250F31 .string "Where the courage of TRAINERS\n" .string "is put to the test!\p" .string "Welcome to the BATTLE PYRAMID!\p" .string "I am your guide to\n" .string "the Battle Quest.$" BattleFrontier_BattlePyramidLobby_Text_250FA7: @ 8250FA7 .string "Have you the courage to embark on\n" .string "the Battle Quest challenge?$" BattleFrontier_BattlePyramidLobby_Text_250FE5: @ 8250FE5 .string "We await your challenge in the future!$" BattleFrontier_BattlePyramidLobby_Text_25100C: @ 825100C .string "The Battle Quest is a battling\n" .string "event in which you must explore\l" .string "the PYRAMID and try to reach the top.\p" .string "In the PYRAMID are seven floors of\n" .string "mazes, all of them filled with not only\l" .string "skilled TRAINERS but also wild POKéMON.\p" .string "You must enter with three POKéMON,\n" .string "none of them holding an item.\p" .string "On your ascent, you will be provided\n" .string "with a BATTLE BAG for items.\p" .string "If you fail in your challenge, any item\n" .string "placed in the BATTLE BAG disappears.\p" .string "If you want to interrupt your\n" .string "challenge, you must select “REST”\l" .string "and save the game.\p" .string "If you don’t save before interrupting,\n" .string "you will be disqualified.$" BattleFrontier_BattlePyramidLobby_Text_251248: @ 8251248 .string "The PYRAMID offers two courses,\n" .string "Level 50 and Open Level.\l" .string "Which will you enter?$" BattleFrontier_BattlePyramidLobby_Text_251297: @ 8251297 .string "Very good. Now, please select the three\n" .string "POKéMON you wish to accompany you.$" BattleFrontier_BattlePyramidLobby_Text_2512E2: @ 82512E2 .string "A slight problem, adventurer!\p" .string "You seem to not have the three\n" .string "POKéMON qualified for the challenge.\p" .string "Please also remember to take all\n" .string "items from your POKéMON.\p" .string "EGGS{STR_VAR_1} ineligible.\p" .string "When you are ready, please have\n" .string "a word with me.$" BattleFrontier_BattlePyramidLobby_Text_2513C1: @ 82513C1 .string "A slight problem, adventurer!\p" .string "You seem to not have the three\n" .string "POKéMON qualified for the challenge.\p" .string "The three POKéMON must be different\n" .string "and each no higher than Level 50.\p" .string "Please also remember to take all\n" .string "items from your POKéMON.\p" .string "EGGS{STR_VAR_1} ineligible.\p" .string "When you are ready, please have\n" .string "a word with me.$" BattleFrontier_BattlePyramidLobby_Text_2514E6: @ 82514E6 .string "Before you enter the BATTLE PYRAMID,\n" .string "the game must be saved. Is that okay?$" BattleFrontier_BattlePyramidLobby_Text_251531: @ 8251531 .string "Very good. I will now show you into\n" .string "the BATTLE PYRAMID.$" BattleFrontier_BattlePyramidLobby_Text_251569: @ 8251569 .string "We will hold your BAG for safekeeping,\n" .string "{PLAYER}, while you are exploring.$" BattleFrontier_BattlePyramidLobby_Text_2515AD: @ 82515AD .string "In exchange, please take this BATTLE\n" .string "BAG, the one you used previously.$" BattleFrontier_BattlePyramidLobby_Text_2515F4: @ 82515F4 .string "In exchange, please take this\n" .string "BATTLE BAG.$" BattleFrontier_BattlePyramidLobby_Text_25161E: @ 825161E .string "{PLAYER} exchanged the BAG for\n" .string "the BATTLE BAG.