LilycoveCity_House2_MapScripts:: @ 821ED74 .byte 0 LilycoveCity_House2_EventScript_FatMan:: @ 821ED75 lock faceplayer goto_if_set FLAG_RECEIVED_TM44, LilycoveCity_House2_EventScript_ReceivedRest msgbox LilycoveCity_House2_Text_NotAwakeYetHaveThis, MSGBOX_DEFAULT giveitem ITEM_TM44 compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM44 msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT release end LilycoveCity_House2_EventScript_ReceivedRest:: @ 821EDAC msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT release end LilycoveCity_House2_Text_NotAwakeYetHaveThis: @ 821EDB6 .string "Huh? What? What's that?\p" .string "I'm not near awake yet…\n" .string "You can have this…$" LilycoveCity_House2_Text_SleepIsEssential: @ 821EDF9 .string "Yawn…\p" .string "Sleep is essential for good health…\n" .string "Sleep and regain health…$"