$" BattleFrontier_BattlePyramidLobby_Text_251647: @ 8251647 .string "When you step on this floor panel,\n" .string "you will be transported to a higher\l" .string "floor in the PYRAMID.\p" .string "I hope for your sake that your\n" .string "quest goes safely!$" BattleFrontier_BattlePyramidLobby_Text_2516D6: @ 82516D6 .string "A major problem, explorer!\p" .string "You did not save before ending\n" .string "your challenge the last time.\p" .string "Consequently, your challenge has\n" .string "been disqualified, I’m sorry to say.\p" .string "Here is the BAG we’ve been holding\n" .string "for you.\p" .string "{PLAYER} got the BAG back.$" BattleFrontier_BattlePyramidLobby_Text_2517B5: @ 82517B5 .string "Excellent to see you back!\p" .string "You’ve conquered the PYRAMID!\n" .string "How splendid!$" BattleFrontier_BattlePyramidLobby_Text_2517FC: @ 82517FC .string "Ah, a slight problem.\p" .string "At least one POKéMON is holding\n" .string "an item.\p" .string "I’m sorry to say, items obtained in\n" .string "the PYRAMID cannot be taken away.$" BattleFrontier_BattlePyramidLobby_Text_251881: @ 8251881 .string "All items held by your POKéMON will be\n" .string "moved to your BATTLE BAG, {PLAYER}.$" BattleFrontier_BattlePyramidLobby_Text_2518C6: @ 82518C6 .string "The BATTLE BAG cannot hold all your\n" .string "items, I’m sorry to say.\p" .string "Please pick the items you’ll keep in the\n" .string "BATTLE BAG, and with your POKéMON.$" BattleFrontier_BattlePyramidLobby_Text_25194F: @ 825194F .string "At least one POKéMON is still\n" .string "holding an item.$" BattleFrontier_BattlePyramidLobby_Text_25197E: @ 825197E .string "Please pick the items you’ll keep in the\n" .string "BATTLE BAG, and with your POKéMON.$" BattleFrontier_BattlePyramidLobby_Text_2519CA: @ 82519CA .string "{PLAYER} returned everything that\n" .string "the POKéMON held.$" BattleFrontier_BattlePyramidLobby_Text_2519F8: @ 82519F8 .string "The BATTLE BAG you used will be kept\n" .string "in readiness for your next challenge.\p" .string "{PLAYER} turned the BATTLE BAG over\n" .string "for the BAG’s return.$" BattleFrontier_BattlePyramidLobby_Text_251A77: @ 8251A77 .string "I must record your results.\n" .string "Please wait.$" BattleFrontier_BattlePyramidLobby_Text_251AA0: @ 8251AA0 .string "As a memento for conquering\n" .string "the BATTLE PYRAMID, please take this.$" BattleFrontier_BattlePyramidLobby_Text_251AE2: @ 8251AE2 .string "{PLAYER} received the prize\n" .string "{STR_VAR_1}.$" BattleFrontier_BattlePyramidLobby_Text_251AFC: @ 8251AFC .string "…Ah…\n" .string "Your BAG appears to be filled.\p" .string "Please return after you’ve organized\n" .string "your BAG’s contents.$" BattleFrontier_BattlePyramidLobby_Text_251B5A: @ 8251B5A .string "How disappointing for you…\p" .string "Here is the BAG we’ve been holding\n" .string "for you.\p" .string "{PLAYER} got the BAG back.$" BattleFrontier_BattlePyramidLobby_Text_251BB6: @ 8251BB6 .string "We look forward to your\n" .string "next challenge!$" BattleFrontier_BattlePyramidLobby_Text_251BDE: @ 8251BDE .string "We have been looking forward to\n" .string "your arrival!\p" .string "Here is your prize for conquering\n" .string "the PYRAMID.$" BattleFrontier_BattlePyramidLobby_Text_251C3B: @ 8251C3B .string "Welcome…\p" .string "I shall be pleased to tell you what\n" .string "misfortunes await in the PYRAMID…$" BattleFrontier_BattlePyramidLobby_Text_251C8A: @ 8251C8A .string "… … … … … …\n" .string "… … … … … …\p" .string "… … … … … …\n" .string "Aah!$" BattleFrontier_BattlePyramidLobby_Text_251CB3: @ 8251CB3 .string "I see a shower of sparks…\p" .string "…And in it, I see your POKéMON\n" .string "struggling with paralysis…$" BattleFrontier_BattlePyramidLobby_Text_251D07: @ 8251D07 .string "I see poison…\p" .string "…And, I see your POKéMON suffering\n" .string "from the effects of poison…$" BattleFrontier_BattlePyramidLobby_Text_251D54: @ 8251D54 .string "I see bright red flames…\p" .string "…And, I see your POKéMON suffering\n" .string "from burns…$" BattleFrontier_BattlePyramidLobby_Text_251D9C: @ 8251D9C .string "I sense the tremendous pressure of\n" .string "unrequited anger…\p" .string "It is a curse…\p" .string "…And, I see your POKéMON drained of\n" .string "Power Points and having no recourse\l" .string "but to use STRUGGLE…$" BattleFrontier_BattlePyramidLobby_Text_251E3D: @ 8251E3D .string "I see POKéMON loftily airborne…\p" .string "…And, I see your POKéMON frustrated\n" .string "by powerless GROUND-type moves…$" BattleFrontier_BattlePyramidLobby_Text_251EA1: @ 8251EA1 .string "I sense terrific energy rising from\n" .string "the ground below…\p" .string "…And, I see your POKéMON unable to\n" .string "escape the power’s clutches…$" BattleFrontier_BattlePyramidLobby_Text_251F17: @ 8251F17 .string "I see ICE-type POKéMON…\p" .string "…And, I see your POKéMON fighting\n" .string "the freezing effects of ice…$" BattleFrontier_BattlePyramidLobby_Text_251F6E: @ 8251F6E .string "I see a flurry of moves that imperil\n" .string "the user…\p" .string "…And, I see your POKéMON falling\n" .string "to them…$" BattleFrontier_BattlePyramidLobby_Text_251FC7: @ 8251FC7 .string "I see PSYCHIC-type POKéMON…\p" .string "…And, I see your POKéMON in torment\n" .string "from PSYCHIC moves…$" BattleFrontier_BattlePyramidLobby_Text_25201B: @ 825201B .string "I see ROCK-type POKéMON…\p" .string "…And, I see your POKéMON suffering\n" .string "from ROCK moves…$" BattleFrontier_BattlePyramidLobby_Text_252068: @ 8252068 .string "I see FIGHTING-type POKéMON…\p" .string "…And, I see your POKéMON pummeled\n" .string "by FIGHTING moves…$" BattleFrontier_BattlePyramidLobby_Text_2520BA: @ 82520BA .string "RAIN DANCE… SUNNY DAY…\n" .string "SANDSTORM… HAIL…\p" .string "I see POKéMON that become stronger\n" .string "with the weather…\p" .string "…And, I see your POKéMON confounded\n" .string "by different types of moves…$" BattleFrontier_BattlePyramidLobby_Text_252158: @ 8252158 .string "I see BUG-type POKéMON…\p" .string "…And, I see your POKéMON suffering\n" .string "from different kinds of attacks…$" BattleFrontier_BattlePyramidLobby_Text_2521B4: @ 82521B4 .string "I see DARK-type POKéMON…\p" .string "…And, I see your POKéMON suffering\n" .string "from DARK-type moves…$" BattleFrontier_BattlePyramidLobby_Text_252206: @ 8252206 .string "I see WATER-type POKéMON…\p" .string "…And, I see your POKéMON suffering\n" .string "from WATER-type moves…$" BattleFrontier_BattlePyramidLobby_Text_25225A: @ 825225A .string "I see GHOST-type POKéMON…\p" .string "…And, I see your POKéMON suffering\n" .string "from GHOST-type moves…$" BattleFrontier_BattlePyramidLobby_Text_2522AE: @ 82522AE .string "I see STEEL-type POKéMON…\p" .string "…And, I see your POKéMON suffering\n" .string "from enormously powerful moves…$" BattleFrontier_BattlePyramidLobby_Text_25230B: @ 825230B .string "I see flying POKéMON…\p" .string "…And, I see your POKéMON suffering\n" .string "from enormously powerful moves…$" BattleFrontier_BattlePyramidLobby_Text_252364: @ 8252364 .string "I see those that have evolved from\n" .string "the power of stones…\p" .string "I also sense fire, water,\n" .string "and electricity…\p" .string "…And, I see your POKéMON suffering\n" .string "from those three powers…$" BattleFrontier_BattlePyramidLobby_Text_252403: @ 8252403 .string "I see NORMAL-type POKéMON…\p" .string "…And, I see your POKéMON suffering\n" .string "from enormously powerful moves…$" BattleFrontier_BattlePyramidLobby_Text_252461: @ 8252461 .string "Whether you believe my fortunes\n" .string "or not, the choice is yours…\p" .string "The future can be changed anytime…\n" .string "I wish you safe passage…$" BattleFrontier_BattlePyramidLobby_Text_2524DA: @ 82524DA .string "Did you know?\p" .string "If you run fast, TRAINERS may notice\n" .string "and come after you for a battle.\p" .string "So, if you want to avoid TRAINERS,\n" .string "don’t catch their eyes, but sneak\l" .string "cautiously and quietly past them.$" BattleFrontier_BattlePyramidLobby_Text_252595: @ 8252595 .string "Awaaaaaaarrrrgh!\p" .string "I had a whole lot of items, but I lost\n" .string "them all when I lost!\p" .string "Awaaaaaaarrrrgh!$" BattleFrontier_BattlePyramidLobby_Text_2525F4: @ 82525F4 .string "Welcome back!\n" .string "You’ve done the unthinkable!\p" .string "You’ve defeated the PYRAMID KING\n" .string "and conquered the BATTLE PYRAMID!$" BattleFrontier_BattlePyramidLobby_Text_252662: @ 8252662 .string "Young explorer!\n" .string "In commendation of your courage,\l" .string "we give you these Battle Point(s)!$" BattleFrontier_BattlePyramidLobby_Text_2526B6: @ 82526B6 .string "The Battle Quest rules are listed.$" BattleFrontier_BattlePyramidLobby_Text_2526D9: @ 82526D9 .string "Which heading do you want to read?$" BattleFrontier_BattlePyramidLobby_Text_2526FC: @ 82526FC .string "When the PYRAMID is conquered,\n" .string "the wild POKéMON that appear in it\l" .string "are replaced by different kinds.\p" .string "Explore, observe, and learn what kinds\n" .string "of wild POKéMON you may encounter.$" BattleFrontier_BattlePyramidLobby_Text_2527A9: @ 82527A9 .string "TRAINERS are lying in wait for you\n" .string "inside the PYRAMID.\p" .string "On each floor, there are up to\n" .string "eight TRAINERS.\p" .string "When you defeat a TRAINER, you will\n" .string "get a helpful hint for your adventure.$" BattleFrontier_BattlePyramidLobby_Text_25285A: @ 825285A .string "The mazes in the PYRAMID rearrange\n" .string "themselves every time you enter it.\p" .string "The mazes are poorly lit.\n" .string "You must advance with caution.\p" .string "The light grows brighter whenever you\n" .string "defeat a wild POKéMON or a TRAINER.$" BattleFrontier_BattlePyramidLobby_Text_252924: @ 8252924 .string "The BATTLE BAG serves as your BAG\n" .string "while in the PYRAMID.\p" .string "There are two separate BATTLE BAGS--\n" .string "one each for the Level 50 and\l" .string "Open Level adventures.\p" .string "They each can hold up to 99 pieces\n" .string "of ten kinds of items.\p" .string "The contents of the BATTLE BAG are\n" .string "lost if you fail in your quest.$"